miyano_shiho wrote:The list should not be ignored. What's good in the list is that there is a guarantee that the spy or detective, or both, are in there. It gives us something to start with. We have 7 people out of 20 in the list, and each person there has a 1/7 or 2/7 probability of having a role, as opposed to 1/12 from choosing one of the other 12 (excluding yourself of course) not in the list, which is obviously much lower. (Sorry I'll just keep talking in terms of probabilities now :V) These apply to both the spy and detective but there is still a very low chance we'll hit either of them in the early phases. Also, if we make sure everyone votes someone from their list, we'll soon narrow down the players in each of our lists.
(edited because I don't know what happened I put in the wrong numbers :V)
That will only work if people can reveal their lists and unless we have a way to hint in play the obvious route is out. However, whoever we hit is going to be on a list; just that whoever gets lynched will be on more of them and so narrow it down for more people. There's still a risk of hitting the Detective though.
We can't really afford to try and play like this the entire way through though. Look, can someone come up with a questionnaire or something? Like, if you were the Spy who would you kill and why? (Or potentially, if you were the detective who would you investigate? Though that would be put to better use later. If we do "read lists" each phase from D2 then the Detective can hide their investigations in there. As in, we all have to put a "100% Civilian/Spy" read so that if the Detective ends up dead we still have their investigations.
EDIT: Although actually, there isn't particularly a higher probability of hitting the Spy because they don't have to be on all lists. There's no way to prove or disprove that without knowing the lists, but yeah.
@Jd-: I object ^^;. At least partly because a Civilian may sacrifice themselves (for example, to act as a decoy by implying a special role and then it getting them arrested instead, or if the numbers get low and someone is coming off suspicious and choose to vote themselves so that Town can have a clearer picture the next day) and also because it may affect the way they defend themselves and take away some of the information that can be gained from it.
@googleearth: My view on it was simply that it was a mistake. If you go looking into it any further it'll go bluff, double bluff, triple and so on, with nothing to be taken from it, but your time.
@Nix and Kleene (sort of): I think a bit less can be gained from the votes than normal anyway because from that we usually establish connections between players. For example, who you vote on D1 is extremely important. In this game, because the Spy is on their own instead of a team we can't find the sorts of links you can get from votes because they don't exist in the same way.
That said, I think we can still use reactions from questioning others and what they say, but we need to make an effort to produce reactions from people to read into.