pofa wrote:
*bricks inactive players in disgust*
That is all.
(Not really, <3 to my allies.

It was fun playing with you. And \o/ at both of my abilities being useful before I died.)
I like the kill abilities as well. It would have been interesting to play with them as BO. But before the next round, can we rethink Sherry a little? D: I don't think "not having a blending ability" justifies letting her give the BO a new APTX when she kills, AND convert APTX so that the BO can injure like three people at once when the game's almost over and they're not sure who the last police is, AND ID someone every two nights (especially if the BO also has Bourbon). Maybe we can leave her with like...one of those options, and give her a blending ability to compensate or something?
maybe, but I don't really see convert APTX as being very powerful because when you use it, you give up one of your other APTXes that could be used for a vote.
also, her IDing didn't really help the BO much this round. Sure they got their final verdicts from it on you/parkur, but they still had a pretty good idea on who you both were and would have poisoned you both just the same if they didn't have their verdicts. I'd say the only time it really helped was with Stopwatch, who they never managed to poison, but might have tried to otherwise.
Remember, even with sherry+bourbon, which you're saying is a crazy powerful combo, if it hadn't been for the inactive players, the BO probably wouldn't have won this. The BO got very lucky on APTXing an interrogator + lawyer, and having Meme step out of the game, and having there be no Megure/Shiratori (and if there was, their vote-tying plan would have backfired immensely). If there was actually a problem with pairing sherry + bourbon up, I would think the BO would have done a bit better
