Kleene Onigiri wrote:
- Sniping: Sniping bypasses every healing and First Aid. When someone is protected, the protected will survive, but the protector himself dies instead. Someone with the watch will survive a sniper, but the watch will be destroyed.
- A protection/healing ability will just prevent the killing, in case the protected player is targeted. So, in case a protector (Ran, Makoto), protects someone from a sniper with the watch, Ran/Makoto will still die and the watch won't save them.
Clarified. Also, what happens to the watch? Still in play?
Kleene Onigiri wrote:
- Any action that was done by someone who was successfully First Aided will fail, because that player became injured.
Clarified.
Kleene Onigiri wrote:
Injured: An injured player can not use any abilities and loose any of their passive abilities like for example a disguise. The only exception is the nightly killing action from BO members (though, they will loose any advantages they normally have like erasing the body or sniping) and Revenge. Injured players can still talk freely and participate in the lynch voting.
Calvados' "Day action: Cover" should be "Day action:
Cover"
Minor quibble re: Shiratori who should also be a "Police Inspector," and Satou who should be an "Assistant Police Inspector"
Yukiko's "Day action: Temporary Disguise" and "Prep. Action: Choose Costumes" should be "Day action:
Temporary Disguise" and "Prep. Action:
Choose Costumes"
Kleene Onigiri wrote:
- Lovers can win while one or both are arrested or fleeing.
I believe fleeing is gone?
Kleene Onigiri wrote:
Prep. Phase Action
Disguise
- Roles with that action: Vermouth, 1412
- Prep. Phase action, Crime, stays or all Phases
So Prep. Phase action,
Disguise (which is a crime), stays for all phases? Including after injury?
Kleene Onigiri wrote:
Travel
- Role with that action: Hakuba, Makoto
- Night/Day action and prep. phase action, can't be Covered.
I assume this is in case Irish costumes as one of these roles.
Kleene Onigiri wrote:
Slander
- Role with that action: Gin
- Night action, Crime, can be covered
- Can Slander any player at night, whether it's someone from Town or BO
- He can use slander on two targets, one one BO and one town. He can't slander two BOs or two towns
Can Slander two targets per
night, or two targets per
game?
Kleene Onigiri wrote:
- The will of the victim won't be shown either. Tho Pisco will get to read the will instead.
If this is the case, it should be restated here as well:
Kleene Onigiri wrote:
Hints, Riddles, Will, Tape/Video tape, Dreams
- There can be various hints/riddles given out by the GM. This can contain true and false hints. It can be about lovers in the game or who was the murderer etc. There can be hints with the PMing of actions too. The players could also recive a dream or hint from the GM, which could contain true or false facts. All hints could be right or all could be false or there can be a mix of false and right hint with just one drean, riddle, phase change post etc.
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just an item that you'll drop. This Will will be shown in case you're killed.
- You can also tell the GM the way you want to die in the case that you are lynched (in case you prefer to burn instead of being hanged etc.)
- The BO can leave a tape/video or item after each murder. A tape could also be from the GM and not the BO. Thus it can have true clues or false clues..
- The GM has the last decision. In case a will, tape, or method of death is giving out too much info, then it can be changed by the GM accordingly.
- A will will get lost if the body is removed by Piscos ability.
Kleene Onigiri wrote:
- Affects all Night actions, also Day/Night actions that were preformed at night. Only exception is Arrest, you can never discombobulate an arrest.
Perhaps include a line confirming that House Search can be discombobulated here (just to clarify since it was not subject to discombobulation before)
Kleene Onigiri wrote:
- If a player get's stolen from from 2 different thiefs, both thiefs will "get the same item". It doesn't mean that the item is there 2x. But in case a player has just one pair of glasses (Araide), then both thiefs and the one who was stolen from will get a notification, that his glasses were stolen and that another thief also wanted to steal the same glasses. (meaning, one thief got the glasses, the other thief also wanted them but didn't get them, because he saw the otherr thief running away with that item. But no one will know who actually got the glasses, since it's not important)
Everyone involved gets the info, that glasses were stolen and that 2 (or more) thiefs wanted this item.
Again, to clarify: Both thieves are still guilty of the crime of stealing the glasses from Player X, correct?
Kleene Onigiri wrote:
Actions considered the same: Kleene(Araide) heals Akonyl, Akonyl (Kobayashi) uses First Aid on pofa; Conia(Akai) and Yurikochan(Makoto) are lovers and Conia(Akai) uses Lovey-Dovey on Yurikochan(Makoto)
"Akonyl heals/first aids pofa" - True
"Kleene heals/first aids Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.
The last one should only be true if Yurikochan(Makoto) ALSO uses Protect on Conia (vs. some other random player)
Kleene Onigiri wrote:
- The deduction can fail in case no one died.
In this case, can that role try to use deduction again?
Kleene Onigiri wrote:
- If succesfully healed, the healer will know that he succesfully healed. The target and the attacker will know that someone healed him, but not by whom.
If the number of APTX is always 3, you don't need this line for Kir's NOC status:
Kleene Onigiri wrote:
- This way she also knows the number of APTX in the game (doesn't get to know if APTX was used or not during the game!)
For the sake of my sanity, please specify that Calvados can only cover a night ability from a
BO ally

Otherwise if you do not care for my sanity, at least specify that the "ally" could in fact be a town person - and consequently Calvados will learn that town player's ability/abilities.
These two contradict each other:
Kleene Onigiri wrote:
Temporary Disguise
- An arrest will only succeed if the officer arresting him/her adds the correct time of her disguise. If no time is given during the arrest attempt, it will be checked if he/she is disguised during the CURRENT phase.
and
Kleene Onigiri wrote:
Arrest
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing conia on Night 1" or "Arrest conia for Slandering pofa on Night 2" or “Arrest Sebolains for disguising as Megureâ€