Mafia! Mafia! Mafia! Character Role Discussions
- xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions
but they are exposed enough with steal....
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Agreeing with xpon. Plus the chance for it to work or not work.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I have to agree with Akonyl. Now that we separated their abilities, they should use them individually.
If the BO finds out that there are DBs in the game, narrowed down who they could be, frightened one of them and knew which ability they wanted to use... well, if they manged to get this far, they really did hard work to get so far. Getting to poison them then is their reward. (No matter how much I want the DBs to survive...)
And yes Conan = Ayumi.
If the BO finds out that there are DBs in the game, narrowed down who they could be, frightened one of them and knew which ability they wanted to use... well, if they manged to get this far, they really did hard work to get so far. Getting to poison them then is their reward. (No matter how much I want the DBs to survive...)
And yes Conan = Ayumi.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
so we did good by finding ayumi?Schillok wrote: I have to agree with Akonyl. Now that we separated their abilities, they should use them individually.
If the BO finds out that there are DBs in the game, narrowed down who they could be, frightened one of them and knew which ability they wanted to use... well, if they manged to get this far, they really did hard work to get so far. Getting to poison them then is their reward. (No matter how much I want the DBs to survive...)
And yes Conan = Ayumi.![]()
- pofa
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Yeah, you did, if you got Conia to tell you he was DB. XD it means the DB will have to be more careful about letting people know they're in the game.xpon wrote:so we did good by finding ayumi?Schillok wrote: I have to agree with Akonyl. Now that we separated their abilities, they should use them individually.
If the BO finds out that there are DBs in the game, narrowed down who they could be, frightened one of them and knew which ability they wanted to use... well, if they manged to get this far, they really did hard work to get so far. Getting to poison them then is their reward. (No matter how much I want the DBs to survive...)
And yes Conan = Ayumi.![]()



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- pofa
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Double post ftw. 
Me and DT were talking on chat in the middle of the night about a possible role for Naeko.
We might not need her, but new roles are fun. We came up with:
Naeko, Message-giver
Night action: Inv 1
Day action: Leave message
Naeko's investigation result will bypass the Black Suitcase (ie, it will not detect BS actions and will come back "false" if investigating one)
During the day, Naeko chooses a player. This player will be PM'd that he received a message from Naeko, but cannot "open" it until the next phase. The message will be the result of her investigation from the previous night.
So even if Naeko catches a BS action, it won't be proven she's telling the truth to her chosen PM buddy until the next phase, giving the BO a chance to undertake damage control if they need to.
And of course, she'll reveal herself if she PMs the message to a BO player. So kind of like Agasa, only with info instead of gadgets. :V
My idea makes her pretty easy to APTX, but an un-BSable townie would also be pretty strong in exchange. D: So any ideas maybe?
Also, BS investigations would probably not need to be included since they really happen. :V Like, Naeko will get right results, so just fake actions won't be detected. Same for Anokata's kill action?
Also, Prof says the hospital bomber from Clash should have a role.
Maybe resurrect the bomber BO idea?
Me and DT were talking on chat in the middle of the night about a possible role for Naeko.
Naeko, Message-giver
Night action: Inv 1
Day action: Leave message
Naeko's investigation result will bypass the Black Suitcase (ie, it will not detect BS actions and will come back "false" if investigating one)
During the day, Naeko chooses a player. This player will be PM'd that he received a message from Naeko, but cannot "open" it until the next phase. The message will be the result of her investigation from the previous night.
So even if Naeko catches a BS action, it won't be proven she's telling the truth to her chosen PM buddy until the next phase, giving the BO a chance to undertake damage control if they need to.
My idea makes her pretty easy to APTX, but an un-BSable townie would also be pretty strong in exchange. D: So any ideas maybe?
Also, BS investigations would probably not need to be included since they really happen. :V Like, Naeko will get right results, so just fake actions won't be detected. Same for Anokata's kill action?
Also, Prof says the hospital bomber from Clash should have a role.
Last edited by pofa on August 1st, 2011, 4:09 am, edited 1 time in total.



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Re: Mafia! Mafia! Mafia! Character Role Discussions
I don't really like a townie that can bypass BS :V Since BO's usually don't have much protection, or not all get the same protection in the same phase. So BS is one of the few protections they have D:

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Well, using the correctly is hard enough already. I don't think we should make it even worse.Kleene Onigiri wrote: I don't really like a townie that can bypass BS :V Since BO's usually don't have much protection, or not all get the same protection in the same phase. So BS is one of the few protections they have D:
Though, I must admit I had already something in my mind for her for a long time, so I might not be objective enough to
My idea was that she is basically a Yumi who will always be one of the lovers (compared to Yumi who makes two other players lovers, she will fall in love with a person of her choice/from a list of her choices). However I did not consider every aspect of that role yet, if it could possibly be too powerful or just too similar to Yumi for the BO to find out and poison her reliably. I also don't know if we should allow Yumi and her both in the game at once.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Same as Kleene. I wouldn't like having a townie that can bypass BS, but the BS has gotten stronger too, so maaaaaybe it isn't a bad idea either 
Also, I had an idea of adding "The Bottle" to the game. Basically, the one who gets the bottle will be drunk and won't be able to do anything that phase. Before the phase ends, that player picks someone to pass on the bottle, the bottle is passed and the receiver will be drunk. If people like the idea, I can start writing the details of the ability... Like who starts with it in the game, what happens if you're tricked, what if you didn't pass the bottle, etc ^^
Also, I had an idea of adding "The Bottle" to the game. Basically, the one who gets the bottle will be drunk and won't be able to do anything that phase. Before the phase ends, that player picks someone to pass on the bottle, the bottle is passed and the receiver will be drunk. If people like the idea, I can start writing the details of the ability... Like who starts with it in the game, what happens if you're tricked, what if you didn't pass the bottle, etc ^^

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Re: Mafia! Mafia! Mafia! Character Role Discussions
So, like a weird sort of discombobulate with a forfeit? Hmm... it could be an advantage to both sides if used well.. I like the idea. 
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Well, as long as it isn't in every game it might be interesting. Of course there are some things that need to be solved - especially what happens if the target or current owner of the bottle dies and so forth.Stopwatch wrote: So, like a weird sort of discombobulate with a forfeit? Hmm... it could be an advantage to both sides if used well.. I like the idea.![]()
On the other hand... isn't it just another discombobulation that replaces your night actions for a discombobulate for one night?!?

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Would be fun if that "bottle" appears once a thief steals alcohol XD

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Or maybe when Kogoro becomes sober?Kleene Onigiri wrote: Would be fun if that "bottle" appears once a thief steals alcohol XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Sounds good too XD

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Still doesn't answer a couple of questions. Should day abilities be affected? (No drinking early in the morning...
). Voting? Passive abilities (disguises, betrayal, revenge, etc.)?
Should it work on children? (Can anyone imagine Mitsuhiko drunk? Or Ayumi-chan?) And how about teenagers? (Maybe Hakuba has less problems with drinking since I guess it is allowed at a lower age in England. On the other hand, Asami seems a bit younger than 17.)
Does injury have an impact?
And once we flesh out the timings a bit better - will the target know it will be unable to do anything? What if it is the only BO left that can still kill, does the BO have to forfeit their kill? Would bribe make it go through? What about quickshot?
It is... an interesting concept, but might need a few explanations before we can use it.
Should it work on children? (Can anyone imagine Mitsuhiko drunk? Or Ayumi-chan?) And how about teenagers? (Maybe Hakuba has less problems with drinking since I guess it is allowed at a lower age in England. On the other hand, Asami seems a bit younger than 17.)
Does injury have an impact?
And once we flesh out the timings a bit better - will the target know it will be unable to do anything? What if it is the only BO left that can still kill, does the BO have to forfeit their kill? Would bribe make it go through? What about quickshot?
It is... an interesting concept, but might need a few explanations before we can use it.

