Mafia! Mafia! Mafia! Character Role Discussions

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miikosan
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by miikosan »

I think Kir should have Yoko's abilities too, since they are both in the same profession... kinda
Spoiler:
If you don't want Kir to become too powerful, we can have Kir AND Mizunashi Reina, just like Sherry and Ai. They cannot both be in the game though :)
And one more thing.
Spoiler:
I think the DBs should get to know who killed their members. Just saying. It makes them a bit more useful, and less obsolete when only one member is left.
Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

miikosan wrote: And one more thing.
Spoiler:
I think the DBs should get to know who killed their members. Just saying. It makes them a bit more useful, and less obsolete when only one member is left.
I disagree with that, as it basically means that DBs are guaranteed to catch 1 or 2 BO at least (depending on their numbers) just by existing. At least in Sonoko's case it's possible to kill sonoko first (but I still don't really like Sonoko much anyway :P)
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Mystery_angel801
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Mystery_angel801 »

For flirting, how about get know the the player's gender and if they flirt with a lover, it fails.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Akonyl wrote:
miikosan wrote: And one more thing.
Spoiler:
I think the DBs should get to know who killed their members. Just saying. It makes them a bit more useful, and less obsolete when only one member is left.
I disagree with that, as it basically means that DBs are guaranteed to catch 1 or 2 BO at least (depending on their numbers) just by existing. At least in Sonoko's case it's possible to kill sonoko first (but I still don't really like Sonoko much anyway :P)
I agree. The way how Sonoko works - do we really need that ability anymore, now that she copies her partner?  I know she gets useless when her bff dies, on the other hand she starts with an ally and they can put their efforts together. I guess we might change that Vermouth can befriend her, it was pretty lame when the BO poisoned her because of it during day 2.

Also, the DB should not have what is essentially an upgrade of that ability (since it doesn't matter who you kill). Though, I would agree that they might need a slight boost how they play.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

I don't think the db needs any boost.
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Abs.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

Speaking of DBs, do they still count for Frighten purposes if they're injured?

As in:
2 DBs, 1 is Frightened = 50% chance of Identify fail
2 DBs, 1 Injured, the other Frightened = 100% chance of Identify fail
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miikosan
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by miikosan »

I mean not get to know who killed their member, but the role (Gin, Pisco etc)
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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

when one of the DB is killed, the rest will know if the killer is BO or criminal!
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

considering criminals haven't been around for a few games now, I wouldn't call it that big of a deal :P

but anyway, if it's just the role, that might work, but I'm changing the DBs a bit for my round anyway so if that change made it in, it'd be in round 26 :V
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Abs. wrote: Speaking of DBs, do they still count for Frighten purposes if they're injured?

As in:
2 DBs, 1 is Frightened = 50% chance of Identify fail
2 DBs, 1 Injured, the other Frightened = 100% chance of Identify fail
I'd say yes? :V
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

Thanks Kleene, for pointing out that I phrased that question wrong :V
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

XD

rephrase it? XD
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Abs.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

Speaking of DBs, do they not count for Frighten purposes if they're injured?

As in:
2 DBs, 1 is Frightened = 50% chance of Identify fail
2 DBs, 1 Injured, the other Frightened = 100% chance of Identify fail

Now you can answer it with a Yes/No response, Kleene :P
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Ha! I counter your question with a question!

What? :V
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

abs is referring to the rule:
- If one of the Detective Boys is prevented from using his day ability (for example by Tequila), the Identification could either succeed or fail, depending on the number of undisturbed Detective Boys. For example if 2 other DB are still in the game, the chance to fail is 1/3. If only one more is still active the chance to fail is 1/2. If it is the last DB it will always fail.

that states that if there's a certain # of DBs in the game, and one is frightened, that there's a 1/# chance in the identify not going through, because otherwise it would be too easy to frighten the action (3 different frighten targets with 1/3 chance is normal).

So, if you have DBs A, B and C, and A is frightened, the rules state that there's a 1/3 chance of the frighten being successful. Abs is asking if, in the situation where C was injured (thus leaving A and B the only ones who can Identify), and A was frightened, would the outcome be:
1/3 chance of Identify being unsuccessful, because there's still 3 DBs in the game
or
1/2 chance of Identify being unsuccessful, because there's only 2 un-injured DBs in the game


as for my answer: Dunno. The rule doesn't say anything about injury, so I would think injuries don't affect it, however it does say "undisturbed", so :V
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