in Dus's round, I believe she had to win with the town and couldn't be arrested or something, in Tommy's round each criminal had their own thing. One of the criminals (the bomber) had the mission to kill police, one (okuda) had to kill a certain target, and the other (natsuki) won with the town as well with some other stipulation.Jd- wrote: What was the previous win condition for the criminal in the previous rounds? I suppose it makes sense for them to really only operate based on their own agenda without a true "win condition" other than to keep killing police. That said with the mindset that they're not really a part of the Black Org/town struggle at the centerpiece of the game.
Was there any reason for the criminal to kill townspeople or was it just police? If not, maybe one of the criminals could be after police and the other could be after the bystanders. If that were so, maybe make it to where if say the townkiller role killed a police officer (I'm not sure what powers they have--just brainstorming here), they would leave behind clues in the form of the GM's briefing on that phase ending in some form. It'd go the same for the one after police if they were to kill town, to put the coppers on their trail. I dunno how applicable any of this would be, but because I liked the criminal in the 19th round, I figured I'd throw the suggestion out while it was fresh.![]()
Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Natsuki won with the town but had to make sure she didn't get arrested. Her kills also can't be hindered in any way. The kills of the other criminals can be hindered though.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Heal/protect > normal killing. So they would hinder both attacks.Schillok wrote:In that case the rule of game 18 is still in effect: The criminals killing happens before the BO one. So if the killing BO was killed... bad luck. If both kill the same target - well, most of the time the criminal will kill his target first and the BO will "fail". Except of course if the killer was a sniper and went for a protected (or healed) target.Akonyl wrote: though generally, I think GMs would (hopefully) not include double criminals in a game because of the crazy balance issues it'd bring up. :V
Though, a BO + criminal double-killing wouldn't be out of the question.
Which reminds me, that it is not sure yet how protection and healing would effect two normal killings on the same person.
I feel like a healer should keep the victim alive even with two attackers. However, a protector should only protect against the first killing (thus learning the identity of the criminal), Makoto and Ran will have to face the corresponding consequence for their protection - while the BO takes the chance to kill the target again (this time for good). On the same hand a protector protecting the criminals target, while being targeted by the BO would be able to at least save the criminals victim... (and would die by the BOs hands).
Though, it could be ruled differently...
And it's very rare to get attacked by both and having a protector protect that target. So letting the protector know both identities should be ok.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I'm sensing that Jd- wants to play~~~~~!





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Re: Mafia! Mafia! Mafia! Character Role Discussions
with the inclusion of the BO forum though, he has doomed himself to the role of the gatekeeper.Abs. wrote: I'm sensing that Jd- wants to play~~~~~! ;D![]()
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Re: Mafia! Mafia! Mafia! Character Role Discussions
We can always ditch that for some rounds :x Not like we can use PMing again (as long as they get deleted after the game immediately :3)Akonyl wrote:with the inclusion of the BO forum though, he has doomed himself to the role of the gatekeeper.Abs. wrote: I'm sensing that Jd- wants to play~~~~~!![]()
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I shall remain an observer for the time being, but in the event anybody tries to hop the gate, they shall be met with this:Kleene Onigiri wrote:We can always ditch that for some rounds :x Not like we can use PMing again (as long as they get deleted after the game immediately :3)Akonyl wrote:with the inclusion of the BO forum though, he has doomed himself to the role of the gatekeeper.Abs. wrote: I'm sensing that Jd- wants to play~~~~~!![]()
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Awesome picJd- wrote: I shall remain an observer for the time being, but in the event anybody tries to hop the gate, they shall be met with this:
Spoiler:

Maybe you can join Akos game?

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I dont understand this. So instead of closing your eyes you PM each other?
Ill give you: if you can explain this is a "genta" kind of way.
Ill give you:
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Re: Mafia! Mafia! Mafia! Character Role Discussions
pretty much, yeah. The concept isn't much different from normal mafia, there's just more abilities than cop/doctor.Cheesus wrote: I dont understand this. So instead of closing your eyes you PM each other?
Ill give you:if you can explain this is a "genta" kind of way.Spoiler:
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Re: Mafia! Mafia! Mafia! Character Role Discussions
The only way to really get it is to just start playing, imo.Cheesus wrote: I dont understand this. So instead of closing your eyes you PM each other?
Ill give you:if you can explain this is a "genta" kind of way.Spoiler:



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Re: Mafia! Mafia! Mafia! Character Role Discussions
Double post? 
Do you guys want criminals in the next round? I was thinking that if the bomber was in the game, there probably wouldn't be as many BO, but maybe the BO would get notified of the bomber's presence in the game so that they could start trying to track him down and work with him.

Do you guys want criminals in the next round? I was thinking that if the bomber was in the game, there probably wouldn't be as many BO, but maybe the BO would get notified of the bomber's presence in the game so that they could start trying to track him down and work with him.




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Re: Mafia! Mafia! Mafia! Character Role Discussions
I want Yamamura :3

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Hm...XD Well, if you can think of a good role for Yamamura ( I couldn't find many suggestions in here), I'll consider it. Didn't we have a suggestion earlier about a role that could protect from discombobulation? I don't know if that would fit with Yamamura, but I like the idea.
As of now, I think I'll put the criminals, Sherry, and Jirokichi back into the game, and we'll say that the bomber costs the BO 1, but they'll be notified of his presence (I was thinking about giving a list of players he might be, but that might be too much...).
And I'm still for reducing Nakamori's investigations to 2 (and Yumi's so there will be two roles with 2), especially since Jirokichi's back in. (Though if there's going to be mutiny over it, then
) Otherwise, conia's rules look good. But if there are other issues, bring them up now. 
As of now, I think I'll put the criminals, Sherry, and Jirokichi back into the game, and we'll say that the bomber costs the BO 1, but they'll be notified of his presence (I was thinking about giving a list of players he might be, but that might be too much...).
And I'm still for reducing Nakamori's investigations to 2 (and Yumi's so there will be two roles with 2), especially since Jirokichi's back in. (Though if there's going to be mutiny over it, then





Superman = Captain America > Aquaman = Hal Jordan > Wonder Woman > Barry Allen > Thor > Martian Manhunter > The Hulk > Wasp > Hawkeye > [power gap] > Iron Man = Batman > [power gap] > Hank Pym
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I had an idea for Yamamura. Need to remember it again tho :V

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