Akonyl wrote:
what about megure and shiratori, then? They also have three abilities they can use in one phase.
I just think nakamori's getting extra hate because I arrested three people this round, two of which I would have been able to do anyway even if I wasn't him
They are allowed to both house-search and arrest during the same phase? Well, I would rather change that than adding Nakamori to that list.
Beside... how often do they arrest and house-search during the same phase, even if they are allowed to do that? However Nakamori will always both investigate and face-pinch.
Again: I would rather restrict Megure and Shiratori.
Beside... even when the number of investigations of Nakamori get reduced by 1, he will still be able to use 3 abilities at once.
And no, it is not about how well you handled him. It really is that face-pinching seems like an improved investigate that he has in addition to his current 3 investigates.
PhoenixTears wrote:
Most of the police have 3 abilities (Investigate + Arrest + Special Ability), so I don't think that's an issue.
Not true, most do not fit into that pattern.
Tome: Special Investigate + Arrest
Chiba: Stake-Out + Arrest
Takagi: Stake-Out + Arrest
Yumi: Investigate + Arrest + Deciding lovers [But she has investigate 2 anyway which we want to give to Nakamori anyway.]
So only Satô, Shiratori and Megure really have 3 abilities (and the normal number of investigations).
And again: While Shiratoris and Megures house-search might be stronger, it is not the kind of ability you can use every night since it requires information (or a lot of pure luck) so you don't lose the ability for the rest of the game (and be suspended for 2 phases). Face-pinching however gives you information and "failing it"... well, it tells you the target was not disguised and you can use it again the next time.
xpon wrote:
yes.. but it worth because if the townie that aptxed have a night ability.. there is a change she / he can made a lucky investigation / arrest or anything!.....
and it is balanced right? the gamble will be using 1 more actions or get rid 1 aptx!
I prefer giving the BO the choice of either losing one APTX for sure or risk to let the townie alive for one more phase. Forcing them to have to go for the slow way feels wrong.