Mafia! Mafia! Mafia! Character Role Discussions

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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Abs. wrote: So let's say only Schillok(Megure) had done an action on me on Night 1, and no one had done any actions on me during the prep phase.  I guess my(Numabuchi) hitlist would just consist of...  Schillok?

Btw IIRC Natsuki had the condition where even if she died, the hitlist people would still die night after night until 4 of them were dead...
if DT goes with that method, yeah (though really, not a fan of that method tbh)

and she did, but that doesn't mean Numabuchi has to be the same, because the two aren't meant to be the same other than that they kill people. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

That was the initial condition, but they were changed. It might still be written down that way though.

Another idea for Numabuchi: What if someone tries to use an action on him, they get killed automatically? We'd have to give him another ability then, but it would fit the canon.
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: Another idea for Numabuchi: What if someone tries to use an action on him, they get killed automatically? We'd have to give him another ability then, but it would fit the canon.
while hilarious, I don't see that working well for anyone ever (and if you were worried about balance issues when I first suggested it, just think about balance issues then). And if Kleene got the Numabuchi role, the game would be over by Day 2. :P
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Detective Tommy

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Akonyl wrote:
Abs. wrote: So let's say only Schillok(Megure) had done an action on me on Night 1, and no one had done any actions on me during the prep phase.  I guess my(Numabuchi) hitlist would just consist of...  Schillok?

Btw IIRC Natsuki had the condition where even if she died, the hitlist people would still die night after night until 4 of them were dead...
if DT goes with that method, yeah (though really, not a fan of that method tbh)

and she did, but that doesn't mean Numabuchi has to be the same, because the two aren't meant to be the same other than that they kill people. :P
Yeah, I'm currently against Numabuchi only being able to kill people that did an action on them...

And will Natsuki still kill people on her hitlist even after she dies? I don't like it. But otherwise she can't win..
Dus wrote: That was the initial condition, but they were changed. It might still be written down that way though.

Another idea for Numabuchi: What if someone tries to use an action on him, they get killed automatically? We'd have to give him another ability then, but it would fit the canon.
No, I'm against this. Let's say randomly, about 6 town do actions on him. They all die? No. Definitely not. Also, IIRC, Numabuchi didn't kill everyone he was in contact with - relating to canon.

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

gonna be honest, if you can't decide on what Numabuchi should do, you probably should just remove him from the round and let another GM put him in when he's been discussed more. Don't just throw everything that's been discussed into the game at once if you're unsure about it :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

What if he can kill a maximum of one person a night? But you're right, it could be a problem for balancing. But I would like to see how it plays out.

And Natsuki's killings would have ceased if she had been killed prematurely.
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: And Natsuki's killings would have ceased if she had been killed prematurely.
if that's the case, your rules for Natsuki were pretty badly worded :P
- The killing will continue even if you die before the end of night 5.   
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Detective Tommy

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Akonyl wrote: gonna be honest, if you can't decide on what Numabuchi should do, you probably should just remove him from the round and let another GM put him in when he's been discussed more. Don't just throw everything that's been discussed into the game at once if you're unsure about it :P
I might not add him.
The bomber/vengeance killer I might add. Because their roles seem pretty well thought out.

Besides the fact that we can't find them a name.
Dus wrote: What if he can kill a maximum of one person a night? But you're right, it could be a problem for balancing. But I would like to see how it plays out.

And Natsuki's killings would have ceased if she had been killed prematurely.
So if Natsuki is killed before her killings, the killings will cease. Changing that now.

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Akonyl wrote:
Dus wrote: And Natsuki's killings would have ceased if she had been killed prematurely.
if that's the case, your rules for Natsuki were pretty badly worded :P
- The killing will continue even if you die before the end of night 5.     
I talked about the role with nom and decided to change that aspect - those rules are the ones I initially sent to her.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Well, it was a suggestion. I know that there are some problems with it. And yes, it would make him very different from what Akonyl wanted him to make.
Auto-killing... I would rather not have it. It's so much more fun to choose your victim yourself.

And like Akonyl said: A famous player would probably have a huge list quickly. A less famous (or more quite) player would only have very little choices, if at all.

Yeah, there is still a lot of discussion going on. Don't try too much at once. Leave it to the other GMs and let the players deal with the other new stuff first...
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Abs.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

Darn it Dus, spreading misinformation D:
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: I talked about the role with nom and decided to change that aspect - those rules are the ones I initially sent to her.
ah, gotcha.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

I wanted to update you all on what I changed so far in the Mafia Round 19 gameplay. These have been added to the first page.
Please let me know if you have noticed any mistakes or things you think I did wrong.

Attack added. Can be investigated. Considered the same as killing.
Spoiler: Places I edited "Attacks"
Investigate #
Investigate #
- Role with that action: Gin, Megure, Satou, Shiratori, Yumi, Akai, Shinichi, Heiji, Conan
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/stake-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase and Blamed actions appear as if they were legitimate actions.
- Killing/Attack; Healing/First Aid; Investigate/Special Investigate; Protect/Lovey-Dovey/Bone Breaking; Observe/Stake-out are considered the same actions.
Just use ""Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.
Spoiler: Another place I edited "Attacking"
Kill: Killing / Attacking
Investigate : Investigation / Special Investigation
Observe : Observation / Stake-Out
Protect : Protection / Lovey-Dovey / Bone Breaking
Heal : Healing / First Aid
Discombobulate : Discombobulate
Steal : Stealing
Deduction: Spy/Deduction
Interrogate: Interrogate/Cross-examination
Poison: Poisoning
Pinch Face: Face-pinching
Give Gem: Give Gem
Kogoro becomes sober when his alcohol is stolen.
Spoiler: Places I edited this information
Kogoro, Drunk Meitantei
Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note:
Starts the game Drunk in case at least of of those roles Eri, Ran, Conan or Shinichi are in the game.
A disguised Ran etc. doesn't count.
If none of these roles are in the game from the beginning, the player starts as Sober.
The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies.  Disguised roles don’t count.
Injured Ran because she is Successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
Gets sober after 6 townies have died by default
Gets sober when his alcohol is stolen
If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk.

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Akonyl wrote:
Dus wrote: Another idea for Numabuchi: What if someone tries to use an action on him, they get killed automatically? We'd have to give him another ability then, but it would fit the canon.
while hilarious, I don't see that working well for anyone ever (and if you were worried about balance issues when I first suggested it, just think about balance issues then). And if Kleene got the Numabuchi role, the game would be over by Day 2. :P
True XD

Detective Tommy wrote: I wanted to update you all on what I changed so far in the Mafia Round 19 gameplay. These have been added to the first page.
Please let me know if you have noticed any mistakes or things you think I did wrong.

Attack added. Can be investigated. Considered the same as killing.
Spoiler: Places I edited "Attacks"
Investigate #
Investigate #
- Role with that action: Gin, Megure, Satou, Shiratori, Yumi, Akai, Shinichi, Heiji, Conan
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/stake-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase and Blamed actions appear as if they were legitimate actions.
- Killing/Attack; Healing/First Aid; Investigate/Special Investigate; Protect/Lovey-Dovey/Bone Breaking; Observe/Stake-out are considered the same actions.
Just use ""Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.
Spoiler: Another place I edited "Attacking"
Kill: Killing / Attacking
Investigate : Investigation / Special Investigation
Observe : Observation / Stake-Out
Protect : Protection / Lovey-Dovey / Bone Breaking
Heal : Healing / First Aid
Discombobulate : Discombobulate
Steal : Stealing
Deduction: Spy/Deduction
Interrogate: Interrogate/Cross-examination
Poison: Poisoning
Pinch Face: Face-pinching
Give Gem: Give Gem
Kogoro becomes sober when his alcohol is stolen.
Spoiler: Places I edited this information
Kogoro, Drunk Meitantei
Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note:
Starts the game Drunk in case at least of of those roles Eri, Ran, Conan or Shinichi are in the game.
A disguised Ran etc. doesn't count.
If none of these roles are in the game from the beginning, the player starts as Sober.
The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies.  Disguised roles don’t count.
Injured Ran because she is Successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
Gets sober after 6 townies have died by default
Gets sober when his alcohol is stolen
If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk.
attack looks good. Maybe also saying that tricking doesn't count as a tried attack.

What about the suggestion of Kogoro always being drunk from the start? :V



And I still want yamamura :x But since there are so many changes (again XD) it can also wait :)
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Detective Tommy

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Ooops, I forgot to add that. But it was one of my things to do.
And isn't he always drunk?

Unless Ran, Eri and Conan aren't in the game. Then I guess I'll add that note in.

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

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