Yeah. That is the risk of disguised Ran. Though... which role would that affect? There is only Kid and he had other ways to "prove himself".Kleene Onigiri wrote: And if someone is disguised as Ran and get's injured:
a) Kogoro doesn't get sober, because it's not the real ran:
Ran* tells Kogoro that it was her that protected someone. Kogoro would then know that this Ran is disguised (in case it's really Ran)
Why special investigate and identify?!?b) Kogoro get's sober, even if the Ran that got injured was someone disguised
Then, Kogoro wouldn't know that Ran is disguised (in case the Ran player PMs Kogoro)
Of course, you could say: who would tell his role to someone? But Ran being injured is kinda useless then. So she can only be proven with special investigate or identify :V (afaik)
Maybe I didn't say it clear enough, but that's what I meant![]()
When Ran protected someone and got injured:
- no one gets killed, proving that there was a protection
- Ran gets to know the identity of the attacker
So she should have enough credibility up her sleeve at that moment. Making it a bit harder to 100% prove herself is not a big deal (and makes the town need some coordination, which would allow the BO to use this trick against them. Somehow.)
I didn't like the "Kogoro gets also sobber when Ran gets inured"-clause anyway. Though, it was there to make Kogoro a bit stronger, so I am fine with it. But there is no need to extend it also to disguised Rans. Finally: With disguises (permanent and temporary) it is possible that there is more than one Ran in the game. So in exact the same way Kogoro will know that the Ran who made him sober when she got injured was disguised when the real Ran (or Vermouth/Kid disguised as Ran; meaning both had the same disguise) dies/gets her role exposed.
No, we really should keep it only to non-disguised characters. If at all. Because I think finding a BO through protection is already worth it, no need to turn Kogoro on earlier. Because... well, he will become sobber sooner or later anyway, the "injured Ran" clause was only invented to prevent him from being useless if Ran got injured while protecting and the BO does not kill her to not turn Kogoro sobber.
Akonyl wrote:His purpose is to kill the BO anyway, I don't really see why that should be made his specific win condition. That's sort of like making Conan's win condition that he has to successfully interrogate a BO, and if he doesn't he doesn't get to win. If it's something that the player's going to be trying to do actively in the first place, you shouldn't penalize them for when they don't manage to carry it out.Schillok wrote: Numabuchi... is even harder. Maybe we can leave the old "survive to win" condition, but add some other way for him to win? Like by killing a BO he would be allowed to win with the town? That way the BO can not work with him, because all he needs to do is kill one of them and he has his victory guaranteed. Would make him the opposite of the police-hater. Though, it does not have any synergy with his "paranoid self-stakeout". Again, more input on what we do with him might be good.
I don't like the idea of any players on any side having to themselves survive the entire game to win with the rest of their team, tbh.
And I don't like the idea of having criminals on the side of the town. The town consists of Detectives and Police (and other idealists) who would never agree to such methods. Criminals must be different from the other townies.