Mafia Retro Round 48 - BO Wins!

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Kleene Onigiri
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Re: Mafia Retro Round 48 - Rules Showing For Now

Post by Kleene Onigiri »

PhoenixTears wrote: @Stop: The BO won't need to interact much, if at all, with the town. They have enough actions to sit back and plan amongst themselves without needing to infiltrate, IMO.

But I agree with what you said about Kir, since it's why I suggested it in the first place. :-X

Then again, I definitely won't be playing this round, so not sure my opinion will count for much here.

@Kleene: but the town has been severely nerfed while the BO was made stronger. I don't think the BO need to worry much about interrogate tbh.

When I'm the one saying interro isn't a threat, that has to mean something, right? ::)
But the BO also doesn't have investigate or SO either. Meaning they can't narrow down roles as good either.
So Town can also lie about their roles and mislead the BO.

And people that don't claim anything at all or avoid people will be suspected as BOs first.
Adding to that, since there is no investigate, Kazuha, Agasa and Haibara can prove themselves even better now. Problem would only be Vermouth for Kazuha and Agasa. That's why detecting Vermouth and then Anokata is very important for the town.

BO actually doesn't have any means to prove themselves to the town, besides vermy and Anokata. Because once a BO with "BOness" is suspected and interrogated, it's over for him. Especially when Kir doesn't have the "BOness" anymore.
And if Kir doesn't have "BOness", then in case Akai get's interrogated, the BO get's a easy APTXing, even if Akai managed to not be lynched.
Town that get's slandered also doesn't have much of a chance to not get lynched (if not proven before by other means). And since there is only slander 1, it's most likely used to protect the BO themselves, so a town won't be slandered much (depends on the BO constellation).
Protect/Healers can't be found out by the BO either, without the BO infiltrating the town and getting information, since there is no investigate. Sure, the healers could contact a BO accidentally, but they actually don't need to contact anyone if they don't want to. And interrogate/follow will make them look innocent too, in case someone doubts them.

That's why, IMO, the BO also got nerved enough so that Kir doesn't need the be "not BO"

Btw. what is Anokatas observe? It's not stated if it's fixed or random or whatever.
Because if it's random result, the observe can figure out Anokata. And when Vermy is dead or detected not in game, observe on teens will prove them to some degree too.
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Re: Mafia Retro Round 48 - Rules Showing For Now

Post by Kleene Onigiri »

PhoenixTears wrote: Why would it matter if Akai is interrogated? He's always been "not BO."

I'm still voting for removing Kir's BO-ness. If there were other ways she could prove herself then I'd say go for it, but there isn't. She has no non-passive actions.

I still think the BO is way overpowered here. Bringing back Spy was bad enough, but he didn't even bother to balance it by bringing back deduction. Easy BO win.
Right, I confused scent. Never mind that part.

But besides that, you won't play anyway?
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Re: Mafia Retro Round 48 - Rules Showing For Now

Post by Kleene Onigiri »

But that's your opinion :x

It's like a group wants to go see a movie and you want to force your favourite movie on them instead of just suggesting it :x
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Re: Mafia Retro Round 48 - Rules Showing For Now

Post by Vylash »

trick and intimidate need to have the same keyword or else that's messed up :P
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Re: Mafia Retro Round 48 - Rules Showing For Now

Post by Stopwatch »

Kleene Onigiri wrote: But that's your opinion :x

It's like a group wants to go see a movie and you want to force your favourite movie on them instead of just suggesting it :x
A balanced game is generally better for everyone. People discussing to get the most balanced, while still interesting game possible is to everyone's advantage imo. Mafia should be about the players, how they use their actions and play, *not* who has the better actions.

EDIT: RM'd... :|
EDIT: RM'd again. Parkur.... >:( :P
Final edit, I promise! Just to be extra clear on what I was saying before in case I was unclear again.
If one side has much better actions than the other then it's most likely going to win, no matter how well both sides play. I was saying that it should be about how well the players play and they shouldn't just win because they happen to be on the side which has a starting advantage.
Last edited by Stopwatch on November 10th, 2012, 2:21 pm, edited 1 time in total.
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Re: Mafia Retro Round 48 - Rules Showing For Now

Post by Kleene Onigiri »

So, PT deleted her posts? Way to go :x
Vylash wrote: trick and intimidate need to have the same keyword or else that's messed up :P
I'm for that. Was wondering what intimidate was at first XD
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Re: Mafia Retro Round 48 - Rules Showing For Now

Post by Stopwatch »

So~!
I have a suggestion >:D
If James and Kir are given essentially an investigate that can only check disguises (not SI, just inv) that should sort out a few problems. James would have a non-passive action, though he'd still have to ally to get any use out of his ability and Kir would have her BOness a bit more balanced out. She'd still be likely to get lynched, but if she *does* succeed in getting somewhat 'proven' she could be helpful to Town. Alternatively, her will could be useful :P. Plus, Town'd have some defense against disguisers though as they'd probably lynch Kir anyway it isn't *too* useful :x
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Re: Mafia Retro Round 48 - Rules Showing For Now

Post by pofa »

Hey, I'll try anything once. :P I agree that it looks like with these rules the BO will have an easy time of it, but I think it's worth trying to sort it out and play through once. Worst that can happen is that it's a bum round and we know what we need to fix for next time.
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Re: Mafia Retro Round 48 - Rules Showing For Now

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Message from Conia!  8-)

Sorry for not being around guys! Busy stuff is busy :( Now, regarding some matters:

Thanks to everyone for the corrections, I'll be sure to edit them all when I'm on my laptop again.
James and Kir are supposed to be the biggest sources of information around the town, so they need to be extra careful on how they handle all their information! That's why I don't have  planned actions for them, they will have to handle their information with upmost care, as in DC ^^
Spy list is back, but there's an important change in it, only can be used once and in Night 1. Depending on the amount of players in the game, I might have to remove it or remove Irish :-\ but if we get a good number of players, I don't see Spy List being a whole threat. That aside, I can make the list bigger too, to tone its power down a bit.
pofa wrote: Hey, I'll try anything once. :P I agree that it looks like with these rules the BO will have an easy time of it, but I think it's worth trying to sort it out and play through once. Worst that can happen is that it's a bum round and we know what we need to fix for next time.
As for future planning, I'd love if this style keeps on for future Rounds, but first let's see if it works :P

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Re: Mafia Retro Round 48 - Rules Showing For Now

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Re: Mafia Retro Round 48 - Rules Showing For Now

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*joins as well*

this is my first time so i hope i don't sound like a noob in the game :X
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Re: Mafia Retro Round 48 - Rules Showing For Now

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Re: Mafia Retro Round 48 - Rules Showing For Now

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Re: Mafia Retro Round 48 - Suscription Phase!

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Re: Mafia Retro Round 48 - Suscription Phase!

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I have to think about it.
Hmm.
Hmmmmmmm....
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...'Kay :D I'll join too
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