Schillok wrote:
Ohh, there is something I wanted to suggest for this (and all following) games:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia directly as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
Otherwise... looking forwards to when the game starts. ;)
I like that
I might make a small change to Megure and just have him suspended for 24 hours after a false house search
I still disagree with a first aid change, but that should be discussed in the role discussion thread, anyway.
Schillok wrote:
Ohh, there is something I wanted to suggest for this (and all following) games:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia directly as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
Otherwise... looking forwards to when the game starts. ;)
I like that
I might make a small change to Megure and just have him suspended for 24 hours after a false house search
I still disagree with a first aid change, but that should be discussed in the role discussion thread, anyway.
Well if you saw in the thread then I suggested that the first aid injured status would only last for 24 hours or 2 phases like a suspension for police
xpon wrote:
ah almighty GM... can you sort the keyword and ability according to alphabetical? to help the newbie?
Wile I have nothing against it I just don't want to do it. If you want to then go ahead and work on it and I will edit the post when you are done
Last edited by CTU on June 30th, 2010, 10:40 pm, edited 1 time in total.
Kleene Onigiri wrote:
Mafia: Where you fight with unicorns and puppies as your weapons.
Ctu wrote:
Well if you saw in the thread then I suggested that the first aid injured status would only last for 24 hours or 2 phases like a suspension for police
I'm still questioning why you want to change it when we haven't even seen how its effective use actually turns things out, though.
Ctu wrote:
Well if you saw in the thread then I suggested that the first aid injured status would only last for 24 hours or 2 phases like a suspension for police
I'm still questioning why you want to change it when we haven't even seen how its effective use actually turns things out, though.
True...although has anybody ever been saved by first aid before?
Kleene Onigiri wrote:
Mafia: Where you fight with unicorns and puppies as your weapons.