
Kleene Onigiri wrote:I would count the injured one. So with 3 DBs and 1 injured, it would be 1/2 then when frightened.
But if he injured one is frightened.. then... maybe count it so that it would be 1/3 chance then? :V Or make it even fail then, since that injured DB wouldn't count into the "active DBs" D:

Akonyl wrote:Kleene Onigiri wrote:I would count the injured one. So with 3 DBs and 1 injured, it would be 1/2 then when frightened.
But if he injured one is frightened.. then... maybe count it so that it would be 1/3 chance then? :V Or make it even fail then, since that injured DB wouldn't count into the "active DBs" D:
if you're saying that the 3rd DB being injured means that a frighten on the other two causes a 1/2 chance because the injured DB isn't a part of the identification, then I would say if the injured DB is frightened, the DBs should act as if they weren't frightened at all.
Though, generally the BO will know who's actually injured, so they wouldn't usually frighten someone they've already injured.

Schillok wrote:Why not? Frightening prevents lynch voting, which is the only thing an injured player can do. If the BO is just after reducing the number of voting townies, then targeting the injured one would be a decent decision.
xpon wrote:btw, what if when someone didnt use their ability because of in-activeness, then the GM will chose them to use on random target...
example:
Conia is eisuke, he is active in night 1 till day 2 then he is in active on night 3, so in night 3, the GM will randomly chose a target of his tricking...
( not applied to one time ability or ability that have penalize like VOR, VOA, Arrest and House search )
i think this is better then just arresting them.
although this will risk tricking a proven allies, it still have a chance to trick Bo and being useful. rather than just arrested because in active.
of course if the player want to not doing anything.. he / she can pm the GM saying he will not do anything.
so this way, in active people will not burden the townie as much as we are now...

remember that BO can always send actions for their in active member.




Parkur wrote:Hopelessidiot, Mafia Therapist
Night action: Council
Day Action: PGT
Interrogation: Young
Items: Forged Therapist Degree, Picture of Lucy from Charlie Brown, Picture of Yurikochan
Observe: Hopeless *shakes head*
[17:56:37] * xpon is a honest liar

Kleene Onigiri wrote:Also a suggestion for lethargy:
Instead of "not being allowed to vote the next day", I'd suggest to change it into: "If you didn't send in a vote, you automatically vote for yourself" :x
Akonyl wrote:also just as a clarification to what schillok said: Though it normally isn't done this way, due to the lack of a yumi (and thus a lack of a BO-backstabber), I just posted all the results for the BO in a post on their board so that I didn't have to PM em all individually, so the idea of "inactive BOs don't get their results to the others" thing doesn't really apply (though they were all active enough to have forwarded their actions anyway). So while that normally applies, it didn't during this round.![]()
Kleene Onigiri wrote:Also a suggestion for lethargy:
Instead of "not being allowed to vote the next day", I'd suggest to change it into: "If you didn't send in a vote, you automatically vote for yourself" :x
problem with this is that aside from the first day when random voting happens a lot, this wouldn't do anything because it would just add a lot of "1" votes that don't penalize anyone. The issue with the players who are chronically inactive (and not just "oh I got really busy sorry) is that they join games so that they can play when it's convenient to them, so to discourage that you have to inconvenience them when they actually want to play (via doing stuff like arresting them and making them unable to vote on a day they might actually want to). If you only inconvenience them when they're not playing in the first place, it doesn't do much to discourage them.
You shouldn't be counted as inactive if you just vote, because there's certain roles that could be better off not doing their action every night in some circumstances. I was going by 4 night phases of inactivity, but 4 phases total might be good also.
Also for the round after Cheesus's, if Lethargy is still around, I propose to change it to:
- May choose to not vote once without getting lethargy
- If you don't vote, you become lethargic (and remain lethargic forever)
- If you vote while lethargic, your vote is not counted, however your lethargy is removed.
Basically, it's the same thing as current lethargy, but easier to keep track of (doesn't switch on/off every other phase) and it makes sure that inactives will always be penalized at least one phase by it.
Also, a change that I was thinking of for Sonoko (but didn't include because she wasn't gonna show up in my round anyway :V): Remove the fact that she learns something about her friend's killer, don't let her befriend Vermouth anymore, and make it so if her friend dies, she doesn't lose the ability.
That way, Sonoko and her BFF are basically the same as the lovers, except they can't protect each other. To compensate for this, they don't die with each other either :V

Schillok wrote:Well, if it is just for the back-stabbing part: Maybe allow the BOs to make the GM give out "fake official results".
So Vodka, madly in love with Araide work together to survive. Unfortunately the BO has decided to kill Araide. So Vodka sends in the secret order "discombobulate Gin", while to everyone else he pretends that he is going to trick someone else. Like... for example Araide. So on the board it would read like this:
Gin: all actions failed
Vodka: Discombobulate Araide - success
The GM will send in the true results to Vodka via PM, without indicating in any way that it was their own "teammate" who stopped the killing and not another town trickster.
Same for every other action. Akemi could for example send to the GM that "I want to pretend to have stolen Glasses from Heiji" while she steals from him, resulting in the GM thinking she got glasses while she actually got some other items that night.
I guess backstabbing would still work. I guess it would be a lot more convenient for the BO to pool their results in one post by the GM - while still allowing the members to manipulate the results.

Well, I was thinking about making Sonoko unable to befriend Vermouth as well. It is a very old rule which is left behind from before the BO got the APTX. Back then it could have lead to strange developments. Now it just kills Sonoko within the first day without her having any chance against it.

About the other part... yeah, learning about the identity of the attacker is very strong. But just having her have the ability of her friend forever (even with the friend dead) makes her... well, the same as the role she just copied, just way better. Harder to be found out by the BO even if they know about her ability and starting with an ally. No, I think having her lose the ability once her friend dies is fine. It's just like... well, getting injured. So she is trading the risk of getting injured against starting with an ally. It's already a fine trade-off.
Maybe instead of learning the identity of the attacker she should get a deduction list instead? A bit less powerful and still quite useful. Also Okiya and Yusaku are slightly better protected against APTX that way. As a compensation she might still get the results of her night action the night her BFF dies.
Parkur wrote:Ako: What happened to our previous idea of dealing with inactive players? D:


Akonyl wrote:or: Just do it the old way and don't try to make rules around something that the GM did only out of convenience's sake. Adding in fake + real actions would be more complicated than just PMing the people themselves![]()
Well, I was thinking about making Sonoko unable to befriend Vermouth as well. It is a very old rule which is left behind from before the BO got the APTX. Back then it could have lead to strange developments. Now it just kills Sonoko within the first day without her having any chance against it.
to be fair, it cements her death, but not necessarily in the first day. Her friend is likely to show up in her will if they do that![]()
About the other part... yeah, learning about the identity of the attacker is very strong. But just having her have the ability of her friend forever (even with the friend dead) makes her... well, the same as the role she just copied, just way better. Harder to be found out by the BO even if they know about her ability and starting with an ally. No, I think having her lose the ability once her friend dies is fine. It's just like... well, getting injured. So she is trading the risk of getting injured against starting with an ally. It's already a fine trade-off.
Maybe instead of learning the identity of the attacker she should get a deduction list instead? A bit less powerful and still quite useful. Also Okiya and Yusaku are slightly better protected against APTX that way. As a compensation she might still get the results of her night action the night her BFF dies.
So first you say that she's too powerful if she doesn't lose her ability, so you say she should lose her ability to make her not as good, and then say that she should gain an ability that makes her better (deduction list)? I'm not sure I follow :V
Also: I think that people are too easily handing out Special Investigations to roles, which, compounded with deduction lists, is a bit crazy, so I'm not sure we need another automatic deduction list in the game atm.
Also, though she may be harder to find out to the BO in some ways, she could also be easily found out by having an ability that doesn't make sense with the info they know about her (ex: Deduction list+ panties, or deduction list+ teenager) so I don't think that's a big advantage anyway. As for her being more powerful than the role that she copied because she has an ally, how does that make her more powerful than that role? That role has an ally too, so they're both the same on that front.

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