
That was not awesome! >:( *kicks Callid* If he had just actually paid attention to what I'd been saying...!Commi-Ninja wrote:Of course, the most awesome part of that round was the Callid-assisted win. If he hadn't come back and gone after Yurikochan...
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
PhoenixTears wrote:That was not awesome! >:( *kicks Callid* If he had just actually paid attention to what I'd been saying...!Commi-Ninja wrote:Of course, the most awesome part of that round was the Callid-assisted win. If he hadn't come back and gone after Yurikochan...

Conia wrote:Why am I thinking a ferret is an experiment from PT to mix the charm of dogs with the evilness of cats? :V
Kay and her friends...
But when the APTX won't be used up when successful, then it should be clarified if the BO lover of a BO/town pair can aptx his own BO members. I didn't allow it in round 16 D:
Kleene Onigiri wrote:Kir/James
I think Kir is good with the special investigate. But people won't use betray so often then (just if they dunno what to investigate).
Not sure if it's necessary, but maybe changing it so, that Kir can use special investigate and Betray every night. Since Kir can get to know the same role in the BO in a row too.
But then, James would be pretty lame with just special investigate, when Kir can use 2 abilities at night. Dunno what to give James then? Special Investigate 2? But on the other hand, Kir has the interrogation result "BO", meaning a higher risk. So, it would be ok to let her be able to do both abilities while james black will keep just special investigate.
Vengeance/Revenge
Vengeance from Akai is still not being used usually, since Akai is rarely being lynched D: He usually get's killed before that by the BO :x
Revenge from the Snipers on the other hand is used a lot. Especially since they can use it when lynched or arrested. Which makes them maybe too powerful now that they have stake-out/observe too. So, maybe reducing revenge on just lynch? Or lynch and normal arrest, without House search. Or the other way round, just injures lynching and house search, and normal arresting won't injure the police officer?
Anyway, I thought Vengeance could be similar to revenge then. That Akai will injure someone when being lynched and will also injure the one that killed him during the night (even snipers). He just won't injure someone when he was APTXed.
For that, the snipers will injure while lynched and successfully house searched. But won't injure an officer when they arrest them in the normal way (normal arrest).
Still not sure if it'd work, but I thought I'd just throw it out there... 
Yugi Moto wrote:Oh, shipping is where you take two characters from a T.V. show, who aren't romantically involved in any shape or form, and then you force them to become a lesbian couple by drawing vivid and gratuitous fan art of them for about six months, before you move on to some other show. Lather, rinse, repeat.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
Depending on how hard that aim is to achieve it should be announced though.Dus wrote:I like random stuff.Depending on how hard that aim is to achieve it should be announced though.
Maybe Eri could find out whether someone has committed a crime, without being told what crimes they are?
But how to implement it...Yugi Moto wrote:Oh, shipping is where you take two characters from a T.V. show, who aren't romantically involved in any shape or form, and then you force them to become a lesbian couple by drawing vivid and gratuitous fan art of them for about six months, before you move on to some other show. Lather, rinse, repeat.
Edogawa4869 wrote:*has been thinking for about three minutes* What about some type of subpoena action?Still not sure if it'd work, but I thought I'd just throw it out there...


Akonyl wrote:As to how to implement it, just make it another night ability?
Kleene Onigiri wrote:Some suggestions I have after Round 16:
Suicide
people asked what would happen when 1 lover is in prison while the other is killed. Well, the lover should still suicide, I guess. S a clarification would be good :V

Lovers
Town/town and BO/BO lovers have it easier now with lovey-dovey. Still, for town/BO lovers it's almost impossible to win. So, maybe in case there will be BO/Town lovers, giving them a certain task or options how they can win?
[s]Try me XD[/s] as long as they're not an "expected pair" and they know how to lie good 
Like, both have to get arrested. So, if they manage that without being found out, they win with whoever side wins (since they are together forever in prison <3) Not sure if that's too easy or not? Since, even in prison, they can still give out info to BO and/or town if they want. (or get freed by Eri XD)
Or maybe, that they have to reduce the number of player to 1/3
So, with 20 players, it would be 21/3=7. So, they have to reduce the amount of players that are still in the game (so, aren't dead or arrested) to 7 (including the lovers). A arrested lover would count either as "not in the game" or "still in the game", not sure here yet D:
in other words, that's an additional BO role who's town 
Then what? there are usually ~20-30 players, what happened after a certain player is killed, plus Yumi? If BO still have the chance to win, will they be deemed as the losers? not to mention, that's increasing the chances of lover siding with BO, thus increasing a BO playerOr the lovers have to take out certain players(randomly chosen by the GM) + yumi (tho yumi could be one of the chosen players too). This way the lovers have to direct the BO and town into killing those players without being found out.

Or maybe making a mix even. So they have to reduce the alive players to 1/3. But if not all chosen players to take out are dead or arrested, then even with 7 people alive (like in the example), the lovers didn't win yet as long as the chose victims aren't dead/arrested yet.
This is just a suggestion :V But the BO/town lovers have it especially hard. Even harder in a large game.
I still think town/bo has a chance as long as they're active enough, one of them can be in a town alliance with their role proven and everything
, the important thing is how the Bo lover manage the BO side so BO believes that they don't have a lover and is the spy themselves 
APTX
I like the 3 APTX ruleBut when the APTX won't be used up when successful, then it should be clarified if the BO lover of a BO/town pair can aptx his own BO members. I didn't allow it in round 16 D:
I can't believe Eric wanted to do this...
Keywords for Investigating
Akonyl suggested to give protect/lovev-dovey/bone break, special investigate/investigate, observe/stake-out, heal/First Aid keywords. So, everyone knows when you want to check if someone used first aid, that you investigate with the keyword: "heal". And stuff :V
Arrest/House search
Arrest and House search aren't the same actions when investigated or with stake-out. So, maybe changing it into the same action? Tho that's just important for the BO probably.
Healers/Protectors
The protectors are now a little more save from APTX with lovey-dovey and Akai's bone break in the game. Tho still not very much.
But Araide and Kobayashi as healers have it harder. So, maybe giving Eri also First Aid? Tho she already has voice of reason and lawsuit, those abilities are used rarely, and also can be just used once per game. And I think Eri is a role that is fitting for First Aid too.
Maybe even giving another completely new healer or protector?
while waiting won't kill them at all
I think Eri can obtain maybe a "Judgment" ability, something that'll allow her to maybe detect BS XD I don't know, but I sure don't want another healers XDRan/Kogoro
Ran is a protector that get's injured. Also, in case the BO finds out that the protector is ran and is already injured, they won't kill her during the night, and maybe just APTX her. But in case they APTX her, Kogoro could get sober. Meaning she's totally useless after 1 protection and can't even die :x
So, if Kogoro is in the game and just Ran, which hinders him to get sober, it would be bad for the Kogoro player (and the town overall).
I thought, since Ran is useless after 1 protect, to make it more worth getting injured (since players usually don't feel like protecting with Ran).
So, when Ran get's injured because of protecting someone, then Kogoro will get sober, because well, it's his daughter.
But maybe it should be just for night protection. So, if Ran get's injured during the day, Kogoro won't get sober. Otherwise the Ran player could protect everyone during Day 1 and get injured on purpose, which get's Kogoro sober kinda fast.
but then we have to balance it out with BO, too, as having Kogoro used to be a disadvatage that balanced out the protector R*n's advantage, if Ran is injured, Kogoro sobered, then maybe Irish/Vermouth will be affected somehow, too 
Kir/James
I think Kir is good with the special investigate. But people won't use betray so often then (just if they dunno what to investigate).
Not sure if it's necessary, but maybe changing it so, that Kir can use special investigate and Betray every night. Since Kir can get to know the same role in the BO in a row too.
But then, James would be pretty lame with just special investigate, when Kir can use 2 abilities at night. Dunno what to give James then? Special Investigate 2? But on the other hand, Kir has the interrogation result "BO", meaning a higher risk. So, it would be ok to let her be able to do both abilities while james black will keep just special investigate.
I don't understand why someone wants to special investigate when they have no lead, and taking a chance with ONE investigate is just... weird
while betray on the other hand can really help them.... If we increase Kir, we'd have to increase James, then increase BO's abilities, seeing as Kir can know who will be doing what AND investigate a certain player in the same night
yet it'll be useless all the like if the player have no alliance and randomly doing random things 
Vengeance/Revenge
Vengeance from Akai is still not being used usually, since Akai is rarely being lynched D: He usually get's killed before that by the BO :x
Revenge from the Snipers on the other hand is used a lot. Especially since they can use it when lynched or arrested. Which makes them maybe too powerful now that they have stake-out/observe too. So, maybe reducing revenge on just lynch? Or lynch and normal arrest, without House search. Or the other way round, just injures lynching and house search, and normal arresting won't injure the police officer?

Anyway, I thought Vengeance could be similar to revenge then. That Akai will injure someone when being lynched and will also injure the one that killed him during the night (even snipers). He just won't injure someone when he was APTXed.
For that, the snipers will injure while lynched and successfully house searched. But won't injure an officer when they arrest them in the normal way (normal arrest).
hmmm.... somehow, I still think it's okay for snipers to injure the pol when being arrested, but maybe injured not severely enough for them to lose all their abilities, but maybe one investigation remains 
Pisco
Pisco is a high ranking BO member, but has "just" erase. Erase is good, but it's similar to the old snipers. He can just use it when he kills himself or giving it to someone once. Meaning it's situational. Still makes him kind of passive.
I thought, since I changed irish and ditched abduct, maybe Pisco could get abduct then. He did abduct Haibara, so it would still fit :x

But abduct is a crime, so if he uses it automatically on night 1, it makes him an criminal on the 1. night already.
Instead, abduct will still abduct a role that is not in the game. But Pisco can decide when he uses it. And he can also just use it on even numbers of nights. (Night 2, Night 4, Night 6...) And he can abduct multiple times too, which wouldn't be so often since it would be just even numbers.

I think that's all I noticed. I had some ideas for new roles like Nakamori or Yamamura :x But the already in game roles are more important D:


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