Check out the BO roster last round
What if it had been ...
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly


Abs. wrote:It's not necessarily always a game of numbers
Check out the BO roster last round
What if it had been ...
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly


btw this is another time i read about sakina = traitor...Abs. wrote:So the Intruder Round is the one where an Actual Townie = TraitorousSakina?
xpon wrote:btw this is another time i read about sakina = traitor...Abs. wrote:So the Intruder Round is the one where an Actual Townie = TraitorousSakina?
did something happen ?

xpon wrote:and there is where the dream came for!
the dream will unity the townie and at the same time gave a clue to BO to APTX the town

Akonyl wrote:regarding the talk of "the number of BOs is what caused the game to be short", I'd like to point out that during this round, while it was 7 BO (not counting the lover) in a game of 24, which comes out to a ratio of ~.291 and lasted for 4 days in round 13 (which lasted for 11), it was 8 vs 28, which comes out to .285. I really doubt a .006 difference there is what caused this to be a fast round, it's just that depending on the game, random things happen and will change the length of what happens.
As for round 12, as much as I don't want to admit it (I wanna think it was just us being awesome), part of the reason the BO won that was that after Grawwbear's absence, many of the townies were inactive, not to mention callid backing the wrong horse. Otherwise, we probably would have lost, as a few of our people were becoming exposed.

Schillok wrote:Akonyl wrote:regarding the talk of "the number of BOs is what caused the game to be short", I'd like to point out that during this round, while it was 7 BO (not counting the lover) in a game of 24, which comes out to a ratio of ~.291 and lasted for 4 days in round 13 (which lasted for 11), it was 8 vs 28, which comes out to .285. I really doubt a .006 difference there is what caused this to be a fast round, it's just that depending on the game, random things happen and will change the length of what happens.
As for round 12, as much as I don't want to admit it (I wanna think it was just us being awesome), part of the reason the BO won that was that after Grawwbear's absence, many of the townies were inactive, not to mention callid backing the wrong horse. Otherwise, we probably would have lost, as a few of our people were becoming exposed.
I still don't think you can just subtract the lover from the number of BO. Especially in the beginning the lovers are more likely to help the BO because they can not allow the town to become too strong. And they are trying to win on their own.
So while the ratio of BO "only" increased by 0.006 (which is an increase nonetheless, considering the BO won that round as well and had less ablities then) for the TOWN it changed from 0.714 (20 VS 28) to 0.625 (15 VS24)! Now, while the BO got no change in their ratio, better abilities and everything (and still won the earlier game - even if it was close) the town actually lost about 12.5% of their previous strength. Which again was not sufficient at that time to win as well.
So maybe it seemed fair for the BO to compensate for the lovers. But the town did not get that compensation, this is where the imbalance (that I perceived from my perspective) likely originated from.
In the end, I guess the mistake was allowing anyone to join the game after it had started.
Make no mistake, I enjoyed round 16 as well. But the quick ending was a real let-down to me and I would like to avoid such things in future games.


Schillok wrote:I prefer long games. Can't talk about the other players preferences.
Short games are fine with me as well - what I don't like are extremely one-sided games like round 16 (and to the other extreme, Round 14 unfortunately).
I will wait for that summary.
Maybe it will help to see what you are trying to tell me.
Yes the lovers are a big influence. But they do not only influence the BO, they effect the town just as much.
Sure, the town had a chance to win in the beginning. If they played "right". But the town is much more prone to errors, mistakes and misjudegments since they can't just communicate. Using Voice of Reason would have been good. So would have been lynching Dus Day 2. But... the town has little information, especially in the beginning. How should they know who to trust and what is a trap at such an early stage?

Kleene Onigiri wrote:Schillok wrote:I prefer long games. Can't talk about the other players preferences.
Short games are fine with me as well - what I don't like are extremely one-sided games like round 16 (and to the other extreme, Round 14 unfortunately).
I will wait for that summary.
Maybe it will help to see what you are trying to tell me.
Yes the lovers are a big influence. But they do not only influence the BO, they effect the town just as much.
Sure, the town had a chance to win in the beginning. If they played "right". But the town is much more prone to errors, mistakes and misjudegments since they can't just communicate. Using Voice of Reason would have been good. So would have been lynching Dus Day 2. But... the town has little information, especially in the beginning. How should they know who to trust and what is a trap at such an early stage?
I think voice of reason is best to use on day 1, when it's clear there is no real suspect. Since till now, they was always either a tie or a town was lynched. There was never a BO lynched (in normal mafia). Tho it is possible that a BO could get lynched.
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