Mafia Mafia Mafia! Pt. 3! (Game 5: Stalemate - no winner)

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Sakina
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Mafia Mafia Mafia! Pt. 3! (Game 5: Stalemate - no winner)

Postby Sakina » April 19th, 2010, 12:01 am

Links to the previous threads: Part 1, Part 2

Ever wanted to fight against the Black Organization?

Or perhaps joining the Black Organization is more your style.  

Either way, Mafia is for you.

You don't know how to play Mafia?
[spoiler]SHAME ON YOU

But I suppose you should be informed. You can either look here: http://en.wikipedia.org/wiki/Mafia_%28party_game%29#Basic_gameplay ,
or here: http://forums.utopiatemple.com/showthread.php?s=c6899689cbbfd85c8e45f175fa3350bc&t=72871 ,
for the basic rules.  However, we've added some rules of our own so be sure to read what's below as well.

In the game, each player is given a role, of "Mobster", "Townsperson", or something else depending on which additional roles we choose.

The game has two phases: Night and Day. The game starts during a Night phase, and switches between the two until the mafia or townspeople win/lose.

Night:
When night begins, all players will send the moderator (that's me!) a PM, depending on your role. If you are a Mobster, you PM me who you want to kill and that night and which one of you will be doing the killing. This is done by Anokata or, in the lack of Anokata, by any of the mobsters or the one they elect to be a leader.  The mobsters will also use pm the mod individually to use their special abilities (e.g. Gin's slander ability or Bourbon's investigative ability).  
If you're a townsperson, you will also pm the moderator should your role call for it (e.g. Heiji with his interrogative powers or Megure's ability to investigate).  
All results are pmed at the end of the night/beginning of the day (unless you died during the night) and the person who the mafia killed is announced in the thread.
There will also be dreams each night.  See Matsuda under Roles.
Once the mafia kills their victim (or fails to kill them), the night phase will end and the day phase begins.

Day:
When day begins, the moderator will say what happened during the night (the results of what happened after everyone's PMs have been looked at), including who died (or if nobody died). All players who had an action during the night phase will get back the results of their actions via pm.  Afterwards, all remaining players vote on who to lynch under suspicion of being a mobster, and then that person is killed. Votes are sent to the moderator (they won't be counted if you just post in the thread) and all votes are posted at the end of the day phase.  If there is a tie then nobody dies.  
Some roles can have other actions during the day phase (e.g. Haibara's following ability and Hakuba's traveling) so these should also be sent to the mod via pm.  The results (if any) will be sent at the end of the day phase/beginning of the night phase.  
After the voted player has been lynched, the day phase will end and the next night phase will begin.  Rinse and repeat.[/spoiler]

Rules and keywords
[spoiler]Keywords
  • Investigator: May investigate a certain number of targets to see if they committed a certain action (ex. mangaluva killed Callid; Callid tricked Akonyl; Akonyl protected Conia) and will get either a 'correct' or 'false' reply.  This is a night action. This action cannot be hindered in any way (except by the Trickster). If tricked, all results will be false.  The slanderer can also slander as much as he want, the investigator will not get irritated by that.
  • Interrogator: May interrogate anyone at night and will get either a "BO" or "Not BO" result.  If tricked by the trickster, the interrogation will fail.
  • Lovers: When two people become lovers, they must commit suicide if one of them dies either by lynching or at the hands of the mafia.  They both know the identity of the other and are allowed to and expected to consult with each other on who to lynch.  The lovers can achieve a lover's victory if they are the only ones remaining at the end of the game or if Yumi is dead and there is a stalemate between the townspeople and the mafia.  This is the only way for the lovers to win the game.  If they are both townspeople then they do not win if the Townspeople win and if they are both mafia they do not win when the mafia wins.  It is possible that a Poor Lover is chosen at the start of the game.  They are in love with one of the lovers and, if the targeted dies, they also die.  However, if the secondary lover dies then poor lover will save the targeted lover from committing suicide and they will become lovers afterward.

Other Rules
    [li]Bo can kill BO if they so wish.
  • During the night, several actions may be taken.  In order to avoid confusion, some actions have been given precedence over others.  This is most easily written as...
    Arresting > Killing > All other actions
    So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such.  Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in.  If Takagi does not or fails to arrest Vodka then Takagi will be killed and he will not get to investigate.
  • Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams).  It is frowned upon.
  • The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote differently if you wish.
  • If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
  • Mafia members can only kill onc until all other mafia members have killed once.  Then they each get a second turn to kill.
[/spoiler]

Roles:
[spoiler]MAFIA
(If Anokata is not present in a game, the BO have the option of electing a leader who makes the decisions but has no additional powers otherwise.)

* Gin, Mafia slanderer.
  • Can slander anyone at night, this will make their "alignment" change to the opposite as far as detectives are concerned.
  • Has a part in deciding whom to kill.
* Vodka, Mafia intimidator
  • Can intimidate people so that they can't take their night action.
  • Not in game yet
  • Has a part in deciding whom to kill.
* Tequila/Pisco, Mafia member
  • Has a part in deciding who to kill
* Anokata, Mafia boss
  • Cannot be detected by any detective, but can be cornered by the Trickster. His identity gets known after death.
  • Has the right to make the final decision who of the Mafia kills which townsfolk - although he will hopefully listen to his subordinates (and the rules).
* Vermouth, Mafia disguiser
  • In the preparation phase, she'll choose a player (not a role) to disguise as. She'll be just like this role by any means and will even have his special abilities (if any), yet she still remains a member of the Mafia. If she chooses someone also active in the preparation phase, it will be treated as if she had chosen a commoner. The one she disguised at will get a new role. Her disguise is discovered if she dies.  If she is interrogated she will appear as non-BO (only if she is disguised).  Sherry's sense and investigations still work on her, though.
  • Has a part in deciding whom to kill.
* Korn/Chianti/Calvados, Mafia assassin
  • If they kill at night, they might ignore the protection of Ran or Makoto.
  • Have a part in deciding whom to kill.
* Bourbon, Mafia detective
  • May investigate at night if a certain role is in the game.  Will receive a true or false verdict (or nothing if tricked).  Must accuse by name, not role.  So you have to say Heiji instead of Shinichi.  You can't just detective.
  • Has a part in deciding whom to kill.



POLICE

* Megure, police leader
  • Investigator 4
  • May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder), even after taking another action. Again, the action has to be specified (mangaluva helped Conia in killing Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
  • May order a house search at night. This action cannot be hindered, since even the Trickster can't trick the many police officers involved in the search. This will reveal everything about the target, all its doings since the start of the game, its disguise, role etc.. However, if the target did not commit a crime, Megure is forced to leave the police, becoming a commoner and his identity gets revealed.
* Satou/Takagi/Shiratori, police officer
  • Investigator 4
  • May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
* Yumi, Amor
  • Investigator 2
  • Chooses one or two pairings (depending on the number of players) in the preparation phase. They become lovers, and either kills himself if the other dies. No protector can protect a lover from suicide and no healer can heal him/her afterwards.
  • May also choose the Poor Lover. (S)He is in love with one of the lovers, but the target of his/her love isn't. If the targeted gets killed, both the true lover and the Poor one kill themselves. However, if the other lover is killed, the targeted one will be hindered from suicide by the Poor Lover, and they become lovers afterwards.
  • May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the arresting fails and the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).



FBI/CIA

* Akai, Hunter
  • May kill someone else when lynched. They will kill the person who they voted to lynch.
  • Investigator 5
* Jodie/James/Camel, FBI agents
  • Investigator 5



OTHERS

* Shinichi/Conan/Heiji, Meitantei
  • Investigator 5
  • Interrogator
  • He can only choose to Investigate or Interrogate at night, he can't do both in the same night.
* Hakuba, foreign Meitantei
  • Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
  • Interrogator (May not use this ability while not in Japan)
  • Since he's not familiar with anyone, he may not investigate. Nobody would tell him anything.
* Ran, Protector
  • May choose to protect any number of person at day. If one of the protected persons is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
  • May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so.
  • Can not be protected from the self-sacrifice.
  • If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die.
* Makoto, foreign protector
  • Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
  • May choose to protect any number of person at day. If one of the protected persons is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret).
  • May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protectes the individual. The protected individual and Makoto then learn the identity of the attacker (!).
  • If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity.
  • Can protect only once (if his protection was not needed, he can simply go on protecting). After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and can not return to Japan for the rest of the game.
* Araide, doctor
  • May choose one individual to heal during the night. If this individual (and/or his protector) gets killed, he can heal him so that said individual will not die. Can heal himself. If he heals someone who gets attacked, everyone involved will know that there was an attack and that the victim was healed (also Protectors).
* Agasa, inventor
  • Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5.
  • Watch: He can also lend the bow-tie to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
  • Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
  • He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
* Sherry(Ai), shrunken scientist
  • Has a strong sense of the BO. She may accompany anyone during the day and the accompanied will learn that Ai accompanied them. If the accompanied is either Akai, Okiya, or from the BO, Ai will get the impression that he's from the BO.  Ai cannot be fouled by a disguise or by a slander.  Anokata has no scent.
* 1412, master thief
  • In the preparation phase, he'll choose a player (not a role) to disguise as. He'll be just like this role by any means and will even have its special abilities (if any). If he chooses someone also active in the preparation phase, he will be treated as if he had chosen a commoner. The one he disguised as will get a new role. His identity is revealed when he dies.
  • Investigator 3
  • If any member of the police force learned his identity, they would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
  • If he disguises as a character with an "Investigator" ability higher than his, he will get that level of investigative ability (That is, if he disguises as Akai, he would have Akai's "Investigator 5", not "Investigator 8" from his+akai's added abilities.
* Kogoro, drunk private detective
  • Interrogator - But will receive random results.
  • However, if either Eri, Ran or Conan/Shinichi dies, he'll get sober and get the normal powers of the meitanteis.
* Sonoko, best friend
  • May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's saved. If he's killed, she learns the attacker's identity. They both are aware of each others identity.
  • To choose someone, she gives a number of suggestions to the GM.  The GM randomly chooses someone out of these for her to befriend.  She may not befriend any BO member except for Vermouth.  In this case she will befriend Vermouth's disguise and not learn her true identity.
* Eri, lawyer
  • Can bring back everyone who has been arrested with a lawsuit at night.
  • Vermouth can not disguise as Eri (to avoid that the BO brings back everyone who is in prison).
* Eisuke, Trickster
  • Can choose someone at night to trick. If this person takes an action during the night, this action will not work. To prevent the Mafia from killing someone, he'll have to choose the designated killer.
* Okiya Subaru, Graduate Student
  • May investigate at night if a certain role is in the game.  Will receive a true or false verdict (or nothing if tricked).  He must accuse a character by name, not role type.  So you have to say Heiji instead of Shinichi.  You can't just say 'detective'.
* Mitsuhiko/Ayumi/Genta, Detective Boys
  • Know the identities of all members of the Detective Boys (except Conan and Haibara).
  • Cannot be disguised as.
  • Decide to interrogate one person together during the day.  Slandering is useless against them but disguises and Anokata's immunity still work.
* Matsuda, sort of ghost
  • Matsuda is an NPC, controlled by the GM. Every night, random people will be given dreams containing correct random information, and other players will receive random false information.  The information is either all true or all false.  
[/spoiler]

*Changes to roles since the last game*
  • Vodka changed to an intimidator but is not in the game yet.
  • Bourbon's ability changed
  • Yumi made a police officer with an investigative number of 2 (she is just a traffic cop after all).
  • Lovers rules clarified
  • Kir removed
  • Sonoko clarified
  • Okiya added (first aid ability not given)
  • Detective boys added
  • Sherry may only work during the day and Okiya has a scent.


Game 5!

The posting of this thread starts the Prep phase of Game 5.  I am Sakina, your GM and decider of your fates for this round.  The prep phase begins at Sunday April 18 23:59 EST.  The first night will start at Monday April 19, 23:59 EST (See EST time here).  The time is the same as last game so you shouldn't have any trouble adjusting.

Night 1
Day 1
Night 2
Day 2
Night 3
Day 3
Night 4
Day 4
Night 5

Players:
Mod: Sakina
Players:
pofa
Xcommando
Akonyl
Callid
conia
blurfbreg
Schillok
Dead:
bluekaitou1412
xpon
Ctu
TheBlind
Commi-Ninja
Kleene Onigiri
Beastly
Arrested:
Holmes
mangaluva



Warning: A mass editing warning is in effect.
Last edited by Sakina on April 30th, 2010, 7:58 am, edited 1 time in total.
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Akonyl
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Akonyl » April 19th, 2010, 12:04 am

16 players, oh dear

wonder how many mafia there'll be this game :O

Edit: PS lynch TheBlind he's mafia
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Tanner-kun » April 19th, 2010, 12:06 am

Cant wait to see what happens should be fun according to sakina.
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby pofa » April 19th, 2010, 12:06 am

Akonyl wrote:
Edit: PS lynch TheBlind he's mafia


It begins... ::)  ;D
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Akonyl » April 19th, 2010, 12:09 am

pofa wrote:
Akonyl wrote:
Edit: PS lynch TheBlind he's mafia


It begins... ::)  ;D

why are you rolling your eyes at me?

You know it's right, Gin.
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Tanner-kun » April 19th, 2010, 12:10 am

Akonyl wrote:
pofa wrote:
Akonyl wrote:
Edit: PS lynch TheBlind he's mafia


It begins... ::)  ;D

why are you rolling your eyes at me?

You know it's right, Gin.
I will avenge the blind, like he hired me to do if he dies.
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby pofa » April 19th, 2010, 12:14 am

Akonyl wrote:
pofa wrote:
Akonyl wrote:
Edit: PS lynch TheBlind he's mafia


It begins... ::)  ;D

why are you rolling your eyes at me?

You know it's right, Gin.


Slanderer.
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Beastly
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Beastly » April 19th, 2010, 12:19 am

Lynch The Blind
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Akonyl » April 19th, 2010, 12:22 am

pofa wrote:
Akonyl wrote:
pofa wrote:[quote="Akonyl"]

Edit: PS lynch TheBlind he's mafia


It begins... ::)  ;D

why are you rolling your eyes at me?

You know it's right, Gin.


Slanderer.
[/quote]
look at that, you're calling me a slanderer! You know what that is? Slander!

As expected from you, Gin, the slanderer!
TheBlind

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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby TheBlind » April 19th, 2010, 12:22 am

Beastly wrote:Lynch The Blind


*Pins up note*
Akonyl -Target One
Beastly - Target Two

If I die..go after them, go after them with destructive force team "Avenging Individuals".
HA HA! Didn't think I would hire a team for this situation did ya.

P.S.-What's the DBs ability?
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Akonyl » April 19th, 2010, 12:23 am

TheBlind wrote:
Beastly wrote:Lynch The Blind


*Pins up note*
Akonyl -Target One
Beastly - Target Two

If I die..go after them, go after them with destructive force team "Avenging Individuals".
HA HA! Didn't think I would hire a team for this situation did ya.

P.S.-What's the DBs ability?

the role list is posted for a reason, you know :P
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Commi-Ninja » April 19th, 2010, 12:23 am

I love how the preparation phase just began and we're already throwing out names for the lynching.
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby pofa » April 19th, 2010, 12:24 am

Akonyl wrote:

look at that, you're calling me a slanderer! You know what that is? Slander!

As expected from you, Gin, the slanderer!


Actually, slander is spoken. In print it's libel.

*is sniped for Spider-Man reference*
Last edited by pofa on April 19th, 2010, 12:29 am, edited 1 time in total.
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Akonyl » April 19th, 2010, 12:26 am

Commi-Ninja wrote:I love how the preparation phase just began and we're already throwing out names for the lynching.

you love it?

Don't tell me... you're a lover?!?

I bet you're TheBlind's lover.
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Re: Mafia Mafia Mafia! Pt. 3! (Game 5: Prep phase)

Postby Sakina » April 19th, 2010, 12:28 am

Akonyl wrote:
Commi-Ninja wrote:I love how the preparation phase just began and we're already throwing out names for the lynching.

you love it?

Don't tell me... you're a lover?!?

I bet you're TheBlind's lover.

Not nearly as awesome as KaitoxAkai
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