Slow-Motion Mafia Round 1 (Town wins)
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- Community Hero
Posts: 4200
Re: Slow-Motion Mafia Round 1 (Town wins)
before reading all of this, I have to say: Yukiko being friends with double-ais is absolutely hilarious. That is all.
- Yurikochan
- Conia's Wife
- Secretly in love with N...
Posts: 1254
Re: Slow-Motion Mafia Round 1 (Town wins)
And don't forget Sherry was actually Shinichi! *hugs Ai-chan*Akonyl wrote: before reading all of this, I have to say: Yukiko being friends with double-ais is absolutely hilarious. That is all.
And Conia: I was supposed to ask you to heal me but forgot too due to the game being so slow, and me not thinking about it.


Mafia: The only place where you can find Gin and Akai married together with 8 kids all disguised as Akai. Or something epic like that.
Conia wrote: Why am I thinking a ferret is an experiment from PT to mix the charm of dogs with the evilness of cats? :V

- breva
Posts: 912
Re: Slow-Motion Mafia Round 1 (Town wins)
because our only info finding roles were lynched...I could complain about balance between town and BO but I won'tKleene has a point there, 10 APTX aren't useful if you can't get town roles, on our last attempts we had to guess!
That's right, but I think the question here is - why did you have so few information to begin with?
I don't see how it says the next won't dieIrish:
But abducting.... when Irish dies, the town will get the abducted person back? So, you can't let irish use the bombing, otherwise the town would have gotten the police officer back...
^
I had to find a way to not be lynched before to avoid that a player who could have information about the remaining BOs came back Undecided
You haven't read the description closely. It says that not the last dead will come back, but the next won't die. That's a huge difference.

Abduct
* Role with that action: Irish
* Irish may abduct any number of characters not given to any player as roles. The GM will send him the name(s) of the random town-sided characters not in the game
* When Irish is killed his abducted character will be discovered and the name becomes known to the town.
* Furthermore, the abducted characters are now freed, which means they will help the town. As long as there are still freed characters available, any town player who got killed for any reason will not be dead, but continue to play as a randomly chosen of the freed characters. So, basically, the freed characters become extra lives for the town.
* Irish may choose to abduct noone.
- Callid
- Ratio vincit omnia.
Posts: 1433
Re: Slow-Motion Mafia Round 1 (Town wins)
Hmm...breva wrote:because our only info finding roles were lynched...I could complain about balance between town and BO but I won'tKleene has a point there, 10 APTX aren't useful if you can't get town roles, on our last attempts we had to guess!
That's right, but I think the question here is - why did you have so few information to begin with?
I don't see how it says the next won't dieIrish:
But abducting.... when Irish dies, the town will get the abducted person back? So, you can't let irish use the bombing, otherwise the town would have gotten the police officer back...
^
I had to find a way to not be lynched before to avoid that a player who could have information about the remaining BOs came back Undecided
You haven't read the description closely. It says that not the last dead will come back, but the next won't die. That's a huge difference.
Abduct
* Role with that action: Irish
* Irish may abduct any number of characters not given to any player as roles. The GM will send him the name(s) of the random town-sided characters not in the game
* When Irish is killed his abducted character will be discovered and the name becomes known to the town.
* Furthermore, the abducted characters are now freed, which means they will help the town. As long as there are still freed characters available, any town player who gets killed for any reason will not be dead, but continue to play as a randomly chosen of the freed characters. So, basically, the freed characters become extra lives for the town.
* Irish may choose to abduct noone.
*rereads*
Yeah, I worded that badly. That's how it should be (change bolded).
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- Kleene Onigiri
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Re: Slow-Motion Mafia Round 1 (Town wins)
I need to check my PM. But as far as I remember, I gave an order. And said if someone else had a better idea, then he can change that order.Callid wrote:Kleene Onigiri wrote: Well, Schillok shouldn't have been figured out actually, since I as Anokata ordered someone else to do the killing. But since I forgot the scenario or something, Callid used Schilloks order. Although imo, that's against the rules
He said if he had used mine, Yusaku would have figured out the culprit too, since there was no scenario given. But since it didn't make a difference, since Schilloks scenario was the same as yusakus, Callid should have used my order instead.As you said yourself, I should take someone else's order if they'd issue an order of their own (which was the case). So, you yourself permitted me to do soKleene Onigiri wrote: Killing: Breva kills Dus
Also, since I dunno if the others would want a different target, I allow the others to overwrite my order. Tho the ranking of the others should be kept and I can also change their change if it's ok![]()
Second, I mustn't let my decision on your killing orders be affected by what CTU did or didn't. I have to rule which way to go as far as the killing is concerned. Or do you want to imply that I simply should read your orders as beneficial for you as possible? So, if CTU does the same, and simply says "Someone kills someone.", should I say "Yes, that's right, here is your information."? Making a GM decision on which way to choose may not be influenced by anything but the game rules and the orders about that specific critical point.
The whole thing was also further complicated by Schillok's PM:So, both of them asked me to take the other one's order in case there'd be one, but to choose theirs in case something went wrong. So, basically, the questionb was whether an incomplete order should be considered an order or not, and if it was to be considered one, how it should be handled with CTU's ability.Schillok wrote: (...) Furthermore, in case Kleene does not give any orders before deadline I will go out myself to kill Dus (by shooting him/her in the back of his/her head once he/she leaves his/her home).
But of course if the Boss has other ideas I will follow them. ::)
On top of that, I didn't really decide on that to begin with. I first consulted a few RL Mafia players I know about the situation, and all of them agreed that basically any choice would be just as justified as the others. As I agreed on that, I decided not to decide, but to actually role a dice to determine the outcome (which I already told you, BTW), with
1,2 - No killing ("highest" order not correct)
3,4 - Schillok's order (only complete one)
5,6 - Kleene's order ("highest" order incomplete, so Yusaku is automatically right)
I rolled a 4, so I went with Schillok's scenario.
Now tell me, Kleene, which one should I have chosen? Yours? So, whenever anyone issues an incomplete order, I should take it, even if it gives them massive penalty? None? So, whenever anyone issues an incomplete order, I should completely ignore it? Or the one I chose randomly - whenever anyone issues an incomplete order, yet allows someone else to overwrite it, and that one issues a correct order, while stating I should prefer the original one?
Schillok gave in an order in case anokata didn't send in an order! Not to change anokatas orders.
It's anokatas ability to have the highest priority. So, in this case you should have used anokatas orders. And maybe use the scenario schillok send in or no scenario at all.
It was a new ability. The BO forgot about it on night 1. You could have taken Schilloks scenario or no scenario or make a exception for this one time and let my change through. (you also replied late at night/after I went to bed. Sorry for actually having to sleepYou seem to not understand the difference between a deadline, a phase change, and the new-day-post. The deadline is the point when every needs to have issued their orders (which you hadn't - which, BTW, is why I always told you to give in your orders early and change them, if appropriate - the whole episode would have been avoided if you, after, let's say, two days, had sent me your orders, so you had, after my reply, had 5 days to add a killing scenario). The phase change is the time between then and the start of the next phase (which, with the Slow Motion ruling, may last between a few seconds and 24 hours). The new-day-post (originally) meant the end of phase change. That was, however, changed for Slow-Motion as it turned out to be impractical. By now, it's simply the first sign of results and is issued sometime during phase change. BTW, noone ever noticed that, in the one really serious case, anyone could have read the dead one in the first post, where he was already stroked through.Also, I gave a scenario afterward, but it was after the deadline. But Callid didn't took the deadlinesseriously anyway imo. Given that he posted the phase change hours/days later and even PMed the night results first before posting the Phase change...

In every game, the Black Suitcase is there. If anokata is in the game, he can give out the BS. If he isn't the BO leader (like Gin) can give it out. Once the leader dies, the next in rank get's the BS.I actually did something else - I basically broke the rule and changed Anokata's ability, so that the power of the BS now belonged to the leader instead to the character Anokata, as it was - and still is - stated by the Roles.Giving us additional APTX after the town killed/figured out all BOs that were able to infiltrate the town doesn't help the BO either. But there wasn't anything else Callid could have done at that point :/
Under Black Suitcase, you see that Anokata or the BO leader has the BS (Abilities)
Of course, everyone has a different opinion about that (which was also discussed in the discussion threadActually, while it may seem easy to figure out Anokata that way, it's just, IMO, too risky. After all, you have a 98% chance of failing (and Yusaku can only use this action once!). At that point I actually started to think that some BO is cheating and, against his role, helping the town side by making suggestion to CTU, and I actually thought about a BO-PM, telling you that you shouldn't cheatNot to the rules/roles:
The rules were changed so much that the BO had a BIG disadvantage.
Town side:
Yusaku's insight... was already removed in the other rounds. Because figuring out Anokata with a question is just too easy. Especially in this version, where anokata can't do anything besides being Immune to following and interrogation. He can't do anything else!
Describe is a nice idea. But there are no real boundaries. The GM can decide on his own if it's good enough or not. I made a ridiculous scenario where a a sniper snipes a beehive which then falls on the victims head (which in the end made Akonyl a suspect XD I didn't thought about akonyl back then XD I just hurried to make a scenario, since Callid didn't accept another greate and awesome scenario.... for whatever reason...)
That's the incredible luck I mentioned above.
I actually considered the question "Is XXX a BO?" much stronger, and I'm still not sure if that action is simply to strong. On the other hand, it's only a little stronger than Ai's ability, and can only used once, so
Perhaps there should be something like a 16.6% likeliness for the result to be wrong

Well, how I see that:
With insight, you have a 100% success rate (in case it's not tricked ofc XD)
Question: Is xyz BO
You get either a BO or a ally. Only thing is, that it could be a BO lover.
With interrogate, you can get a slandered result or akemi or anokata etc.
With scent, you get a ally or a BO. Or a town that has a scent or a BO without scent.
But insight can't be fooled. While follow or interrogate can give you a "false" result (you think it's town, but it's actually BO). And with follow, the followed one also get's the notice of being followed. Meaning the one that accuses you is likely Haibara (or sherry in your version

That's why I don't like insight. Since it can't be fooled at all :V
Basically I'm not happy because you let anokata be discovered. Because anokatas only "ability" is to not get discovered :V Especially after letting Vermouth die, which could have been prevented too by the GM :x
And you saw what roles were left. Roles that can't infiltrate the town of find out town roles :/
But meh, you can't always know what happens as a GM :V
But as you saw, here yukiko didn't get a BO. And got a big alliance that way :VYou're only half right here - the BO is likely safe, as Yuriko will simply never receive a PM about him if she's APTXed the next day. Not to mention that the befriended one does not necessarily have to take any action anyway, if he's Tequila, for exampleThen there is Yukiko.
Befriend seems to be too strong now that I see the data. She picked out a lot of townies and got the GM PMs from them too then. What is better prove than a GM PM? SO she can make a lot of allies fast, till she finds a BO. That BO is probably dead meat then (and yukiko too). But the Town alliance will stay.
Also, if you compare her to Sonoko, her ability is IMO almost weaker, as a very high risk is involved. But well, I have no problem with weakening that ability by issuing, for example, a 50% likeliness of failing
So her success-rate is higher than sonokos, if lucky.
Haibara has a high risk too, as do other roles. I don't think it's much higher than other roles D:
I meant it more like there would be another KID in regards of APTXing someone. Since you can act as the masked person and not getting aptxed. And together with Kazuhas permanent anit-aptx, that was a huge change for the town imo :VDon't forget that mask is a one-time use! If Yukiko is without any ability afterwards, she can do literally nothing at all - which is, IMO, really boring.Mask is a nice ideaBut as a BO.... you can never know if that person is masked or not. Making the decision to APTX kinda risky for the BO. And it's not (usually) easy to APTX someone.
Tho it's not bad. Depends if you wanna nerve the APTX chances for the BO. Meaning that they have to be more careful. But the ability stacking is too much imo :V Better without it.
The chance that that person get's protected/healed would have been high tho D:Actually, that's what nightly killings are for, especially sniping - or bombing.Kazuha:
Her protection charm is a bit too strong, when you are immune to APTX forever.
I don't know either. So, guys and girls out there, did he help you?Not sure how much matuda helped the town.
How did you calculate it then? D: is there still 1/2 BO left that didn't die? XD Or is it because of matsuda being there?I've thought about that as well, and decided to count Tequila only half when calculating BO vs. Town.BO side:
Tequilas bombing.... is totally useless that way.
Basically it's a nice idea. But the BO will die too, meaning you don't use it till your cover is blown... But... you wont know that you cover was blown on a night phase! Meaning you will notice on a day phase. And bombing is a night action. So, when your cover is blown, you can't use it anyway.
(and giving us less BO, less APTX and a suicide bomber is kinda mean D: Especially when the GMs decision could have saved anokata and vermouth)
That's a good idea imo :3Yeah, I'm still not sure about that oneIrish:
Frighten, well, day action now. Better for the BO actually
But abducting.... when Irish dies, the town will get the abducted person back? So, you can't let irish use the bombing, otherwise the town would have gotten the police officer back...
Well, that action was supposed to be weak anyway. An idea I had was to allow Irish to abduct anyone at any point during the game, so, if the BO is in need for an identity, Irish can create one
But you made it even less useful with releasing the townie and turning into a real player D: (we couldn't let Irish use the bombing that way :x)
That's ok. But considering the masking, reducing it would have been meh maybe :xWell, Gin is very good at investigating, but IMO not as good as Conan. So, -1. Not to mention that slandering is quite strong by itself anyway (or rather, the possibility that it might have been used)Gin:
Got his investigate reduced by 1, for whatever reason. While the chance that a town get's masked is higher and that the investigation would have stacked D:
As far as my decisions are concerned, see above.Kleene Onigiri wrote:Terrible? Are you serious?Callid wrote:Actually, seeing both sides, I have to say that the main reason for this result was the BO playing terrible. After all, the practically had 10 APTX, yet barely managed to kill anyone with them. Also, the town got really lucky with a few things, like finding out you.Schillok wrote: Well, this was pretty one-sided. I guess the town did well this time, though.
We had:
Anokata, Vermouth, Irish, Korn, Tequila.
Because of your decisions as a GM, Vermouth and Anokata were killed off early. The only two roles in that group that can find out town roles without getting interrogated and killed or with an ability (here investigate and interrogate from vermouth).
How do you want the other roles to find out roles? Especially since the town was already in a huge alliance/trusted some people already? Also since Kazuha was immune and got some allies?
The BO can't play great when the GM doesn't let them.
And yes, I think you did.
1) Issuing orders in the last minute. I don't think I have to add anything here
2) WTH did Schillok use "interrogate"? Only for the (approx.) 0.1% likeliness of choosing Sherry? (20 players; 40 roles; likeliness of Yuriko being in game x likeliness of Yuriko to choose Sherry x likeliness of Yuriko to choose target = 0.5x1/40x1/20 = 0.000625) Investigate 5 would have been MUCH better.
3) After it was clear that xpon was Kazuha, why frighten him? He can only lower one's vote by one (cancelling the frightening happens naturally if you frighten him, after all), and choosing, for example, Haibara, would have been a lot stronger.
4) But most importantly, most of you never voted! Now that will clearly make you appear suspicious, guys!
Doesn't matter if her bluffed or not. Point is about the role. Not being able to get APTXed permanently and not being able to frighten it, is too strongSchillok wrote:
1) Just because you have 1 week doesn't mean the people will respond to you during those 5 days D: They actually responded at the end, so orders can't be given out much earlier.
A little problem I see with this week time. Even tho you have more, people do last minute things anyway XD
2) Dunno why schillok choose that. But if you investigate that as a townie, it seems more likely to be a town. Since investigate is more useful for the BO :3 So not really a bad decision. depends how you wanna play.
3) I didn't know you couldn't frighten the charm :V So many changes and the other game was running too. Was confusing.
But we didn't know anyone else anyway. And xpon was also mayor :3
4) I voted :V I told the other to do what they do as townies usually, which was not voting. Dunno what they did after my death. (I think they maybe forgot it? Or didn't want to vote so they wouldn't be asked: "why did you vote him/her?")
Except he never was, he was simply bluffingSince I died so early I don't know how the BO continued to play after day 1. Though, just by reading the thread I was not able to find out what kind of roles the other players were. Except for xpon obviously, who was permanently immune to the APTX because of his role and using the charm.Callid wrote: Actually, seeing both sides, I have to say that the main reason for this result was the BO playing terrible. After all, the practically had 10 APTX, yet barely managed to kill anyone with them. Also, the town got really lucky with a few things, like finding out you.- which was, BTW, brilliant.
Yuriko received the charm very early on

And I know xpon has some good strategies :3 He just get's lynched too fast :x (in other rounds)
Why did you say that we were terrible because we couldn't APTX anyone anymore? That's wrong.I agree.Without information using the APTX blind will usually just fail and waste a precious capsule that might be needed in the end.
There are some things that could be done better I guess. We never used the bomb, though that was probably because we lost so many of us right in the start that the BO could not afford to sacrifice another hoping to take some townies with them.
There were probably better ways to play, but since the BO was under so much pressure right from the start - and because of the advantages the long time between phases give for communication - it would have been pretty hard to find the right strategy in time.
I do agree that some other stuff wasn't brilliant, but not game breaking either

Well, if you compare that to "in the office", "in the forest", "at the harbour" or "in the subway", it's very, very close IMO.[/quote]in the home = Inside locationYusakus murder scenario: "Victim gets shot in the head in their home."
My killing: "Shoot the victim in the back of their head in front of their home".Also, even if you had said that you had shot him in the heart while he was leaving the house, I had still accepted it, as CTU had still gotten two out of three things right: Shooting (method) + home (general location) vs. heart/head (cause of death).
If you calculate the likeliness of him being right with that to begin with, you'll realize why I had decided to count it. But as we had shooting (method) + home (general location) + head (cause of death) anyway, I found it pretty clear that CTU was right enough.
in front of their home = Outside location
There is a huge difference IMO.
That's where I see the problem. Theoretically, the GM decides if the BO will get find out or not :/ This way the GM will always get blamed, either by BO or by town :3
But it was your decision. So yeah D:
But for future rounds, I wouldn't keep that ability, or at least not like that.
Come to think of it. This way erasing get's a bit pointless too :VThat was actually the reason I introduced Matusda. I meant the deads to tell him nearly everything they know about the living, and, as they can now all trust each other, they together figuring out everything. However, as far as I can tell, Dus was the only one who ever did so.I know this from my own game - there is one point when the town reaches critical mass and just wins. How soon it happens depends on luck and how well both sides play. Again, there is nothing wrong with it. What I was complaining about is that - despite the town lynching a BO every day - the game carried on for 3 months. This is very slow. Especially for someone who gets killed early and has to wait everything out.The main reason it became a little, well, slow, was because the town basically had a list of BO suspects they worked down, and each person on the list was indeed a BO, so the leaders never got questioned. As you might have noticed, there hasn't been a single word of discussion in the last two day phases![]()
Well, it was worth a try I guess. Though, from my point of view this much time between phases was too much.
I don't say they didn't play great. They did. (besides that we APTXed CTU :x)Three days would probably still be too much for me. I think the main reason that game was so long was the town figuring out basically everything very early on, and also most active players getting eliminated early on as wellKleene Onigiri wrote: I also thin 1 week is a bit too much. Especially when people forget about the game (even the GM did :x). And most do their orders/talking at the end of the week anyway.
I think 3 days would be a bit better. But maybe I'm just not suited for such a long phase.
Rule/role wise, the town had a advantage.
And I still think that saying that anyone had an advantage when the game started is not right. Mistakes were made, and, to be honest, CTU and xpon simply played great. Later on, breva did as well, but that was definitely too late then.
But the rules were modified in favour of the town, while the BO got their abilities reduced or got a ability, that's not really useful (bombing). So, yes, the town had better chances to win than the BO.
Someone killed our vermouth :xThat's right, but I think the question here is - why did you have so few information to begin with?breva wrote: Kleene has a point there, 10 APTX aren't useful if you can't get town roles, on our last attempts we had to guess!
And townies got allied pretty quick too.
Also, I think breva, crap and delsie were new to being BO. And one of them didn't have time also. (you replaced a townie. But you didn't do that for BO, which isn't fair too :x)
It's still preventing a death. And it also makes that one more likely to be town. Which you didn't consider I guess.You haven't read the description closely. It says that not the last dead will come back, but the next won't die. That's a huge difference.^Irish:
But abducting.... when Irish dies, the town will get the abducted person back? So, you can't let irish use the bombing, otherwise the town would have gotten the police officer back...
I had to find a way to not be lynched before to avoid that a player who could have information about the remaining BOs came back
Go ahead. I won't be able to GM or participate until mid-April anyway, though.nomemory wrote: If people are interested in a new slow mafia I could consider GMing it, unless someone else really wants to do it. But if I do the phase will be shorter, 2-4 days depending on what people prefer and I will use the rules from the current round of mafia, but there will probably be some changes. Changes will be based on the discussions in the thread where mafia discussions usually are held.
[/quote]
Busy again?! D:

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Posts: 1433
Re: Slow-Motion Mafia Round 1 (Town wins)
*reads Kleene's post*
I agree with you on a few things, and I disagree on a few. However, I sadly don't have the time to re-explain my position (verdammte Facharbeit!), so you'll have to live with the one post above. Sorry
I agree with you on a few things, and I disagree on a few. However, I sadly don't have the time to re-explain my position (verdammte Facharbeit!), so you'll have to live with the one post above. Sorry

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- Kleene Onigiri
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Posts: 2479
Re: Slow-Motion Mafia Round 1 (Town wins)
It's okCallid wrote: *reads Kleene's post*
I agree with you on a few things, and I disagree on a few. However, I sadly don't have the time to re-explain my position (verdammte Facharbeit!), so you'll have to live with the one post above. Sorry![]()

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Re: Slow-Motion Mafia Round 1 (Town wins)
YES!.
i do a good job on this round right?
ha ha ha ha
and thanks meme for trusting me and to nomemory, sorry i doubt you!
and yay for this epic wins!
i do a good job on this round right?
ha ha ha ha
and thanks meme for trusting me and to nomemory, sorry i doubt you!
and yay for this epic wins!
- Yurikochan
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Re: Slow-Motion Mafia Round 1 (Town wins)
Thank you Pon-sama for the charm, you gained trust over it, though we still didn't know if you were a BO lover or not.xpon wrote: YES!.
i do a good job on this round right?
ha ha ha ha
and thanks meme for trusting me and to nomemory, sorry i doubt you!
and yay for this epic wins!
*glomps Shin-chan*

Mafia: The only place where you can find Gin and Akai married together with 8 kids all disguised as Akai. Or something epic like that.
Conia wrote: Why am I thinking a ferret is an experiment from PT to mix the charm of dogs with the evilness of cats? :V

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Re: Slow-Motion Mafia Round 1 (Town wins)
@kleene
thanks for this compliment!
thanks for this compliment!
kleene wrote:And I know xpon has some good strategies :3 He just get's lynched too fast :x (in other rounds)
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Re: Slow-Motion Mafia Round 1 (Town wins)
*Hugs DT*
Umineko kickstarter soon
https://www.umineko.us/#
Secret santa gift from PT <3

Calling
https://www.youtube.com/watch?v=i0569Wt-cZ0
https://www.umineko.us/#
Secret santa gift from PT <3

Calling
https://www.youtube.com/watch?v=i0569Wt-cZ0
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Re: Slow-Motion Mafia Round 1 (Town wins)
Since people seems to not be interested in an other round I've decided to cancel the idea. I also remembered that I will be busy for some time.
"Sick of tea?! That's like being sick of breathing!" - Iroh (Avatar - The Last Airbender)
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Re: Slow-Motion Mafia Round 1 (Town wins)
Why?
if the game not 1 week long, i will join!
if the game not 1 week long, i will join!
- Yurikochan
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Posts: 1254
Re: Slow-Motion Mafia Round 1 (Town wins)
By the way, xpon, Kain, Dus, Conia, and I were totally awesome.
Other awesome but really suspicious people Edogawa-kun, DT, CTU, and Ako-chan. Yes, you were really suspicious for awhile. ^^
And special shout out to Eve and Callid-sama aka Baka Kaito.
Other awesome but really suspicious people Edogawa-kun, DT, CTU, and Ako-chan. Yes, you were really suspicious for awhile. ^^
And special shout out to Eve and Callid-sama aka Baka Kaito.

Last edited by Yurikochan on December 14th, 2010, 7:37 pm, edited 1 time in total.

Mafia: The only place where you can find Gin and Akai married together with 8 kids all disguised as Akai. Or something epic like that.
Conia wrote: Why am I thinking a ferret is an experiment from PT to mix the charm of dogs with the evilness of cats? :V

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- Community Drunken Raccoon
- 45% Kogoro, 54% Raccoon, 100% Beerslayer
Posts: 1555- Contact:
Re: Slow-Motion Mafia Round 1 (Town wins)
I was extremely awesome - while I was alive.
We don't make mistakes. We have happy accidents.

Remember: A thin paint will stick to a thick paint.
Remember: A thin paint will stick to a thick paint.