Got it ^^Akonyl wrote:generally, it's been followed that BO is roughly 1/3 of the town. It's up to the GM if they want to subtract from that or whatever though.Khinkhun wrote:Okay....... Since there's a discussion, I thought she hasn't decide and we're deciding for herAbs. wrote: @Eve
That's up to the Grawwbear to decide! And she doesn't need to tell anyone! (Well, maybe she should probably tell the BO...)![]()
Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions

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Re: Mafia! Mafia! Mafia! Character Role Discussions
yeah yeah yeah.. what ever you say.Akonyl wrote: depends if rohoph wants to do it, so up to her.
Also, a suggestion that people may or may not disagree with:
-Rather than BO being 1/3 of the town, they should be at most 1/3(rounded to nearest) minus 1, except in perhaps very large games. Basically, I think disregarding arrests/poisonings, the town should be able to get mis-lynchings the first 3 days, with people killed night1/2/3/4 before they're forced to lynch a BO member every single day. I just think it's silly since generally, people won't lynch correctly, they shouldn't be expected to get every other lynching correct. So to let the town survive to day 4 in this case, they need an 8 person advantage to the BO (which in an 18 person game like this round is 5v13, rather than 6v12 like we had).
-To make up for this, the BO has 3 APTX, which is treated differently than currently. Instead of APTX being used on every attempt, it is only used up on unsuccessful attempts. So basically, you have 3 chances to mess up who you poison. You can only poison as many people per day as you have APTX. The "logic" behind this is that the BO has a lot of APTX and will give it out to its members as much as they want, but will stop if they're irresponsible for it. This also removes the whole "look at all those poisoned people, I bet the BO used it all up so now I can say my role freely!" aspect, and stops people (not naming names) from thinking "well I may as well sacrifice myself to the poison if someone else is going to get poisoned anyway", because there's an infinite amount of possible poisonings.
I feel like I've said this before, but I'm sayin it again anyway.![]()

BO = player divided by 3 (rounded down) minus 1
APTX = player divided by 3 (rounded up)
and what if the GM decide to gave 1 death note to Townie player ( served as APTX but for townie sake) the person must not tell that he has the Death note. and the death note is 1 time use only and must used it to kill at night and must known the player names.
and also 1 player will have BOMB trap in night 1 so if the BO came to kill him in night 1. the player AND the BO who going to kill is Blow over! (they both died)
the one that decide who got the BOB and Death note is the GM ( randomly)
how about that?
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Since when was this DN!Mafia? I thought we were playing DC!Mafia here.xpon wrote: and what if the GM decide to gave 1 death note to Townie player ( served as APTX but for townie sake) the person must not tell that he has the Death note. and the death note is 1 time use only and must used it to kill at night and must known the player names.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
i just want to make the town have 1 APTX but if it was aptx. then only sherry has it. so let make it death note. so any one (even the DBs) can have itRohoph wrote:Since when was this DN!Mafia? I thought we were playing DC!Mafia here.xpon wrote: and what if the GM decide to gave 1 death note to Townie player ( served as APTX but for townie sake) the person must not tell that he has the Death note. and the death note is 1 time use only and must used it to kill at night and must known the player names.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
The BO have killing and APTX and can try to manipulate the lynching, which will reveal them.
Some towns have APTX too if they get it. They can lynch, protect/heal at night and arrest! So they actually have enough methods to take the BO down. While the BO could reveal themselves easily whit night killing or lynching or APTXing.
The problem is, that the town doesn't know anything at the beginning. So, possible miss-lynchings are almost a given. But at the end, the town usually knows a lot of BO's already, or more the other way round, they know who is town. So the ones not revealing anything are usually suspected. And if you give even less BO's, the BO doesn't have a chance to not get lynched at the end, and it's almost game over for the BO.
I think it should be up to the GM how many BO's there will be. And shouldn't be a fixed formula.
But more like guidelines.
So in case there is Tequila in the game, the BO shouldn't be more than (players*1/3) -1
If there are a lot of police in the game, the BO should be rather (players*1/3).
As long as the GM thinks it's balanced enough. Since the GM doesn't know if the BO is lucky and kills a police on night 1. Or if the town is lucky and get's some arresting or successful protection done. After that it depends on how the players play and how lucky some people are (since tommy interrogating beastly was luck for us BO's
)
There is also the chance that some people won't be able to log in because they are busy or their inet died. So like half of the BO was MIA at some point in round 11. Of course that can happen to the town too, but it's more crucial for the BO to have teamwork or using their abilities at all. (or getting the Black suitcase ;p)
So maybe giving the BO more rights. Like the last in the ranking can give a Black suitcase order too (and of the other players action, like slandering etc.). And the next one in line can overwrite that and the one below can't change that anymore. SO if the leader does a order, it can't be overwritten at all.
But in case the actual player with the ability (gin for slandering) gives an order for his slandering, then it can't be changed by anyone. Just in case he didn't give an order at all because he's busy etc.
Voting is the same issue D:
Some towns have APTX too if they get it. They can lynch, protect/heal at night and arrest! So they actually have enough methods to take the BO down. While the BO could reveal themselves easily whit night killing or lynching or APTXing.
The problem is, that the town doesn't know anything at the beginning. So, possible miss-lynchings are almost a given. But at the end, the town usually knows a lot of BO's already, or more the other way round, they know who is town. So the ones not revealing anything are usually suspected. And if you give even less BO's, the BO doesn't have a chance to not get lynched at the end, and it's almost game over for the BO.
I think it should be up to the GM how many BO's there will be. And shouldn't be a fixed formula.
But more like guidelines.
So in case there is Tequila in the game, the BO shouldn't be more than (players*1/3) -1
If there are a lot of police in the game, the BO should be rather (players*1/3).
As long as the GM thinks it's balanced enough. Since the GM doesn't know if the BO is lucky and kills a police on night 1. Or if the town is lucky and get's some arresting or successful protection done. After that it depends on how the players play and how lucky some people are (since tommy interrogating beastly was luck for us BO's
There is also the chance that some people won't be able to log in because they are busy or their inet died. So like half of the BO was MIA at some point in round 11. Of course that can happen to the town too, but it's more crucial for the BO to have teamwork or using their abilities at all. (or getting the Black suitcase ;p)
So maybe giving the BO more rights. Like the last in the ranking can give a Black suitcase order too (and of the other players action, like slandering etc.). And the next one in line can overwrite that and the one below can't change that anymore. SO if the leader does a order, it can't be overwritten at all.
But in case the actual player with the ability (gin for slandering) gives an order for his slandering, then it can't be changed by anyone. Just in case he didn't give an order at all because he's busy etc.
Voting is the same issue D:

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Re: Mafia! Mafia! Mafia! Character Role Discussions
yeah.. the role of BO will decide the number of BO.
but if the town know a certain role of a BO member.. and he / she havent done anything wrong. then they need to wait day lynching because it cant be arrest.
but if the town have a death note.. then it can turn the tables. ( and Deathnote is 1 person and 1 times only)
and if we still need balanced then remove the chance that if arrest being happend the APTX can be taken.
it not logic that townie.. sneak to BO house and poison them!
but with death note.. we can kill anytime any where
and if we really want to gave the lover a advantage. then let the lover EACH have a death note. so the lover can kill 2 person in one game. ( no matter what side they are).
so the lover will be more caution and have a weapon to win the game.
but if the town know a certain role of a BO member.. and he / she havent done anything wrong. then they need to wait day lynching because it cant be arrest.
but if the town have a death note.. then it can turn the tables. ( and Deathnote is 1 person and 1 times only)
and if we still need balanced then remove the chance that if arrest being happend the APTX can be taken.
it not logic that townie.. sneak to BO house and poison them!
but with death note.. we can kill anytime any where
and if we really want to gave the lover a advantage. then let the lover EACH have a death note. so the lover can kill 2 person in one game. ( no matter what side they are).
so the lover will be more caution and have a weapon to win the game.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
1. This is not Death Note.
2. There is a reason why the three townies that can use confiscated APTX were chosen as such.
2. There is a reason why the three townies that can use confiscated APTX were chosen as such.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
then can the townie get 1 aptx each game
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Not from the start, that would be weird. Well, it might be possible that a townie gets in possession of an APTX, either when the town arrests a BO trying to use the APTX or by other means (by completing their personal task for example).xpon wrote: then can the townie get 1 aptx each game
On the other hand, a town role has much less use for it. I mean, how often will a town role be able to find out the exact role of a BO? And when it does, why not getting that BO lynched the normal way? Unless there is a traitor within the BO - or the town gets really lucky - finding the exact BO role will not be possible (or needed).

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Re: Mafia! Mafia! Mafia! Character Role Discussions
for helping the town and 2 sided lover who prefer town to win!
i know how hard to played as the 2 side lover!
you all never get a feeling that you will never win this current round JUST after reading your role right?
i know how hard to played as the 2 side lover!
you all never get a feeling that you will never win this current round JUST after reading your role right?
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Re: Mafia! Mafia! Mafia! Character Role Discussions
It's hard enough to survive as a BO D:
Once you're suspected it's hard to not get lynched. Like in the case where James Rye was randomly suggested as a lynching target. As a BO buddy you can's simply say: "No, don't!" without a good reason.
Once you're suspected it's hard to not get lynched. Like in the case where James Rye was randomly suggested as a lynching target. As a BO buddy you can's simply say: "No, don't!" without a good reason.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I guess sometimes a sacrifice is necessaryKleene Onigiri wrote: It's hard enough to survive as a BO D:
Once you're suspected it's hard to not get lynched. Like in the case where James Rye was randomly suggested as a lynching target. As a BO buddy you can's simply say: "No, don't!" without a good reason.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Sacrificing BO members is much easier in smaller games, if only because there are fewer BO the town is looking out for.Khinkhun wrote:I guess sometimes a sacrifice is necessaryKleene Onigiri wrote: It's hard enough to survive as a BO D:
Once you're suspected it's hard to not get lynched. Like in the case where James Rye was randomly suggested as a lynching target. As a BO buddy you can's simply say: "No, don't!" without a good reason.and the lynched BO and leave a message to confuse the rest of town
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I might wake up early and go running. I also might wake up and win the lottery. The odds are about the same.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Of course. But if 5/6 BO's are under suspicion, what do you want to do? ;pKhinkhun wrote:I guess sometimes a sacrifice is necessaryKleene Onigiri wrote: It's hard enough to survive as a BO D:
Once you're suspected it's hard to not get lynched. Like in the case where James Rye was randomly suggested as a lynching target. As a BO buddy you can's simply say: "No, don't!" without a good reason.and the lynched BO and leave a message to confuse the rest of town
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And this happens usually at the end. So the longer the game drags on, the harder it is for the BO to survive and win.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I have a question about lovers. If you are part of a BO/townie couple it is not possible to change sides, right? I'm curious to why not, since that would make it a bit more fun to play as that sort of couple (and you could just pretend to switch as well and go for a lovers victory). It seems really impossible for them to win otherwise. But that's just a suggestion.
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