Mafia! Mafia! Mafia! Character Role Discussions

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Abs.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

It's not necessarily always a game of numbers

Check out the BO roster last round

What if it had been ...

Beastly
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly

:|
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Abs. wrote: It's not necessarily always a game of numbers

Check out the BO roster last round

What if it had been ...

Beastly
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly
Beastly

:|
Then one of the Beastlys would have taken control of the ones missing from the game. Now imagine what would have happened if they were town!  :|

The BO probably did a good work last round (I couldn't see much from my perspective), but I was sure we had the numbers of players on each side balanced quite well so far. And then we get a 8 VS 16 - which was known to be too much from previous rounds - together with a strong boost in the strength of the BO.
In round 12 (Bear Round) it was 7 VS 17, with some lucky arrests, with weaker BO and they still won.

My major complaint is that the game was basically over after day 3. (And officially over after day 4.) Yes overly trusting townies and one-and-a-half mislynch also played a role, but it was way to quickly for a 24 player game, no matter what.

I don't know in what state you were when you were killed. But at that point I thought you were an investigator, believed there were no DB in the game and was completely isolated. The only player I could trust at that time was Holmes, who had been injured and not been contacted by anyone else. And of course I could not allow to get myself into the attention too much since an interrogation would have killed me (Kir) for sure.
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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

that is why i want to tweak the BO number.. because if the BO is 7 and no one died.. they only need to kill less town to get a tie break and win the game.. but if the number of Bo is less.. then they are forced to keep playing and keep their ID save!...

and more phase mean more lynching!

and the Town will know that intruder is among them... so they will hardly trust someone!
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Abs.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

So the Intruder Round is the one where an Actual Townie = TraitorousSakina?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

no.. it mean that the BO is among them!!!!

and because i will gave atleast 1 role (maybe 3 if the player enough) taht is not in the game to the BO leader....

the BO will have a way to infiltrate the Townie pact even if they dont have vermouth/irish!
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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

Abs. wrote: So the Intruder Round is the one where an Actual Townie = TraitorousSakina?
btw this is another time i read about sakina = traitor...

did something happen ?
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

xpon wrote:
Abs. wrote: So the Intruder Round is the one where an Actual Townie = TraitorousSakina?
btw this is another time i read about sakina = traitor...

did something happen ?
During round 15 Sakina (Yukiko) contacted the BO and offered her help. She wanted to act as a traitor.
Well... it worked, kinda. We left her alive and tried to stay in contact with her so she could help, but IIRC the BO won that round without having to rely on her to much anyway. (Beside we could not be sure if we could really trust her.) But the idea itself was quite nice...
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

xpon wrote: and there is where the dream came for!

the dream will unity the townie and at the same time gave a clue to BO to APTX the town
1. my round wasn't unbalanced. But spreading rumors is fun I guess.

2. You have to actually think what hints you give. If you give hints to BO for APTX, expect a even faster round than mine ooooh so unbalanced round
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

regarding the talk of "the number of BOs is what caused the game to be short", I'd like to point out that during this round, while it was 7 BO (not counting the lover) in a game of 24, which comes out to a ratio of ~.291 and lasted for 4 days in round 13 (which lasted for 11), it was 8 vs 28, which comes out to .285. I really doubt a .006 difference there is what caused this to be a fast round, it's just that depending on the game, random things happen and will change the length of what happens.

As for round 12, as much as I don't want to admit it (I wanna think it was just us being awesome), part of the reason the BO won that was that after Grawwbear's absence, many of the townies were inactive, not to mention callid backing the wrong horse. Otherwise, we probably would have lost, as a few of our people were becoming exposed.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

well the fact that no one can predict the outcome is one of the fun part in playing mafia right?

we can get a BO lucky round and kill the lover at night 1.. or we can get a super duper boring long round like the round 13
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Akonyl wrote: regarding the talk of "the number of BOs is what caused the game to be short", I'd like to point out that during this round, while it was 7 BO (not counting the lover) in a game of 24, which comes out to a ratio of ~.291 and lasted for 4 days in round 13 (which lasted for 11), it was 8 vs 28, which comes out to .285. I really doubt a .006 difference there is what caused this to be a fast round, it's just that depending on the game, random things happen and will change the length of what happens.

As for round 12, as much as I don't want to admit it (I wanna think it was just us being awesome), part of the reason the BO won that was that after Grawwbear's absence, many of the townies were inactive, not to mention callid backing the wrong horse. Otherwise, we probably would have lost, as a few of our people were becoming exposed.
I still don't think you can just subtract the lover from the number of BO. Especially in the beginning the lovers are more likely to help the BO because they can not allow the town to become too strong. And they are trying to win on their own.

So while the ratio of BO "only" increased by 0.006 (which is an increase nonetheless, considering the BO won that round as well and had less ablities then) for the TOWN it changed from 0.714 (20 VS 28) to 0.625 (15 VS24)! Now, while the BO got no change in their ratio, better abilities and everything (and still won the earlier game - even if it was close) the town actually lost about 12.5% of their previous strength. Which again was not sufficient at that time to win as well.
So maybe it seemed fair for the BO to compensate for the lovers. But the town did not get that compensation, this is where the imbalance (that I perceived from my perspective) likely originated from.

In the end, I guess the mistake was allowing anyone to join the game after it had started.


Make no mistake, I enjoyed round 16 as well. But the quick ending was a real let-down to me and I would like to avoid such things in future games.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote:
Akonyl wrote: regarding the talk of "the number of BOs is what caused the game to be short", I'd like to point out that during this round, while it was 7 BO (not counting the lover) in a game of 24, which comes out to a ratio of ~.291 and lasted for 4 days in round 13 (which lasted for 11), it was 8 vs 28, which comes out to .285. I really doubt a .006 difference there is what caused this to be a fast round, it's just that depending on the game, random things happen and will change the length of what happens.

As for round 12, as much as I don't want to admit it (I wanna think it was just us being awesome), part of the reason the BO won that was that after Grawwbear's absence, many of the townies were inactive, not to mention callid backing the wrong horse. Otherwise, we probably would have lost, as a few of our people were becoming exposed.
I still don't think you can just subtract the lover from the number of BO. Especially in the beginning the lovers are more likely to help the BO because they can not allow the town to become too strong. And they are trying to win on their own.

So while the ratio of BO "only" increased by 0.006 (which is an increase nonetheless, considering the BO won that round as well and had less ablities then) for the TOWN it changed from 0.714 (20 VS 28) to 0.625 (15 VS24)! Now, while the BO got no change in their ratio, better abilities and everything (and still won the earlier game - even if it was close) the town actually lost about 12.5% of their previous strength. Which again was not sufficient at that time to win as well.
So maybe it seemed fair for the BO to compensate for the lovers. But the town did not get that compensation, this is where the imbalance (that I perceived from my perspective) likely originated from.

In the end, I guess the mistake was allowing anyone to join the game after it had started.


Make no mistake, I enjoyed round 16 as well. But the quick ending was a real let-down to me and I would like to avoid such things in future games.
People say long games are boring. And fast games are a let down. Srsly. Decide what you want.
I also wanted to last the game longer. But the Players are deciding it.

I would still give the BO that one player. Because the Lovers are a influence. A big one. And the town had a sober kogoro, house search, haibara etc. But you can read more about it in my summary.

ALSO I HELPED THE TOWN MORE THAN NEEDED. And broke the rules for the town. Since CTU didn't give a order to disguise as. I gave him a random one, tho he shouldn't be disguised at all.
Also, since you were Kir, you got the info that All FBI are in the game as compensation since you didn't know how many BOs are in the game anymore. So don't say I didn't do anything for the town.

I also suggested to shin_ichi to use her First Aid (since she didn't use it at all). That is something a GM shouldn't do. But I tarned it with "You can use First aid. Dunno if you know but you can also use it on yourself if you didn't see that part."

So, no. The game was balanced at the beginning. And if the town would have used voice of reason or protected all on day 1, they would have prevented a town lynch. Bu people just voted for xpon, who was a officer. Also, the BO managed to save pofa for 1 more phase, which led to holmes being injured because he arrested pofa.
Paix was suspicious of Dus because of the deduction.
The interrogators interrogated Akonyl and PT later on. So, it was faster than usually. But the Town had equal chances at the beginning. Tho 1 less BO would have made the Town stronger, it could have led into the BO loosing fast too, which would have resulted in a fast game too. And I bet you wouldn't complain then.
But instead, the BO would have said that there were too many interrogators and police and protectors. And that it wasn't fair for the BO since they had a traitor too.

And, yes, the lovers can shift the game quite a lot. So you can't count them to the "BO side". Since they will always go to the side that is weaker at the moment. The Lovers have to try to make a long game. Since that's how they can win.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

I prefer long games. Can't talk about the other players preferences.
Short games are fine with me as well - what I don't like are extremely one-sided games like round 16 (and to the other extreme, Round 14 unfortunately).


I will wait for that summary.
Maybe it will help to see what you are trying to tell me.


Yes the lovers are a big influence. But they do not only influence the BO, they effect the town just as much.


Sure, the town had a chance to win in the beginning. If they played "right". But the town is much more prone to errors, mistakes and misjudegments since they can't just communicate. Using Voice of Reason would have been good. So would have been lynching Dus Day 2. But... the town has little information, especially in the beginning. How should they know who to trust and what is a trap at such an early stage?
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote: I prefer long games. Can't talk about the other players preferences.
Short games are fine with me as well - what I don't like are extremely one-sided games like round 16 (and to the other extreme, Round 14 unfortunately).


I will wait for that summary.
Maybe it will help to see what you are trying to tell me.


Yes the lovers are a big influence. But they do not only influence the BO, they effect the town just as much.


Sure, the town had a chance to win in the beginning. If they played "right". But the town is much more prone to errors, mistakes and misjudegments since they can't just communicate. Using Voice of Reason would have been good. So would have been lynching Dus Day 2. But... the town has little information, especially in the beginning. How should they know who to trust and what is a trap at such an early stage?
I think voice of reason is best to use on day 1, when it's clear there is no real suspect. Since till now, they was always either a tie or a town was lynched. There was never a BO lynched (in normal mafia). Tho it is possible that a BO could get lynched.
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Dus
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Kleene Onigiri wrote:
Schillok wrote: I prefer long games. Can't talk about the other players preferences.
Short games are fine with me as well - what I don't like are extremely one-sided games like round 16 (and to the other extreme, Round 14 unfortunately).


I will wait for that summary.
Maybe it will help to see what you are trying to tell me.


Yes the lovers are a big influence. But they do not only influence the BO, they effect the town just as much.


Sure, the town had a chance to win in the beginning. If they played "right". But the town is much more prone to errors, mistakes and misjudegments since they can't just communicate. Using Voice of Reason would have been good. So would have been lynching Dus Day 2. But... the town has little information, especially in the beginning. How should they know who to trust and what is a trap at such an early stage?
I think voice of reason is best to use on day 1, when it's clear there is no real suspect. Since till now, they was always either a tie or a town was lynched. There was never a BO lynched (in normal mafia). Tho it is possible that a BO could get lynched.
Quite possibly so. I had decided against that when I was Eri in Round 15 and that added to my being isolated. It's not all that likely town will gang up on someone Eri knows is innocent and there are few other ways to prove yourself.
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