Blame
- Role with action: Anokata
- Night action, crime, can be covered.
- May opt to blame a townie for committing a crime on the same night.
- Any investigations for the blamed action will come back as "true", and the townie may be arrested for the blamed action as well.
- "Blame" itself may not be investigated and will come back as a false. For example: "Akonyl blames Kleene for killing PhoenixTears" comes back as a false on an investigation even if Akonyl did blame Kleene for that action.
- Vermouth and Irish cannot arrest players for blamed actions.
Slander
- Role with action: Gin
- Night action, crime, can be covered.
- Allows player to slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. Gin may slander up to two targets: one Black Org, and one town. He may not slander two Black Org or two town.
- If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
- The slanderer does not receive a notice indicating whether his slandered target was interrogated that night or not.
- The slandered player does not receive a notification that they were slandered that night.
Erase
- Roles with action: Pisco
- Night action, crime, can be covered.
- The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing. Once per game, Pisco may opt to erase a victim killed by another Black Org member.
- The identity of the erased player will not be shown. The eraser is the only one who becomes privy to the identity of the erased body.
- Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader. All the same, the erase victim's body will not be shown either. Instead, only Pisco will be given the will in question.
- In the event Kogorou is not yet sober and Eri, Ran, Conan, or Shinichi are erased, Kogorou will not become sober as a result. He can still become sober should his alcohol be stolen or any other condition is met.
Bribe
- Roles with action: Pisco
- Night action, crime, cannot be covered.
- One per game, Pisco may "Bribe" the GM with a suitcase full of cash.
- The Black Org's kill that night cannot be hindered by any means whatsoever, including an arrest on the killing player.
- The body of a bribe victim will be erased and only the killing player will learn their identity. Likewise, the victim's will won't be shown and only the killer will be allowed to read it.
- If a player attempts to protect the victim or discombobulate the killer, their action will fail as if discombobulated.
- Should the killer be arrested, the arrest will be successful, but only after the kill. The kill itself cannot be stopped.
- Even if the victim is a traveler and out of the country, the kill will still be a success.
Snipe
- Roles with action: Chianti, Korn
- Night action, Crime, can be covered
- Snipe replaces kill for the specified roles. The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always use Sniping when they are able too.
- Sniping will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- In case the target is protected, the target doesn't die but the protector will be killed instead.
- In case the target got the watch from Agasa, the target doesn't die, but the watch will get destroyed and won't be usable anymore.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector and their target etc.)
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won’t die and the watch won't get destroyed.
Frighten
- Roles with action: Tequila
- Night action, Crime, can't be covered.
- The Frightened player can't use his ability the next day. He also can't vote the next day.
- The Frightened player won't know that he got Frightened. So he'll PM his Day action and his Vote. But at the end of the day, his Vote will show as if he didn't Vote. He doesn't get a notice that his Vote didn't work. So in case he didn't Vote and doesn't have a Day action, the player won't notice that he was Frightened.
- If he used a Day action, then the GM will PM him that his actions failed. He won't get a notice if he has a Day action but didn't use it. He will only notice that he got Frightened after he used his Day action and got a PM that it didn't work.
- Protect used on that day can be frightened. If the player planed to use travel on that day, the traveling will fail too.
- Arrest can't be frightened.
Spy
- Role with action: Bourbon
- Night action, NOT a Crime, can't be covered
- Spy cannot be investigated or staked out in any form
- The user chooses a list of players not in the BO (4 - 6, depending on the size of the game. GM ultimately decides how many). Of these, the GM picks a random one and sends the name of the role to the player. He will not know from which of the players he just learned the role
- He will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi
- This does not reveal if someone is Kid, the player will just get the disguised role
- The player can't use Spy again as long as the player with that role/disguise isn't killed or arrested. The GM will notify the player that he can use the ability again.
- Can't be used when there are less than 4 townspeople alive or if there are less than BO+1 townsplayer alive.
Detect
- Role with action: Bourbon, Okiya
- Night action, can be covered
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he’ll get a True. Same for Kid. If he asks for his/her disguised role, then he'll get a False.
Example
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Conan is in the game
Answer from GM: False
Detect: Shinichi is in the game
Answer from GM: True
Trick -
Roles with action: Eisuke, Vodka, Minerva
Night action, Crime, can be covered
People that were tricked will fail with their night action on the same night.
Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest, you can never trick an arrest. You can trick House Search.
- The Night action Arrest can't be tricked in any way.
- Trick doesn't affect Day actions.
- All other night actions can be Tricked. You can also trick the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can be tricked too. You can also trick the "fake investigations" that are possible through the Black Suitcase. Blame can be tricktoo.
- Travel CAN be tricked
- Trick can prevent the BO from killing or sniping someone.
- If a tricked action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- The people tricked will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were tricked via PM.
- Players, that used a Night action and weren't tricked, will get a PM with "You slandered your target", "You used heal on your target" etc.
- The one who used Trick will get a PM: "You used trick on your target", but he won't know if that target actually used a night action, or if he actually has a night action but instead a day action etc.
- In case the Trickster was tricked, he'll get the message: "Your action failed". He will also get that message in case he wanted to trick someone that isn't in Japan, or if he tricked the killer if Bribe is in effect.
- May NOT trick themselves, because it will drive the GM to suicide.
Steal
- Roles with action: Kid, Akemi
- Night action, Crime, can be covered
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be gone from a player’s inventory and can't be stolen again.
- Items stolen will NOT be added to the thief’s inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (Kid, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- The player who was stolen from will get a notification on the item that he lost. But he won't know who the thief was (not if it's Kid or Akemi or which player stole from him).
- If a player gets stolen from by 2 or more different thieves, all thieves will "get the same item." It doesn't mean that the item is there 2x+. But in case a player has just one pair of glasses (Araide), then all thieves and the one who was stolen from will get a notification, that his glasses were stolen and that another, or two other, etc. thieves also wanted to steal the same glasses. (Meaning, one thief got the glasses, the other thieves also wanted them but didn't get them, because they saw the other thief running away with that item. But no one will know who actually got the glasses, since it's not important.)
-Everyone involved gets the info, that glasses were stolen and that 2 (or more) thieves wanted this item.
-All thieves are guilty for that crime. So all of them can be arrested for it.
Items that can be stolen from a role
Gun:
Everyone from the BO (Anokata, Gin, Vermouth, Bourbon, Pisco, Vodka, Chianti, Korn, Tequila, Akemi,
Police (Megure, Satou, Takagi, Shiratori, Chiba, Nakamori, Officer Tome)
FBI/CIA (James, Akai, Jodie, Camel, Kir), Kid
Car-keys: Every adult and Sera
Anokata, Gin, Vermouth, Bourbon, Pisco, Vodka, Calvados, Chianti, Korn, Tequila, Akemi,
Megure, Satou, Takagi, Shiratori, Chiba, Nakamori, Officer Tome, James, Akai, Jodie, Camel, Kir, Yuusaku, Okiya, Agasa, Araide, Kobayashi, Eri, Sera
School book: Kobayashi-sensei and every teenager but Sherry:
Shinichi, Conan, Heiji, Hakuba, Haibara, Kazuha, Makoto, Ran, Eisuke, Minerva, Kid, Sera
(Sun)glasses:
Vodka, Calvados, Korn, Officer Tome, James, Jodie, Conan, Yuusaku, Okiya, Agasa, Makoto, Araide, Kobayashi, Eri, Eisuke, Kid
Headgear(hat, cap...):
Gin, Bourbon, Vodka, Calvados, Korn, Tequila, Megure, Yumi, Officer Tome, Akai, Kir, Heiji, Kazuha, Eri, Sonoko, Ayumi, Kid
Panties: All females:
Vermouth, Chianti, Akemi, Satou, Jodie, Kir, Haibara, Kazuha, Ran, Kobayashi, Eri, Minerva, Sera
Alcohol:
All from BO except Anokata and Akemi (Gin, Vermouth, Bourbon, Pisco, Vodka, Chianti, Korn, Tequila), Shiratori, James, Akai, Jodie, Kir, Heiji, Okiya, Haibara
Observe
- Role with action: Jodie, Camel, Korn, Chianti
- Night action, can be covered
- There's 2 types of Oberve: Age-Observe and Gender-Observe.
- Cannot use both types of observe on the same person.
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
- May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
- If the target is disguised, then the player will learn it for the disguise, not the true identity.
- Anokata is unobservable. If Anokata is observed, the action will give out a random result each time. If Anokata get's observed by more than one observer, then all observers will get the same result on the same phase.
Example
Jodie and Camel observe Anokata on Night 1 and on Night 2:
Night 1: Both get "Child" as a result
Night 2: Both get "Child" as a result again.
Or Night 2: Both get "Teenager" as a result
Investigate #
- Role with action: Gin, Shinichi, Conan, Heiji, Megure, Satou, Shiratori, James, Akai, Sera
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised, but he must name the specific disguise.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing or first aid then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and cannot be investigated.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase and Blamed actions appear as if they were legitimate actions.
- Killing/Attack/Murder/ Healing/First Aid; Investigate/Special Investigate; Protect/Lovey-Dovey/Bone Breaking; Observe/Stake-out are considered the same actions.
Just use ""Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.
Examples
Disguise: conia(Vermouth) is disguised as Ran. Akonyl(KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Schinichi" - False
Actions: conia kills Ctu. Xpon investigates conia.
"Conia kills CTU" - True
"xpon investigates conia" - True
"Xpon kills CTU" - False
or
Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True
or
Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True
Actions considered the same: Kleene(Araide) heals Akonyl, Akonyl (Kobayashi) uses First Aid on pofa; Conia(Akai) and Yurikochan(Makoto) are lovers and Conia(Akai) uses Lovey-Dovey on Yurikochan(Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals/first aids pofa" - True
"Kleene heals/first aids Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.
Fake actions and blamed actions:
Akonyl(Anokata) uses Black Suitcase and interrogates xpon(Haibara). Akonyl kills CTU. Xpon is blamed for killing CTU.
"Akonyl interrogates xpon" - True
"Xpon kills CTU" - True
Special Investigate
- Role with action: James, Kir, Okiya, Yuusaku (Section pending re-write soon, hang in there)
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action (same investigation rules apply here)
- The investigated action should have happened in the past. (normal investigation can just investigate the things that happen in the same phase) So if James investigates something on Night 3, he can investigate "Akonyl protected conia on Night 1" (needs to give the info on what night it happened. Can be the same night he's investigating too)
- Officer Tome can investigate actions that happen during preparation phase, but only actions that can be investigated. James and Kir cannot.
- Cannot investigate actions that are happening the night of special investigate.
-Things that can be investigated from prep phase: Disguise, Choose Costume, Friendship and Travel.
Interrogate
- Roles with action: Shinichi, Heiji, Conan, Yuusaku, Hakuba,
- Night action, can be covered
- The player can choose to Interrogate one player.
- He'll get the result "BO" or "Not BO". Check the roles to see what result they get when they weren't slandered.
- If that player was also Slandered, he'll get the reverse answer:
"BO" will be "Not BO"
"Not BO" will be "BO"
- If Kogorou is drunk, he'll get a random result. When he gets sober, his Interrogations can still be Slandered. But sober Kogorou can, during the day, check any past Interrogations for the true result (So he'll get the right answer whether he got the wrong result because he was drunk or because he was slandered)
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM.
Cross-examine
- Roles with action: Eri
- Night action, can be covered
- The player can choose to cross-exame one player, to find out whether they have committed any crimes so far (includes prep phase).
- Can't cross-examine for a specific player and won't learn which crimes have been committed.
- She'll get the result "true" or "false".
- Blamed actions count as a crime.
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM
Stake-Out
- Role with action: Takagi, Chiba, Jodie, Camel, Korn, Chianti
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The policeman learns of all actions performed to a player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed, and discombobulated", for example.
- If Abs uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase. Same with blamed actions, like "Kleene was slandered", even when it was a blamed action.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator etc. is either. Just what actions were used on the target.
- If the target was killed, then you won't get any results back. If the target is killed the night you stake them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones).
Example
Anokata blames "Akonyl slanders Kleene", PhoenixTears and Nomemory interrogates Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase.
Stake-out result will be: "Kleene was slandered, interrogated, investigated and healed/First Aided" although it was a fake action through blaming.
House Search
- Role with action: Megure, Shiratori
- Night action, can't be covered.
- Can order a house search each Night. This will reveal all crimes the target made.
- The player won't know any other actions done or the identity of the target. Even if he/she committed a crime.
- If the target DID commit a crime, even if it was a blamed action, the target is Auto-Arrested on the same phase.
- If the target did not commit a crime (blamed actions count as a crime), then the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
- After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences. The crime, however, will be hindered and Auto-arrest won't happen.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
- House search can be discombobulated and hindered by killing the police officer.
Snipe Guard
- Role with action: Akai
- Night action, handled like protect when investigated, can be covered
- Protect/Snipe Guard is handled as the same action when investigated/stake-out
- The player can use the ability on one target. This target will be protected completely in case he/she was about to get sniped. The sniper will fail his killing and will get injured as a result.
- If the target was killed in another way than sniping, then the target will die and Akai didn't injure anyone.
- If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
- If the sniper was injured, there will be a message that someone was injured (not how, meaning it could have been first aid too). The sniper can't use snipe anymore, but can still kill normally. Also, they can still use Revenge as the only exception when someone gets injured.
- Snipe Guard > Watch protection > Protect > Heal > First Aid
Heal
- Role with action: Araide
- Night action, can be covered
- Heal/First aid is handled as the same action when investigated/staked-out
- Can use Heal on any player, including himself.
- The healed player doesn't die because of Killing. Can't heal APTX or cure an injured player.
- If the target was sniped, heal won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he successfully healed. The target and the attacker will be notified that the target was healed, but not by whom.
- No one will learn the attacker’s identity in any way.
- Bone Breaker > Watch protection > Protect > Heal > First Aid
First Aid
- Role with action: Kobayashi, Sera
- Night action, can be covered
- Heal/First aid is handled as the same action when investigated/stake-out
- May use First Aid on himself/herself.
- The player who received First Aid will not die if attacked, but will instead become injured.
- The action that was done by the one who was attacked will fail, because he got injured.
- If sniped, the target will still die and won't be saved. The First Aid user won't die.
- If succesfully healed/First aided, the healer will know that he succesfully first-aided the target. The target and the attacker will know that someone healed/First aided the target, but not who.
- No one will learn the attacker's ability in any way
- Bone Breaker > Watch protection > Protect > Heal > First Aid
Lawsuit
- Role with action: Eri
- Night action, can be covered just once (as long as it wasn't already used by the original role)
- Usable once per game. Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone.
Betrayal
- Role with action: Kir
- Night action, can be covered
- She randomly gets to know one activity of the BO that was done on that night.
- Kir doesn't need to PM the GM to use this action, but it can be discombobulated.
Killing/Sniping: A BO (Gin etc.) killed on that night or a sniper sniped someone etc.
Slander: Gin used slander on that night (doesn't know on who)
Investigate: Gin investigated someone. (doesn't know what)
Erase: Pisco erased someone. Will get to know the identity of the role that was erased and will be also given the Will if there is one.
Detect: Get's to know that Bourbon used Detect (but doesn't know what)
Spy: Knows that Bourbon used Spy (doesn't get to know what and the results)
Trick: Knows that Vodka Tricked on that night (not knowing who the target was)
Frighten: Knows that Tequila frightened someone (not on who)
Bribe: Knows that Pisco bribed the GM
Steal: Knows that Akemi stole from someone (not who and what item was stolen)
Observe: Knows that Chianti used Observe (not on who)
Stake-out: Knows that Korn used Stake-out (not on who)
Disguised abilities: DOESN'T get to know what Vermouth did with her disguise. Doesn't know what disguises she has either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Blame: DOESN'T get to know if someone was blamed