Akonyl wrote:
Abs. wrote:
THE SINGLE MOST DEBILITATING THING for the BO group in any round is this:
Lack of communication
- invariably, at least one BO will "disappear" or not be around close enough to the phase change to change their action
In this round, it seemed it may have been more pronounced because 1) Beastly, and 2) BO might not have trusted each other enough (due to PO confusion) to give control of their actions to another BO player that would be online close to phase change.
this was one of the main things I felt, simply because you're unaware of what everyone else's objectives are (and the knowledge that someone's supposed to betray you all) so you don't really know who should be doing what. When I was talking about who to kill, pofa ended up PMing me herself and saying to not say much, because we weren't sure if someone was interfering/handing off the info or not.
was it what caused the BO to fail? Yeah, probably not entirely, there was a bit of bad luck as well. But when you can't plan effectively because you don't trust anyone, and both detectors end up detecting for the same people because of it, yeah that's annoying.
Well... actually that "distrust" was put in deliberately for the BO. I mean... they are the BO! Vermouth is doing her own thing, keeping threats to the BO alive. Keeping everyone in the dark about her true motives. Bourbon is walking around the town, having an assignment without telling Gin what exactly he(?) is up to. Sherry did not know much about other members as well. Even Vodka knows that he needs to be careful around Vermouth. And Akemi has even less of an idea what she got herself into. How much are the other members trusting "Kir"? And let's not talk about poor Irish here...

Distrust among the members IS canon. I wanted to try to include it. But it looks like it worked too well...
Ohh, and... not all of the BO knew that some PO could have negative consequences on other members (More exactly: Knew nothing about the existence of intrigues). For example Akonyl and xpon should not have been concerned about it too much.
Or rather, while the BOs PO worked to get the right "feeling", it broke the gameplay. Despite how bothersome and unrealistic the BO happily working together to bring down the town - and the town distrusting each other for the longest time - might be, it is how the game works. Next time a GM brings distrust into the BO he/she should compensate for it better. Even if it is just by increasing the numbers of BOs (and thus possible traitors

).