Video game logic

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ranger
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Re: Video game logic

Postby ranger » December 1st, 2011, 5:25 pm

^Scumbag Akonyl.

Agrees to help you kill necromancer defiling your family's crypt.  Loots your family's crypt.


Another Skyrim logic: Big gash on your chest from a battle-axe wound.  Eat 2000 potatoes.  It's gone.
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mangaluva
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Re: Video game logic

Postby mangaluva » December 1st, 2011, 5:32 pm

Pokemon-specific logic: Lemonade is much better for you than fresh water! Also, nobody cares if you're wandering around the middle of town with the Lord of Time or PokeSatan thundering around behind you.
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Re: Video game logic

Postby Akonyl » December 1st, 2011, 6:42 pm

ranger wrote:^Scumbag Akonyl.

Agrees to help you kill necromancer defiling your family's crypt.  Loots your family's crypt.


Another Skyrim logic: Big gash on your chest from a battle-axe wound.  Eat 2000 potatoes.  It's gone.

that food thing is pretty much every RPG's logic, though, not just Skyrim's :P

And hey, he said the necromancer was defiling the bodies. I didn't defile the bodies, I just looted stuff from the chests there.
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Re: Video game logic

Postby Callid » December 10th, 2011, 2:34 pm

Minecraft logic:

Gravity doesn't affect any material but sand and gravel.
Many light sources of equal brightness shedding light on one point light up said point just as bright as one of them.
When rain reaches a desert, it always stops.
Dry sand deserts can easily be directly adjacent to permanently snow-covered forests.
Earth is flat.
It is not possible for any material to be more than 128 metres from sea level.
If you are 120 metres below sea level, you can't see further than a few metres, even if you're in a huge, brightly lit cave.
If you go to a village, tear down all buildings there for wood, its inhabitants will watch without taking any action.
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Shinjitsu
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Re: Video game logic

Postby Shinjitsu » December 11th, 2011, 9:45 am

Fire Emblem Logic:

The story makes a certain character sound like an awesome unit but when you look at his/her stats, they disappoint you.

A foot unit can rescue a unit with a mount.
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Re: Video game logic

Postby mangaluva » December 11th, 2011, 3:38 pm

Pokemon logic: Pokemon that you caught in the sea cannot swim in it until taught to by humans.

Flying Pokemon cannot fly until taught to by humans.

Drowzee, a Pokemon which subsists entirely on dreams, cannot learn Dream Eater until taught by humans.
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Re: Video game logic

Postby sonoci » December 11th, 2011, 3:51 pm

In almost any game that involves fighting, you have to hit your enemy countless times before they die, even if the entire time you've been hitting them with normally fatal moves
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Callid
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Re: Video game logic

Postby Callid » December 11th, 2011, 3:54 pm

mangaluva wrote:Pokemon logic: Pokemon that you caught in the sea cannot swim in it until taught to by humans.

Flying Pokemon cannot fly until taught to by humans.

Drowzee, a Pokemon which subsists entirely on dreams, cannot learn Dream Eater until taught by humans.
This clearly demonstrates why trainers are necessary and why Pokemon (usually) follow their orders - otherwise, the Pokemon would die out. Therefore, the relation between humans and Pokemons is a symbiosis :P
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Akonyl
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Re: Video game logic

Postby Akonyl » December 11th, 2011, 4:16 pm

Callid wrote:
mangaluva wrote:Pokemon logic: Pokemon that you caught in the sea cannot swim in it until taught to by humans.

Flying Pokemon cannot fly until taught to by humans.

Drowzee, a Pokemon which subsists entirely on dreams, cannot learn Dream Eater until taught by humans.
This clearly demonstrates why trainers are necessary and why Pokemon (usually) follow their orders - otherwise, the Pokemon would die out. Therefore, the relation between humans and Pokemons is a symbiosis :P

nah, they were swimming beforehand, so it wasn't till you caught them that they lost the ability to swim. I think it's probably the pokemon's conversion to energy that makes it stupid. :P
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Re: Video game logic

Postby sonoci » December 11th, 2011, 4:18 pm

Akonyl wrote:
Callid wrote:
mangaluva wrote:Pokemon logic: Pokemon that you caught in the sea cannot swim in it until taught to by humans.

Flying Pokemon cannot fly until taught to by humans.

Drowzee, a Pokemon which subsists entirely on dreams, cannot learn Dream Eater until taught by humans.
This clearly demonstrates why trainers are necessary and why Pokemon (usually) follow their orders - otherwise, the Pokemon would die out. Therefore, the relation between humans and Pokemons is a symbiosis :P

nah, they were swimming beforehand, so it wasn't till you caught them that they lost the ability to swim. I think it's probably the pokemon's conversion to energy that makes it stupid. :P


Or maybe it's the fact that it doesn't like you at first maybe? :P Or for the practical use of swimming and flying they aren't used to having a passenger?

I wouldn't know: trying to make sense of things often leads to no sense at all :O
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Re: Video game logic

Postby Akonyl » December 11th, 2011, 4:21 pm

I think it's sorta like the typical RPG thing of "Main Boss that took three dudes to beat joins: Only as strong as one person" *coughmaguscough*, where it's due to the main character bricking the new arrival behind the scenes to avoid being overshadowed.

Only in pokemon, the bricking-int-retardation isn't intentional, and is instead the product of a horrible imprisonment+slavery device. :V
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Re: Video game logic

Postby mangaluva » December 11th, 2011, 4:46 pm

So the pokeball brain-damages them? No wonder Pikachu won't ever go in there.
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Re: Video game logic

Postby KawanoMino » December 11th, 2011, 6:08 pm

Legend of Zelda (DS games): People will not get mad at you if you break their pots or crash rocks on their heads. Hundreds of chickens will randomly appear if you hit one chicken multiple times with a sword.

Oh, and a chicken is stronger than a monster, because it can never die, no matter how many times you hit it.
Last edited by KawanoMino on December 11th, 2011, 6:12 pm, edited 1 time in total.
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