Video game logic

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Video game logic

Postby kkslider5552000 » November 29th, 2011, 2:55 am

Worlds > Levels > Stages

Mega > Ultra > Super (admittedly not always as consistent, hilariously replace Mega with Max or Master and you have potions/pokeballs in Pokemon)

Solar systems > Galaxies (Super Mario Galaxy (see: level select screens in the first game))
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Re: Video game logic

Postby KawanoMino » November 29th, 2011, 9:17 pm

Every useless item you see? Keep it.

Every rare item you see? Sell it.
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Re: Video game logic

Postby Mohorovicic » November 29th, 2011, 9:38 pm

There's such a thing as video game logic? ???
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there isn't one :x


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Re: Video game logic

Postby ranger » November 30th, 2011, 12:07 am

Skyrim logic:

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Re: Video game logic

Postby Akonyl » November 30th, 2011, 12:19 am

ranger wrote:Skyrim logic:

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it's funny cause it's almost true if you stretch it
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Re: Video game logic

Postby kkslider5552000 » November 30th, 2011, 3:22 am

Zelda logic:
-Skyward Sword is the prequel to Ocarina of Time.
-Ocarina of Time before this (arguable as no one know where Minish Cap is in the timeline) was the first game chronologically.
-Twilight Princess takes place 100 years after Ocarina of Time.
-Skyward Sword uses area names from Twilight Princess instead of OOT and (likely) explains part of the story from Twilight Princess (I have to assume anyway, Sky Temple in TP, Sky civilization in  Skyward Sword, sky civilization is gone in TP). Nothing I said is really spoilery, just so you know. There are area names from TP and I have logical guesses for where the story is going. That's it.

-OOT > 100 years > TP > ??? years > LTTP
-Link to the Past has the Master Sword in the pedestal in a forest. OOT in the Temple of Time. Temple of Time is in TP largely destroyed in a forest and has the master sword. In OOT, Temple of Time is in Hyrule Castle Town. In TP, it is very far away from Hyrule Castle town and the building is ruined in 90% destroyed and gone in 100 years.

-Skyward Sword > OOT > (ALTERNATE TIMELINE 'SUP) 100(+?) years > Wind Waker > Phantom Hourglass > Spirit Tracks

Beetle is in all of them. He's often in a boat but has an airship in the first and last game in the timeline I just wrote. The hell?
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Re: Video game logic

Postby ConansSideWalk » November 30th, 2011, 3:25 am

Image Woah Bro! You're trying to make sense of the zelda timelines?
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Re: Video game logic

Postby kyuuketsuki » November 30th, 2011, 12:08 pm

ConansSideWalk wrote:Image Woah Bro! You're trying to make sense of the zelda timelines?


http://www.youtube.com/watch?v=aHCbp5LTgbU

Doc Brown explains most of it. I'd love to see a current version of that with Skyward Sword, and Twilight Princess (maybe, I can't remember if that was included or not, been a while since I watched it)

In Zelda, plants apparently have need for rupees... (why do plants have currency again?)

In RPGs all creatures have money and an odd assortment of items. (Granted SMT corrects this more or less, except for currency)

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Re: Video game logic

Postby kkslider5552000 » November 30th, 2011, 12:38 pm

They actually explained the rupee thing in Minish Cap.
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Re: Video game logic

Postby mangaluva » November 30th, 2011, 6:11 pm

Everyone keeps their money in cheap, easily-smashed crockery and their overgrown garden.

Everyone is perfectly happy for perfect strangers to to wander in and out of their house freely and rifle through their stuff, and no matter what are willing to dispense the only piece of wisdom that they know, repeatedly if necessary.

There is no such thing as bathrooms.
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Re: Video game logic

Postby Conia » November 30th, 2011, 6:20 pm

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Re: Video game logic

Postby phreak_91 » December 1st, 2011, 2:02 am

mangaluva wrote:Everyone keeps their money in cheap, easily-smashed crockery and their overgrown garden.

Everyone is perfectly happy for perfect strangers to to wander in and out of their house freely and rifle through their stuff, and no matter what are willing to dispense the only piece of wisdom that they know, repeatedly if necessary.

There is no such thing as bathrooms.


If this is still about Legend of Zelda, there actually are bathrooms.  There's one in the inn in Majora's Mask, and there is one in the academy in Skyward Sword. There is also one in Oracle of Ages.
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Re: Video game logic

Postby mangaluva » December 1st, 2011, 9:14 am

phreak_91 wrote:
mangaluva wrote:Everyone keeps their money in cheap, easily-smashed crockery and their overgrown garden.

Everyone is perfectly happy for perfect strangers to to wander in and out of their house freely and rifle through their stuff, and no matter what are willing to dispense the only piece of wisdom that they know, repeatedly if necessary.

There is no such thing as bathrooms.


If this is still about Legend of Zelda, there actually are bathrooms.  There's one in the inn in Majora's Mask, and there is one in the academy in Skyward Sword. There is also one in Oracle of Ages.


The last two were more general RPGs. With bathrooms I was specifically thinking Pokemon, where most houses seem to consist of a kitchen and dining room, occasionally with a bedroom.
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Re: Video game logic

Postby phreak_91 » December 1st, 2011, 2:57 pm

mangaluva wrote:
phreak_91 wrote:
mangaluva wrote:Everyone keeps their money in cheap, easily-smashed crockery and their overgrown garden.

Everyone is perfectly happy for perfect strangers to to wander in and out of their house freely and rifle through their stuff, and no matter what are willing to dispense the only piece of wisdom that they know, repeatedly if necessary.

There is no such thing as bathrooms.


If this is still about Legend of Zelda, there actually are bathrooms.  There's one in the inn in Majora's Mask, and there is one in the academy in Skyward Sword. There is also one in Oracle of Ages.


The last two were more general RPGs. With bathrooms I was specifically thinking Pokemon, where most houses seem to consist of a kitchen and dining room, occasionally with a bedroom.


I think you are correct with that.  As far as I can remember, I haven't seen a single bathroom in the Pokemon games.  As for the second one, I was extremely amused when I started playing Skyward Sword and you get this message after you open someone's closet/cupboard thing "you really shouldn't open other people's things without asking".  LOL!
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Re: Video game logic

Postby Akonyl » December 1st, 2011, 3:11 pm

phreak_91 wrote:I think you are correct with that.  As far as I can remember, I haven't seen a single bathroom in the Pokemon games.  As for the second one, I was extremely amused when I started playing Skyward Sword and you get this message after you open someone's closet/cupboard thing "you really shouldn't open other people's things without asking".  LOL!

something similar happened to me in Skyrim, usually if something isn't marked as "stealing" you won't get anybody mentioning it when you take it, but I was going through this guy's family+ancestors' crypt with him to kill a necromancer who was defiling their bodies etc, and I found a chest, picked the lock and took the stuff inside it. He was just like "dude wtf? That stuff belongs to my ancestors buried here, you prick. *sigh* Well... if you help me kill this necromancer, I'm... fine with it... I guess..."

sorta made me feel bad for looting his family's stuff  :-X but I looted a few more chests anyway :V

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