Let's get programmy!

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Is Assembly the best programming language?

Yes
3
9%
Oh God my eyes
3
9%
Oh God my brain
12
38%
I perform unholy incantations to keep Assembly at bay
4
13%
Real men write binaries by hand
10
31%
 
Total votes: 32
ranger
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Re: Let's get programmy!

Post by ranger »

what assembly language
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Kirbypepe
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Re: Let's get programmy!

Post by Kirbypepe »

Haha welcome to the thread Monsi XD
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Re: Let's get programmy!

Post by Akonyl »

monsi wrote: The languages I know are assembly (Yes, I'm serious. :V), C++ and C#. :P
most people learn assembly in college, the "you can't be serious" response would be from if you said you liked it :P

C++ used to be my bro language, but I've left C++ for C# in my spare time

still do stuff at work in C++ though :V
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Re: Let's get programmy!

Post by monsi »

ranger wrote: what assembly language
8086. We compile and run it using Turbo Assembler.
Kirbypepe wrote: Haha welcome to the thread Monsi XD
Thanks. :D
Akonyl wrote: most people learn assembly in college, the "you can't be serious" response would be from if you said you liked it :P

C++ used to be my bro language, but I've left C++ for C# in my spare time

still do stuff at work in C++ though :V
I actually prefer C# now than C++ probably because we were only taught to make console programs in C++.
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Re: Let's get programmy!

Post by Akonyl »

well, c++ can do video output pretty easily too, you just gotta get the right libraries. I will admit though that the main reason I'm usin C# is because of XNA, which I learned to use when I was taking an extra class that was basically "make a game and learn how to tolerate coding with other people". Well, that and the fact that it's easier to debug than C++ :V
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Re: Let's get programmy!

Post by monsi »

Akonyl wrote: well, c++ can do video output pretty easily too,
I don't know how to do this. :|
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ranger
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Re: Let's get programmy!

Post by ranger »

why are you still using 8086? Since like the late 2000s everyones moved over to IA-32 or x86-64.  Working with 16 bits kinda sucks doesnt it
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Re: Let's get programmy!

Post by monsi »

ranger wrote: why are you still using 8086? Since like the late 2000s everyones moved over to IA-32 or x86-64.  Working with 16 bits kinda sucks doesnt it
Hmmm...don't really know why. I never bothered to ask my professor about it and I didn't know about IA-32 assembly and/or x86-64 assembly until you mentioned it. :V And yes, it f_ _ _ing sucks. :V
Last edited by monsi on September 19th, 2012, 10:07 am, edited 1 time in total.
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Re: Let's get programmy!

Post by Kirbypepe »

Akonyl wrote:
monsi wrote: The languages I know are assembly (Yes, I'm serious. :V), C++ and C#. :P
most people learn assembly in college, the "you can't be serious" response would be from if you said you liked it :P

C++ used to be my bro language, but I've left C++ for C# in my spare time

still do stuff at work in C++ though :V
Haha That's about the same for me. I learned C++ because at school I had to and it was easier to make games with it when integrating it with DirectX. Most of my time in school was C++. Didn't really touch C# much during. But now at work I do nothing but C# and SQL XD. Although we are thinking maybe to make a Java native app for android XD
Howdy Everyone=]

Things are fantastic. How about for you?

Thats cool.

Wait I just realized, who am I talking to????
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Re: Let's get programmy!

Post by monsi »

Kirbypepe wrote: Haha That's about the same for me. I learned C++ because at school I had to and it was easier to make games with it when integrating it with DirectX.
Games? Like the ones with graphics?  :|
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Re: Let's get programmy!

Post by Akonyl »

monsi wrote:
Kirbypepe wrote: Haha That's about the same for me. I learned C++ because at school I had to and it was easier to make games with it when integrating it with DirectX.
Games? Like the ones with graphics?  :|
right, you can find some libraries for it if you look around on the internet:

http://www.libsdl.org/ - SDL, which is a relatively low-level library, what I used first, but didn't like it much. Can also use this with openGL to make 3D stuff ( tutorials here: http://www.sdltutorials.com/sdl-opengl-tutorial-basics )
http://www.allegro.cc/ - Allegro, a library which to me was a little more high-level and friendlier than SDL, but I seem to recall it not being the absolute best at efficiency so it's better for simpler things. Also helps out a bit with input/sound.

for directX, which Kirby's talking about, I've hardly ever used it so I won't try to link to good resources for it, but it's pretty much the most powerful of the graphics libraries, considering it's what most high-budget games use. But from what little I remember of using it, that also results in it being a bit hard to pick up for a beginner.  :-X
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Re: Let's get programmy!

Post by Kirbypepe »

Akonyl wrote:
monsi wrote:
Kirbypepe wrote: Haha That's about the same for me. I learned C++ because at school I had to and it was easier to make games with it when integrating it with DirectX.
Games? Like the ones with graphics?  :|
right, you can find some libraries for it if you look around on the internet:

http://www.libsdl.org/ - SDL, which is a relatively low-level library, what I used first, but didn't like it much. Can also use this with openGL to make 3D stuff ( tutorials here: http://www.sdltutorials.com/sdl-opengl-tutorial-basics )
http://www.allegro.cc/ - Allegro, a library which to me was a little more high-level and friendlier than SDL, but I seem to recall it not being the absolute best at efficiency so it's better for simpler things. Also helps out a bit with input/sound.

for directX, which Kirby's talking about, I've hardly ever used it so I won't try to link to good resources for it, but it's pretty much the most powerful of the graphics libraries, considering it's what most high-budget games use. But from what little I remember of using it, that also results in it being a bit hard to pick up for a beginner.  :-X
Right, it is somewhat difficult to get in starting off, but once you have a decent framework up and running then it starts opening up new doors for everyone. Until you start programming shaders to use with it...... =X As for resources, I don't know any good links however there are a few books that help get you started with it. Like Introduction to 3D Game Programming with DirectX 9.0c Shader Approach. That was basically the book I used to start off. I have both the hard copy as well as an electronic copy. Other than that http://www.gamedev.net helped with questions about a lot of things XD
Howdy Everyone=]

Things are fantastic. How about for you?

Thats cool.

Wait I just realized, who am I talking to????
ranger
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Re: Let's get programmy!

Post by ranger »

just started learning some opengl, it's pretty neat.  a lot of godamn libraries though.  Trying to do a simple transformation of a mesh, so every key stroke makes it 'dance'.
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Re: Let's get programmy!

Post by ranger »

Dining philosophers problem is a really cool problem, locks and semaphores n shiznit
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Re: Let's get programmy!

Post by Akonyl »

all dining philosophers taught me is that philosophers are really bad at resolving disputes like normal people.
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