Let's get programmy!
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- Kirbypepe
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Re: Let's get programmy!
Haha welcome to the thread Monsi XD
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Re: Let's get programmy!
most people learn assembly in college, the "you can't be serious" response would be from if you said you liked itmonsi wrote: The languages I know are assembly (Yes, I'm serious. :V), C++ and C#.![]()

C++ used to be my bro language, but I've left C++ for C# in my spare time
still do stuff at work in C++ though :V
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Re: Let's get programmy!
8086. We compile and run it using Turbo Assembler.ranger wrote: what assembly language
Thanks.Kirbypepe wrote: Haha welcome to the thread Monsi XD

I actually prefer C# now than C++ probably because we were only taught to make console programs in C++.Akonyl wrote: most people learn assembly in college, the "you can't be serious" response would be from if you said you liked it
C++ used to be my bro language, but I've left C++ for C# in my spare time
still do stuff at work in C++ though :V
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Re: Let's get programmy!
well, c++ can do video output pretty easily too, you just gotta get the right libraries. I will admit though that the main reason I'm usin C# is because of XNA, which I learned to use when I was taking an extra class that was basically "make a game and learn how to tolerate coding with other people". Well, that and the fact that it's easier to debug than C++ :V
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Re: Let's get programmy!
I don't know how to do this.Akonyl wrote: well, c++ can do video output pretty easily too,

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Re: Let's get programmy!
why are you still using 8086? Since like the late 2000s everyones moved over to IA-32 or x86-64. Working with 16 bits kinda sucks doesnt it

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Re: Let's get programmy!
Hmmm...don't really know why. I never bothered to ask my professor about it and I didn't know about IA-32 assembly and/or x86-64 assembly until you mentioned it. :V And yes, it f_ _ _ing sucks. :Vranger wrote: why are you still using 8086? Since like the late 2000s everyones moved over to IA-32 or x86-64. Working with 16 bits kinda sucks doesnt it
Last edited by monsi on September 19th, 2012, 10:07 am, edited 1 time in total.
- Kirbypepe
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Re: Let's get programmy!
Haha That's about the same for me. I learned C++ because at school I had to and it was easier to make games with it when integrating it with DirectX. Most of my time in school was C++. Didn't really touch C# much during. But now at work I do nothing but C# and SQL XD. Although we are thinking maybe to make a Java native app for android XDAkonyl wrote:most people learn assembly in college, the "you can't be serious" response would be from if you said you liked itmonsi wrote: The languages I know are assembly (Yes, I'm serious. :V), C++ and C#.![]()
C++ used to be my bro language, but I've left C++ for C# in my spare time
still do stuff at work in C++ though :V
Howdy Everyone=]
Things are fantastic. How about for you?
Thats cool.
Wait I just realized, who am I talking to????
Things are fantastic. How about for you?
Thats cool.
Wait I just realized, who am I talking to????
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- I love sarcasm
Posts: 145- Contact:
Re: Let's get programmy!
Games? Like the ones with graphics?Kirbypepe wrote: Haha That's about the same for me. I learned C++ because at school I had to and it was easier to make games with it when integrating it with DirectX.

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Re: Let's get programmy!
right, you can find some libraries for it if you look around on the internet:monsi wrote:Games? Like the ones with graphics?Kirbypepe wrote: Haha That's about the same for me. I learned C++ because at school I had to and it was easier to make games with it when integrating it with DirectX.![]()
http://www.libsdl.org/ - SDL, which is a relatively low-level library, what I used first, but didn't like it much. Can also use this with openGL to make 3D stuff ( tutorials here: http://www.sdltutorials.com/sdl-opengl-tutorial-basics )
http://www.allegro.cc/ - Allegro, a library which to me was a little more high-level and friendlier than SDL, but I seem to recall it not being the absolute best at efficiency so it's better for simpler things. Also helps out a bit with input/sound.
for directX, which Kirby's talking about, I've hardly ever used it so I won't try to link to good resources for it, but it's pretty much the most powerful of the graphics libraries, considering it's what most high-budget games use. But from what little I remember of using it, that also results in it being a bit hard to pick up for a beginner.

- Kirbypepe
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Re: Let's get programmy!
Right, it is somewhat difficult to get in starting off, but once you have a decent framework up and running then it starts opening up new doors for everyone. Until you start programming shaders to use with it...... =X As for resources, I don't know any good links however there are a few books that help get you started with it. Like Introduction to 3D Game Programming with DirectX 9.0c Shader Approach. That was basically the book I used to start off. I have both the hard copy as well as an electronic copy. Other than that http://www.gamedev.net helped with questions about a lot of things XDAkonyl wrote:right, you can find some libraries for it if you look around on the internet:monsi wrote:Games? Like the ones with graphics?Kirbypepe wrote: Haha That's about the same for me. I learned C++ because at school I had to and it was easier to make games with it when integrating it with DirectX.![]()
http://www.libsdl.org/ - SDL, which is a relatively low-level library, what I used first, but didn't like it much. Can also use this with openGL to make 3D stuff ( tutorials here: http://www.sdltutorials.com/sdl-opengl-tutorial-basics )
http://www.allegro.cc/ - Allegro, a library which to me was a little more high-level and friendlier than SDL, but I seem to recall it not being the absolute best at efficiency so it's better for simpler things. Also helps out a bit with input/sound.
for directX, which Kirby's talking about, I've hardly ever used it so I won't try to link to good resources for it, but it's pretty much the most powerful of the graphics libraries, considering it's what most high-budget games use. But from what little I remember of using it, that also results in it being a bit hard to pick up for a beginner.![]()
Howdy Everyone=]
Things are fantastic. How about for you?
Thats cool.
Wait I just realized, who am I talking to????
Things are fantastic. How about for you?
Thats cool.
Wait I just realized, who am I talking to????
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- Community Villain
Posts: 3588
Re: Let's get programmy!
just started learning some opengl, it's pretty neat. a lot of godamn libraries though. Trying to do a simple transformation of a mesh, so every key stroke makes it 'dance'.

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Re: Let's get programmy!
Dining philosophers problem is a really cool problem, locks and semaphores n shiznit

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Re: Let's get programmy!
all dining philosophers taught me is that philosophers are really bad at resolving disputes like normal people.