Mafia Round 46: House of Horrors (Town Wins!)

The home to DCTP Forum Mafia as well as any other type of random forum game that you can conjure up.
miikosan
User avatar

Fools...

Posts: 166

Mafia Round 46: House of Horrors (Town Wins!)

Postby miikosan » July 7th, 2012, 9:20 pm

Mafia Round 46: House of Horrors

It was a bright and sunny day in Beika city - except in one dark, gloomy corner of the busy and bustling metropolis, where is majestic mansion lay. But to say "majestic" would be an exaggeration. The house is so run down and rotting, with its gates creaking day and night and the paint peeling off the walls. Much more terrifying is the ghost stories and other tales of terror that surround it, giving it the ominous nickname "House of Horrors." Words speak of a pair of intense red eyes piercing through the windows at night, a mournful howl blending with the whooshing wind of cold days, and shadows lurking around the property, preying on the unaware at the darkest times of the day. Stories speak of the previous owner of the mansion, a rich but shallow and greedy man, who died full of regret that he wasn't able to have all the wealth in the world, and his spirit haunts the house, never letting go of the riches he accumulated.

But is it really a house of horrors, or just a house of rumours? That's up for you to find out, young adventurer.
Are you brave enough to venture into a place where no one have dared before? Or will you crumble before the fear? Is the temptation of the treasure too hard to resist? Make your decision now, but don't regret it afterwards. I did warn you...

The adventure begins Sunday July 15th

Challengers' List:
1. phreak91 "Early Cat" Nakamori
2. Misaki-chan "Hugger" Yamamura
3. Yurikochan "Princess" Araide
4. lyndsi "Windy" Yoko
5. KainTheVampire "Cookie Ghost" James
6. pofa "Bunny Girl" Yusaku
7. Meme "Maiden" Takagi
8. Conia "Caller" Vermouth-Ran
9. Kleene Onigiri "Moldy" Hakuba
10. aries-chan "Candy Panda" Gin11. PhoenixTears "Blaster" Vodka
12. Stopwatch "Reporter" Jodie
13. Anaine "Newcomer" Kobayashi
14. BK201 "Latecomer" Kazuha
Last edited by miikosan on July 24th, 2012, 10:06 pm, edited 1 time in total.
miikosan
User avatar

Fools...

Posts: 166

Re: Mafia Round 46: House of Horrors

Postby miikosan » July 7th, 2012, 9:21 pm

Rules

General rules
[spoiler]- No Multis: If you play in this game with more than one username, both usernames will be banned from this and all future Mafia games.  Since it is also against forum rules to have multiple accounts, at least one of the accounts will also be deleted.
- No Favoritism: Don't ask the GM for information about other players' roles or try to influence moderator tasks (e.g. ask them to not give certain hints).
- No Intrusion of Reality: You may not copy/quote/screenshot etc. the PM from the GM to prove your role to someone else. But you can claim to be a role, whether it's your real role or not.
- No Hints from the Dead: You can PM people and post without restrictions (except the GM stuff, see above) when you are alive. If you choose to talk while dead (PM or otherwise), you must be careful that you don’t give anything away, whether it’s your suspicions, results of actions, deductions, etc.  Don't ruin the spirit of the game.  When in doubt, refrain.
- No Intrustion of Reality 2: You may fake/quote/edit other players PM, just not the GM ones. However, the posting or PMing of other players’ PMs via screenshots are prohibited.
- No Flustering of the GM: If your PM confuses the GM, the GM will smash it into a billion pieces.
- No Outside Help: People not participating in the game can also talk, but anything that could be a hint or something the reader noticed should not be posted or PMed to the people playing.[/spoiler]

Gameplay
[spoiler]- Sending Game Actions: You have to PM the GM directly to vote/use your ability. Posting in the thread doesn't count. Multi-recipient PMs don’t count.
- Disguise Overlap: If Vermouth and KID are in the same game, it is possible that they are given the same role as a disguise.
- Group Overlap: DB's (Ayumi, Genta, Mitsuhiko), Friends (Sonoko + Best Friend), and Lovers will not overlap.
- Inactivity: If you're inactive for too long (GM discretion) you will be arrested by the GM.
- Handing off Actions: You may tell the GM that another person has the authority to hand over your actions. To do this, you must PM the GM stating so, in a PM also sent to the member(s) you're giving your power to, along with the phases for which they have power over your actions. NOTE: Once you hand power over your actions to someone else, it is immediate, irreversible, and absolute. If you give power of your actions to someone else, any and all orders they make for you will override your own orders, even if you send in newer ones. This is to avoid the GM from getting someone who says "I do X, but if Y wants to change it that's fine~" and then having Y say "I have that person do Z, but if they want to do something else, that's fine~" and having the GM sort through PMs to find out where the final say is. Results of actions will still be sent to the person actually performing the action, and the person who is given control of the other's actions will not be told if their actions were valid or invalid (to prevent this from being used by townies to prove roles/abilities).[/spoiler]

Order of Actions
[spoiler]Night
Arrest
Discombobulation
Detain (Except when killing or APTXing the detainer, then Kill/APTX > Detain)
Lovey Dovey
APTX
Pinch Face
Protect
Killing/Lynching
House Search(except when HSing the killer, then HS > kill)
All other actions
Travel
Release

Day
Arrest
Protection charm
Frighten
APTX
Accompany
Protect
Lovey Dovey
Lynch votes/lynching
All other actions
Travel
Release[/spoiler]

General Definitions
[spoiler]- You can always send in a new action, which will replace the old one.
- If multiple incompatible actions are submitted by a player, the last valid one(s) before time is up is the one that will go through.
- The BO and the DBs have a rank system for giving orders.

Voting
- Everyone can vote during the Day Phase, whether you're Townsfolk or a BO member.
- Exceptions:
a) You're dead
b) You're not in Japan
c) You're arrested
d) You were hindered by an ability (e.g. Tequila).
- Each player’s vote is made public at the end of the Day phase, unless the voting was stopped by a method that obfuscates lynch votes.
- If the player was APTXed or arrested, then his/her vote won't count.

Killing/Arrest/Lynched
- After a player has been killed, lynched, or arrested, their action will be nullified unless it holds a higher position in the Order of Actions. Only exception is Akai's Vengeance.
- In case Kazuha was succesfully APTXed and accompanied someone that was about to be lynched because of 1 vote difference, the reduction of that 1 vote fails and he/she will be lynched.

Wills
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just an item that you'll drop. This Will will be shown in case you're killed.
- The GM has the last decision. In case a will, tape, or method of death is giving out too much info, then it can be changed by the GM accordingly.
- A Will will get lost if the body is removed by Piscos ability. Pisco will receive the Will then.

Crimes
- Killing (normal killing, bribe-killing, APTX).
- Attacking (attacks are considered failed attempts at killing due to Protect or Heal)
- Bribe
- Frame
- Disguise
- Slander
- Discombobulate
- Erase Body
- Erase Evidence
- Frighten
- Steal
- Heavy Handed
- Insult to Injury
- Hinder
- Confuse
- Blackmail
- Temporary Disguise

- Faked Black Suitcase actions are not crimes (even discombobulating, etc.) unless Anokata uses Chameleon and commits a crime in that way.
- Being in the BO is not a crime. So you can't arrest Conia for being Gin.

Condition
All players - except the travelers Hakuba and Maktoto - start the game "alive" (normal). However, their condition might worsen during the course of the game...

Alive: An alive player may use any of his/her abilities according to the rules. They can talk freely and participate in the lynch-voting.
Abroad: This player is out of the country until he/she returns to japan. Any actions used on him will fail. He/she can't be killed. Such players can talk freely, but not participate in lynch-voting or use any ability themselves.
Injured: An injured player can not use any abilities and lose any of their passive abilities like for example a disguise. The only exception is the nightly killing action from BO members (though, they will loose any advantages they normally have like erasing the body or sniping) and Revenge. Injured players can still talk freely and participate in the lynch voting. Injured players may use gadgets given to them.
Suspended: Police who try to arrest someone for a false charge will get suspended for 2 phases after the arrest attempt, as well as the phase the arrest attempt was on. When being suspended, the police will lose all Ability except for Voting on day lynching. So, a police who attempts an arrest on Night 3 would fail any investigations on Night 3, and be suspended for Day 3 and Night 4. On Day 4 they would have normal abilities. Like Injury, they can still use items they're given, though.
Arrested: An arrested player can't use any abilities, but at the same time they also can't be killed. Any actions, except those that release them from prison (Ex: Lawsuit, Satou manually releasing a detainee), them will fail. They can talk freely, but not participate in the lynch voting. The arrested players role will (normally) not be revealed upon the arrest.
Dead: That player was killed during the game. They can no longer participate in this round, however they will still win or lose the game together with their side. Dead players may not give any information concerning the game to others or influence the game in any other way.

Black Organization
Leadership
- The BO has a Leader. It starts off as the highest rank BO member (As decided by role list). The Leader has the ultimate right to choose a Night kill target and will give the order. No one can overwrite the Leader's kill order. Other players can also send in the kill order, in case the Leader does not (But they may only send in a kill order for themselves, unless another BO member has given them their actions). The priority of the orders will be decided by the BO ranking. Note that the Leader can only give out Night killing orders, not orders for any other players, or for APTX.
- If the Leader orders a Lover to kill the other Lover, it will happen (unless either the Lover was neutralized, or Vodka was the Lover and neutralized the Leader), and the killing Lover will suicide if the kill was successful.
- The BO may elect to choose a leader on their own if they wish to override the default leader. Each player should send in a vote for who they think the new leader should be, and that player will become the Leader, effective the next phase. The player must have 50%+ of the BO vote to become leader.
The Leader has the authority to:
- Have the final word on who kills who during the night. They may force any member of the BO to kill anyone else and their word is final.
- Hand out the Black Suitcase. Every Day phase, the leader will choose a member (or ranking of members) to get the suitcase for the following night. In the case that the intended recipient is arrested, killed, or is otherwise unable to receive the item, the suitcase will go to the next eligible player. If nobody is sent the suitcase, the Leader gets it for the night.
NOTE: As BO Leadership is unrelated to the role itself, a BO Leader who is arrested keeps the right to give out orders and the suitcase. A true criminal mastermind is not held back by bars!

INACTIVE BO MEMBERS: The BO Leader can only submit kill orders for the other BO members. NOTHING ELSE!

Other
Each mafia member must attempt a Night murder before any mafia member gets a second turn to kill (unless exceptions apply).
Every member can use the APTX4869 during day phase. Each member can only use one pill per phase.
BO can kill BO if they so wish.
The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote to lynch different players if you wish.

Phase Changes
Whenever a phase changes, the GM makes a pretty post (along with PMing results of actions to players)! In phase changes, the following things will be shown:
Successful Arrests
Deaths
Roles (where applicable)
lynch votes (+ modifiers like accompany/accusation if it makes a change in the vote)
Hints?!

Lynch votes won't be shown in the case of Voice of Reason, all other cases it will be shown. Suspensions will not be shown. Injuries will not be shown.

Winning Condition
The game is not over until winning for one side is impossible, given the entire BO votes for one person. Note that normally, this means the BO wins when the number of BO = number of town, however there are a few exceptions, for example:

- If a character able to arrest is in the game, the game won't end because it's possible that they could arrest the rest of the BO and save the day.
- If it's a Night phase and the BO has 1 more players than the town, and the town lacks any police + the ability to stop the night killing, the BO wins that phase (because the kill will always succeed and the vote will then tie)
[/spoiler]

Changes
[spoiler]Clarification: Injured BO may use Black Manual actions set into the Black Suitcase, same as using Agasa's gadgets.

Killing actions: A BO's killing action will go through only if the attack succeeded to the extent that the BO member can be successfully arrested for the attack. For example, if the attack succeeded, but the target was healed/protected, the BO can still be arrested for the attack and his/her killing action will then go through. On the other hand, if the killer was discombobulated, the attack never went through and therefore the BO's killing action will fail. (This change also means that Sherry's kill no longer has to result in a death for her killing action to succeed.) See killing action descriptions for exceptions such as Vodka's Heavy Handed, which depends on actions besides the kill being successful.

Investigators may now simply send in "(Player) uses detect" to investigate detect.

Observe now has the option to find gender as well as age. A single player may not use both kinds of observe on the same target. Different players may use both kinds of observe on the same target (for example, if Calvados covers a sniper, he may use one kind of observe on that target, while the sniper uses the other. Similarly, if Sonoko befriends an FBI agent, she may use one kind of observe on a target while the agent uses another.)

Temporary Disguise is now a night action. Yukiko/Irish will disguise during a night phase, and the disguised status will extend to the following day phase as well. This means that Irish and Yukiko can now use day actions with their disguises. When they have finished with their cycle of disguises on D3, they will receive a new set of disguises on the fourth night, which they will be able to use starting N5. The exception is if Irish kills on N4; then, he may grab a costume and use a disguise on N4, which will extend through D4.

Yamamura's "Clumsy" status is removed. He now has "Confuse" once again.

Anokata now has the option to blackmail. See description under "blackmail"; it's essentially the same thing as "confuse" except Anokata doesn't get to choose the victim, only the target.

Agasa has kick shoes now. They'll tell him if the recipient is a child. Limited to one successful use. If he gives them to Anokata, Anokata retains whichever "observe" status he had the previous night.

Detain is now trickable/frightenable and stoppable by killing the officer (though it will still save a kill target if the kill target is detained).

HS is still trickable and stoppable by killing the police officer, but if a player house searches his killer, the house search will work and the officer won't die.

Gin no longer has Pry. In return, he has been given "investigate 3."  Bourbon has Pry now, and Bourbon no longer has Spy.

Deduct has been removed from the game. Okiya now has Detect OR Identify. Yusaku now has Interrogate OR Analyze.

Passive abilities: Vengeance, Revenge, Betrayal, Gossip are now trickable/frightenable.

If Irish is disguised as a woman, he has panties. :/ Along with all the other disguise items.

Lovey Dovey has been moved in "order of actions" so it's above APTX. :V

Hold has been removed from the game.

More actions have been added as Black Manual options.

Clarification: Sonoko can no longer befriend Vermouth.

Both the bottle and volatile APTX have been removed from the round.[/spoiler]
miikosan
User avatar

Fools...

Posts: 166

Re: Mafia Round 46: House of Horrors

Postby miikosan » July 7th, 2012, 9:21 pm

Roles
Legend
[spoiler]Prep. phase action: Action done during prep. phase.
Killing action: An ability a BO member can only use on a night they're assigned to kill.
Night action: Action A OR Action B -> Can just use one of it, not both at the same night
Night action: Action C -> Can use Action C and Action A or B
Day action: Action D
Night/Day action: Action E -> can also be done together with other actions
(Action A/B, C and E can be done on the same night. Day action D and E too.)
Interrogation: the result when this role is interrogated and not slandered
Scent: Result when Haibara follows this role.
Disguise: Says, if someone can be disguised as this role or not.
Items: Items that role has that can be stolen.
Observe: Results when this role is observed.
Note: Other information :P[/spoiler]

Mafia
Black Organization
Injured BO will lose all of their abilities (including sniping). Injured BO can still kill each night, and use items such as black suitcase and bow-tie/watch. An injured BO will not be able to use their Killing Ability during their night killing while injured.
Anokata
[spoiler]Night action: Frame OR Blackmail
Night/Day action: Blackmail
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys
Observe: Adult/Teenager/Child
Note: Anokata can use the Black Suitcase during Night 1 for him-/herself. During Day 1 it can be given to any member of the BO (If he's still leader).
If observed, the result will always be random, either adult, teenager or child. Night 1 and Night 2, he could appear as child. Or Night 1 as child and Night 2 as adult. If more than 1 person observes him on the same night, both will get the same random result.[/spoiler]
Gin
[spoiler]Killing action: Cloak of Deception
Night action: Slander 2
Night action: Investigate 3
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]
Vermouth
[spoiler]Prep action: Disguise (Automatic)
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol + items from disguise
Observe: depends on disguise, If not disguised: Adult
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way.[/spoiler]
Bourbon
[spoiler]Night action: Detect
Night action: Pry
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]
Pisco
[spoiler]Night action: Erase Body(1x) or Erase Evidence
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult[/spoiler]
Irish
[spoiler]Prep. Phase action: Choose Costumes
Night Action: Choose Costumes (See Prep section)
Day action: Temporary Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Alcohol + items from his disguise
Observe: Adult (or the result of his disguise, if disguised)
Note: Irish can't arrest someone for a blamed action in any way.[/spoiler]
Vodka
[spoiler]Night action: Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult[/spoiler]
Calvados
[spoiler]Night action: Cover OR Backup
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult[/spoiler]
Chianti
[spoiler]Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol
Observe: Adult[/spoiler]
Korn
[spoiler]Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult[/spoiler]
Tequila
[spoiler]Night action: Frighten
Night action: Hinder
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]
Sherry
[spoiler]Night action: Collect Sample OR Experiment
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager
Note: Sherry and Haibara can't be in the same game.[/spoiler]
Akemi
[spoiler]Night action: Steal
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Panties
Observe: Adult[/spoiler]

Town
Police
Megure
[spoiler]Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Headgear
Observe: Adult[/spoiler]
Shiratori
[spoiler]Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Alcohol
Observe: Adult[/spoiler]
Satou
[spoiler]Night action: Investigate 3
Night/Day action: Detention OR Release
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Panties
Observe: Adult[/spoiler]
Takagi
[spoiler]Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult[/spoiler]
Chiba
[spoiler]Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult[/spoiler]
Nakamori
[spoiler]Night action: Investigate 2
Night/Day action: Arrest
Night/Day action: Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult[/spoiler]
Yumi
[spoiler]Night action: Investigate 2
Night/Day Action: Arrest
Prep. action: Amor
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Panties, Alcohol
Observe: Adult[/spoiler]
Tome
[spoiler]Night Action: Special Investigate 2
Night Action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Headgear, Glasses, Car-Keys
Observe: Adult[/spoiler]
Matsumoto
[spoiler]Night/Day Action: Arrest
Night: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-Keys
Observe: Adult
Note: Matsumoto does not get suspended for incorrect arrest attempts. Who's gonna suspend the boss? However, Matsumoto can only Arrest once per Night/Day cycle.[/spoiler]
Yamamura
[spoiler]Night Action: Confuse
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]

Yamato
[spoiler]Night action: First-Aid OR Investigate 3
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Gun, Alcohol
Observe: Adult[/spoiler]
Uehara
[spoiler]Night action: Detect
Day action: Safeguard
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Gun, Alcohol
Observe: Adult[/spoiler]
FBI/CIA
James
[spoiler]Status: FBI Leader
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Alcohol
Observe: Adult[/spoiler]
Akai
[spoiler]Akai, Hunter
Passive action: Vengeance
Night action: Investigate 5
Night action: Snipe Guard
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]
Jodie
[spoiler]Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Panties, Alcohol
Observe: Adult[/spoiler]
Camel
[spoiler]Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult[/spoiler]
Kir
[spoiler]Status: NOC
Passive action: Betrayal
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car-Keys, Headgear, Panties, Alcohol
Observe: Adult[/spoiler]
Civilian
Shinichi
[spoiler]Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Teenager
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.[/spoiler]
Conan
[spoiler]Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Child
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.[/spoiler]
Heiji
[spoiler]Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Teenager[/spoiler]
Hakuba
[spoiler]Prep and Night/Day action: Travel
Night action: Interrogate (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Interrogate during Night. Can either Travel OR Vote during Day.[/spoiler]
Kogoro
[spoiler]Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note: Always starts the game off drunk.[/spoiler]
Yusaku
[spoiler]Night action: Interrogate OR Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, Glasses
Observe: Adult[/spoiler]
Okiya
[spoiler]Night action: Detect OR Identify
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Car-keys, Glasses, Alcohol
Observe: Adult[/spoiler]
Haibara
[spoiler]Day action: Follow
Interrogation: Not BO
Scent: No (wouldn't follow herself anyway)
Disguise: No
Items: School book, Glasses, Alcohol
Observe: Child
Note: Haibara and Sherry can't be in the same game.[/spoiler]
Kazuha
[spoiler]Day action: Accompany
Day action: Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Teenager[/spoiler]
Agasa
[spoiler]Day action: Bow-tie
Day action: Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult[/spoiler]
Makoto
[spoiler]Prep and Night/Day action: Travel
Night/Day action: Protect (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Protect during Night. Can either Travel OR Vote and Protect during Day.
If he protects successfully, he'll fly out of Japan (see Protect ability for more details)[/spoiler]
Ran
[spoiler]Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager
Note: If she protects successfully, she'll become Temporarily Injured[/spoiler]
Araide
[spoiler]Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult[/spoiler]
Kobayashi
[spoiler]Night action: First Aid
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, School book, Glasses, Panties
Observe: Adult[/spoiler]
Eri
[spoiler]Night action: Lawsuit, Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses, Headgear, Panties
Observe: Adult[/spoiler]
Kujou
[spoiler]Night action: Cross-examine
Day action: Voice of Accusation
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Panties
Observe: Adult[/spoiler]
Sonoko
[spoiler]Status: Friends
Prep. action: Friendship
Passive action: Gossip (only after her BFF dies)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Teenager[/spoiler]
Eisuke
[spoiler]Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Teenager

Note: If Eisuke gets the bottle, he will break it.[/spoiler]
Yoko
[spoiler]Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Glasses, Panties, Car Keys
Observe: Adult[/spoiler]
Ayumi
[spoiler]Status: Detective Boy
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear
Observe: Child[/spoiler]
Mitsuhiko
[spoiler]Status: Detective Boy
Day action: DB Investigate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child[/spoiler]
Genta
[spoiler]Status: Detective Boy
Day action: DB Detect
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child[/spoiler]
1412
[spoiler]Prep action: Disguise (Automatic)
Night action: Steal
Interrogation: Not BO
Scent: No (no matter what disguise he has)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Teenager
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one).[/spoiler]
Yukiko
[spoiler]Prep. Action: Choose Costumes
Night Action: Choose Costumes (See Prep section)
Night action: Temporary Disguise
Interrogation: Not BO when not disguised; with disguise: depends on disguise
Scent: No, no matter what disguise
Disguise: No
Items: Car-Keys, Panties + the items of her current disguise.
Observe: Adult[/spoiler]
miikosan
User avatar

Fools...

Posts: 166

Re: Mafia Round 46: House of Horrors

Postby miikosan » July 7th, 2012, 9:21 pm

Ability
Note: "Roles with that Status/Ability/etc" may not be entirely accurate. To see if a role has an ability, check that role in the Roles section.

Abilities will have the heading:
Ability Name - (Crime if it's a crime)
Method of investigation, including Keyword (Ex: Cross-examine is "user interrogates target")

Status
BO Leader
[spoiler]- Roles with that Status: Anokata or chosen leader
- Can order killings
- Can give out the Black Suitcase[/spoiler]


Lovers
[spoiler]- Decided by Yumi during prep. phase
- Lovers know the identity of each other.
- Can't befriend Sonoko. DBs/children can't be lovers.
- Prep phrase roles can be a lover
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the death of the suicidal lover.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a town/BO pair they need to kill everyone else.
- Lovers can win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey, but only their lover. See under Day/Night Abilities.[/spoiler]

Friends
[spoiler]- Roles with that Status: Sonoko and her friend
- Know each others identity or just disguise if disguised
- Sonoko can use the same abilities as her friend, as long as their friend is still alive. Exceptions: Arrest, Detention, House Search, Steal.
- Can't be lovers. Can't befriend DBs or BO.
- If Sonoko's friend is killed during the night, her actions for that night will go through, but she will lose the ability to use her friend's actions from that point on. Also, from that point on, Sonoko can use Gossip.[/spoiler]

FBI Leader
[spoiler]- Role with that Status: James Black
- At the start of the game, the FBI Leader is told how many subordinates (Jodie, Akai, Camel, Kir) are in the game. This includes characters disguised as the subordinates. He's not told which subordinates are in the game.
- If someone is disguised as a subordinate, then he will get a small hint, like: "You think there is something strange with your subordinate(s)"
- After every Night, he will get up to 2 results from his subordinates chosen at random (the number of reports he gets depends on the number of subordinates in the game, but he can't get more than two).
-In case of Akai, James will only receive one of his investigations. In case of Kir, James will receive only one of her actions (Betrayal, Investigation or Special Investigation) chosen by random. Same with any other subordinate who uses the Bow-Tie.[/spoiler]

NOC
[spoiler]- Roles with that status: Kir
- She gets to know how many BO are in the game (not the identity). She will get updates as BO members die.[/spoiler]

Drunk or Sober
[spoiler]- Roles with that status: Kogoro
- The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies.  Disguised roles don’t count.
- Injured Ran because she is successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
- A disguised Ran etc. doesn't count.
- Gets sober after # townies have died by default, meaning his interrogation on the night of the #th dead will be accurate. The # is up to the GM, but it will generally be 6.
- Becomes sober when his alcohol is stolen
- If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk.[/spoiler]

Detective Boy
[spoiler]- Roles with that Status: Mitsuhiko, Ayumi, Genta
- Know each other’s identity.
- Each game will either have at least 2 DBs, or none at all.
- Each phase, only one DB may use their Day ability. All DBs will receive the result of that day's ability. If two or more DBs hand in an action, the DB with the highest rank will be chosen (Ayumi > Mitsuhiko > Genta).
- When there are 2 DBs, if a DB is frightened by Tequila and sends in his/her OWN actions, the action will fail. If the DB is frightened but is not using their action (e.g. Ayumi is frightened but Genta is the one using the action) then the action has a 50% chance of succeeding. In the case of 3 DBs, the chances are 33% and 66% respectively.[/spoiler]

Clumsy
[spoiler]- Roles with that Status: Yamamura
- The player loses Clumsy the phase after Kogoro, Megure, Shiratori, or Matsumoto dies. Disguised roles don't count.
- Loses Clumsy after # townies have died by default, meaning his investigations on the night of the #th dead will be accurate. The # is up to the GM, but it will generally be 6.
- If Kogoro, Megure, Shiratori, or Matsumoto are erased, Yamamura won't lose Clumsy.[/spoiler]

Prep. Phase Action
Disguise - Crime
[spoiler]User disguises as Role
- Roles with that action: Vermouth, 1412
- Prep. Phase action, Crime, stays for all Phases as long as it's not removed via injury or an ability
- Can be investigated
- The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/Kid choose disguises amounted to nothing more than getting a random one anyway.
- The player is able to use all of the abilities that the role they're disguised as could use.
- Scent won't be taken. So 1412 disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- They can't disguise as: BO members, Conan, Haibara, DBs (Ayumi, Genta, Mitsuhiko), and Prep. Phase roles (Sonoko, Yumi, Vermouth, 1412, Hakuba, Makoto)
- It is possible that KID and Vermouth obtain the same disguise, as they don't consider disguises as roles "in the game" when getting a disguise.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case 1412 or Vermouth disguises as a Police officer.[/spoiler]

Choose Costumes
[spoiler]User Chooses costumes on Role
- Roles with that action: Yukiko Kudô, Irish
- Prep. Phase action
- During the preparation phase, the player will be given 5 roles she could disguise as. The player has to choose 3 of them that can used during the game.
- All disguises will be town roles. The player will NOT replace that role - so even if he decides to take the disguise as Shinichi, another player could still get the role of Shinichi (or Conan).
- Costume Change: If the player still has costumes left in his/her current rotation, the person changes into the next costume at the start of the night phase (It's a night action). If all the costumes in the current rotation have been used up, the player will receive a new list to choose from at the start of the night phase. The player must then wait until the following night to use those costumes. (Exception: Irish's Grab Costume)
- Investigation returns true if the Role was one of the costumes they decided to choose.
- Yukiko and Irish can be disguised starting from Night 1.[/spoiler]

Amor
[spoiler]Non-Investigatable
- Roles with that action: Yumi
- Prep. action
- Chooses 5 players, up to four of them will become lovers (with another person within the selection).
- Children cannot be lovers. Friends cannot be lovers.[/spoiler]

Friendship
[spoiler]User befriends target (works both ways)
- Roles with that action: Sonoko
- Prep. action
- Sonoko chooses a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Sonoko can befriend travelers. If she befriends a traveler she will start off together with the traveler, and play with the same rules.
- Roles she can't befriend: DB's, Lovers.
- If Sonoko befriends 1412, she will also know the disguised role and not that he’s 1412 disguised as someone. 1412 has the freedom to tell Sonoko that he's 1412 or not.
- Sonoko can use all the abilities of her friends, unless they are Kid, in which case she won't be able to use steal.
-If she befriends Yukiko, she will be able to use the abilities of the disguise if Yukiko is also disguised.
-If she befriends a cop, she won't be able to use Detention, Arrest, House Search.
-If her friend dies, she can't use their abilities anymore. Her actions for the phase where her friend dies will go through, but she can't use their abilities from then on.
-If her friend dies, Sonoko is able to use her passive ability Gossip from then on.
- Sonokos ability > Yumi's ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friend and Yumi happens to choose the same people as Lovers, then Sonoko’s ability comes first. So the players that got chosen as Best friends and Lovers, will become best friends and not lovers.[/spoiler]

Travel
[spoiler]User travels
- Role with that action: Hakuba, Makoto
- Night/Day action and prep. phase action, can't be covered.
- Player does not reside in Japan from the start of the game
- They can choose if they want to travel during the prep phase by sending a PM to the GM. If they do they will be on the plane during Night 1, so they can't use their action during that Night. They will arrive during Day 1 and can participate in Voting or use their Day ability (Makoto).
- The traveling can be hindered, but only in the case of a player flying away from Japan.
- In order to travel, the player needs to PM the GM with the order to do so (whether it's during prep.phase or and night or day phase)
- Not in Japan: The player is handled as if he were arrested. So the player can't be killed in any way, can't use actions besides Travel and can't Vote.  No actions may be taken on him.
- On the plane: All "Not in Japan" rules apply to this as well.
- Leaving Japan: The player can't use an ability/vote and decide to travel at the same time. He can either decide to travel and can't use his abilities or vote in that phase. Or use his abilities/vote but can't travel then. Traveling is the last thing to happen, so any attempts to lynch, discombobulate, APTX, etc made on the player the same phase they're leaving Japan will succeed.
- Investigators who attempt to investigate someone traveling will get a "false" result. Any other actions taken on traveling travelers will discombobulate the user, causing all their actions to fail. The only exception is a killing BO: all their actions will be discombobulated except the actual killing itself.
- If a traveler attempts to travel, but receives the bottle, the travel will fail. If a traveler gets the bottle while "on the plane", the flight will become "grounded", and the traveler will be sent back to where he/she was before (either Outbound or Japan).

Example
Hakuba decides to travel to Japan on Night 1. Then he's in the plane on Day 1 (can't Vote and can't be killed either (by lynching or APTX)) Will arrive in Japan at Night 2 and can use his Night actions.
Makoto decides to leave Japan on Night 2.  Vodka uses APTX on him on the following Day, Day 2.  The APTX will be not take effect, and will not be used up.
Hakuba decides to travel on Day 2. In case he was lynched, Hakuba will die. In case the BO wanted to APTX him, he'll die.[/spoiler]

Night Action
Frame - Crime
[spoiler]Non-Investigatable
- Role with that action: Anokata
- Night action, Crime, can be covered
- Can choose to blame a townsperson for committing a crime on that night.
- Investigating this action will come back as true, and so the townsperson can be arrested for this action as well.
- The action Frame cannot be investigated ("Akonyl blames Kleene" results in a false even if Akonyl blamed Kleene for killing someone)
- Vermouth and Irish cannot arrest people for blamed actions.[/spoiler]

Slander # - Crime
[spoiler]User slanders target
- Role with that action: Gin
- Night action, Crime, can be covered
- If Calvados covers Gin, Calvados only receives Slander 1.
- Can Slander any player at night, whether it's someone from Town or BO
- He can use slander on however many targets his Slander # decides. Only one of the targets may be BO.
- When that Slandered player is Interrogated in the same night, the opposite result will occur.  â€œBOâ€
miikosan
User avatar

Fools...

Posts: 166

Re: Mafia Round 46: House of Horrors

Postby miikosan » July 7th, 2012, 9:22 pm

Day Action
APTX4869 - Crime
[spoiler]User poisons target
- Roles with that Action: all BO
- Day action, Crime
- The whole BO get capsules with APTX4869 each game. The number of capsules at the beginning of the game is always 3!
- During each day any BO member may attempt to poison another player (BO or Townie) by sending a PM with that players name and identity to the GM.
APTX: Kleene = Shinichi for example
- If the BO tries APTX on 1412 disguised as Shinichi, the BO must guess that player is 1412 and not Shinichi.
- Succseful APTX: The target was that role (success). The BO will keep the APTX. The actions and the votes of the victim doesn't count and the target dies. Arrest can't be hindered by poisoning, though.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- Discombobulated APTX: In the case of a completely failed APTXing (such that the target was invalid in some way, or the poisoner was frightened, etc), the target doesn't die and the capsule isn't used up. The exception to this is if the poisoner is arrested.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison pofa as Ran.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens.  The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning.  In this case, the APTX is confiscated and it is lost!
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.[/spoiler]

Black Suitcase
[spoiler]Handing out is Non-Investigatable
- Role with that action: Anokata or BO Leader
- Day action
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested.
- A player with the Black Suitcase gains the ability to do the following:
- The player may use either a Black Manual action and a fake action or Bribe-kill.
- Abilities that can be faked with the BS: Interrogate, investigate, observe, protect, heal, discombobulate, arrest, steal (Basically, any night ability). A player may, for example, fake "I interrogate Akonyl", causing investigations/stake-outs/etc to show Akonyl as being interrogated. However, the user of the BS will receive no results for this, nor will protecting protect, heal heal, etc.
- If the player holding the BS does not fake an ability and is chosen to do the killing for the night for the BO, that player may instead use the ability "Bribe" to perform the killing. The player may still use a Black Manual action (see below).
- The player can use his real ability (for example Slander) and a fake ability (for example Investigate 5 or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions. Meaning the investigation of that fake action will come out as "False". If the suitcase is used to Bribe though, the kill will still go through (though the player will still be discombobulated).
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl). Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.
- During Night 1, the BO can come to a consensus to "set" two Black Manual actions. The BO holding the BS for that night can use a Black Manual action set into the BS as if it was their own.
- Black Manual actions: Frame, Slander, Pry, Detect, Observe, Stakeout, Discombobulate, Erase Evidence, Frighten, Hinder, Steal, Investigate 4.
- While the BO comes to a consensus on what two Black Manual actions to set, they cannot set any Black Manual that a BO member in play can actually do. For example, if Gin is in the game, Slander cannot be set to the BS. If Vodka is in the game, Discombobulate cannot be set to the BS. Investigate 4 cannot be set to the BS if the combined shared Investigates between all the BO (from either Gin or disguised Vermouth) are more than 4.[/spoiler]


Bow-tie and Watch and Kick Shoes
[spoiler]- Role with that action: Agasa
- Day action
-Agasa can only use two out of his three day actions per day phase.
-Kick Shoes: Agasa will know whether they "fit," ie, whether or not the target is a child. Limited to one successful use: The child will "keep" the shoes and Agasa won't get them back.
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate OR Investigate 5. (Not both)
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
-If Headshot, the target will survive, but the watch will be destroyed and can't be used anymore. The watch does not shatter on Quickshot.
- Neither the recipient of Watch or bow-tie nor shoes nor Agasa learn each other’s identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa").
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected be the watch. If they protect someone successfully with the watch, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer or first aid user gets the Watch, he can also only use the watch to defend himself.
- If the recipient of the Bow-tie has a normal Interrogate or Investigate due to his/her role, he can use both that interrogate/investigate and the normal one. So he can use 1x interrogate and 1x investigate or 2x interrogate/investigate
- Watch protection > Protect > Heal > First Aid[/spoiler]

[url=http://dctp-mafia.otameru.com/index.php/Follow]Follow

[spoiler]Non-investigatable
- Role with that action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them (Kazuha + Haibara's following notices are the same).
- As a result she will get either: "Has a scent" or "Has no scent"[/spoiler]

Accompany
[spoiler]Non-investigatable
- Role with that action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them (Kazuha + Haibara's following notices are the same). She can't accompany herself.[/spoiler]

Voice of Reason
[spoiler]Non-investigatable
- Roles with that action: Eri, Kobayashi
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.[/spoiler]

Voice of Accusation
[spoiler]Non-investigatable
- Roles with that action: Kujou
- Day action
- When Kujou votes during a lynching, she may use Voice of Accusation. Voice of Accusation makes Kujou's vote count as an extra vote.
- Voice of Accusation may only be used when Kujou is voting to lynch somebody she has Cross-Examined previously.
- Once Kujou has lynched somebody using Voice of Accusation was a deciding factor in having the person lynched, she may not use it again. However, she may repeatedly use it if she votes in landslide votes in which it makes no difference.
- If Voice of Accusation causes a player to be lynched, there will be a notice that one vote was increased by 1, much like the Accompany notice.[/spoiler]

Identify
[spoiler]Non-investigatable
- Role with that action: Ayumi, Okiya
- Day action (Ayumi), Night action (Okiya)
- Decide to Identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is 1412 or Vermouth.
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.
-In Okiya's case, he may only Identify people as roles he has previously detected.[/spoiler]

DB Investigate
[spoiler]Non-investigatable
- Role with that action: Mitsuhiko
- Day action
- DB Investigate can be used to investigate anything investigatable by Special Investigate. DB Investigate may not investigate Day actions, only Night actions.
- DB Investigate may not be used two day phases in a row unless there exist no other DBs able to hand in an action (detained/arrested/killed/injured/etc).
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.[/spoiler]

DB Detect
[spoiler]Non-investigatable
- Role with that action: Genta
- Day action
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he’ll get a True.  Same for 1412. If he asks for his/her disguised role, then he'll get a False.
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.[/spoiler]

Analyze
[spoiler]Non-investigatable
- Roles with that: Kogoro, Yusaku
- Day action, just available when Kogoro is sober; Night action (Yusaku)
- After the player gets Sober (or always in Yusaku's case), he can analyze his Interrogations (even the one before he got Sober). So he can Interrogate during the Night and Analyze his results during the day (Kogoro) or choose between interrogation and analyzing a previous one (Yusaku). He gets the correct answer with the Analysis, whether the result was wrong because of being Drunk or because it was Slandered, even if the slander took place under Gin's Cloak of Deception.
- Example: Ran was killed during Night 2, so Kogoro got sober on Day 3:
Needs to PM: "I want to Analyze my Interrogation from Night 1"
- Kogoro cannot Analyze interrogations done through the bowtie.
-Analyze can be frightened/discombobulated. In this case, Kogoro/Yusaku will get a notice that his action failed.[/spoiler]

Charm
[spoiler]Non-investigatable
- Role with that action: Kazuha
- Day action
- Can give out the Health Charm. The same phase and the phase afterwards, the target will be protected from APTX poisoning (Stable and Volatile).
- The Charm will only be used up, if the person with the charm would have been poisoned otherwise.  BO will not be specially notified that the charm was in play.
- Can only give the charm to herself once.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
- Kazuha will be notified if the charm is used up, as will the player who was holding the charm at the time.[/spoiler]

Safeguard
[spoiler]- Can safeguard one person if she knows the role of that person. Like identify, it needs to be 1412/Vermouth etc. if that player is disguised.
- Can't use it on herself
- If the role was correct and that person was about to be APTXed or lynched, that person will be saved and survive. Uehara will then be notified that she saved that player with this role. The saved player WON'T know if he/she was saved by Uehara from the lynching(or by normal protect etc.) or that he/she was about to be APTXed either.
- If the role was correct but that player wasn't about to be APTXed or lynched, Uehara won't know if that role was the right role.
- If the role was wrong, nothing will happen and that person won't be saved from APTX or lynching.
- The BO will know that the APTX failed but will get their APTX back and won't loose it.
- Can use the ability again even after it succeeds.
- Can't use the ability on someone in a row in case it was successful (aka: role was right and he/she was APTXed/lynched). There needs to be at least one day delay.
- If Vermouth's Master of Disguise is in play, Vermouth may be safeguarded as her disguised role.
- If used by Vermouth:
She can use it on a BO. But once it succeeds she needs to wait 2 days to be able to use it on any other BO again. So if she saved Gin on Day 2, she needs to use it on town on day 3 and day 4 and can use it again on a BO on day 5 if she wants.[/spoiler]

Night/Day Action
Arrest
[spoiler]User arrests target
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Night/Day action, can't be covered, can't be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or “Arrest Sebolains for disguising as Megure on Night 3." Yukiko and Irish must be arrested for the right disguise during the right time frame. Kid and Vermouth lose their disguise if injured, so it is to the policeman's advantage to provide a specific phase when arresting for disguise.
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- You may arrest for prep phase crimes.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- If a police officer arrests somebody for a false charge, they will be suspended (See suspension in the definitions).
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed)
2) If there is a failed arrest attempt, nothing will be said in the phase change post.
- An arrested person's identity remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way. But a town player, that is a lover with a BO, can arrest someone for a blamed action.
- The action and/or vote of a successfully arrested player will not go thorough and will fail.
- An unsuccessful arrest attempt can still be investigated as "true".[/spoiler]

Detention (+Release)
[spoiler]User arrests target
Releasing a prisoner cannot be investigated.
- Role with that action: Satou
- Night/Day action, can't be covered, can be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- Detention is handled the same as arrest for all purposes, except for the following: It can be discombobulated/frightened/hindered, and if the detainer is killed/APTX'd, the detain order does not go through that night/day even if she's detaining her killer.
- The player will be released automatically after 3 phases, if the detainer dies or is injured, or if the detainer gained the ability through a disguise which they lost (So, if Irish detains someone, they will be arrested at the beginning of the phase but released at the end of the phase automatically).
- The detainer may release their prisoner early if they see fit.
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends (Special case to avoid stretching things out)
- Can not be used on the same person twice in a row.
- Due to the paperwork involved in detaining someone without a reason to, the detainer is unable to perform any actions other than Detain on the Night/Day phase that they detain someone on.
- Clarification: The detainer cannot detain somebody the same phase that the last player she detained is being released on.
- EDIT: If the detainer is APTXed (either regular or Volatile), the detention fails.
-Further clarification: If the BO successfully APTX's a player that is detained that same phase, the APTX will be "held" by the GM until the player is released from detention, at which point it is given back to the BO. The BO won't know until they get the APTX back whether it was arrest or detention that made it fail.[/spoiler]

Pinch Face
[spoiler]User pinches the face of target
- Role with that action: Nakamori
- Night/Day action, can be covered
- Once within every two phases Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random if they are released from jail.
- If Yukiko is pinched and arrested, she does not get a new role when freed.
- The target will be notified that they were pinched.
- Can be discombobulated/frightened.[/spoiler]

Travel
See prep phase abilities.

Protect
[spoiler]User protects target
- Role with that action: Makoto, Ran
- Night/Day action, can be covered
- Protect/Lovey-Dovey/Bone Breaking is handled as the same action when investigated/stake-out
- May choose to Protect any number of people at day. If one of the Protected people is going to get lynched, he will jump in and stop the lynching.  The lynching votes will not be shown.
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The protected also learns if he was Protected (only if the protection was necessary, though). The killer also finds out that the target was protected. The Protected individual and the Protector then learns the identity of the attacker(!) (unless headshotted, in which case  the protector will die but the target will survive. No identity will be revealed then. If Quickshot is used, the protector will not die, but no identity will be revealed)
- Penalties:
Makoto: If Makoto successfully protects someone, he'll automatically fly out of Japan at the end of that phase. So, if Makoto protects somebody on Night 2, he will be on the plane on Day 2, and then be Abroad on Night 3, at which point he could choose to fly back to Japan (and arrive again on Night 4), or stay there.
Ran: If Ran successfully protects someone, she'll get Temporarily Injured for 3 phases. and can't protect anybody anymore. But she can still talk freely and vote.
An Injured Ran MAY NOT be healed and lose her Injured status this way.
- If discombobulated while protecting, the protection will fail and they don’t Protect the person. So they don't fly away or get injured, nor do they learn the identity of the attacker.
- Can't protect anyone from APTX
- May not protect themselves.  MAY protect each other.
- Bone Breaker > Watch protection > Protect > Heal > First Aid[/spoiler]

Lovey-Dovey
[spoiler]User protects target
- Roles with that action: Lovers
- Night/Day action, can't be covered
- Protect/Lovey-Dovey/Bone Breaking is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- Lovey-Dovey protects against all things that a normal protect would protect against, however the protector does not die/become injured/travel/etc, and the identity of the attacker is not revealed. Even if Headshot is used, the lovey-dovey protector does not die.
- In addition, Lovey-Dovey can protect against lynching and APTX.
- This follows the same rules as protect, but it will also hinder lynching, killing, sniping and even APTX
- Just one lover can use protect. They can't protect each other in the same phase.
- It's not failsafe, and can be discombobulated and frightened. Confuse is ineffective, because the lovers are smart enough to not get lovey-dovey with someone who isn't their lover.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for 2 phases[/spoiler]

Blackmail
[spoiler]User discombobulates target
-Roles with that action: Anokata
-Night/Day action, can't be covered
-Anokata can choose to "blackmail" a town player into taking a certain action on another player in the game. For example, he may PM the GM with the order, "Discombobulate (Target)" and a random town player with the ability "discombobulate," if one exists, will be forced to use his or her action on that target that night. Similarly, could PM the GM with the order, "Follow (Target)" during the day, and Haibara or Kazuha will be forced to follow that target instead of their intended target.
-Anokata may use this ability once per two phases. If he wants to use it during a day phase, he cannot have used Frame the previous night.
-Anokata my blackmail with any action that has a target. For example, he may blackmail interrogate, investigate, discombobulate (unless he himself is discombobulated), follow, Identify, etc., but not actions such as detect, which have no target.
Anokata may only blackmail each "type" of action ONCE per game. Types of action follow investigation keywords, so heal/protect, accompany/follow, observe/stakeout, discombobulate/confuse etc., count as the same type of action.
-If Anokata is discombobulated, his action will fail and the target won't be blackmailed. If he redirects a House Search or a detain to himself, both he and the target will receive a notification that their actions failed, as if they had been discombobulated.
-Arrest can't be blackmailed.[/spoiler]

Passive Actions
- Note: Passive Actions [b]ARE AFFECTED by discombobulation or injury or hinder.[/b]
Betrayal
[spoiler]Non-Investigatable
- Role with that action: Kir
- Night action, can be covered
- If she decides to use betrayal, she randomly get's to know one activity of the BO that was done on that night.

Killing/Sniping: A BO (Gin etc.) killed on that night or a sniper sniped someone etc.
Slander: Gin used slander on that night (doesn't know on who)
Investigate: Gin investigated someone. (doesn't know what)
Erase: Pisco erased someone. Will get to know the identity of the role that was erased and will be also given the Will if there is one.
Detect: Get's to know that Bourbon used Detect (but doesn't know what)
Spy: Knows that Bourbon used Spy (doesn't get to know what and the results)
Discombobulate: Knows that Vodka discombobulated on that night (not knowing who the target was)
Frighten: Knows that Tequila frightened someone (not on who)
Poison: Knows who Sherry tried to poison that night (not for what role(
Bribe: Knows that Pisco bribed the GM
Steal: Knows that Akemi stole from someone (not who and what item was stolen)
Observe: Knows that Chianti used Observe (not on who)
Stake-out: Knows that Korn used Stake-out (not on who)
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Blame: DOESN'T get to know if someone was blamed[/spoiler]

Vengeance
[spoiler]User attacks target
- Role with that action: Akai
- Night/Day action, can't be covered
- If Akai gets lynched, he'll automatically kill the person he voted for too.
- If APTXed and lynched, the one he voted for will still get killed.
- If APTXed at day or night, he won't injure the poisoner.
- If Frightened, he can't vote and can't use this action.
- If killed successfully, he will injure his attacker before he dies. If healed or if the kill get's prevented in any way, he won't injure the attacker.
- An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, he can still regularly kill at night and use items like black suitcase and bow-tie/watch.[/spoiler]

Revenge
[spoiler]User attacks target
- Role with this action: Chianti, Korn
- Night/Day action, can't be covered
- When they get lynched, the target of their own lynching vote will become "injured"
- When they become arrested, the officer(s) arresting them will become "Temporary Injured"(same length as a suspension). However, it also means that it will be painfully obvious that they're a sniper.
- If injured by Bone Breaking, the sniper can still use this action (only exception)[/spoiler]

Gossip
[spoiler]Non-Investigatable
- Only available once Sonoko's BFF dies.
- Each night, Sonoko gets to know one random action that the town does (e.g. Okiya detected, Shinichi interrogated, Heiji investigated, Eisuke discombobulated, KID stole, Takagi staked-out, etc.)
Only gets to know what the role did, not the player. Will not know the target.
- Vermouth disguised does not count as a town member, so Gossip will not allow Sonoko to learn any actions that she does.[/spoiler]
miikosan
User avatar

Fools...

Posts: 166

Re: Mafia Round 46: House of Horrors

Postby miikosan » July 7th, 2012, 9:23 pm

Reserved.

Now you can sign up.
phreak_91
Posts: 448

Re: Mafia Round 46: House of Horrors

Postby phreak_91 » July 7th, 2012, 9:25 pm

*Removes previous post*

I'm in.
Image
Misaki-chan
User avatar

Mega Hugger/SatoxTakagi Fangirl~

Posts: 52

Contact:

Re: Mafia Round 46: House of Horrors

Postby Misaki-chan » July 7th, 2012, 9:25 pm

I'm in~~~
Conia wrote:Misaki, Mafia Hugger
Night Action: Draw
Day Action: Hug
When Misaki uses Draw, she will doodle something and everyone will go "Awwwwwwww <333333". There's a 50% chance the Awwwww-ing people will be discombobulated that Night. When Misaki uses Hug, everyone will feel loved and will hug back. If the target is IU or AiSu, the target will die

*HUGS ALL~*
Spoiler: Picture, Courtesy of Kleene!
Image

Spoiler: My Keyhole, thanks to Yuri \o/
Image
lyndsi
User avatar

Avatar by Yuri!!!!! Thanks again!

Posts: 193

Contact:

Re: Mafia Round 46: House of Horrors

Postby lyndsi » July 7th, 2012, 9:27 pm

oh oh oh me me me!!!

I mean I'll play :)
Image
Thanks Breva for the extremely late (but extremely cute) SS gift.

Image
Image

What's the real meaning of YOLO? You decide! :P


Image
KainTheVampire
User avatar

*the Devil disguised as a mad vampire* >:D

Posts: 1049

Contact:

Re: Mafia Round 46: House of Horrors

Postby KainTheVampire » July 7th, 2012, 9:46 pm

\o
Image
Conclusion: "This area is full of crap" and "It's a nasty place!"

Drawn by yours truly
pofa
Community Savior
User avatar

Armchair sorcerey

Posts: 1187

Re: Mafia Round 46: House of Horrors

Postby pofa » July 7th, 2012, 9:47 pm

*creeps in*

I...I'm going to join. I'm going to...

*gets that role*

:x

Nevertheless, I can't stop gambling. I'm in. \o/
ImageImageImage

Superman = Captain America > Aquaman = Hal Jordan > Wonder Woman > Barry Allen > Thor > Martian Manhunter > The Hulk > Wasp > Hawkeye > [power gap] > Iron Man = Batman > [power gap] > Hank Pym
phreak_91
Posts: 448

Re: Mafia Round 46: House of Horrors

Postby phreak_91 » July 7th, 2012, 10:02 pm

pofa wrote:*creeps in*

I...I'm going to join. I'm going to...

*gets that role*

:x

Nevertheless, I can't stop gambling. I'm in. \o/
Pofa's Anokata.  Lynch her! 
Image
xpon
Community Sepll Chkecer
User avatar

Spreading the cuteness, all over DCTP

Posts: 5848

Contact:

Re: Mafia Round 46: House of Horrors

Postby xpon » July 7th, 2012, 10:42 pm

Image
xpon is so cute...

Image                         Image

Even Ayumi~chan and Sera~chan love to hug him.....

Thanks to sonoci & Yuri
Memesu
User avatar

I won't be bestowing my favour, so no miracle will occur

Posts: 1048

Re: Mafia Round 46: House of Horrors

Postby Memesu » July 8th, 2012, 1:44 am

....

*Joins*
Choose
viewtopic.php?f=9&t=13456

Secret santa gift from PT <3
Image
The executioner
https://www.youtube.com/watch?v=m_UHO60tkdg&t=332s
"It's me, Chara."
Conia
Yurikochan's Husband
User avatar

Conan Shuuichi

Posts: 5169

Re: Mafia Round 46: House of Horrors

Postby Conia » July 8th, 2012, 1:49 am

Me plays \o/
Image

Who is online

Users browsing this forum: No registered users and 4 guests