Mafia Round 38: Real School is REAL (BO VICTORY!)

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Your type of pet?

Dogs
8
38%
Cats
5
24%
Fish
1
5%
Birds
1
5%
Hamsters/Rodents
1
5%
Reptiles
0
No votes
Arachnids/Other Insects
0
No votes
Rabbits
0
No votes
Humans
3
14%
Others
2
10%
 
Total votes: 21
miikosan
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Mafia Round 38: Real School is REAL (BO VICTORY!)

Postby miikosan » January 6th, 2012, 10:08 pm

Real School...

There existed a school where promising talents would attend in order to improve their skills in various fields of their choice. The school was once known for many famous graduates, who often went on to become entertainers, politicians, and the likes. To select its students, the school was said to hold open auditions every year where talented hopefuls would show off their skills and anticipate to be one of the chosen. Real School was famed for its selective process, which had always turned out great people.

About 10 years ago, all news about the school suddenly disappeared. There were big news in the media when the shcool ceased holding its annual auditions and simply disappeared altogether. Where the school once was was no longer a school, but an abandoned building. No one understands why, or how it happened. It was as if the school disappeared into thin air. Even the school alumnis could not give a reason as to what happened.

........................................

[i] You stepped outside and leafed through the mailbox. Nothing out of the ordinary. A couple of newspapers, some flyers, a few billing notices, and... what's this? You picked up a suspicious letter. On the front was your name, with your address, zip code, and even phone number. Curiously, you take the letter inside and open it up.

"Greetings fellow student,

You have been chosen to attend Real School, a renowned school for training young talented people like you into the world's leaders. Some of our graduates have gone on to become politicians, activists, and the like.

Please pack your bags and board the train at 03:30 at King's Cross station on the upcoming Wednesday. You will recognize the train quite easily as it will have a clover symbol on its cars.

We hope to see you at the start of the semester.

Regards,

Real School."

Real School? Everyone have heard of their story. So they're back, huh. But Wednesday? Wouldn't that be... five days from now? What short notice! But wait... do I even want to go?


Subscription Phase begins!

Attendance Sheet:

1. Mohorovicic (KID/Ran) - allergic reaction Day 2
2. Conan97 (Bourbon) - force-fed Day 3
3. Conia - taken by Parkur Night 3 (Gin)
4. Raiden-sama (Matsumoto) - choked on hot milk Night 3
5. lyndsi - Araide
6. Yurikochan - Irish
7. Kleene Onigiri (Agasa) - throat damage by spicy tacos Day 3
8. Misaki-chan (James) - over-exhaustion Night 4
9. Meme (Jodie) - hit by acupuncture needle Night 5
10. IdentityUnknown - Tequila
11. Giogio (Chianti) - beaten up Day 2
12. Sakina - joined Conia Night 5 (Yoko)
13. Mystery_angel801 - Hakuba
14. aries_chan - Kujou
15. pofa (Okiya) - allergic reaction Day 2
16. KainTheVampire (Mitsuhiko) - food poisoning Day 4
17. Stopwatch (Chiba) - sent back home Night 1
18. Edogawa4869 (Yamato) - food poisoning Day 4
19. Schillok (Megure) - ice cream headache Day 1
20. aly_angelflight (Conan) - lost the fight Day 4
21. xpon (Ayumi) - throat damage by spicy tacos Day 3

Prep Phase begins [url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=Phase+Change+Time+\o%2F&iso=20120111T19&p1=179]Wednesday, January 11, 2012[/url].
Last edited by miikosan on January 23rd, 2012, 7:42 pm, edited 1 time in total.
miikosan
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Re: Mafia Round 38: Real School is REAL

Postby miikosan » January 6th, 2012, 10:09 pm

Rules

General rules
[spoiler]- No Multis: If you play in this game with more than one username, both usernames will be banned from this and all future Mafia games.  Since it is also against forum rules to have multiple accounts, at least one of the accounts will also be deleted.
- No Favoritism: Don't ask the GM for information about other players' roles or try to influence moderator tasks (e.g. ask them to not give certain hints).
- No Intrusion of Reality: You may not copy/quote/screenshot etc. the PM from the GM to prove your role to someone else. But you can claim to be a role, whether it's your real role or not.
- No Hints from the Dead: You can PM people and post without restrictions (except the GM stuff, see above) when you are alive. If you choose to talk while dead (PM or otherwise), you must be careful that you don’t give anything away, whether it’s your suspicions, results of actions, deductions, etc.  Don't ruin the spirit of the game.  When in doubt, refrain.
- No Intrustion of Reality 2: You may fake/quote/edit other players PM, just not the GM ones. However, the posting or PMing of other players’ PMs via screenshots are prohibited.
- No Flustering of the GM: If your PM confuses the GM, the GM will smash it into a billion pieces.
- No Outside Help: People not participating in the game can also talk, but anything that could be a hint or something the reader noticed should not be posted or PMed to the people playing.[/spoiler]

Gameplay
[spoiler]- Sending Game Actions: You have to PM the GM directly to vote/use your ability. Posting in the thread doesn't count. Multi-recipient PMs don’t count.
- Disguise Overlap: If Vermouth and KID are in the same game, it is possible that they are given the same role as a disguise.
- Group Overlap: DB's (Ayumi, Genta, Mitsuhiko), Friends (Sonoko + Best Friend), and Lovers will not overlap.
- Inactivity: If you're inactive for too long (GM discretion) you will be arrested by the GM.
- Handing off Actions: You may tell the GM that another person has the authority to hand over your actions. To do this, you must PM the GM stating so, in a PM also sent to the member(s) you're giving your power to, along with the phases for which they have power over your actions. NOTE: Once you hand power over your actions to someone else, it is immediate, irreversible, and absolute. If you give power of your actions to someone else, any and all orders they make for you will override your own orders, even if you send in newer ones. This is to avoid the GM from getting someone who says "I do X, but if Y wants to change it that's fine~" and then having Y say "I have that person do Z, but if they want to do something else, that's fine~" and having the GM sort through PMs to find out where the final say is. Results of actions will still be sent to the person actually performing the action, and the person who is given control of the other's actions will not be told if their actions were valid or invalid (to prevent this from being used by townies to prove roles/abilities).[/spoiler]

Order of Actions
[spoiler]Night
Arrest
Discombobulation
APTX
Pinch Face
Protect
Lovey-Dovey
Killing
House Search
All other actions
Travel
Release

Day
Arrest
Protection charm
Frighten
APTX
Accompany
Protect
Lovey Dovey
Lynch votes/lynching
All other actions
Travel
Release[/spoiler]

General Definitions
[spoiler]- You can always send in a new action, which will replace the old one.
- If multiple incompatible actions are submitted by a player, the last valid one(s) before time is up is the one that will go through.
- The BO and the DBs have a rank system for giving orders.

Voting
- Everyone can vote during the Day Phase, whether you're Townsfolk or a BO member.
- Exceptions:
a) You're dead
b) You're not in Japan
c) You're arrested
d) You were hindered by an ability (e.g. Tequila).
- Each player’s vote is made public at the end of the Day phase, unless the voting was stopped by a method that obfuscates lynch votes.
- If the player was APTXed or arrested, then his/her vote won't count.

Killing/Arrest/Lynched
- After a player has been killed, lynched, or arrested, their action will be nullified unless it holds a higher position in the Order of Actions. Only exception is Akai's Vengeance.
- In case Kazuha was succesfully APTXed and accompanied someone that was about to be lynched because of 1 vote difference, the reduction of that 1 vote fails and he/she will be lynched.

Wills
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just an item that you'll drop. This Will will be shown in case you're killed.
- The GM has the last decision. In case a will, tape, or method of death is giving out too much info, then it can be changed by the GM accordingly.
- A Will will get lost if the body is removed by Piscos ability. Pisco will receive the Will then.

Crimes
- Killing (normal killing, bribe-killing, APTX).
- Attacking (attacks are considered failed attempts at killing due to Protect or Heal)
- Bribe
- Frame
- Disguise
- Slander
- Discombobulate
- Erase Body
- Erase Evidence
- Frighten
- Steal
- Heavy Handed
- Insult to Injury
- Hinder
- Confuse
- Temporary Disguise

- Faked Black Suitcase actions are not crimes (even discombobulating, etc.) unless Anokata uses Chameleon and commits a crime in that way.
- Being in the BO is not a crime. So you can't arrest Conia for being Gin.

Condition
All players - except the travelers Hakuba and Maktoto - start the game "alive" (normal). However, their condition might worsen during the course of the game...

Alive: An alive player may use any of his/her abilities according to the rules. They can talk freely and participate in the lynch-voting.
Abroad: This player is out of the country until he/she returns to japan. Any actions used on him will fail. He/she can't be killed. Such players can talk freely, but not participate in lynch-voting or use any ability themselves.
Injured: An injured player can not use any abilities and lose any of their passive abilities like for example a disguise. The only exception is the nightly killing action from BO members (though, they will loose any advantages they normally have like erasing the body or sniping) and Revenge. Injured players can still talk freely and participate in the lynch voting. Injured players may use gadgets given to them.
Suspended: Police who try to arrest someone for a false charge will get suspended for 2 phases after the arrest attempt, as well as the phase the arrest attempt was on. When being suspended, the police will lose all Ability except for Voting on day lynching. So, a police who attempts an arrest on Night 3 would fail any investigations on Night 3, and be suspended for Day 3 and Night 4. On Day 4 they would have normal abilities. Like Injury, they can still use items they're given, though.
Arrested: An arrested player can't use any abilities, but at the same time they also can't be killed. Any actions, except those that release them from prison (Ex: Lawsuit, Satou manually releasing a detainee), them will fail. They can talk freely, but not participate in the lynch voting. The arrested players role will (normally) not be revealed upon the arrest.
Dead: That player was killed during the game. They can no longer participate in this round, however they will still win or lose the game together with their side. Dead players may not give any information concerning the game to others or influence the game in any other way.

Black Organization
Leadership
- The BO has a Leader. It starts off as the highest rank BO member (As decided by role list). The Leader has the ultimate right to choose a Night kill target and will give the order. No one can overwrite the Leader's kill order. Other players can also send in the kill order, in case the Leader does not (But they may only send in a kill order for themselves, unless another BO member has given them their actions). The priority of the orders will be decided by the BO ranking. Note that the Leader can only give out Night killing orders, not orders for any other players, or for APTX.
- If the Leader orders a Lover to kill the other Lover, it will happen (unless either the Lover was neutralized, or Vodka was the Lover and neutralized the Leader), and the killing Lover will suicide if the kill was successful.
- The BO may elect to choose a leader on their own if they wish to override the default leader. Each player should send in a vote for who they think the new leader should be, and that player will become the Leader, effective the next phase. The player must have 50%+ of the BO vote to become leader.
The Leader has the authority to:
- Have the final word on who kills who during the night. They may force any member of the BO to kill anyone else and their word is final.
- Hand out the Black Suitcase. Every Day phase, the leader will choose a member (or ranking of members) to get the suitcase for the following night. In the case that the intended recipient is arrested, killed, or is otherwise unable to receive the item, the suitcase will go to the next eligible player. If nobody is sent the suitcase, the Leader gets it for the night.
NOTE: As BO Leadership is unrelated to the role itself, a BO Leader who is arrested keeps the right to give out orders and the suitcase. A true criminal mastermind is not held back by bars!

INACTIVE BO MEMBERS: The BO Leader can only submit kill orders for the other BO members. NOTHING ELSE!

Other
Each mafia member must attempt a Night murder before any mafia member gets a second turn to kill (unless exceptions apply).
Every member can use the APTX4869 during day phase. Each member can only use one pill per phase.
BO can kill BO if they so wish.
The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote to lynch different players if you wish.

Phase Changes
Whenever a phase changes, the GM makes a pretty post (along with PMing results of actions to players)! In phase changes, the following things will be shown:
Successful Arrests
Deaths
Roles (where applicable)
lynch votes (+ modifiers like accompany/accusation if it makes a change in the vote)
Hints?!

Lynch votes won't be shown in the case of Voice of Reason, all other cases it will be shown. Suspensions will not be shown. Injuries will not be shown.

Winning Condition
The game is not over until winning for one side is impossible, given the entire BO votes for one person. Note that normally, this means the BO wins when the number of BO = number of town, however there are a few exceptions, for example:

- If a character able to arrest is in the game, the game won't end because it's possible that they could arrest the rest of the BO and save the day.
- If it's a Night phase and the BO has 1 more players than the town, and the town lacks any police + the ability to stop the night killing, the BO wins that phase (because the kill will always succeed and the vote will then tie)
[/spoiler]

Changes
[spoiler]- Longshot is added as Calvado's new Killing Ability. He loses Reload.
- Erase can no longer be used if Pisco is the last BO remaining.
- Gossip is still only usable once Sonoko's BFF dies. It is in the game.
- There are various "passive abilities" in the game, which include Betrayal, Gossip, Vengeance, and Revenge. Passive abilities are unaffected by Frighten and Discombobulate, and are always considered to be "on". Passive actions are unaffected by injury.
Note: Regarding Akai and Vengeance, there is a special circumstance involved when he is Frightened.
- Matsumoto gets Investigate 1, just so Sonoko actually gets something cool to do.
- Hold removed.
- Yusaku has Deduction and Interrogate now.
- DBs no longer show up as "In an Organization" if Pry is used on them.
- Bottle added.
- Irish doesn't have Panties. :P
- Detention now fails if the detainer is APTXed (either regular or Volatile).
- Cloak of Deception now only affects Gin's crimes.
- Deduction/Spy will now get/choose players equal to 1/3 the number of players + 3 or 5 players, whichever one's larger.
- Yamamura has been completely overhauled and replaced. Read Yamamura for more details.
- Confuse removed.
- Matsumoto only gets the ability to do one Arrest per Day/Night cycle.
- "Black Manual" actions added. The BO can set 2 of them to the BS during N1. They may not change their choices after that.
- CLARIFICATION: All attempts at someone's life (Kill) can be investigated/arrested as either User "attacks" target or User "kills" target. If House Search is used on a BO member who has successfully killed someone, the result will be caught for killing + any other crimes. If House Search is used on a BO member that unsuccessfully killed someone, the result will be caught for attacking + any other crime.[/spoiler]
miikosan
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Re: Mafia Round 38: Real School is REAL

Postby miikosan » January 6th, 2012, 10:09 pm

Roles
Legend
[spoiler]Prep. phase action: Action done during prep. phase.
Killing action: An ability a BO member can only use on a night they're assigned to kill.
Night action: Action A OR Action B -> Can just use one of it, not both at the same night
Night action: Action C -> Can use Action C and Action A or B
Day action: Action D
Night/Day action: Action E -> can also be done together with other actions
(Action A/B, C and E can be done on the same night. Day action D and E too.)
Interrogation: the result when this role is interrogated and not slandered
Scent: Result when Haibara follows this role.
Disguise: Says, if someone can be disguised as this role or not.
Items: Items that role has that can be stolen.
Observe: Results when this role is observed.
Note: Other information :P[/spoiler]

Mafia
Black Organization
Injured BO will lose all of their abilities (including sniping). Injured BO can still kill each night, and use items such as black suitcase and bow-tie/watch. An injured BO will not be able to use their Killing Ability during their night killing while injured.
Anokata
[spoiler]Killing action: Chameleon
Night action: Frame
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys
Observe: Adult/Teenager/Child
Note: Anokata can use the Black Suitcase during Night 1 for him-/herself. During Day 1 it can be given to any member of the BO (If he's still leader).
If observed, the result will always be random, either adult, teenager or child. Night 1 and Night 2, he could appear as child. Or Night 1 as child and Night 2 as adult. If more than 1 person observes him on the same night, both will get the same random result.[/spoiler]
Gin
[spoiler]Killing action: Cloak of Deception
Night action: Slander 2
Night action: Investigate 1 OR Pry
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]
Vermouth
[spoiler]Prep action: Disguise (Automatic)
Killing action: Master of Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol + items from disguise
Observe: depends on disguise, If not disguised: Adult
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way.[/spoiler]
Bourbon
[spoiler]Killing action: Special Investigate 2 OR Investigate 2
Night action: Detect
Night action: Spy
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]
Pisco
[spoiler]Killing action: Erase Body
Night action: Erase Body(1x) or Erase Evidence
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult[/spoiler]
Irish
[spoiler]Prep. Phase action: Choose Costumes
Killing action: Grab Costume
Night Action: Choose Costumes (See Prep section)
Day action: Temporary Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Alcohol + items from his disguise
Observe: Adult (or the result of his disguise, if disguised)
Note: Irish can't arrest someone for a blamed action in any way.[/spoiler]
Vodka
[spoiler]Killing action: Heavy Handed
Night action: Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult[/spoiler]
Calvados
[spoiler]Killing action: Longshot
Night action: Cover OR Backup
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult[/spoiler]
Chianti
[spoiler]Killing action: Headshot
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol
Observe: Adult[/spoiler]
Korn
[spoiler]Killing action: Quickshot
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult[/spoiler]
Tequila
[spoiler]Killing action: Insult to Injury
Night action: Frighten
Night action: Hinder
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]
Sherry
[spoiler]Killing action: Mad Science
Night action: Collect Sample OR Experiment
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager
Note: Sherry and Haibara can't be in the same game.[/spoiler]
Akemi
[spoiler]Killing action: Peek
Night action: Steal
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Panties
Observe: Adult[/spoiler]

Town
Police
Megure
[spoiler]Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Headgear
Observe: Adult[/spoiler]
Shiratori
[spoiler]Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Alcohol
Observe: Adult[/spoiler]
Satou
[spoiler]Night action: Investigate 3
Night/Day action: Detention OR Release
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Panties
Observe: Adult[/spoiler]
Takagi
[spoiler]Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult[/spoiler]
Chiba
[spoiler]Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult[/spoiler]
Nakamori
[spoiler]Night action: Investigate 2
Night/Day action: Arrest
Night/Day action: Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult[/spoiler]
Yumi
[spoiler]Night action: Investigate 2
Night/Day Action: Arrest
Prep. action: Amor
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Panties, Alcohol
Observe: Adult[/spoiler]
Tome
[spoiler]Night Action: Special Investigate 2
Night Action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Headgear, Glasses, Car-Keys
Observe: Adult[/spoiler]
Matsumoto
[spoiler]Night/Day Action: Arrest
Night: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-Keys
Observe: Adult
Note: Matsumoto does not get suspended for incorrect arrest attempts. Who's gonna suspend the boss? However, Matsumoto can only Arrest once per Night/Day cycle.[/spoiler]
Yamamura
[spoiler]Status: Clumsy
Night Action: Investigate 2
Day Action: Reinvestigate (Only when not Clumsy)
Night/Day Action: Arrest (Only when not Clumsy)
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Note: Always starts the game off Clumsy.

If Yamamura gets the bottle, he will break it.[/spoiler]
Yamato
[spoiler]Night action: First-Aid OR Investigate 3
Night/Day action: Hold
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Gun, Alcohol
Observe: Adult

Note: If Yamato gets the bottle, he will break it.[/spoiler]
Uehara
[spoiler]Night action: Detect
Day action: Safeguard
Night/Day action: Hold
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Gun, Alcohol
Observe: Adult[/spoiler]
FBI/CIA
James
[spoiler]Status: FBI Leader
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Alcohol
Observe: Adult[/spoiler]
Akai
[spoiler]Akai, Hunter
Passive action: Vengeance
Night action: Investigate 5
Night action: Snipe Guard
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult[/spoiler]
Jodie
[spoiler]Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Panties, Alcohol
Observe: Adult[/spoiler]
Camel
[spoiler]Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult[/spoiler]
Kir
[spoiler]Status: NOC
Passive action: Betrayal
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car-Keys, Headgear, Panties, Alcohol
Observe: Adult[/spoiler]
Civilian
Shinichi
[spoiler]Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Teenager
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.[/spoiler]
Conan
[spoiler]Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Child
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.[/spoiler]
Heiji
[spoiler]Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Teenager[/spoiler]
Hakuba
[spoiler]Prep and Night/Day action: Travel
Night action: Interrogate (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Interrogate during Night. Can either Travel OR Vote during Day.[/spoiler]
Kogoro
[spoiler]Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note: Always starts the game off drunk.

Kogoro is unaffected by the bottle when drunk. When sober, he will get drunk interrogations.[/spoiler]
Yusaku
[spoiler]Night action: Deduction OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, Glasses
Observe: Adult[/spoiler]
Okiya
[spoiler]Night action: Detect
Night action: Deduction
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Car-keys, Glasses, Alcohol
Observe: Adult[/spoiler]
Haibara
[spoiler]Day action: Follow
Interrogation: Not BO
Scent: No (wouldn't follow herself anyway)
Disguise: No
Items: School book, Glasses, Alcohol
Observe: Child
Note: Haibara and Sherry can't be in the same game.[/spoiler]
Kazuha
[spoiler]Day action: Accompany
Day action: Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Teenager[/spoiler]
Agasa
[spoiler]Day action: Bow-tie
Day action: Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult[/spoiler]
Makoto
[spoiler]Prep and Night/Day action: Travel
Night/Day action: Protect (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Protect during Night. Can either Travel OR Vote and Protect during Day.
If he protects successfully, he'll fly out of Japan (see Protect ability for more details)[/spoiler]
Ran
[spoiler]Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager
Note: If she protects successfully, she'll become Temporarily Injured[/spoiler]
Araide
[spoiler]Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult[/spoiler]
Kobayashi
[spoiler]Night action: First Aid
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, School book, Glasses, Panties
Observe: Adult[/spoiler]
Eri
[spoiler]Night action: Lawsuit, Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses, Headgear, Panties
Observe: Adult[/spoiler]
Kujou
[spoiler]Night action: Cross-examine
Day action: Voice of Accusation
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Panties
Observe: Adult[/spoiler]
Sonoko
[spoiler]Status: Friends
Prep. action: Friendship
Passive action: Gossip (only after her BFF dies)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Teenager[/spoiler]
Eisuke
[spoiler]Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Teenager

Note: If Eisuke gets the bottle, he will break it.[/spoiler]
Yoko
[spoiler]Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Glasses, Panties, Car Keys
Observe: Adult[/spoiler]
Ayumi
[spoiler]Status: Detective Boy
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear
Observe: Child[/spoiler]
Mitsuhiko
[spoiler]Status: Detective Boy
Day action: DB Investigate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child[/spoiler]
Genta
[spoiler]Status: Detective Boy
Day action: DB Detect
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child[/spoiler]
1412
[spoiler]Prep action: Disguise (Automatic)
Night action: Steal
Interrogation: Not BO
Scent: No (no matter what disguise he has)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Teenager
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one).[/spoiler]
Yukiko
[spoiler]Prep. Action: Choose Costumes
Night Action: Choose Costumes (See Prep section)
Day action: Temporary Disguise
Interrogation: Not BO when not disguised; with disguise: depends on disguise
Scent: No, no matter what disguise
Disguise: No
Items: Car-Keys, Panties + the items of her current disguise.
Observe: Adult[/spoiler]
Last edited by miikosan on January 10th, 2012, 8:55 pm, edited 1 time in total.
miikosan
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Posts: 166

Re: Mafia Round 38: Real School is REAL

Postby miikosan » January 6th, 2012, 10:10 pm

Ability
Note: "Roles with that Status/Ability/etc" may not be entirely accurate. To see if a role has an ability, check that role in the Roles section.

Abilities will have the heading:
Ability Name - (Crime if it's a crime)
Method of investigation, including Keyword (Ex: Cross-examine is "user interrogates target")

Status
BO Leader
[spoiler]- Roles with that Status: Anokata or chosen leader
- Can order killings
- Can give out the Black Suitcase[/spoiler]

Lovers
[spoiler]- Decided by Yumi during prep. phase
- Lovers know the identity of each other.
- Can't befriend Sonoko. DBs/children can't be lovers.
- Prep phrase roles can be a lover
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the death of the suicidal lover.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a town/BO pair they need to kill everyone else.
- Lovers can win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey, but only their lover. See under Day/Night Abilities.[/spoiler]

Friends
[spoiler]- Roles with that Status: Sonoko and her friend
- Know each others identity or just disguise if disguised
- Sonoko can use the same abilities as her friend, as long as their friend is still alive. Exceptions: Arrest, Detention, House Search, Steal.
- Can't be lovers. Can't befriend DBs or BO.
- If Sonoko's friend is killed during the night, her actions for that night will go through, but she will lose the ability to use her friend's actions from that point on. Also, from that point on, Sonoko can use Gossip.[/spoiler]

FBI Leader
[spoiler]- Role with that Status: James Black
- At the start of the game, the FBI Leader is told how many subordinates (Jodie, Akai, Camel, Kir) are in the game. This includes characters disguised as the subordinates. He's not told which subordinates are in the game.
- If someone is disguised as a subordinate, then he will get a small hint, like: "You think there is something strange with your subordinate(s)"
- After every Night, he will get up to 2 results from his subordinates chosen at random (the number of reports he gets depends on the number of subordinates in the game, but he can't get more than two).
-In case of Akai, James will only receive one of his investigations. In case of Kir, James will receive only one of her actions (Betrayal, Investigation or Special Investigation) chosen by random. Same with any other subordinate who uses the Bow-Tie.[/spoiler]

NOC
[spoiler]- Roles with that status: Kir
- She gets to know how many BO are in the game (not the identity). She will get updates as BO members die.[/spoiler]

Drunk or Sober
[spoiler]- Roles with that status: Kogoro
- The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies.  Disguised roles don’t count.
- Injured Ran because she is successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
- A disguised Ran etc. doesn't count.
- Gets sober after # townies have died by default, meaning his interrogation on the night of the #th dead will be accurate. The # is up to the GM, but it will generally be 6.
- Becomes sober when his alcohol is stolen
- If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk.[/spoiler]

Detective Boy
[spoiler]- Roles with that Status: Mitsuhiko, Ayumi, Genta
- Know each other’s identity.
- Each game will either have at least 2 DBs, or none at all.
- Each phase, only one DB may use their Day ability. All DBs will receive the result of that day's ability. If two or more DBs hand in an action, the DB with the highest rank will be chosen (Ayumi > Mitsuhiko > Genta).
- When there are 2 DBs, if a DB is frightened by Tequila and sends in his/her OWN actions, the action will fail. If the DB is frightened but is not using their action (e.g. Ayumi is frightened but Genta is the one using the action) then the action has a 50% chance of succeeding. In the case of 3 DBs, the chances are 33% and 66% respectively.[/spoiler]

Clumsy
[spoiler]- Roles with that Status: Yamamura
- The player loses Clumsy the phase after Kogoro, Megure, Shiratori, or Matsumoto dies. Disguised roles don't count.
- Loses Clumsy after # townies have died by default, meaning his investigations on the night of the #th dead will be accurate. The # is up to the GM, but it will generally be 6.
- If Kogoro, Megure, Shiratori, or Matsumoto are erased, Yamamura won't lose Clumsy.[/spoiler]

Prep. Phase Action
Disguise - Crime
[spoiler]User disguises as Role
- Roles with that action: Vermouth, 1412
- Prep. Phase action, Crime, stays for all Phases as long as it's not removed via injury or an ability
- Can be investigated
- The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/Kid choose disguises amounted to nothing more than getting a random one anyway.
- The player is able to use all of the abilities that the role they're disguised as could use.
- Scent won't be taken. So 1412 disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- They can't disguise as: BO members, Conan, Haibara, DBs (Ayumi, Genta, Mitsuhiko), and Prep. Phase roles (Sonoko, Yumi, Vermouth, 1412, Hakuba, Makoto)
- It is possible that KID and Vermouth obtain the same disguise, as they don't consider disguises as roles "in the game" when getting a disguise.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case 1412 or Vermouth disguises as a Police officer.[/spoiler]

Choose Costumes
[spoiler]User Chooses costumes on Role
- Roles with that action: Yukiko Kudô, Irish
- Prep. Phase action
- During the preparation phase, the player will be given 5 roles she could disguise as. The player has to choose 3 of them that can used during the game.
- All disguises will be town roles. The player will NOT replace that role - so even if he decides to take the disguise as Shinichi, another player could still get the role of Shinichi (or Conan).
- Costume Change: If the player still has costumes left in his/her current rotation, the person changes into the next costume at the end of the Day phase. If all the costumes in the current rotation have been used up, the player will receive a new list to choose from at the start of the night phase.
- Investigation returns true if the Role was one of the costumes they decided to choose.
- Yukiko and Irish can be disguised starting from night 1.[/spoiler]

Amor
[spoiler]Non-Investigatable
- Roles with that action: Yumi
- Prep. action
- Chooses 5 players, up to four of them will become lovers (with another person within the selection).
- Children cannot be lovers. Friends cannot be lovers.[/spoiler]

Friendship
[spoiler]User befriends target (works both ways)
- Roles with that action: Sonoko
- Prep. action
- Sonoko chooses a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Sonoko can befriend travelers. If she befriends a traveler she will start off together with the traveler, and play with the same rules.
- Roles she can't befriend: DB's, Lovers.
- If Sonoko befriends 1412, she will also know the disguised role and not that he’s 1412 disguised as someone. 1412 has the freedom to tell Sonoko that he's 1412 or not.
- Sonoko can use all the abilities of her friends, unless they are Kid, in which case she won't be able to use steal.
-If she befriends Yukiko, she will be able to use the abilities of the disguise if Yukiko is also disguised.
-If she befriends a cop, she won't be able to use Detention, Arrest, House Search.
-If her friend dies, she can't use their abilities anymore. Her actions for the phase where her friend dies will go through, but she can't use their abilities from then on.
-If her friend dies, Sonoko is able to use her passive ability Gossip from then on.
- Sonokos ability > Yumi's ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friend and Yumi happens to choose the same people as Lovers, then Sonoko’s ability comes first. So the players that got chosen as Best friends and Lovers, will become best friends and not lovers.[/spoiler]

Travel
[spoiler]User travels
- Role with that action: Hakuba, Makoto
- Night/Day action and prep. phase action, can't be covered.
- Player does not reside in Japan from the start of the game
- They can choose if they want to travel during the prep phase by sending a PM to the GM. If they do they will be on the plane during Night 1, so they can't use their action during that Night. They will arrive during Day 1 and can participate in Voting or use their Day ability (Makoto).
- The traveling can be hindered, but only in the case of a player flying away from Japan.
- In order to travel, the player needs to PM the GM with the order to do so (whether it's during prep.phase or and night or day phase)
- Not in Japan: The player is handled as if he were arrested. So the player can't be killed in any way, can't use actions besides Travel and can't Vote.  No actions may be taken on him.
- On the plane: All "Not in Japan" rules apply to this as well.
- Leaving Japan: The player can't use an ability/vote and decide to travel at the same time. He can either decide to travel and can't use his abilities or vote in that phase. Or use his abilities/vote but can't travel then. Traveling is the last thing to happen, so any attempts to lynch, discombobulate, APTX, etc made on the player the same phase they're leaving Japan will succeed.
- Investigators who attempt to investigate someone traveling will get a "false" result. Any other actions taken on traveling travelers will discombobulate the user, causing all their actions to fail. The only exception is a killing BO: all their actions will be discombobulated except the actual killing itself.
- If a traveler attempts to travel, but receives the bottle, the travel will fail. If a traveler gets the bottle while "on the plane", the flight will become "grounded", and the traveler will be sent back to where he/she was before (either Outbound or Japan).

Example
Hakuba decides to travel to Japan on Night 1. Then he's in the plane on Day 1 (can't Vote and can't be killed either (by lynching or APTX)) Will arrive in Japan at Night 2 and can use his Night actions.
Makoto decides to leave Japan on Night 2.  Vodka uses APTX on him on the following Day, Day 2.  The APTX will be not take effect, and will not be used up.
Hakuba decides to travel on Day 2. In case he was lynched, Hakuba will die. In case the BO wanted to APTX him, he'll die.[/spoiler]

Killing Action
Killing Actions are actions that BO members have, but can only use on a night where they're assigned to perform the nightly killing. Except for cases where the ability augments the killing itself (ex: headshot, quickshot, longshot, erase body), these abilities can be used whether or not the killing is successful.

Chameleon
[spoiler]Investigation depends on action
- Roles with that action: Anokata
- Night action, can't be covered
- When Anokata performs a killing while in possession of the Black Suitcase, actions faked with the Black Suitcase are treated as real. So, Anokata can use the BS to discombobulate somebody and they will be discombobulated. Does not apply to BS arrest
- If Anokata is the only BO member not in jail and alive, he loses this ability.[/spoiler]

Cloak of Deception
[spoiler]Non-investigatable
- Roles with that action: Gin
- Night action, can't be covered
- On a phase where Gin attempts to kill somebody, he may use Cloak of Deception.
- If he does, all crimes taken by Gin that phase (Slander, kill, etc.) will return "false" results if investigated/staked-out by other players.
- Cloak of Deception doesn't keep Gin from past crimes committed on previous phases, so for example if Gin performs a killing on Night 3, he can still be arrested that same night for a slandering he did on Night 2.
- Gin may still be arrested for crimes while Cloak of Deception is in effect. Also, House Search will Auto-arrest Gin if he has committed crimes (on previous crimes only), and CE will come back true (if Gin committed crimes before).
- Cloak of Deception can't be discombobulated.
- If Gin is the only BO member not in jail and alive, he loses this ability.[/spoiler]

Master of Disguise
[spoiler]Non-investigatable
- Roles with that action: Vermouth
- Night action, can't be covered
- On a Night phase where Vermouth attempts to kill somebody, Vermouth may choose to be a "Master of Disguise"
- The Master of Disguise effect persists through to the following Day phase as well
- While Master of Disguise is in effect, all investigations/arrests/etc regarding Vermouth's disguise will return false, as if she was never disguised. As such, Cross-Examine will return false if disguising is her only crime with evidence remaining.
- While Master of Disguise is in effect, Identify will return "True" for the disguised role, and "False" for Vermouth.
- Master of Disguise doesn't permanently erase disguise crimes: If Vermouth uses it on Night 3, on Night 4 she could be arrested for disguising on Night 3. However, if she was arrested on Night 3 or Day 3, it would fail.
- Master of Disguise does not erase scent. Vermouth will still have a scent.
- If Vermouth is the only BO member not in jail and alive, she loses this ability.[/spoiler]

Special Investigate
[spoiler]User investigates target
- See Special Investigate in the Night actions section.[/spoiler]

Investigate
[spoiler]User investigates target
- See Investigate in the Night actions section.[/spoiler]

Erase Body - Crime
[spoiler]User erases target
- Roles with that action: Pisco
- See definition of Erase Body in Night Actions
- When Pisco successfully kills someone, his one-time-use of Erase Body is recharged. Note that this doesn't give him 2 if he hasn't used it already, but if he has used it he regains the power.
- If Pisco is the only BO member not in jail and alive, he loses this ability.[/spoiler]

Grab Costume
[spoiler]Non-investigatable
- Roles with that action: Irish
- Night action, can't be covered
- On a Night phase where Irish attempts to kill somebody, he may choose to grab a costume.
- Irish can choose 3 possible roles to use as costumes, and the GM will choose one to give to Irish. This costume will be added to his list of costumes.
- The roles Irish chooses from cannot have any overlapping abilities. So, if you really want an Investigate 5, you can't just say "Conan/Heiji/Shinichi". The GM will give you a stern look.
- If Irish is the only BO member not in jail and alive, he loses this ability.[/spoiler]

Heavy Handed - Crime
[spoiler]User attacks target
- Roles with that action: Vodka
- On a phase where Vodka attempts to kill somebody, he may use Heavy Handed.
- Heavy Handed causes vodka to injure the target of his discombobulation for 3 phases, but only if the target is successfully discombobulated.
- In addition to being investigatable as discombobulation, a target injured by Vodka in this way will also be "attacked" by Vodka. So, if Vodka kills Shinihi, and discombobulates Heiji, the investigations "Vodka attacks Shinichi", "Vodka discombobulates Heiji" and "Vodka attacks Heiji" will all return true.
- If Vodka is the only BO member not in jail and alive, he loses this ability.[/spoiler]

Headshot - Crime
[spoiler]User attacks target
- Roles with that action: Chianti
- Night action, Crime, can't be covered
- Headshot replaces kill for the specified roles.  The BO Leader can therefore order Sniping if the killer is one of the roles with Headshot.
- Snipers will always use Headshot when they are able to.
- Headshot will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- In case the target is protected, the target doesn't die but the protector will be killed instead.
-  In case the target got the watch from Agasa, it acts like a protector and thus shatters and becomes unusable.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector and their target etc.)
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won’t die and the watch won't get destroyed.[/spoiler]

Quickshot - Crime
[spoiler]User attacks target
- Roles with that action: Korn
- Night action, Crime, can't be covered
- Quickshot replaces kill for the specified roles.  The BO Leader can therefore order Sniping if the killer is one of the roles with Quickshot.
- Snipers will always use Quickshot when they are able to.
- Quickshot will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- In case the target is protected, the target doesn't die, and the protector acts as if they protected the target. So, Ran is injured, Makoto flies away, nothing happens to the watch.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector and their target etc.)
- If the sniper gets discombobulated or arrested in the same phase, the sniper's kill still happens. he will be notified that he was discombobulated/arrested, however also that the kill succeeded (similar to if a bribe-killer gets discombobulated/arrested).[/spoiler]

Longshot - Crime
[spoiler]User attacks target
- Roles with that action: Calvados
- Longshot replaces Kill for the specified roles. The BO Leader can therefore order Longshot if the killer is one of the roles with Longshot.
-Snipers will always use Longshot when they are able to.
-Longshot will bypass both healing (Heal or First Aid) and Protect (regular Protect, watch Protect, and Snipe Guard), and kill the target.
- If the target was protected or healed, the protector/healer will also be injured. The only exception is if Akai is the protector with Snipe Guard, in which case Akai will not be injured, but the target will still die.
- If multiple people protected/healed the target, ONLY one healer/protector will get injured. The following order will be used in determining who gets injured (those ahead in the order, such as Ran, will get injured instead of Araide, for example. If there is a tie, the injured will be random): Ran/Makoto, Araide, Kobayashi/Yamato.
- The identity of the attacker doesn't get revealed in any way.
- If the sniper is discombobulated or arrested in the same phase, nothing happens.
- If the sniper would have been arrested on a Night where he/she used Longshot, even if the accusation is wrong, the sniper will still get arrested (if the police see someone setting up a shot, it doesn't matter what the original warrant was for).[/spoiler]

Insult to Injury - Crime
[spoiler]User attacks target
- Roles with that action: Tequila
- Night action, can't be covered
- On a phase where Tequila attempts to kill somebody, he may use Insult to Injury.
- Tequila chooses a target. If this target has never been injured before, the action fails and Tequila is noted that nothing happened (A different notice than discombobulation failure). However, if the target has been injured before, Tequila's efforts hurt a lot and one of the following happens:
- If the target has been injured previously, whether they're still injured or not, Tequila will discombobulate the target (and can be investigated as such).
- If the target is still currently injured, they will also be frightened by Tequila (and can be investigated as such).
- If Tequila is the only BO member not in jail and alive, he loses this ability.[/spoiler]

Mad Science
[spoiler]Non-investigatable
- Roles with that action: Sherry
- Night action, can't be covered
- On a phase where Sherry successfully kills somebody, Mad Science automatically takes effect.
- When Mad Science occurs, she may Collect Sample from two people, Experiment on two people, or use Collect Sample and Experiment. She may not use her night actions in conjunction with this killing action.
- If Sherry is the only BO member not in jail and alive, she loses this ability.[/spoiler]

Peek
[spoiler]Non-investigatable
- Roles with that action: Akemi
- Night action, can't be covered
- On a phase where Akemi attempts to kill somebody, she may use Peek.
- When Akemi uses Peek, when she steals from her target that night, she will be able to "Peek" at another item they have.
- The item revealed is random.
- If Akemi uses Steal on a target who she has previously used Peek on, she will always get the item that she peeked at first if the player still has it.
- So, if Akemi and Kid both steal from a target that Akemi peeked at previously, they will both be forced to take the peeked at item.
- The target is not told that Akemi peeked at their stuff, just that the stolen item was stolen.
- If Akemi is the only BO member not in jail and alive, she loses this ability.[/spoiler]

Night Action
Frame - Crime
[spoiler]Non-Investigatable
- Role with that action: Anokata
- Night action, Crime, can be covered
- Can choose to blame a townsperson for committing a crime on that night.
- Investigating this action will come back as true, and so the townsperson can be arrested for this action as well.
- The action Frame cannot be investigated ("Akonyl blames Kleene" results in a false even if Akonyl blamed Kleene for killing someone)
- Vermouth and Irish cannot arrest people for blamed actions.[/spoiler]

Slander # - Crime
[spoiler]User slanders target
- Role with that action: Gin
- Night action, Crime, can be covered
- If Calvados covers Gin, Calvados only receives Slander 1.
- Can Slander any player at night, whether it's someone from Town or BO
- He can use slander on however many targets his Slander # decides. Only one of the targets may be BO.
- When that Slandered player is Interrogated in the same night, the opposite result will occur.  â€œBOâ€
Last edited by miikosan on January 10th, 2012, 9:38 pm, edited 1 time in total.
miikosan
User avatar

Fools...

Posts: 166

Re: Mafia Round 38: Real School is REAL

Postby miikosan » January 6th, 2012, 10:11 pm

Day Action
APTX4869 - Crime
[spoiler]User poisons target
- Roles with that Action: all BO
- Day action, Crime
- The whole BO get capsules with APTX4869 each game. The number of capsules at the beginning of the game is always 3!
- During each day any BO member may attempt to poison another player (BO or Townie) by sending a PM with that players name and identity to the GM.
APTX: Kleene = Shinichi for example
- If the BO tries APTX on 1412 disguised as Shinichi, the BO must guess that player is 1412 and not Shinichi.
- Succseful APTX: The target was that role (success). The BO will keep the APTX. The actions and the votes of the victim doesn't count and the target dies. Arrest can't be hindered by poisoning, though.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- Discombobulated APTX: In the case of a completely failed APTXing (such that the target was invalid in some way, or the poisoner was frightened, etc), the target doesn't die and the capsule isn't used up. The exception to this is if the poisoner is arrested.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison pofa as Ran.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens.  The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning.  In this case, the APTX is confiscated and it is lost!
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.[/spoiler]

Volatile APTX - Crime
[spoiler]User poisons target
- The BO will get one Volatile APTX for every 3 BO members they have. They cannot get more than 2 this way.
- Volatile APTX does not require a role to be stated, just the player they wish to poison, and the gender of the role that the poisoned player has.
- Volatile APTX only injures the target. All day actions except Arrest that the poisoned player would have done will be hindered. Also, during that phase, the target's vote doesn't count. This does not apply to future phases.
- Successful APTX: The target was that gender. The BO will lose the Volatile APTX. The actions and votes of the player doesn't count and won't go through. This doesn't apply to arrest.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- APTX will fail and get lost when Charm was used on the target. It will just fail when the and won't be lost with Safeguard and if that player is currently not in Japan.
- Discombobulated APTX: In the case of a completely failed APTXing (such that the target was invalid in some way, or the poisoner was frightened, etc), the target doesn't die and the capsule isn't used up. The exception to this is if the poisoner is arrested.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still get injured.
APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens. The arresting officer will get injured after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning. In this case, the APTX is confiscated and it is lost!
- If the BO member was detained, he'll have the APTX with him and the APTX will get retrieved once the BO member is back too.
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.
- For clarification sakes: Anokata = male.
- A BO member cannot APTX regularly and use the Volatile APTX in the same Day.
- Injury dealt by Volatile APTX will not be announced.[/spoiler]

Black Suitcase
[spoiler]Handing out is Non-Investigatable
- Role with that action: Anokata or BO Leader
- Day action
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested.
- A player with the Black Suitcase gains the ability to do the following:
- The player may use either a Black Manual action and a fake action or Bribe-kill.
- Abilities that can be faked with the BS: Interrogate, investigate, observe, protect, heal, discombobulate, arrest, steal (Basically, any night ability). A player may, for example, fake "I interrogate Akonyl", causing investigations/stake-outs/etc to show Akonyl as being interrogated. However, the user of the BS will receive no results for this, nor will protecting protect, heal heal, etc.
- If the player holding the BS does not fake an ability and is chosen to do the killing for the night for the BO, that player may instead use the ability "Bribe" to perform the killing. The player may still use a Black Manual action (see below).
- The player can use his real ability (for example Slander) and a fake ability (for example Investigate 5 or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions. Meaning the investigation of that fake action will come out as "False". If the suitcase is used to Bribe though, the kill will still go through (though the player will still be discombobulated).
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl). Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.
- During Night 1, the BO can come to a consensus to "set" two Black Manual actions. The BO holding the BS for that night can use a Black Manual action set into the BS as if it was their own.
- Black Manual actions: Frame, Slander, Discombobulate, Frighten, Steal, Investigate 4.
- While the BO comes to a consensus on what two Black Manual actions to set, they cannot set any Black Manual that a BO member in play can actually do. For example, if Gin is in the game, Slander cannot be set to the BS. If Vodka is in the game, Discombobulate cannot be set to the BS. Investigate 4 cannot be set to the BS if the combined shared Investigates between all the BO (from either Gin or disguised Vermouth) are more than 4.[/spoiler]

Temporary Disguise
[spoiler]User disguises as role
- Roles with that action: Yukiko Kudô, Irish
- Day action, Crime
- Can be investigated like a normal disguise
- During the day, Yukiko can choose one of the costumes to disguise as that role during the next night. During the next night she can use any of her disguises abilities.
- After the night Yukiko will no longer be disguised.
- She can not disguise as the same role twice. (So she can only be disguised during a total of 3 nights.)
- House-search will lead to Yukikos arrest, if she disguised already during the game.
- An arrest will only succeed if the officer arresting him/her adds the correct time of the disguise (the day phase he/she donned the disguise or the night phase she wore it). If no time is given during the arrest attempt, the arrest attempt will "fail" even if the correct disguise is given, because the order wasn't given correctly. There will be no suspension for that.  
- Consequences of actions will still affect the player, even when he lost his disguise. So if he got suspended he can not use any action during the next 2 phases. If he got injured while disguising as Ran he will stay injured.
- He won't be disguised during the day. So no day actions of the costumes can be used.
- If the player is disguised, then all items from the real role and from the disguise can be stolen. When the player isn't disguised, he'll lose the stealable items of the disguised role (the items don't stay and stack)
- Can be investigated like a normal disguise.[/spoiler]

Bow-tie and Watch
[spoiler]Watch: User protects watch-recipient (On night where recipient has the watch)
Watch: watch-recipient protects watch-recipient (On night where recipient has the watch)
- Role with that action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate OR Investigate 5. (Not both)
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
-If Headshot, the target will survive, but the watch will be destroyed and can't be used anymore. The watch does not shatter on Quickshot.
- Neither the recipient of Watch or bow-tie nor Agasa learn each other’s identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa").
- If Agasa gives Akonyl the watch on Day 2, a Night 3 investigation of "Agasa protects Akonyl" will return true.
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected be the watch. If they protect someone successfully with the watch, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer or first aid user gets the Watch, he can also only use the watch to defend himself.
- If the recipient of the Bow-tie has a normal Interrogate or Investigate due to his/her role, he can use both that interrogate/investigate and the normal one. So he can use 1x interrogate and 1x investigate or 2x interrogate/investigate
- Watch protection > Protect > Heal > First Aid[/spoiler]

Follow
[spoiler]Non-investigatable
- Role with that action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them (Kazuha + Haibara's following notices are the same).
- As a result she will get either: "Has a scent" or "Has no scent"[/spoiler]

Accompany
[spoiler]Non-investigatable
- Role with that action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them (Kazuha + Haibara's following notices are the same). She can't accompany herself.[/spoiler]

Voice of Reason
[spoiler]Non-investigatable
- Roles with that action: Eri, Kobayashi
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.[/spoiler]

Voice of Accusation
[spoiler]Non-investigatable
- Roles with that action: Kujou
- Day action
- When Kujou votes during a lynching, she may use Voice of Accusation. Voice of Accusation makes Kujou's vote count as an extra vote.
- Voice of Accusation may only be used when Kujou is voting to lynch somebody she has Cross-Examined previously.
- Once Kujou has lynched somebody using Voice of Accusation was a deciding factor in having the person lynched, she may not use it again. However, she may repeatedly use it if she votes in landslide votes in which it makes no difference.
- If Voice of Accusation causes a player to be lynched, there will be a notice that one vote was increased by 1, much like the Accompany notice.[/spoiler]

Identify
[spoiler]Non-investigatable
- Role with that action: Ayumi
- Day action
- Decide to Identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is 1412 or Vermouth.
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.[/spoiler]

DB Investigate
[spoiler]Non-investigatable
- Role with that action: Mitsuhiko
- Day action
- DB Investigate can be used to investigate anything investigatable by Special Investigate. DB Investigate may not investigate Day actions, only Night actions.
- DB Investigate may not be used two day phases in a row unless there exist no other DBs able to hand in an action (detained/arrested/killed/injured/etc).
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.[/spoiler]

DB Detect
[spoiler]Non-investigatable
- Role with that action: Genta
- Day action
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he’ll get a True.  Same for 1412. If he asks for his/her disguised role, then he'll get a False.
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.[/spoiler]

Analyze
[spoiler]Non-investigatable
- Roles with that: Kogoro
- Day action, just available when Kogoro is sober
- After the player gets Sober, he can analyze his Interrogations during the Day (even the one before he got Sober). So he can Interrogate during the Night and Analyze his results during the day. He gets the correct answer with the Analysis, whether the result was wrong because of being Drunk or because it was Slandered.
- Example: Ran was killed during Night 2, so Kogoro got sober on Day 3:
Needs to PM: "I want to Analyze my Interrogation from Night 1"
- Kogoro cannot Analyze interrogations done through the bowtie.
-Analyze can be frightened. In this case, Kogoro will get a notice that his action failed.[/spoiler]

Reinvestigate
[spoiler]Non-investigatable
- Roles with that action: Yamamura
- Just available when Yamamura loses Clumsy.
- After the player loses Clumsy, he can reinvestigate one of his investigations during the Day (even the one before he lost Clumsy). So he can Investigate during the Night and Reinvestigate his results during the day. He gets the correct answer with the Reinvestigation, whether the result was wrong because of being Clumsy or the investigated action was Framed, or Cloak of Deception was in play.
- Yamamura cannot reinvestigate investigations done through the bowtie.
- Reinvestigate can be frightened.[/spoiler]

Charm
[spoiler]Non-investigatable
- Role with that action: Kazuha
- Day action
- Can give out the Health Charm. The same phase and the phase afterwards, the target will be protected from APTX poisoning (Stable and Volatile).
- The Charm will only be used up, if the person with the charm would have been poisoned otherwise.  BO will not be specially notified that the charm was in play.
- Can only give the charm to herself once.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
- Kazuha will be notified if the charm is used up, as will the player who was holding the charm at the time.[/spoiler]

Safeguard
[spoiler]- Can safeguard one person if she knows the role of that person. Like identify, it needs to be 1412/Vermouth etc. if that player is disguised.
- Can't use it on herself
- If the role was correct and that person was about to be APTXed or lynched, that person will be saved and survive. Uehara will then be notified that she saved that player with this role. The saved player WON'T know if he/she was saved by Uehara from the lynching(or by normal protect etc.) or that he/she was about to be APTXed either.
- If the role was correct but that player wasn't about to be APTXed or lynched, Uehara won't know if that role was the right role.
- If the role was wrong, nothing will happen and that person won't be saved from APTX or lynching.
- The BO will know that the APTX failed but will get their APTX back and won't loose it.
- Can use the ability again even after it succeeds.
- Can't use the ability on someone in a row in case it was successful (aka: role was right and he/she was APTXed/lynched). There needs to be at least one day delay.
- If Vermouth's Master of Disguise is in play, Vermouth may be safeguarded as her disguised role.
- If used by Vermouth:
She can use it on a BO. But once it succeeds she needs to wait 2 days to be able to use it on any other BO again. So if she saved Gin on Day 2, she needs to use it on town on day 3 and day 4 and can use it again on a BO on day 5 if she wants.[/spoiler]

Night/Day Action
Arrest
[spoiler]User arrests target
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Yamato
- Night/Day action, can't be covered, can't be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or “Arrest Sebolains for disguising as Megure on Night 3." Yukiko and Irish must be arrested for the right disguise during the right time frame. Kid and Vermouth lose their disguise if injured, so it is to the policeman's advantage to provide a specific phase when arresting for disguise.
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- You may arrest for prep phase crimes.
- Crimes are: see under General Dhttp://forums.dctp.ws/index.php?action ... efinitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- If a police officer arrests somebody for a false charge, they will be suspended (See suspension in the definitions).
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed)
2) If there is a failed arrest attempt, nothing will be said in the phase change post.
- An arrested person's identity remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way. But a town player, that is a lover with a BO, can arrest someone for a blamed action.
- The action and/or vote of a successfully arrested player will not go thorough and will fail.
- An unsuccessful arrest attempt can still be investigated as "true".[/spoiler]

Detention (+Release)
[spoiler]User arrests target
Releasing a prisoner cannot be investigated.
- Role with that action: Satou
- Night/Day action, can't be covered, can't be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- Detention is handled the same as arrest for all purposes
- The player will be released automatically after 3 phases, if the detainer dies or is injured, or if the detainer gained the ability through a disguise which they lost (So, if Irish detains someone, they will be arrested at the beginning of the phase but released at the end of the phase automatically).
- The detainer may release their prisoner early if they see fit.
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends (Special case to avoid stretching things out)
- Can not be used on the same person twice in a row.
- Due to the paperwork involved in detaining someone without a reason to, the detainer is unable to perform any actions other than Detain on the Night/Day phase that they detain someone on.
- Clarification: The detainer cannot detain somebody the same phase that the last player she detained is being released on.
- EDIT: If the detainer is APTXed (either regular or Volatile), the detention fails.[/spoiler]

Hold (+Release)
[spoiler]User arrests target
Releasing a prisoner cannot be investigated.
- Role with that action: Yamato, Uehara
- Can "hold" any player during Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or “Arrest Sebolains for disguising as Megure on Night 3." Yukiko and Irish must be held for the right disguise during the right time frame. Kid and Vermouth lose their disguise if injured, so it is to the policeman's advantage to provide a specific phase when holding for disguise.
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT hold someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- You may hold for prep phase crimes.
- Being in the BO isn't a crime. So you can't hold Conia for being Gin.
- Holding can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- If a police officer holds somebody for a false charge, nothing will happen, but the holding officer cannot be use Hold for the rest of the game.
- If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed)
- If there is a failed arrest attempt, nothing will be said in the phase change post.
- A person's identity who has been held remains secret.
- Players can be held for blamed actions, even though the player didn't do it.
- The BO can't hold someone for a blamed action in any way. But a town player, that is a lover with a BO, can hold someone for a blamed action.
- The action and/or vote of a successfully held player will not go through and will fail.
- An unsuccessful hold attempt can still be investigated as "true".
- A player, when held, is treated as arrested, but will be released 3 phases later. Another police officer, however, may choose to "properly" arrest the target for a crime, in which case the target will not be released.
- If the holding officer is killed or arrested, the held player is released.
- An officer may only "Hold" one person at a time. Also, during the duration of the hold, since the officer must watch their target 24/7, making sure they don't escape, the officer cannot use any actions while Holding a target.
- If a held player is released without being "properly" arrested, they may be arrested for the same crime that they were held for.
- A player may not be held twice in a row.[/spoiler]

Pinch Face
[spoiler]User pinches the face of target
- Role with that action: Nakamori
- Night/Day action, can be covered
- Once within every two phases Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random if they are released from jail.
- If Yukiko is pinched and arrested, she does not get a new role when freed.
- The target will be notified that they were pinched.
- Can be discombobulated/frightened.[/spoiler]

Travel
See prep phase abilities.

Protect
[spoiler]User protects target
- Role with that action: Makoto, Ran
- Night/Day action, can be covered
- Protect/Lovey-Dovey/Bone Breaking is handled as the same action when investigated/stake-out
- May choose to Protect any number of people at day. If one of the Protected people is going to get lynched, he will jump in and stop the lynching.  The lynching votes will not be shown.
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The protected also learns if he was Protected (only if the protection was necessary, though). The killer also finds out that the target was protected. The Protected individual and the Protector then learns the identity of the attacker(!) (unless headshotted, in which case  the protector will die but the target will survive. No identity will be revealed then. If Quickshot is used, the protector will not die, but no identity will be revealed)
- Penalties:
Makoto: If Makoto successfully protects someone, he'll automatically fly out of Japan at the end of that phase. So, if Makoto protects somebody on Night 2, he will be on the plane on Day 2, and then be Abroad on Night 3, at which point he could choose to fly back to Japan (and arrive again on Night 4), or stay there.
Ran: If Ran successfully protects someone, she'll get Temporarily Injured for 3 phases. and can't protect anybody anymore. But she can still talk freely and vote.
An Injured Ran MAY NOT be healed and lose her Injured status this way.
- If discombobulated while protecting, the protection will fail and they don’t Protect the person. So they don't fly away or get injured, nor do they learn the identity of the attacker.
- Can't protect anyone from APTX
- May not protect themselves.  MAY protect each other.
- Bone Breaker > Watch protection > Protect > Heal > First Aid[/spoiler]

Lovey-Dovey
[spoiler]User protects target
- Roles with that action: Lovers
- Night/Day action, can't be covered
- Protect/Lovey-Dovey/Bone Breaking is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- Lovey-Dovey protects against all things that a normal protect would protect against, however the protector does not die/become injured/travel/etc, and the identity of the attacker is not revealed. Even if Headshot is used, the lovey-dovey protector does not die.
- In addition, Lovey-Dovey can protect against lynching and APTX.
- This follows the same rules as protect, but it will also hinder lynching, killing, sniping and even APTX
- Just one lover can use protect. They can't protect each other in the same phase.
- It's not failsafe, and can be discombobulated and frightened. Confuse is ineffective, because the lovers are smart enough to not get lovey-dovey with someone who isn't their lover.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for 2 phases[/spoiler]

Passive Actions
- Note: Passive Actions are unaffected by discombobulation or injury or hinder.
Betrayal
[spoiler]Non-Investigatable
- Role with that action: Kir
- Night action, can be covered
- If she decides to use betrayal, she randomly get's to know one activity of the BO that was done on that night.

Killing/Sniping: A BO (Gin etc.) killed on that night or a sniper sniped someone etc.
Slander: Gin used slander on that night (doesn't know on who)
Investigate: Gin investigated someone. (doesn't know what)
Erase: Pisco erased someone. Will get to know the identity of the role that was erased and will be also given the Will if there is one.
Detect: Get's to know that Bourbon used Detect (but doesn't know what)
Spy: Knows that Bourbon used Spy (doesn't get to know what and the results)
Discombobulate: Knows that Vodka discombobulated on that night (not knowing who the target was)
Frighten: Knows that Tequila frightened someone (not on who)
Poison: Knows who Sherry tried to poison that night (not for what role(
Bribe: Knows that Pisco bribed the GM
Steal: Knows that Akemi stole from someone (not who and what item was stolen)
Observe: Knows that Chianti used Observe (not on who)
Stake-out: Knows that Korn used Stake-out (not on who)
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Blame: DOESN'T get to know if someone was blamed[/spoiler]

Vengeance
[spoiler]User attacks target
- Role with that action: Akai
- Night/Day action, can't be covered
- If Akai gets lynched, he'll automatically kill the person he voted for too.
- If APTXed and lynched, the one he voted for will still get killed.
- If APTXed at day or night, he won't injure the poisoner.
- If Frightened, he can't vote and can't use this action.
- If killed successfully, he will injure his attacker before he dies. If healed or if the kill get's prevented in any way, he won't injure the attacker.
- An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, he can still regularly kill at night and use items like black suitcase and bow-tie/watch.[/spoiler]

Revenge
[spoiler]User attacks target
- Role with this action: Chianti, Korn
- Night/Day action, can't be covered
- When they get lynched, the target of their own lynching vote will become "injured"
- When they become arrested, the officer(s) arresting them will become "Temporary Injured"(same length as a suspension). However, it also means that it will be painfully obvious that they're a sniper.
- If injured by Bone Breaking, the sniper can still use this action (only exception)[/spoiler]

Gossip
[spoiler]Non-Investigatable
- Only available once Sonoko's BFF dies.
- Each night, Sonoko gets to know one random action that the town does (e.g. Okiya detected, Shinichi interrogated, Heiji investigated, Eisuke discombobulated, KID stole, Takagi staked-out, etc.)
Only gets to know what the role did, not the player. Will not know the target.
- Vermouth disguised does not count as a town member, so Gossip will not allow Sonoko to learn any actions that she does.[/spoiler]
Last edited by miikosan on January 10th, 2012, 8:55 pm, edited 1 time in total.
miikosan
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Posts: 166

Re: Mafia Round 38: Real School is REAL

Postby miikosan » January 6th, 2012, 10:12 pm

The Bottle
User passes out the bottle to target.
- The lowest ranked BO member will get the bottle at the start of the game. They will not get drunk that phase, and can hand the bottle out to another player that Night.
- The player who receives the bottle will be drunk, all actions they would have done would fail.
- The player who receives the bottle will hang onto the bottle only for the phase they were given it. They can pass it the next phase.
- Passive abilities are unaffected by the bottle. Although Arrest/Hold/Detention are unaffected by the bottle if the player receives the bottle while the player arrests/holds/detains a player, if they have the bottle during the Day, they will be unable to arrest/hold/detain.
- If a discombobulator gets the bottle, their discombobulation will fail. If the player that has the bottle is discombobulated/frightened, they will keep the bottle.
- The one who receives the bottle will be notified by the GM that they received the bottle, and all actions that they did during that phase. They will be notified that their actions failed (unless they were arresting/holding/detaining), and may then pass the bottle off to another player the next phase.
- If the target was given the bottle and discombobulated, they will not be notified that they were discombobulated.
- If a teenager (Shinichi, Heiji, Hakuba, Kazuha, Makoto, Ran, Sonoko, Sherry) or a child (Conan, Haibara, Ayumi, Mitsuhiko, Genta) gets the bottle, they will become “suspendedâ€
Last edited by miikosan on January 20th, 2012, 8:31 pm, edited 1 time in total.
miikosan
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Fools...

Posts: 166

Re: Mafia Round 38: Real School is REAL

Postby miikosan » January 6th, 2012, 10:13 pm

Prep Phase

[spoiler=Prep Phase]Prep Phase…

03:25 AM, King’s Cross Station

Mohorovicic put his hands on a pillar, panting heavily. The weather was cold, but he was sweating like mad. Casting a glance around, he caught sight of a few familiar faces. Too tired to keep walking, he stood in place, gasping for a few more breaths of air.

“I can’t believe this,â€
Last edited by miikosan on January 16th, 2012, 8:15 pm, edited 1 time in total.
Mohorovicic

Want some?

Posts: 34

Re: Mafia Round 38: Real School is REAL

Postby Mohorovicic » January 6th, 2012, 11:37 pm

I. AM. IN. :o
Can't tell the difference between Parkur and Parkur|Sleep :P
there isn't one :x


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Conan97
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Modern Days Sherlock Holmes

Posts: 66

Contact:

Re: Mafia Round 38: Real School is REAL

Postby Conan97 » January 7th, 2012, 12:01 am

I wanna join!!
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.

Spoiler:
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Conia
Yurikochan's Husband
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Conan Shuuichi

Posts: 5180

Re: Mafia Round 38: Real School is REAL

Postby Conia » January 7th, 2012, 12:37 am

I'm in!
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Raiden
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~If you gimme a smile, I'm on your side. Tomorrow we'll be alright~

Posts: 645

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Re: Mafia Round 38: Real School is REAL

Postby Raiden » January 7th, 2012, 12:50 am

I'm totally there! Image

*Raiden skims the letter a second time and clutches it in the hand while spinning around on the foot to skip back into the house to begin packing for the trip! Image
3DS FC:2809 8617 8608
“Tea is the magic key to the vault where my brain is kept.” ― Frances Hardinge
“If you are cold, tea will warm you;
if you are too heated, it will cool you;
If you are depressed, it will cheer you;
If you are excited, it will calm you.”
― William Ewart Gladstone



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Spoiler:
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lyndsi
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Avatar by Yuri!!!!! Thanks again!

Posts: 193

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Re: Mafia Round 38: Real School is REAL

Postby lyndsi » January 7th, 2012, 5:46 am

I'll play!
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Thanks Breva for the extremely late (but extremely cute) SS gift.

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What's the real meaning of YOLO? You decide! :P


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Conia
Yurikochan's Husband
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Conan Shuuichi

Posts: 5180

Re: Mafia Round 38: Real School is REAL

Postby Conia » January 7th, 2012, 6:09 am

Yuriko will play too \o/
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Kleene Onigiri
Community Rice Warrior
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*punches Akonyl*

Posts: 2475

Re: Mafia Round 38: Real School is REAL

Postby Kleene Onigiri » January 7th, 2012, 7:10 am

I'll join :V
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Keyhole drawn by Yuri Iwamoto <3

Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)

3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
Misaki-chan
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Mega Hugger/SatoxTakagi Fangirl~

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Re: Mafia Round 38: Real School is REAL

Postby Misaki-chan » January 7th, 2012, 8:46 am

I'll join as well! ^^
Conia wrote:Misaki, Mafia Hugger
Night Action: Draw
Day Action: Hug
When Misaki uses Draw, she will doodle something and everyone will go "Awwwwwwww <333333". There's a 50% chance the Awwwww-ing people will be discombobulated that Night. When Misaki uses Hug, everyone will feel loved and will hug back. If the target is IU or AiSu, the target will die

*HUGS ALL~*
Spoiler: Picture, Courtesy of Kleene!
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Spoiler: My Keyhole, thanks to Yuri \o/
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