Mafia Round 26: C&C's Chocolate Factory TOWN WINS!

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Cheesus
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Mafia Round 26: C&C's Chocolate Factory TOWN WINS!

Postby Cheesus » May 20th, 2011, 5:27 pm

[color=pink]Mafia Round 26: Cheesus' Chocolate Factory![/color]


After a tiring day at work and being bossed around by 'amazingly' your boss (Jd-), you come home to find that your house is dirty D:!
You  shrug it off and go into your fridge to find that there is only:
[spoiler]Image[/spoiler]
You feel like you need to eat it but you are saving it for tomorrow morning! So you go out to pick up some take out. As you arrive at McDonalds you notice that you left your wallet at home! As you quickly run home and run back with your wallet, the store is closed due to an unforseen accident
Once you arrive home again you decide to eat the poptart you were saving for later and realize it was amazing!
After being partially filled you turn on the TV and notice your favourite show comes on!:
[spoiler=Fav Show]http://www.youtube.com/watch?v=EX_9jKFpQKM[/spoiler]
While everyone is watching the show, Parkur and Abs quickly switch the show:
[spoiler]http://www.youtube.com/watch?v=FyyXeyww854[/spoiler]

As the show comes to a conclusion you notice a brand new ad for a certain chocolate bar:
[spoiler]Image[/spoiler]
As the commercial comes to an end it presents a contest of some sorts. If you can manage to find a pass that is in the shape of Che-Guevara in a chocolate bar, than you get to go on a factory wide tour!

Awestuck from the commercial you immediately go out to buy some Che Bar's. Unfortunately... you do not read the fine print D:

Subscription Phase Begins!




As you get to the store you manage to buy the last one! While walking home with the Che Bar you open up the wrapper and:
*choir sings*
THE CHE GOLD BAR :D
As soon as you get home you place it in a safe and turn on the TV:

Announcer: In Today's news. 17 Lucky people find the Gold bars inside of Che Bar's.
With just the Tour tomorrow, what  a lucky time to find them!

As you go to bed you think "Wow what luck!" and drift to sleep.

Preparation Phase Begins!




As you awake next morning you quickly rush to an undisclosed location. When you arrive you see the other luck 18 ppl who also receieved the tour. A tall man wearing a trench coat signals to everyone to get into the van beside him. For 'safety precautions' the blindfold you and everyone else. After a long trip the car comes to a halt and as your blindfold is taken off you see the factory:
[spoiler]Image[/spoiler]
As you all walk inside you meet the maker behind the candy bar... Cheesus!
Cheesus: Welcome to My factory! Sorry for blindfolding you but it must remain in total secrecy. it seems to be late to start the tour so ill escort you to some empty rooms in the factory.
As you walk with Cheesus you get the evil feeling!

Night 1 Begins!




As you all awake from your slumber and meet in the breakfeast buffet (I know amazing!)! As everyone is panicking thinking about what happened to the person, the missing person walks out of the bathroom and wonders whats all the hubba about. A feeling of relief sets over everyone and Cheesus Announces.
We will now begin our tour... SO LETS GOO!!!

Day 1 Begins!
Now this.... this is my Gouda feda JUMBO TRON SLICER!
[spoiler]Image[/spoiler]
Cheesus:
"Now unfortunetlly we are having some difficulties stopping it but we must press onward!
Now becareful everyone when going through this!"
As cheesus passes it successfully, the rest are in completly cowardness of going through this.
Cheesus:
"alright thats it, we are gonna be late if we do not cross this fast."
With that said Cheesus walks back to the group.
Cheesus:
Alright Nekanith hurry up! *shove*
Unfortunettly the shove was to earyl and Nekanith got caught right in the blade. As everyone stares awestruck, they all see a small bottle of Vodka hit the control panel shutting down the machine.
Cheesus:
"well thank goodness you all signed those contracts! NOW LETS PRESS ONWARD!"
With one dead, the rest can only fear what is about to come.

Votes:
[spoiler]Nekanith:
Pt
Tonso
Schillok
xpon
Dus
Yuriko
Stopwatch
Kleene
Akorn
Parkur
Mystery Angel
Lyndsi
Paix
pufa
Commi
Jd-
Cheesus
Carl[/spoiler]




[spoiler=link][b]Prep Phase Start
Night 1 Start
Day 1 Start
Night 2 starts
Day 2 starts
Night 3 starts
Day 3 starts
Night 4 starts
Day 4 starts
Night 5 starts[/b]
Day 5 starts
Night 6 starts
Day 6 starts
[b]TOWN WINS[b][/spoiler]

GM: Cheesus & Conia
Players:
4) Dus - Asami - arrested N2, released D2, arrested N3
7) tonsostuff - Megure
13) Parkur - Hakuba
14) KainTheVampire - Ayumi
15) xpon - Satou
17) Tanner-kun - Mitsuhiko

11) Nekanith - Vodka - lynched D1
2) Yurikochan - Eri - killed N2
8) miikosan - Gin - lynched D2
9) mystery_angel801 - Akai - poisoned D2
10) Commi-Ninja - KID-Ran - poisoned D2
1) Stopwatch - Yusaku - killed N3
6) pofa - Anokata - lynched D3
19) lyndsi - Agasa - killed N4
16)miakakiri - Akemi - lynched D4
20) Schillok - Sonoko - Killed on Night 5
5) Kleene Onigiri - Jodie - poisoned D5
12) Akonyl - Araide - lynched D5
3) PhoenixTears - Shinichi - whisked away by Abs. N6
18) Paix672 - Vermouth&Camel - lynched D6


List of all the actions: http://www.mediafire.com/?zzjfp0lwa1ov4r4
Last edited by Conia on June 5th, 2011, 9:45 pm, edited 1 time in total.
'Che Guevara is an inspiration for every human being who loves freedom.'
-Nelson Mandela-
Cheesus
Community Revolutionary
User avatar
Posts: 102

Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Cheesus » May 20th, 2011, 5:28 pm

Changes:
Cows now say Moo


REMEMBER!:
Lethargy doesn't happen the first time you don't vote, but on all non-votes after that.

Rules

General rules
[spoiler]- No Multis: If you play in this game with more than one username, both usernames will be banned from this and all future Mafia games.  Since it is also against forum rules to have multiple accounts, at least one of the accounts will also be deleted.
- No Favoritism: Don't ask the GM for information about other players' roles or try to influence moderator tasks (e.g. ask them to not give certain hints).
- No Intrusion of Reality: You may not copy/quote/screenshot etc. the PM from the GM to prove your role to someone else. But you can claim to be a role, whether it's your real role or not.
- No Hints from the Dead: You can PM people and post without restrictions (except the GM stuff, see above) when you are alive. If you choose to talk while dead (PM or otherwise), you must be careful that you don’t give anything away, whether it’s your suspicions, results of actions, deductions, etc.  Don't ruin the spirit of the game.  When in doubt, refrain.
- No Intrustion of Reality 2: You may fake/quote/edit other players PM, just not the GM ones. However, the posting or PMing of other players’ PMs via screenshots are prohibited.
- No Flustering of the GM: If your PM confuses the GM, the GM will smash it into a billion pieces.
- No Outside Help: People not participating in the game can also talk, but anything that could be a hint or something the reader noticed should not be posted or PMed to the people playing.[/spoiler]


Gameplay
[spoiler]- Sending Game Actions: You have to PM the GM directly to vote/use your ability. Posting in the thread doesn't count. Multi-recipient PMs don’t count.
- Disguise Overlap: If Vermouth and KID are in the same game, it is possible that they are given the same role as a disguise.
- Group Overlap: DB's (Ayumi, Genta, Mitsuhiko), Friends (Sonoko + Best Friend), and Lovers will not overlap.
- Inactivity: If you're inactive for too long (GM discretion) you will be arrested by the GM.
- Handing off Actions: You may tell the GM that another person has the authority to hand over your actions. To do this, you must PM the GM stating so, in a PM also sent to the member(s) you're giving your power to, along with the phases for which they have power over your actions. NOTE: Once you hand power over your actions to someone else, it is immediate, irreversible, and absolute. If you give power of your actions to someone else, any and all orders they make for you will override your own orders, even if you send in newer ones. This is to avoid the GM from getting someone who says "I do X, but if Y wants to change it that's fine~" and then having Y say "I have that person do Z, but if they want to do something else, that's fine~" and having the GM sort through PMs to find out where the final say is. Results of actions will still be sent to the person actually performing the action, and the person who is given control of the other's actions will not be told if their actions were valid or invalid (to prevent this from being used by townies to prove roles/abilities).[/spoiler]


Order of Actions
[spoiler]Please read carefully, as this has been changed/clarified to align with existing rules + current round modifications

Night
Arrest
Discombobulation
APTX
Pinch Face
Protect
Lovey-Dovey
Killing
House Search
All other actions
Travel
Release

Day
Arrest
Protection charm
Frighten
APTX
Accompany
Protect
Lovey Dovey
Lynch votes/lynching
All other actions
Travel
Release
[/spoiler]


General Definitions
[spoiler]- You can always send in a new action, which will replace the old one.
- If multiple incompatible actions are submitted by a player, the last valid one(s) before time is up is the one that will go through.
- The BO and the DBs have a rank system for giving orders.

Voting
- Everyone can vote during the Day Phase, whether you're Townsfolk or a BO member.
- Exceptions:
a) You're dead
b) You're not in Japan
c) You're arrested
d) You were hindered by an ability (e.g. Tequila).
- Each player’s vote is made public at the end of the Day phase, unless the voting was stopped by a method that obfuscates lynch votes.
- If the player was APTXed or arrested, then his/her vote won't count.

Killing/Arrest/Lynched
- After a player has been killed, lynched, or arrested, their action will be nullified unless it holds a higher position in the Order of Actions. Only exception is Akai's Vengeance.
- In case Kazuha was succesfully APTXed and accompanied someone that was about to be lynched because of 1 vote difference, the reduction of that 1 vote fails and he/she will be lynched.

Wills
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just an item that you'll drop. This Will will be shown in case you're killed.
- The GM has the last decision. In case a will, tape, or method of death is giving out too much info, then it can be changed by the GM accordingly.
- A Will will get lost if the body is removed by Piscos ability. Pisco will receive the Will then.


Crimes
- Killing (normal, sniping or using APTX)
- Framing
- Disguising
- Slandering
- Neutralizing
- Abducting
- Erasing
- Frightening
- Stealing

- Faked Black Suitcase actions are not crimes (even neutralizing etc.).
- Being in the BO is not a crime. So you can't arrest Conia for being Gin.


Condition
All players - except the travelers Hakuba and Maktoto - start the game "alive" (normal). However, their condition might worsen during the course of the game...

Alive: An alive player may use any of his/her abilities according to the rules. They can talk freely and participate in the lynch-voting.
Abroad: This player is out of the country until he/she returns to japan. Any actions used on him will fail. He/she can't be killed. Such players can talk freely, but not participate in lynch-voting or use any ability themselves.
Injured: An injured player can not use any abilities and lose any of their passive abilities like for example a disguise. The only exception is the nightly killing action from BO members (though, they will loose any advantages they normally have like erasing the body or sniping) and Revenge. Injured players can still talk freely and participate in the lynch voting. Injured players may use gadgets given to them.
Suspended: Police who try to arrest someone for a false charge will get suspended for 2 phases after the arrest attempt, as well as the phase the arrest attempt was on. When being suspended, the police will lose all Ability except for Voting on day lynching. So, a police who attempts an arrest on Night 3 would fail any investigations on Night 3, and be suspended for Day 3 and Night 4. On Day 4 they would have normal abilities. Like Injury, they can still use items they're given, though.
Arrested: An arrested player can't use any abilities, but at the same time they also can't be killed. Any actions, except those that release them from prison (Ex: Lawsuit, Satou manually releasing a detainee), them will fail. They can talk freely, but not participate in the lynch voting. The arrested players role will (normally) not be revealed upon the arrest.
Dead: That player was killed during the game. They can no longer participate in this round, however they will still win or lose the game together with their side. Dead players may not give any information concerning the game to others or influence the game in any other way.

Black Organization
Leadership
The BO has a Leader. It starts off as the highest rank BO member (As decided by role list). The Leader has the ultimate right to choose a Night kill target and will give the order. No one can overwrite the Leader's kill order. Other players can also send in the kill order, in case the Leader does not (But they may only send in a kill order for themselves, unless another BO member has given them their actions). The priority of the orders will be decided by the BO ranking. Note that the Leader can only give out Night killing orders, not orders for any other players, or for APTX.
If the Leader orders a Lover to kill the other Lover, it will happen (unless either the Lover was neutralized, or Vodka was the Lover and neutralized the Leader), and the killing Lover will suicide if the kill was successful.
The BO may elect to choose a leader on their own if they wish to override the default leader. Each player should send in a vote for who they think the new leader should be, and that player will become the Leader, effective the next phase. The player must have 50%+ of the BO vote to become leader.
The Leader has the authority to:
- Have the final word on who kills who during the night. They may force any member of the BO to kill anyone else and their word is final.
- Hand out the Black Suitcase. Every Day phase, the leader will choose a member (or ranking of members) to get the suitcase for the following night. In the case that the intended recipient is arrested, killed, or is otherwise unable to receive the item, the suitcase will go to the next eligible player. If nobody is sent the suitcase, the Leader gets it for the night.
NOTE: As BO Leadership is unrelated to the role itself, a BO Leader who is arrested keeps the right to give out orders and the suitcase. A true criminal mastermind is not held back by bars!

INACTIVE BO MEMBERS: The BO Leader can only submit kill orders for the other BO members. NOTHING ELSE!

Other
Each mafia member must attempt a Night murder before any mafia member gets a second turn to kill (unless exceptions apply).
Every member can use the APTX4869 during day phase. Each member can only use one pill per phase.
BO can kill BO if they so wish.
The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote to lynch different players if you wish.

Phase Changes
Whenever a phase changes, the GM makes a pretty post (along with PMing results of actions to players)! In phase changes, the following things will be shown:
Successful Arrests
Deaths
Roles (where applicable)
lynch votes (+ modifiers like accompany/accusation if it makes a change in the vote)
Hints?!

Lynch votes won't be shown in the case of Voice of Reason and Protection, all other cases it will be shown. Suspensions will not be shown. Injuries will not be shown.

Winning Condition
The game is not over until winning for one side is impossible, given the entire BO votes for one person. Note that normally, this means the BO wins when the number of BO = number of town, however there are a few exceptions, for example:

- If a character able to arrest is in the game, the game won't end because it's possible that they could arrest the rest of the BO and save the day.
- If it's a Night phase and the BO has 1 more players than the town, and the town lacks any police + the ability to stop the night killing, the BO wins that phase (because the kill will always succeed and the vote will then tie)
[/spoiler]
Last edited by Cheesus on May 22nd, 2011, 6:21 pm, edited 1 time in total.
'Che Guevara is an inspiration for every human being who loves freedom.'
-Nelson Mandela-
Cheesus
Community Revolutionary
User avatar
Posts: 102

Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Cheesus » May 20th, 2011, 5:28 pm

Roles
Legend
[spoiler]Role name, role occupation
Prep. phase action: Action done during prep. phase.
Killing action: An ability a BO member can only use on a night they're assigned to kill.
Night action: Action A OR Action B -> Can just use one of it, not both at the same night
Night action: Action C -> Can use Action C and Action A or B
Day action: Action D
Night/Day action: Action E -> can also be done together with other actions
(Action A/B, C and E can be done on the same night. Day action D and E too.)
Interrogation: the result when this role is interrogated and not slandered
Scent: Result when haibara followed this role
Disguise: Says, if someone can be disguised as this role or not
Items: Items that role has that can be stolen
Observe: Results when this role is observed
Note: Other information :P[/spoiler]


Mafia
Black Organization
Injured BO will lose all of their abilities (including sniping). Injured BO can still kill each night, and use items such as black suitcase and bow-tie/watch. An injured BO will not be able to use their Killing Ability during their night killing while injured.
[spoiler]Anokata, Mafia Boss
Killing action: Chameleon
Night action: Frame
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys
Observe: Adult/Teenager/Child
Note: Anokata can use the Black Suitcase during Night 1 for him-/herself. During Day 1 it can be given to any member of the BO (If he's still leader).
When Anokata is given his role, he will be told whether he is an Adult, Teenager or Child. This observation result will persist for the whole game.

Gin, Mafia Slanderer
Killing action: Cloak of Deception
Night action: Slander 3
Night action: Investigate 1
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Vermouth, Mafia Disguiser
Prep action: Disguise (Automatic)
Killing action: Master of Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol + items from disguise
Observe: depends on disguise, If not disguised: Adult
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way.

Bourbon, Mafia Detective
Killing action: Special Investigate 2 OR Investigate 2
Night action: Detect
Night action: Spy
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Pisco, Mafia Manipulator
Killing action: Erase Body
Night action: Erase Body(1x) or Erase Evidence
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult

Irish, Mafia Disguiser
Prep. Phase action: Choose Costumes
Killing action: Grab Costume
Night Action: Choose Costumes (See Prep section)
Day action: Temporary Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult (or the result of his disguise, if disguised)
Note: Irish can't arrest someone for a blamed action in any way.

Vodka, Mafia Intimidator
Killing action: Heavy Handed
Night action: Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult

Calvados, Mafia Backup
Killing action: Reload
Night action: Cover
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult

Chianti, Mafia Sniper
Killing action: Headshot
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol
Observe: Adult

Korn, Mafia Sniper
Killing action: Quickshot
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult

Tequila, Mafia Browbeat
Killing action: Insult to Injury
Night action: Frighten
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Sherry, Mafia Scientist
Killing action: Mad Science
Night action: Collect Sample OR Experiment
Night action: Convert APTX
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager
Note: Sherry and Haibara can't be in the same game.


Akemi, Mafia Robber
Killing action: Peek
Night action: Steal
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Panties
Observe: Adult[/spoiler]


Town
Police
[spoiler]Megure, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Headgear
Observe: Adult

Shiratori, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Alcohol
Observe: Adult

Satou, Assistant Police Inspector
Night action: Investigate 3
Night/Day action: Detention OR Release
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Panties
Observe: Adult

Takagi, Police Sergeant
Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Chiba, Police Officer
Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Nakamori, Police Inspector
Night action: Investigate 2
Night/Day action: Arrest
Night/Day action: Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Yumi, Amor
Night action: Investigate 2
Prep. action: Amor
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Panties, Alcohol
Observe: Adult

Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 2
Night Action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Headgear, Glasses, Car-Keys
Observe: Adult

Matsumoto, Superintendent of the Police
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-Keys
Observe: Adult
Note: Matsumoto does not get suspended for incorrect arrest attempts. Who's gonna suspend the boss?

Yamamura, Inspector of Loony Bins
Night Action: Confuse
Night/Day Action: Detention OR Release
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-Keys
Observe: Adult
Note: Yamamura, due to constantly being a bit addled anyway, is unable to be discombobulated. Discombobulators will still be told their discombobulation succeeded, but Yamamura will still be able to use his actions. Yamamura will not be told he was discombobulated. This discombobulation immunity also applies to Confuse (in case there are multiple Yamamuras from disguise).

Yamato, Police Inspector
Night Action: Investigate 2 OR First Aid
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-Keys, Alcohol
Observe: Adult
Note: Yamato begins the game as Injured, however he's able to do his duties anyway. So, injury doesn't make him lose his abilities. He is however still susceptible to Insult to Injury though, as he still counts as injured.[/spoiler]

FBI/CIA
[spoiler]James, FBI Leader
Status: FBI Leader
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Alcohol
Observe: Adult

Akai, Hunter
Night/Day action: Vengeance
Night action: Investigate 5
Night action: Bone Breaking
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Jodie, Agent
Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Panties, Alcohol
Observe: Adult

Camel, Agent
Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Kir, Undercover Agent
Status: NOC
Night action: Betrayal
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car-Keys, Headgear, Panties, Alcohol
Observe: Adult[/spoiler]

Civilian
[spoiler]Shinichi, Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Teenager
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.

Conan, Shrunken Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Child
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.

Heiji, Osakan Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Teenager

Hakuba, Foreign Meitantei
Prep and Night/Day action: Travel
Night action: Interrogate (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Interrogate during Night. Can either Travel OR Vote during Day.

Kogoro, Drunk Meitantei
Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note: Always starts the game off drunk.

Yusaku Kudô, Genius Author
Night action: Interrogate OR Deduction OR Reveal Culprit
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, Glasses
Observe: Adult

Okiya Subaru, Graduate Student
Night action: Detect
Night action: Deduction
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Car-keys, Glasses, Alcohol
Observe: Adult

Haibara, Shrunken Scientist
Day action: Follow
Interrogation: Not BO
Scent: No (wouldn't follow herself anyway)
Disguise: No
Items: School book, Panties, Alcohol
Observe: Child
Note: Haibara and Sherry can't be in the same game.

Kazuha, Charm Maker
Day action: Accompany
Day action: Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Teenager

Agasa, Inventor
Day action: Bow-tie
Day action: Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult

Makoto, Foreign Protector
Prep and Night/Day action: Travel
Night/Day action: Protect (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Protect during Night. Can either Travel OR Vote and Protect during Day.
If he protects successfully, he'll fly out of Japan (see Protect ability for more details)

Ran, Protector
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager
Note: If she protects successfully, she'll become Injured

Araide, Doctor
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult

Sumiko Kobayashi, Elementary Teacher
Night action: First Aid
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, School book, Glasses, Panties
Observe: Adult

Eri, Lawyer
Night action: Lawsuit, Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses, Headgear, Panties
Observe: Adult

Kujou, Prosecutor
Night action: Cross-examine
Day action: Voice of Accusation
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Panties
Observe: Adult

Sonoko, Best Friend
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Teenager

Eisuke, Trickster
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Teenager

Asami Tsuburaya, Trickstress
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager

Ayumi, Detective Boy
Status: Detective Boy
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Child

Mitsuhiko, Detective Boy
Status: Detective Boy
Day action: DB Investigate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child

Genta, Detective Boy
Status: Detective Boy
Day action: DB Detect
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child

1412, Master Thief
Prep action: Disguise (Automatic)
Night action: Steal
Interrogation: Not BO
Scent: No (no matter what disguise he has)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Teenager
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one).

Yukiko Kudô, Talented Actress
Prep. Action: Choose Costumes
Night Action: Choose Costumes (See Prep section)
Day action: Temporary Disguise
Interrogation: Not BO when not disguised; with disguise: depends on disguise
Scent: No, no matter what disguise
Disguise: No
Items: Car-Keys, Panties + the items of her current disguise.
Observe: Adult[/spoiler]
Last edited by Cheesus on May 21st, 2011, 3:25 pm, edited 1 time in total.
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Cheesus » May 20th, 2011, 5:28 pm

Ability
Note: "Roles with that Status/Ability/etc" may not be entirely accurate. To see if a role has an ability, check that role in the Roles section.

Abilities will have the heading:
AbilityName - (Crime if it's a crime)
Method of investigation, including Keyword (Ex: Cross-examine is "user interrogates target")

Status
[spoiler]BO Leader
- Roles with that Status: Anokata or choosen leader
- Can order killings
- Can give out the Black Suitcase


Lovers
- Decided by Yumi during prep. phase
- Lovers know the identity of each other.
- Can't befriend Sonoko. DBs Can't be lovers.
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the death of the suicidal lover.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a town/BO pair they need to kill everyone else.
- Lovers can win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey, but only their lover. See under Day/Night Abilities.


Friends
- Roles with that Status: Sonoko and her friend
- Know each others identity or just disguise if disguised
- Sonoko can use the same abilitis as her friend, as long as their friend is still alive.
- Can't be lovers. Can't befriend DBs or BO besides Vermouth. Can't befriend criminals except Natsuki. Can't befriend Natsuki if she's on Natsuki's hitlist
- If Sonokos friend is killed during the night (not with sniping), then she'll know the identity of the murderer.

FBI Leader
- Role with that Status: James Black
- At the start of the game, the FBI Leader is told how many subordinates (Jodie, Akai, Camel, Kir) are in the game. This includes characters disguised as the subordinates. He's not told which subordinates are in the game.
- If someone is disguised as a subordinate, then he will get a small hint, like: "You think there is something strange with your subordinate(s)"
- After every Night, he will get up to 2 results from his subordinates chosen at random (the number of reports he gets depends on the number of subordinates in the game, but he can't get more than two).
-In case of Akai, James will only receive one of his
investigations. In case of Kir, James will receive only one of her actions (Betrayal, Investigation or Special Investigation) chosen by random. Same with any other subordinate who uses the Bow-Tie.[/color]

NOC
- Roles with that status: Kir
- She gets to know how many BO are in the game (not the identity)

Drunk or Sober
- Roles with that status: Kogoro
- The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies.  Disguised roles don’t count.
- Injured Ran because she is successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
- A disguised Ran etc. doesn't count.
- Gets sober after # townies have died by default, meaning his interrogation on the night of the #th dead will be accurate. The # is up to the GM, but it will generally be 6.
- Becomes sober when his alcohol is stolen
- If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk

Detective Boy
- Roles with that Status: Mitsuhiko, Ayumi, Genta
- Know each other’s identity.
- Each game will either have at least 2 DBs, or none at all.
- Each phase, only one DB may use their Day ability. All DBs will receive the result of that day's ability. If two or more DBs hand in an action, the DB with the highest rank will be chosen (Ayumi > Mitsuhiko > Genta).[/spoiler]

Prep. Phase Action
[spoiler]Disguise - Crime
User disguises as Role
- Roles with that action: Vermouth, 1412
- Prep. Phase action, Crime, stays for all Phases as long as it's not removed via injury or an ability
- Can be investigated
- The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/Kid choose disguises amounted to nothing more than getting a random one anyway.
- The player is able to use all of the abilities that the role they're disguised as could use.
- Scent won't be taken. So 1412 disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- They can't disguise as: BO members, Conan, Haibara, DBs (Ayumi, Genta, Mitsuhiko), and Prep. Phase roles (Sonoko, Yumi, Vermouth, 1412, Hakuba, Makoto)
- It is possible that KID and Vermouth obtain the same disguise, as they don't consider disguises as roles "in the game" when getting a disguise.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case 1412 or Vermouth disguises as a Police officer.

Choose Costumes
User Chooses costumes on Role
- Roles with that action: Yukiko Kudô, Irish
- Prep. Phase action
- During the preparation phase, the player will be given 5 roles she could disguise as. The player has to choose 3 of them that can used during the game.
- All disguises will be town roles. The player will NOT replace that role - so even if he decides to take the disguise as Shinichi, another player could still get the role of Shinichi (or Conan).
- Night Phase: If a player with Choose Costumes has used all 3 of their chosen costumes, and are not disguised at the time, the next Night Phase, they will be given a new list of costumes to choose from.
- Investigation returns true if the Role was one of the costumes they decided to choose.


Amor
Non-Investigatable
- Roles with that action: Yumi
- Prep. action
- Chooses 4 player, two of them will become lovers


Friendship
User befriends target (works both ways)
- Roles with that action: Sonoko
- Prep. action
- Sonoko chooses a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Sonoko can befriend travelers. If she befriends a traveler she will start off together with the traveler, and play with the same rules.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth, [color=red[criminals except Natsuki.[/color]
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townsperson and will not join the BO.
- If Sonoko befriends 1412, she will also know the disguised role and not that he’s 1412 disguised as someone. 1412 has the freedom to tell Sonoko that he's 1412 or not.
- When Sonoko's friend dies because he/she was killed by the BO, she will learn the attacker’s identity. She will not learn the identity when her friend was sniped or killed with the APTX.
- Sonoko can use all the abilities of her friends, unless they are Kid or Vermouth, in which case she won't be able to use Kill or steal.
-If she befriends Yukiko, she will be able to use the abilities of the disguise if Yukiko is also disguised.
-If she befriends a cop, she won't be able to use detention, arrest, or house search
-If her friend dies, she can't use their abilities anymore.
- Sonokos ability > Yumi's ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friend and Yumi happens to choose the same people as Lovers, then Sonoko’s ability comes first. So the players that got chosen as Best friends and Lovers, will become best friends and not lovers.

Travel
User travels
- Role with that action: Hakuba, Makoto
- Night/Day action and prep. phase action, can't be covered.
- Player does not reside in Japan from the start of the game
- They can choose if they want to travel during the prep phase by sending a PM to the GM. If they do they will be on the plane during Night 1, so they can't use their action during that Night. They will arrive during Day 1 and can participate in Voting or use their Day ability (Makoto).
- The traveling can be hindered, but only in the case of a player flying away from Japan.
- In order to travel, the player needs to PM the GM with the order to do so (whether it's during prep.phase or and night or day phase)
- Not in Japan: The player is handled as if he were arrested. So the player can't be killed in any way, can't use actions besides Travel and can't Vote.  No actions may be taken on him.
- On the plane: All "Not in Japan" rules apply to this as well.
- Leaving Japan: The player can't use an ability/vote and decide to travel at the same time. He can either decide to travel and can't use his abilities or vote in that phase. Or use his abilities/vote but can't travel then. Traveling is the last thing to happen, so any attempts to lynch, discombobulate, APTX, etc made on the player the same phase they're leaving Japan will succeed.
- Investigators who attempt to investigate someone traveling will get a "false" result. Any other actions taken on traveling travelers will discombobulate the user, causing all their actions to fail. The only exception is a killing BO: all their actions will be discombobulated except the actual killing itself.

Example
Hakuba decides to travel to Japan on Night 1. Then he's in the plane on Day 1 (can't Vote and can't be killed either (by lynching or APTX)) Will arrive in Japan at Night 2 and can use his Night actions.
Makoto decides to leave Japan on Night 2.  Vodka uses APTX on him on the following Day, Day 2.  The APTX will be not take effect, and will not be used up.
Hakuba decides to travel on Day 2. In case he was lynched, Hakuba will die. In case the BO wanted to APTX him, he'll die.[/spoiler]

Killing Action
Killing Actions are actions that BO members have, but can only use on a night where they're assigned to perform the nightly killing. Except for cases where the ability augments the killing itself (ex: headshot, quickshot, erase body), these abilities can be used whether or not the killing is successful.
[spoiler]Chameleon - ???
Investigation depends on action
- Roles with that action: Anokata
- Night action, can't be covered
- When Anokata performs a killing while in possession of the Black Suitcase, actions faked with the Black Suitcase are treated as real. So, Anokata can use the BS to discombobulate somebody and they will be discombobulated.
- If Anokata is the only BO member not in jail and alive, he loses this ability.

Cloak of Deception
Non-investigatable
- Roles with that action: Gin
- Night action, can't be covered
- On a phase where Gin attempts to kill somebody, he may use Cloak of Deception.
- If he does, all actions taken by Gin that phase (Slander, kill, investigate, bowtie interrogate, BS, etc) will return "false" results if investigated/staked-out by other players (thus he cannot be arrested for these actions). This is not temporary, so if Gin kills on Night 2 and on Night 3 someone special investigates him slandering on Night 2, it would be false still.
- Cloak of Deception doesn't keep Gin from past crimes on that phase, so for example if Gin performs a killing on Night 3, he can still be arrested that same night for a slandering he did on Night 2.
- Cloak of Deception can't be discombobulated.

Master of Disguise
Non-investigatable
- Roles with that action: Vermouth
- Night action, can't be covered
- On a Night phase where Vermouth attempts to kill somebody, Vermouth may choose to be a "Master of Disguise"
- The Master of Disguise effect persists through to the following Day phase as well
- While Master of Disguise is in effect, all investigations/arrests/etc regarding Vermouth's disguise will return false, as if she was never disguised. As such, Cross-Examine will return false if disguising is her only crime with evidence remaining.
- While Master of Disguise is in effect, Identify will return "True" for the disguised role, and "False" for Vermouth.
- Master of Disguise doesn't permanently erase disguise crimes: If Vermouth uses it on Night 3, on Night 4 she could be arrested for disguising on Night 3. However, if she was arrested on Night 3 or Day 3, it would fail.

Special Investigate
User investigates target
- See Special Investigate in the Night actions section.

Investigate
User investigates target
- See Investigate in the Night actions section.

Erase Body - Crime
User erases target
- Roles with that action: Pisco
- See definition of Erase Body in Night Actions
- When Pisco successfully kills someone, his one-time-use of Erase Body is recharged. Note that this doesn't give him 2 if he hasn't used it already, but if he has used it he regains the power.

Grab Costume
Non-investigatable
- Roles with that action: Irish
- Night action, can't be covered
- On a Night phase where Irish attempts to kill somebody, he may choose to grab a costume.
- Irish can choose 3 possible roles to use as costumes, and the GM will choose one to give to Irish. This costume will be added to his list of costumes.
- The roles Irish chooses from cannot have any overlapping abilities. So, if you really want an Investigate 5, you can't just say "Conan/Heiji/Shinichi". The GM will give you a stern look.


Heavy Handed
User attacks target
- Roles with that action: Vodka
- On a phase where Vodka attempts to kill somebody, he may use Heavy Handed.
- Heavy Handed causes vodka to permanently injure the target of his discombobulation that night, but only if the target is successfully discombobulated.
- In addition to being investigatable as discombobulation, a target injured by Vodka in this way will also be "attacked" by Vodka. So, if Vodka kills Shinihi, and discombobulates Heiji, the investigations "Vodka attacks Shinichi", "Vodka discombobulates Heiji" and "Vodka attacks Heiji" will all return true.

Headshot - Crime
User attacks target
- Roles with that action: Chianti
- Night action, Crime, can't be covered
- Headshot replaces kill for the specified roles.  The BO Leader can therefore order Sniping if the killer is one of the roles with Headshot.
- Snipers will always use Headshot when they are able to.
- Headshot will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- In case the target is protected, the target doesn't die but the protector will be killed instead.
-  In case the target got the watch from Agasa, it acts like a protector and thus shatters and becomes unusable.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector and their target etc.)
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won’t die and the watch won't get destroyed.

Quickshot - Crime
User attacks target
- Roles with that action: Korn
- Night action, Crime, can't be covered
- Quickshot replaces kill for the specified roles.  The BO Leader can therefore order Sniping if the killer is one of the roles with Quickshot.
- Snipers will always use Quickshot when they are able to.
- Quickshot will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- In case the target is protected, the target doesn't die, and the protector acts as if they protected the target. So, Ran is injured, Makoto flies away, nothing happens to the watch.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector and their target etc.)
- If the sniper gets discombobulated or arrested in the same phase, the sniper's kill still happens. he will be notified that he was discombobulated/arrested, however also that the kill succeeded (similar to if a bribe-killer gets discombobulated/arrested).

Reload
Non-investigatable
- Roles with that action: Calvados
- Night action, can't be covered
- On a phase where Calvados attempts to kill somebody, he may use Reload.
- Calvados may choose to "Reload" any member of the BO. If he does so, that member's kill attempt count is reduced by 1, allowing them to kill again rather than waiting for all the other members to kill first.
- May use Reload on himself.

Insult to Injury
User attacks target
- Roles with that action: Tequila
- Night action, can't be covered
- On a phase where Tequila attempts to kill somebody, he may use Insult to Injury.
- Tequila chooses a target. If this target has never been injured before, the action fails and Tequila is noted that nothing happened (A different notice than discombobulation failure). However, if the target has been injured before, Tequila's efforts hurt a lot and one of the following happens:
- If the target has been injured previously, whether they're still injured or not, Tequila will discombobulate the target (and can be investigated as such).
- If the target is still currently injured, they will also be frightened by Tequila (and can be investigated as such).

Mad Science
Non-investigatable
- Roles with that action: Sherry
- Night action, can't be covered
- On a phase where Sherry successfully kills somebody, Mad Science automatically takes effect.
- When Mad Science occurs, the BO gains 1 more Stable APTX. If the BO already has 3 Stable APTX, this doesn't happen.

Peek
Non-investigatable
- Roles with that action: Akemi
- Night action, can't be covered
- On a phase where Akemi attempts to kill somebody, she may use Peek.
- When Akemi uses Peek, when she steals from her target that night, she will be able to "Peek" at another item they have.
- The item revealed is random.
- If Akemi uses Steal on a target who she has previously used Peek on, she will always get the item that she peeked at first if the player still has it.
- So, if Akemi and Kid both steal from a target that Akemi peeked at previously, they will both be forced to take the peeked at item.
- The target is not told that Akemi peeked at their stuff, just that the stolen item was stolen.[/spoiler]

Night Action
[spoiler]
Frame - Crime
Non-Investigatable
- Role with that action: Anokata
- Night action, Crime, can be covered
- Can choose to blame a townsperson for committing a crime on that night.
- Investigating this action will come back as true, and so the townsperson can be arrested for this action as well.
- The action Frame cannot be investigated ("Akonyl blames Kleene" results in a false even if Akonyl blamed Kleene for killing someone)
- Vermouth and Irish cannot arrest people for blamed actions.


Slander # - Crime
User slanders target
- Role with that action: Gin
- Night action, Crime, can be covered
- If Calvados covers Gin, Calvados only receives Slander 1.
- Can Slander any player at night, whether it's someone from Town or BO
- He can use slander on however many targets his Slander # decides. Only one of the targets may be BO.
- When that Slandered player is Interrogated in the same night, the opposite result will occur.  â€œBOâ€
Last edited by Jd- on May 22nd, 2011, 6:42 pm, edited 1 time in total.
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby miikosan » May 20th, 2011, 5:34 pm

FIRST ;D
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Stopwatch » May 20th, 2011, 5:35 pm

Hmmm... I'll join~!
(Second~! :D)
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Dus » May 20th, 2011, 5:36 pm

So that GOGOGOGO meant we could sign up? Only three posts?
I have absolutely no idea what has been changed in the meantime, but I'm signing up.
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Kleene Onigiri » May 20th, 2011, 5:38 pm

I join \o/
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Yurikochan » May 20th, 2011, 5:41 pm

Following Kleene.
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Conia » May 20th, 2011, 5:42 pm

Starting time will decide if I play or not :(
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Yurikochan » May 20th, 2011, 5:45 pm

Conia wrote:Starting time will decide if I play or not :(

*clings*
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Mafia: The only place where you can find Gin and Akai married together with 8 kids all disguised as Akai. Or something epic like that.
Conia wrote:Why am I thinking a ferret is an experiment from PT to mix the charm of dogs with the evilness of cats? :V

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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Cheesus » May 20th, 2011, 5:54 pm

When you available to play D:
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby pofa » May 20th, 2011, 5:55 pm

I'll play. :)

Dus! :D
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Conia » May 20th, 2011, 5:59 pm

Cheesus wrote:When you available to play D:

Definetely not next week... and well for the following Monday I also have a pile to study, so unless it starts in 10 days, I won't be joining :(
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Re: Mafia Round 26: Cheesus' Chocolate Factory

Postby Kleene Onigiri » May 20th, 2011, 6:42 pm

Yurikochan wrote:Following Kleene.


S...st... stalker!! D:
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