[OLD] Mini Mafia Standard Rules & Clarifications Thread (OUTDATED)
- Jd-
- DCTP Staff Member
Posts: 6180
[OLD] Mini Mafia Standard Rules & Clarifications Thread (OUTDATED)
How to Mini-Mafia: See this post: http://forum.dctp.ws/viewtopic.php?p=464178#p464178 Under "How It Works"
(This is totally in progress and not final in any way)
Role hand-offs are generally no longer accepted.
Role & Ability Changes
— Jodie & Camel given the ability to Observe OR Stakeout.
— Betrayal clarified as a passive ability at all times.
— Kogorou becomes sober after 1/4th of the total players die.
— Deduction & Reveal Culprit removed from the game. Okiya is now able to Detect AND Special Investigate 1 per night, while Yuusaku may now Interrogate OR Special Investigate 1 per night. [5/18/11]
— Tome role removed. [5/18/11]
— Special Investigate may now be used to investigate past actions involving both dead and alive targets. [5/18/11]
— Yamato & Uehara added to Experiments section. [5/25/11]
— Bourbon made the same as Okiya, eliminating the Spy ability. [8/22/11]
— Amount of Investigations per role reduced universally (for applicable roles). [8/22/11]
— Stakeout has been made more useful. If a role stakes out the victim of a night killing, the role doing the staking out learns the gender of the killer. This does not circumvent disguises (Vermouth's gender will come back as that of her disguise, etc). [8/22/11]
— Travelers can now be poisoned no matter where they are physically located. Normal kills, sniping, and all such actions that aren't Bribe will still not work. [8/22/11]
Rule Clarifications
— No votes are shown if Voice of Reason is used.
— If a lynching is hindered due to the target being protected or the target being a traveler, the GM reports that the lynching simply failed. All votes are still shown as usual.
— If the use of an APTX is hindered due to the target possessing a charm, the APTX is considered lost.
— When a player is accompanied, all votes are revealed as normal (unless a player's vote was otherwise inhibited, such as through Frighten). If the result of the accompany affects the results of the vote, it is only revealed to the public that the lynching failed (precisely the same as if protect were used or the target was a traveler).
— If a member of the Black Org attacks a player and that player is saved from death as a result of healing, protection, first aid, or anything of the sort, the attacker is informed that healing or protecting was in effect (see Keywords for more information on which to report).
— All GMs should be certain to send all notifications to all relevant parties (notices for if a player was stolen from, followed, accompanied, pinched, etc).
— If a protector protects a target from sniping, the target is made aware of the fact they were protected (despite the fact that the protector is dead).
— If a player is stolen from twice in one phase, the thieves are made aware that they were not the only thief that night and, most importantly, all thieves "receive" the same item. The target is also presented with a notice stating just how many thieves targeted them that night.
— If someone is tricked/discombobulated twice, those doing the tricking are not made aware that multiple tricking has occurred (unlike with multiple thefts).
— If two users trick each other, all actions fail. Neither are successful. For example: If A tricks B and B tricks A, all actions fail. If A tricks B and B tricks C, A is successful, B isn't, and C's actions go through as normal.
— If Vermouth or Irish are disguised, they assume the default interrogation result of the disguise they are wearing. For example, if Vermouth is disguised as Satou and is interrogated without slander coming into play, the result will be "Not Black Org". They still retain their scent no matter the disguise.
— If a protect is successful at night and saves a target, the attacker's name is revealed to both the protector and the target. The exception to this is if the attacker is a sniper, in which case their identity will not be revealed in this situation.
— If lovey-dovey is used, the user nor the target are privy to the identity of the attacker.
— If Chianti or Korn is arrested by a police officer, the police officer becomes injured for two phases but, due to their resisting arrest, the player arrested is announced with their identity. For example, if A is Chianti and B is Takagi and B arrests A for a Night 1 murder, it is announced that player A was arrested as Chianti and that a police officer was injured in the process. The identity of player B is not revealed, either in their name or their role.
— All injuries incurred by players are permanent except for those sustained by police officers in the course of an arrest (basically, injuries that result from revenge via an arrest).
— The wristwatch protects the holder from attacks the night they are in possession of it. After the night they receive it, it returns to the player that distributed it. If a player is attacked by a normal "kill" order, the watch will be returned as usual and the player will survive. If a player is sniped while in possession of the watch, they will survive but the watch will not--the watch breaks and is no longer in play. The player that distributed the watch the day before and the player that used the watch to protect themselves from the sniping are given a notice that the watch was used successfully and is now broken. If the watch was not broken but was used successfully to defend themselves, the player using the watch is told as much. The attacker is given a notice that the attack was unsuccessful, whether they are sniping or not.
— If a traveler is targeted with an action while abroad, that action will fail. If a role uses multiple actions on a turn with only one targeting a traveler and the other(s) targeting other players, only the action targeting the traveler will fail.
— Bribe is absolute and cannot be stopped in any way, including discombobulating the one offering the bribe. Bribe will still kill a traveler, whether they are in the country or not and will also kill someone that is arrested.
— Spy cannot be investigated or staked out in any form.
— If A attacks B, C saves B via healing, and D investigates "A kills B", D's investigation still comes back as true.
— Arrest and detain do stop APTX attempts if successful (as in, if the poisoner is arrested for a previous crime in the same phase they are attempting to poison another player). The APTX is then considered confiscated. If an APTX target is arrested in the phase they are to be poisoned, the APTX is considered unused.
— Frighten is not capable of stopping an arrest. For example: if Tequila uses frighten on Satou on Night 2, Satou may still arrest on Day 2.
— Arrest takes precedent over detain.
— If Agasa gives the watch to a player who is sniped the following night (thus saving the player but in the process seeing the watch destroyed), Agasa is given a notice that the watch has been broken.
— If a player is injured and in disguise, they lose their disguise.
— Players that are injured may still use items such as the bow-tie.
— Discombobulate and Frighten DO still work while a player is out of the country if the player attempts to use Travel in a phase where it would be affected.
— In the event Kogorou is not yet sober and Eri, Ran, Conan, or Shinichi are erased, Kogorou will not become sober as a result. He can still become sober should his alcohol be stolen or any other condition is met.
— Kid/Vermouth lose their disguise if pinched, injured, arrested for being disguised, house searched; keep their disguise otherwise.
— You can't arrest someone for the same crime twice.
— Injured/suspended people do not recieve results on the phase they're injured/suspended.
— If two people recieve the same number of lynch votes in a day phase and one of those two people is arrested or APTXed, the other will be lynched.
— If the person who got the most lynch votes is also arrested that same phase, there will be no lynch. Same for APTX.
— If Kir gets discombobulated but doesn't actually send anything in, she would still know her action failed because of Betrayal.
— Killing always comes before House Search, even if the killer is attacking the HSer on the night the HSer is HSing the killer.
Last edited by Conia on April 13th, 2012, 12:09 am, edited 1 time in total.
- Jd-
- DCTP Staff Member
Posts: 6180
Re: Live Mini Mafia Standard Rules & Clarifications Thread
Guidelines
Basic guide instructing how to participate fairly in the confines of the game.
Spoiler:
Detailed explanation of how the game works.
Spoiler:
Listing of which actions take precedent over others with pertinent examples.
Spoiler:
Keywords
Keywords that are equatable to one another in terms of the game (for investigations and the like).
Spoiler:
Statuses
Certain roles have an inherent "status" associated with them that provide unique attributes and advantages.
Spoiler:
Last edited by Conia on February 13th, 2012, 12:05 am, edited 1 time in total.
- Jd-
- DCTP Staff Member
Posts: 6180
Re: Live Mini Mafia Standard Rules & Clarifications Thread
The Black Organization
Injured members of the Black Organization will lose all abilities (including sniping). Injured members may still kill each night, as well as utilize items such as the Black Suitcase, bow-tie, and tranquilizer watch.
Spoiler:
The Police
If applicable, police officers may use all actions in a single night (such as Investigate, Arrest, and House Search).
Spoiler:
The FBI & CIA
Spoiler:
The Civilians
Spoiler:
Last edited by Conia on March 3rd, 2012, 11:20 pm, edited 1 time in total.
- Jd-
- DCTP Staff Member
Posts: 6180
Re: Live Mini Mafia Standard Rules & Clarifications Thread
(Section almost entirely untouched from the old community version--expect major revision shortly)
Prep Actions
Spoiler:
Spoiler:
Spoiler:
Day/Night Actions
Spoiler:
Last edited by Conia on April 14th, 2012, 1:24 am, edited 1 time in total.
- Jd-
- DCTP Staff Member
Posts: 6180
Re: Live Mini Mafia Standard Rules & Clarifications Thread (
Below are roles that have not yet been implemented into the standard ruleset, but are available for use at the GM's discretion. If the experimental ruleset is to be used in a game, the GM will state as much prior to it beginning. Essentially, a game utilizing the experimental ruleset follows all of the above rules but with the following added (unless otherwise noted):
Experimental Roles
Roles under consideration for being added to the standard ruleset.
Spoiler:
Experimental Abilities
Abilities that are being introduced solely in experimental form and are tied to experimental roles.
Spoiler:
The Explosive Vest
(May be included by the GM on a round-by-round basis separate from other experimental roles and abilities. Will be announced prior to the beginning of the game if to be utilized)
The Idea
In place of the nightly kill, the Black Org member set to kill that night may instead strap a bomb to their target. At the onset of the following day, the GM announces that this player has been strapped with a bomb and will die at the end of the phase if it isn't disarmed. The bomb can only be defused by police officers (any police officer is applicable, including those disguised as one). It is up to officers to decide whether or not to defuse the bomb. If an officer does decide to defuse the bomb and defuses it successfully, the Black Org that strapped the vest on the victim is told the name of the player that disarmed the bomb (but not their role). Essentially, this tells the Black Org that the player in question is a police officer.
Rulings
— After the vest is strapped to a target at night, it is announced before the following day phase begins that the target has been strapped. The name of the one attached is announced to the public and the only way to stop the bomb is for it to be defused. Otherwise, the player dies at the end of the day phase.
— The vest may only be used once per game. The vest is only considered used if the plant is successful. Whether the bomb explodes or is defused, the vest is considered used up and cannot be used again in the course of the round.
— The vest may be attached to townies as well as fellow Black Org members. The Black Org member may also plant it on themselves.
— Any Black Org member may plant the vest if it is their turn to kill that night.
— The planting of the vest is done in place of the Black Org kill for the night. It may not be used in conjunction with another kill that night.
— The vest, if planted successfully, can only be defused by a police officer role (including those in disguise as one, meaning Kid and Vermouth may also defuse it).
— The planting of the vest may be hindered by tricking or any other such action. In this sense, it is treated as a normal kill as far as it being stoppable. If the planting doesn't take place (be it by tricking or the like), the vest is considered unused and may be planted next night.
— When a police officer successfully defuses the bomb, they are given the generic notice of: "The bomb was successfully defused." They are never specifically told that they were the ones to defuse it. If multiple police officers send in the disarm order, they are all given the same generic notice of: "The bomb was successfully defused."
— If the bomb is successfully defused, the Black Org planter is given the player name (but not the role) of the police defuser. For example, if Kleene was the defuser to be reported, the notice is given in the form of: "Kleene was seen disarming your bomb."
— If multiple police officers are involved in the defusing, only one player name is sent to the bomber upon the disarming. That name is decided by the following order: Megure, Shiratori, Satou, Takagi, Chiba, Nakamori, Yumi, Yamato, Uehara.
— If Vermouth or Irish also defuse the bomb, the planter is always given the name of the Black Org defuser. For example, if Yuriko (Vermouth-Takagi) and Parkur (Satou) both send in the disarm action, the planter (even if it was Yuriko) is told: "Yuriko was seen disarming your bomb." (This is to prevent the Black Org from "stacking" their abilities and gaining more info than they should rightfully be entitled to) If a discrepancy arises and both Vermouth and Irish defuse the bomb, Vermouth's name is given as the higher ranking Black Org member.
— Police officers cannot defuse a bomb attached to themselves.
— If a traveler is strapped with the bomb, they may not travel out of the country that day phase. They may travel the next night if applicable and the bomb was defused.
— If a player is lynched that has a bomb attached to them, the lynch votes will be revealed whether the bomb goes off or not.
— A player strapped with the bomb may send a lynch vote, but their vote will not count unless the bomb attached to them was defused in time.
— The strapping of the bomb comes after all other actions in a phase, meaning even the target's usual actions will go through without failing. For example: If Shinichi interrogates Gin and Gin successfully straps Shinichi with the bomb in the same night, Shinichi will still receive his interrogation result before finding himself strapped with the bomb at the onset of the day phase.
— Lovey-Dovey is not capable of stopping the bomb from exploding once a lover has been successfully strapped with the bomb. In other words, it will not stop the bomb from going off in the day phase. It will, however, work for protecting the lover from being strapped with the bomb if used in the night phase in which a lover is meant to be strapped with it.
— Strapping someone with the bomb is considered a crime.
— If someone with the vest on is also set to be arrested for a crime, they would only end up arrested if the bomb was defused in time. Otherwise, the arrest would never take place and they would die as a result of the explosion instead. The police officer would not be suspended either way, and the action would be considered to have failed.
— The bomb explosion takes place before all other day actions, including any arrests, the lynching itself, and poisonings. The lynch vote of someone who dies as a result of the explosion will not count (much the same as if they were poisoned).
— The strapping of the bomb itself cannot be investigate the phase that it happens. It may be Special Investigated after the fact, however (if successful).
Last edited by Jd- on August 23rd, 2011, 11:46 pm, edited 1 time in total.