Mafia - Round 10 Psycho Edition (Town Wins)

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Mafia - Round 10 Psycho Edition (Town Wins)

Postby CTU » June 30th, 2010, 4:32 pm

Links to previous rounds:

[spoiler]Round 1: [iurl=http://forums.dctp.ws/viewtopic.php?p=86181#p86181]http://forums.dctp.ws/viewtopic.php?p=86181#p86181[/iurl]
Round 2: [iurl=http://forums.dctp.ws/viewtopic.php?p=86333#p86333]http://forums.dctp.ws/viewtopic.php?p=86333#p86333[/iurl]
Round 3: [iurl=http://forums.dctp.ws/viewtopic.php?p=91531#p91531]http://forums.dctp.ws/viewtopic.php?p=91531#p91531[/iurl]
Round 4: [iurl=http://forums.dctp.ws/viewtopic.php?t=3149.0]http://forums.dctp.ws/viewtopic.php?t=3149.0[/iurl]
Round 5: [iurl=http://forums.dctp.ws/viewtopic.php?t=3234.0]http://forums.dctp.ws/viewtopic.php?t=3234.0[/iurl]
Round 6: [iurl=http://forums.dctp.ws/viewtopic.php?t=3293.0]http://forums.dctp.ws/viewtopic.php?t=3293.0[/iurl]
Round 7: [iurl=http://forums.dctp.ws/viewtopic.php?t=3407.0]http://forums.dctp.ws/viewtopic.php?t=3407.0[/iurl]
Round 8: [iurl=http://forums.dctp.ws/viewtopic.php?t=3486.0]http://forums.dctp.ws/viewtopic.php?t=3486.0[/iurl]
Round 9: [iurl=http://forums.dctp.ws/viewtopic.php?t=3590.0]http://forums.dctp.ws/viewtopic.php?t=3590.0[/iurl][/spoiler]

Ever wanted to fight against the Black Organization?

Or perhaps joining the Black Organization is more your style.  

Either way, Mafia is for you.

You don't know how to play Mafia?

[spoiler]SHAME ON YOU

But I suppose you should be informed. You can either look here: [iurl=http://en.wikipedia.org/wiki/Mafia_%28party_game%29#Basic_gameplay]http://en.wikipedia.org/wiki/Mafia_%28party_game%29#Basic_gameplay[/iurl] ,
or here: [iurl=http://forums.utopiatemple.com/showthread.php?s=c6899689cbbfd85c8e45f175fa3350bc&t=72871]http://forums.utopiatemple.com/showthread.php?s=c6899689cbbfd85c8e45f175fa3350bc&t=72871[/iurl] ,
for the basic rules.  However, we've added some rules of our own so be sure to read what's below as well.

In the game, each player is given a role, of "Mobster", "Townsperson", or something else depending on which additional roles we choose.

The game has two phases: Night and Day. The game starts during a Night phase, and switches between the two until the mafia or townspeople win/lose.

Night:

-When night begins, all players will send the moderator (that's me!) a PM, depending on your role. If you are a Mobster, you PM me who you want to kill and that night and which one of you will be doing the killing. This is done by Anokata or, in the lack of Anokata, by any of the mobsters or the one they elect to be a leader.  The mobsters will also use pm the mod individually to use their special abilities (e.g. Gin's slander ability or Bourbon's investigative ability).  

-If you're a townsperson, you will also pm the moderator should your role call for it (e.g. Heiji with his interrogative powers or Megure's ability to investigate).  

-All results are pmed at the end of the night/beginning of the day (unless you died during the night) and the person who the mafia killed is announced in the thread.

-There will also be a dream each night.  See Matsuda under Roles.

-Once the mafia kills their victim (or fails to kill them), the night phase will end and the day phase begins.

Day:

-When day begins, the moderator will say what happened during the night (the results of what happened after everyone's PMs have been looked at), including who died (or if nobody died). All players who had an action during the night phase will get back the results of their actions via pm.  Afterwards, all remaining players vote on who to lynch under suspicion of being a mobster, and then that person is killed. Votes are sent to the moderator (they won't be counted if you just post in the thread) and all votes are posted at the end of the day phase.  If there is a tie then nobody dies.  

-Some roles can have other actions during the day phase (e.g. Haibara's following ability and Hakuba's traveling) so these should also be sent to the mod via pm.  The results (if any) will be sent at the end of the day phase/beginning of the night phase.  

-After the voted player has been lynched, the day phase will end and the next night phase will begin.  Rinse and repeat.[/spoiler]


GM: CTU

Players:
01: Commi-Ninja
02: PhoenixTears
03: Rohoph
04: xpon
05: Laurell
06: Rhenandriel
07: TheBlind
08: pofa
09: Kleene Onigiri
10: Nomemory
11: KainTheVampire
12: Schillok
13: Akonyl
14: Abs.
15: Holmes
16. Sebolains
17: Paix672
18: Beastly
19: Detective Tommy
20: Xcommando
21: conia
Record Breaking Game :)


Alive: Rhenandriel,   Schillok,  Paix672, Detective Tommy,
Arrested: Abs., Sebolains, TheBlind, conia
Dead: Akonyl, Rohoph, Kleene Onigiri, xpon, KainTheVampire, Nomemory, pofa,  Xcommando, Commi-Ninja, PhoenixTears, Laurell, Beastly,  Holmes,

Subscription Phase: Just post if you want to join.
Prep Phase: Sending PM's
Night 1
Day 1
Night 2
Day 2
Night 3


One phase is 24h long.
Preparation Phase starts at: Saturday 7.3.10 at 6pm EDT GMT-4(1 Hour Later then round 9) (can be changed to anywhere between 5-10PM EDT if needed)
Night 1 starts at: Sunday 7.4.10 6pm EDT-4
Day 1 starts at: Monday 7.5.10 6pm EDT-4
EDT=Eastern Daylight Time
...


Summaries/Links to Phases: see 3# post
Last edited by CTU on July 12th, 2010, 2:07 am, edited 1 time in total.
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Kleene Onigiri wrote:Mafia: Where you fight with unicorns and puppies as your weapons.
CTU
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Posts: 321

Re: Mafia - Round 10

Postby CTU » June 30th, 2010, 4:33 pm

How to play/Rules/Roles/Keywords
(Discussion at: http://forums.dctp.ws/viewtopic.php?t=3242.0)

Rules

[spoiler]* General
- Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams).  It is frowned upon.
- You may not copy/quote/screenshot etc. the PM from the GM to proof your role to someone else. But you can claim to be a role, whether it's your real role or not.
- You can PM people and post without restrictions (except the GM stuff, see above) when you're alive. You may not talk about your investigations/suspicions/clues when you're dead (PM or not). But you may still talk about other stuff not concerning the gameplay. (You may complain to the BO for being killed for example. But you may not complain to a specific player and "hint" that he could be a BO member)
- You may fake/quote/edit other players PM, just not the GM ones. There are some exceptions for dreams (see under Dreams in Keywords).
- You have to PM the GM to vote/use your ability. Posting in the thread doesn't count. Everybody may vote for the lynching (BO too) and the votes will be posted in public.
- If you don't have time or you'll travel somewhere and can't play for some days or you want to quit the game completely, at least notify the GM.
- In case you can't play for some days, you can make a list of actions (Day 2: vote for Akonyl Night 3: Slander Kleene etc.) If you have allies from the beginning (BO, Lover, DB's or friends) you can give them the command over your character for those few days.

* Order of actions
During the game, several actions may be taken.  In order to avoid confusion, some actions have been given precedence over others.  This is most easily written as:
- You can overwrite your order.
So if you voted for conia and after that send another PM to vote for Kleene Onigiri, the last give order will be used.
The BO has a leader. It's Anokata. If Anokata is not in the game, another leader will be decided by the BO.
The leader has the ultimate right to choose a target and will give the order. No one can overwrite the leaders order. But other members can give out an order too, if the leader didn't. But the leader can overwrite that order.
- Arresting > APTX > Tricking/Intimidating > Killing > All other actions
So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such.  Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in.  If Takagi does not arrest Vodka then Takagi will be killed and he will not get to investigate.
In case Satou was poisoned with APTX from Gin, and Satou arrests Gin. Satou will successfully arrest Gin and not die from APTX, because arresting is the only method to hinder APTX.
- Watch protection > Protect > Heal > First Aid: If a player is healed, protected and First Aided, the Protection takes effect and the target doesn't need to be healed/first aided anymore, because he wasn't injured. The protectors doesn't get healed or First Aided either. The protectors will fly out of japan or get injured.
If Makoto, Ran, the protected person have the watch, the watch takes priority and the protectors didn't have to protect, thus don't have a penalty (don't fly out of japan, don't get injured). Heal and First Aid don't take effect either. The identity of the attacker won't get revealed in this single case.
- Sonokos ability > Yumis ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friends and Yumi happens to choose the same people as Lovers, then Sonokos ability comes first. So the player that got chosen as a Best friend and Lover, will become a best friend and not a lover.

* Mafia
- BO can kill BO if they so wish.
- The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote differently if you wish.
- Mafia members can only kill once until all other mafia members have killed once.  Then they each get a second turn to kill.

* Abilities and Status
- Voting: Everyone can vote during the Day Phase, whether you're a Townspeople or a Mafia member.
Only exceptions are:
You're dead
You're not in Japan
You're arrested
You were hindered by an ability (e.g. Tequila)
- If Vermouth and KID are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
- When you're arrested, you can still talk freely (PMing or posting in the thread). Also about your clues/investigations etc. Otherwise you're considered dead (can't use abilities, can't vote...)
- Healing characters (Okiya and Araide) CAN heal themselves
- Ran/Makoto can't protect themselves
- A wounded player can't vote or use their ability[/spoiler]

Roles:

[spoiler]- Note: "Disguise" means, whether Vermouth or KID can disguise as that role. "Interrogation" means what result a interrogation will give you (if not slandered)

MAFIA


Black Organization
The BO has a Leader. Every BO member can kill at night, but only if another BO member didn't kill less often. Every member can also use the APTX4869 during day phase.
The leader (or highest ranked BO member) can decide to give the Black Suitcase to any member during the game. He/she can also choose a replacement for the Suitcase in case the target is killed during the day.
The following roles are sorted according to their rank in descending order.


* Anokata, Mafia Boss
- Status: Leader
- Day action: Black Suitcase
- Interrogation: "not BO"
- Scent: no
- Disguise: no
- Steal-able Items: gun, car-keys

* Gin, Mafia Slanderer
- Night action: Slander
- Night action: Investigate 5
- Can use either Slander or Investigate 5
- Can use one of his night actions and a Black Suitcase action.
- Interrogation: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun, car-keys, headgear, alcohol

* Vermouth, Mafia Disguiser
- Prep. action: Disguise
- Interrogation: "not BO", if not disguised: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun, car-keys, panties, alcohol + items from disguise

* Bourbon, Mafia Detective
- Night action: Detect
- Interrogation: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun,car-keys, headgear, alcohol

* Pisco, Mafia Eraser
- Night action: Erasing
- Interrogation: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun, car-keys, alcohol

* Irish, Mafia Finder-Outer
- Night action (just 1. Night): Abduct
- Night action (just 1. Night): Spying
- Interrogation: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun, car-keys, alcohol

* Vodka, Mafia Intimidator
- Night action: Intimidate
- Interrogation: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun, car-keys, headgear, glasses, alcohol

* Chianti,  Mafia Sniper
- Night action: Sniping
- Interrogation result: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun, car-keys, panties, alcohol

* Korn/Calvados, Mafia Sniper
- Night action: Sniping
- Interrogation: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun, car-keys, headgear, glasses, alcohol

* Tequila, Mafia Browbeat
- Night action: Frighten
- Interrogation: "BO"
- Scent: yes
- Disguise: no
- Steal-able Items: gun, car-keys, headgear, alcohol

* Akemi, Mafia Robber
- Night action: Steal
- Interrogation: "BO"
- Scent: no
- Disguise: no
- Steal-able Items: gun, car-keys, panties


TOWN


Police

- Police can do all actions in the same night: Investigate, Arrest and House Search(if available)

* Megure, Police Leader
- Night action: Investigate 3
- Night/Day action: Arrest
- Night action: House search
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: gun, car-keys, headgear

* Satou, Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: gun, car-keys, panties

* Takagi Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: gun, car-keys

* Shiratori, Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: gun, car-keys, alcohol

* Chiba, Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: gun, car-keys

* Yumi, Amor
- Night action: Investigate 2
- Night/Day action: Arrest
- Prep. action: Amor
- Interrogation: "not BO"
- Scent: no
- Disguise: no
- Steal-able Items: gun, car-keys, headgear, panties, alcohol



FBI/CIA

* James, FBI Boss
- Night action: Special Investigate
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: gun, car-keys, glasses, alcohol

* Akai, Hunter
- Day action: Vengeance
- Night action: Investigate 5
- Interrogation: "not BO"
- Scent: yes
- Disguise: yes
- Steal-able Items: gun, car-keys, headgear, alcohol

* Jodie, FBI Agents
- Night action: Observe
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: gun, car-keys, glasses, panties, alcohol

* Camel, FBI Agents
- Night action: Observe
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: gun, car-keys



Civilian

* Shinichi, Meitantei
- Night action: Investigate 5
- Night action: Interrogate
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: school book

* Heiji, Meitantei from Osaka
- Night action: Investigate 5
- Night action: Interrogate
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: school book, headgear, alcohol

* Conan, Shrunken Meitantei
- Night action: Investigate 5
- Night action: Interrogator
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation: "not BO"
- Scent: no
- Disguise: no
- Steal-able Items: school book, glasses

* Hakuba, Foreign Meitantei
- Prep. phase action: Traveling
- Night/Day action: Traveling
- Night action: Interrogate (can't use it while not in Japan)
- Starts the game outside of Japan. Needs to fly to Japan first to be able to use actions.
- Can either Travel or use Interrogate during night. Can either Travel or Vote during day.
- Interrogation: "not BO"
- Scent: no
- Disguise: no
- Steal-able Items: school book

* Kogoro, Drunk Meitantei
- Night action: Interrogate
- Status: Drunk
- When drunk, he'll get random results with Interrogate.
- Status: Sober
- Day action: Analyze (when sober)
- Will sober up if Eri, Ran, Conan or Shinichi dies. In case there is no Eri, Ran, Conan or Shinichi in the game, then he'll start the game with being Sober. A disguised Ran etc. doesn't count.
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: alcohol

* Ran, Protector
- Night/Day action: Protect
- If she protects successfully, she'll get Injured (see under Protect)
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: school book, panties

* Makoto, Foreign Protector
- Prep. phase action: Traveling
- Night/Day action: Traveling
- Night/Day action: Protect (can't use it outside of Japan)
- Starts the game outside of Japan. Needs to fly to Japan first to be able to use actions.
- Can either Travel or use Protect during night. Can either Travel or vote and Protect during day.
- Interrogationt: "not BO"
- Scent: no
- Disguise: no
- Steal-able Items: school book, glasses

* Araide, Doctor
- Night action: Heal
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: car keys, glasses

* Agasa, Inventor
- Day action: Bow-tie
- Day action: Watch
- Can lend both Gadgets to one person or different persons.
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: car-keys, glasses

* Sherry(Ai), Shrunken Scientist
- Day action: Follow
- Interrogation: "not BO"
- Scent: no (wouldn't follow herself anyway)
- Disguise: no
- Steal-able Items: school book, panties, alcohol

* 1412, Master Thief
- Prep. Action: Disguise
- Night action: Steal
- If any member of the police force learned his identity, they would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent etc.
- Interrogation: "not BO"
- Scent: no (no matter what disguise he has)
- Disguise: no
- Steal-able Items: gun, school book, glasses, headgear + items from disguise

* Sonoko, Best Friend
- Prep. action: Friendship
- Interrogation: "not BO"
- Scent: no
- Disguise: no
- Steal-able Items: school book, headgear, panties

* Eri, Lawyer
- Night action: Lawsuit
- Day action: Voice of Reason
- Interrogation: "not BO"
- Scent: no
- Disguise: no
- Steal-able Items: car-keys, headgear, glasses, panties

* Eisuke, Trickster
- Night action: Trick
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: school book, glasses

* Okiya Subaru, Graduate Student
- Night action: Detect
- Night action: First Aid
- Can use either Detect or First Aid during night. Not both.
- Interrogation: "not BO"
- Scent: yes
- Disguise: yes
- Steal-able Items: car-keys, glasses, alcohol

* Mitsuhiko/Ayumi/Genta, Detective Boys
- Status: Group
- Day action: Identify
- They use Identify all together. So they can just identify one role of a player, not number of DB's.
- If one of the Detective Boys is prevented from using his day ability (for example by Tequila), the identification could either succeed or fail, depending on the number of undisturbed Detective Boys. For example if 2 other DB are still in the game, the chance to fail is 1/3. If only one more is still active the chance to fail is 1/2. If it is the last DB it will always fail.
- They all can vote separately. Every DB has a right to vote and they don't need to vote for the same person.
- Interrogation: "not BO"
- Scent: no
- Disguise: no
- Steal-able Items: school book,  headgear (Ayumi only), panties (Ayumi only)

* Kazuha, Charm Maker
- Night action: Protection Charm
- Interrogation: "not BO"
- Scent: no
- Disguise: yes
- Steal-able Items: school book, panties, headgear[/spoiler]

Keywords

[spoiler]*Dream
- The GM will give out one dream per night - one player get's the info of the dream (PM) on the next day, since he was dreaming during the night.
- The dream will have 5 facts, 4 false and 1 true fact.
- There can be hints or riddles in the dream too, which point to the real fact or could point towards something else or is a irritating hint (false hint).
- You can't quote the dream and post it or PM it someone else. You need to describe it in your own words.
- Only exception is, when you already have an ally from the beginning. So you may quote and PM your dream to your BO buddies, lover, best friend or the DB's.

* Hints, Riddles, Will, Tape/Video tape
- There can be various hints/riddles given out by the GM. This can contain true and false hints. It can be about lovers in the game or who was the murderer etc. There can be hints in the dream or with the PMing of actions too.
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just a item that you'll drop. This Will will be shown in case you're lynched. You can also tell the GM the way you want to die (in case you prefer to burn instead of being hanged etc.)
- The BO can leave a tape/video after each murder. A tape could also be from the GM and not the BO. Thus it can have true clues or false clues.
- The GM has the last decision. In case a will or tape is giving out too much info, then it can be changed by the GM accordingly.



Status
Roles with a Status: Anokata or voted BO member, Kogoro, DBs (Ayumi, Genta, Mitsuhiko) and Lover Pair

*Leader
- Role with that status: Anokata or voted player
- The leader has the final say. He can decide which BO member will kill who (whether it's normal killing or sniping). His order has priority over all other members.
- He can't command someone else to use APTX. So he also can't change the APTX target either.
- If Anokata is not present in a game (or was killed) the BO will choose a Leader. They can either go for the ranking according to the role list (Anokata, Gin, Vermouth, Bourbon ...) or they vote for their own ranking. So each player PMs the GM with a ranking.
- Example:
Conia votes:Akonyl (Vodka), Conia (Korn), Pofa (Gin)
Akonyl votes: Conia (Korn), Akonyl (Vodka), Pofa (Gin)
Pofa votes: Pofa (Gin), Conia (Korn), Akonyl (Vodka)
Then the ranking would be: Conia(Korn), Akonyl (Vodka), Pofa(Gin). So Conia would be the new Leader. In case Conia dies then Akonyl will become the new leader etc.
- The leader ranking has nothing to do with the APTX ranking! In case there are not enough APTX, then the ranking of the listed BO roles will be used.

* Drunk and Sober
- Role with that status: Kogoro
- The player starts with the Status Drunk if at least one of the roles Eri, Ran, Conan or Shinichi are in the game. A disguised Ran etc. doesn't count.
- If none of these roles are in the game from the beginning, the player starts as Sober
- While drunk the player get's random results from Interrogate
- The player get's Sober after one of the roles Eri, Ran, Conan or Shinichi dies. Not every role needs to die, one role makes him already sober.
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.

* Group
- Roles with that status: Mitsuhiko, Ayumi, Genta
- The player will know the identities of the other Detective Boys except Conan and Haibara
- There are at least 2 DB's in the game.

* Lovers
- Players with that status: Decided by Yumi
- Players will be chosen to be lovers by Yumi during prep. phase.
- Lovers know the identity of each other.
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the lover in any way from suicide.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a Town/BO pair they need to kill Yumi and everyone else to get a stalemate.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.



Prep. actions
There are decisions that a player has to make during the Preparation Phase.
Roles with Prep. Actions: Vermouth, KID, Yumi, Sonoko, Hakuba, Makoto

* Disguise
- Roles with that action: Vermouth, KID
- The player chooses a number of players to disguise as. (GM tells how many players to choose) The player will then disguise as that role and be able to use their actions, just like being that role.
- Scent won't be taken. So KID disguised as Akai or Okiya etc, won't have a scent.
- You choose player names (Akonyl, Conia etc.) not roles names (Agasa, Heiji etc.) or roles (Detective, Police etc.)
- The player who was that role first will get a different role. He will not know that KID or Vermouth disguised as his previous role. He will not know that he got a different role either.
- Vermouth will stay as a BO member. She can't become a Townspeople..
- They can't disguise as: BO members, Conan, Sherry, Eri, DB's (Ayumi, Genta, Mitsuhiko), Lovers, and prep. Phase roles (Sonoko, Yumi, Vermouth, KID, Hakuba, Makoto)
- If KID and Vermouth choose the same player, then both will disguise as that player. So KID and Vermouth can both be disguised as Ran. But there will be no true Ran inn the game.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case KID or Vermouth disguises as a Police officer.

* Amor
- Roles with that action: Yumi
- Chooses 2-4 pairings to be lovers (GM tells how many exactly)
- Yumi can choose a player just once. So he can't choose: AkonylxKleene and AkonylxCallid. He needs to change it into AkonylxKleene and ConiaxCallid for example.
- There can be all pairings that the player chose or just 1 pair or 2 pairs etc. Yumi won't know who really became lovers and who didn't.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.


* Friendship
- Roles with that action: Sonoko
- Sonoko chose a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth.
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townspeople and will not join the BO.
- If Sonoko befriends KID, she will also know the disguised role and not that it's KID disguised as someone. KID has the freedom to tell Sonoko that he's KID or not.
- When Sonoko's friend dies because he/she was killed by the BO, she will learn the attacker identity. She will not learn the identity when her friend was sniped or killed with the APTX.
- Sonokos ability > Yumis ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friends and Yumi happens to choose the same people as Lovers, then Sonokos ability comes first. So the player that got chosen as a Best friend and Lover, will become a best friend and not a lover.

* Traveling
- Roles with that action: Hakuba, Makoto
- They can choose if they want to travel during the preparation phase by sending a PM to the GM.
- If they do they will be on the plane during night 1, so they can't use their action during that night. They will arrive during day 1 and can participate in voting or use their day-ability (Makoto).
- see more details under Night/Day actions



Night actions:
Roles with Night actions: Gin, Vodka, Pisco, Tequilla, Irish, Chianti, Korn, Calvados, Bourbon, Akemi, Okiya, Eisuke, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Jodie, James, Camel, Shinichi, Heiji, Conan, KID, Hakuba, Kogoro, Araide, Eri, Kazuha

* Investigate #
- Role with that action: Gin, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Shinichi, Heiji, Conan
- The player can Investigate a certain number of actions "#". He can just investigate the actions that are happening in the same night he's investigating. He can't investigate actions from past nights.
- He can't investigate day actions.
- He can investigate if someone is disguised.
- Investigate can't be slandered in any way.
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM
- If a tricked action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- Healing/First Aid, Tricking/Intimidate, Investigate/Special Investigate are considered the same actions.
Whether you investigate "pofa healing xpon" or "pofa uses first aid on xpon" doesn't matter. You won't know if it's Araide or Okiya in the end. You also won't be able to tell apart a Vodka or Eisuke (intimidating/tricking) and James or a Detective/police/gin etc. (Special Investigate/Investigate)
- Healing/first Aid and Protection are different actions and can be distinguished.
- You can't tell apart a real night action from a fake night action provided by the black suitcase: You can't tell if it's a fake or real investigate/heal etc.
- Examples: Conia(Vermouth) is disguised as Ran. Akonyl slanders Conia. Conia kills Ctu. Pofa(Araide) heals xpon. Kleene Onigiri (James) investigated Schillok

Investigate:

"Akonyl slanders Conia" - true

"Akonyl kills Ctu" - false

"Conia is disguised as Ran" - true, but you don't know if Conia is Vermouth or KID
"Conia is disguised as Vermouth" - invalid investigation, since you need to ask for the disguise
"Conia disguised" - invalid investigation, you need to ask for a disguise

"Pofa heals xpon" - true
"Pofa uses first aid on xpon" - true

"Kleene Onigiri investigates Schillok" true
"Kleene Onigiri special investigates Schillok" true
"Kleene Onigiri fake investigates Schillok" true
Just use "investigate" in general here. You don't need to specify since it won't tell you the difference anyway.

* Special Investigate
- Roles with that action: James
- Same as Investigate # but can just Investigate one action (same investigation rules apply here)
- The investigated action could have happened in the past. So if James investigates something on night 3, he can investigate "Akonyl protected conia on night 1" (needs to give the info on what night it happened. Can be the same night he's investigating too)

* Interrogate
- Roles with that action: Shinichi, Heiji, Conan, Hakuba, Kogoro
- The player can choose to interrogate one player.
- He'll get the result "BO" or "not BO"
- If that player was also slandered, he'll get the reverse answer:
"BO" will be "not BO"
"not BO" will be "BO"
- If Kogoro is drunk, he'll get a random result. When he get's sober, his interrogations can still be slandered. But Kogoro can check any past interrogations for the true result (So he'll get the right answer if he was drunk and got the wrong result or if it was slandered and got the wrong result
- All BO member have "BO" besides Anokata and the disguised Vermouth. If Vermouth is not disguised, then she'll have "BO"
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM

* Slander
- Role with that action: Gin
- Can slander any player at night, whether it's someone from Town or BO
- When that slandered player is interrogated, his "alignment" will change to the opposite during the night it was used
- Slander just last for one night. But it can be used on the same target over and over
- The player doesn't get a PM, whether his slandered target was interrogated or not. Thus he doesn't know if his slandering was effective.
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM
- Slander doesn't affect Investigate, just Interrogate
- Example:
Gin slanders Akonyl, who is Ran. Conia interrogates Akonyl and get's a "BO" result because Akonyl was slandered. If Akonyl wasn't slandered then Conia would get a "not BO" as a result

* Erasing
- Roles with that action: Pisco
- The player can erase a body once (one-time use) if someone else besides him is killing the victim. If he successfully erased the victim, then he can't do this again. If the killing was hindered in any way, then he can erase again and the one-time use wasn't wasted.
- The player can always choose to erase a body or not when he is killing the victim himself. It's not a one-time action and can be repeated as long as Pisco is the one killing the victim.
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.

* Sniping
- Roles with that action: Chianti, Korn, Calvados
- Sniping will bypass any protection (Ran, Makoto and Agasas Watch).
- In case Ran or Makoto protected the target, the target will die and the protectors wasted their ability and have to do their penalty. (Makoto flies away, get's injured etc.)
- This doesn't bypass healing (Heal and First Aid) in any way. So a healed/first aided target will survive.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector etc.)
- If the sniper get's tricked, nothing will happen. The target doesn't die and the protectors fly back or get injured either.

* Detect
- Role with that action: Bourbon, Okiya
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth or KID are in the game, he will get a "true". If he asks for his/her disguise, then he'll get a false.
- Example:
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: true
Detect: Ran is in the game
Answer from GM: false
Detect: Conan is in the game
Answer from GM: false
Detect: Shinichi is in the game
Answer from GM: true

* Abduct
- Role with that action: Irish
- Irish will abduct one character that is not played in the game by any player during night 1. The GM will send him the name of one random town-sided character not in the game
- When Irish is killed his abducted character will be discovered and the name becomes known to the town

* Spying
- Role with that action: Irish
- Irish chooses a list of players not in the BO equal to 1/3 of the number of town players (= number of APTX). Of these, the GM picks a random one and sends the name of the role to Irish. Irish will not know from which of the players he just learned the role
- He will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi
- This does not reveal if someone is Kid, just who he's disguised as

* House search
- Role with that action: Megure
- Can order a house search during night. This will reveal everything about the target, all actions since the start of the game, disguise and role etc.
- If the target did not commit a crime, then the player will be suspended from the force for 24 hours (2 game phases) Afterward the player will lose house search ability for the rest of the game (but still retain other police abilities)
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening, steal. Being in the BO isn't a crime. So for example, you can't blame Conia for being Gin.
- This action can't be tricked/intimidated. But it can be hindered when the police officer get's killed.

* First Aid
- Role with that action: Okiya
- May alternatively choose one player to give First Aid at night instead of Detect.
- Can use First Aid on himself.
- The player who received First Aid will not die immediately if attacked (by killing or sniping), but will instead be severely wounded.
- A severely wounded character can not vote for lynching and can't use his day actions, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies).
- Watch protection > Protect > Heal > First Aid: see under Rules

* Heal
- Role with that action: Araide
- Can use Heal on any player, including himself.
- The healed player doesn't die because of killing or sniping. Can't heal APTX or a wounded person or an injured Ran.
- If there is a attack that was successfully healed, everyone involved (also protectors (Ran, Makoto) and Okiya) will not know the attackers identity
- The attacker will also know that the target was healed/first aided, but not from whom and if there were any protectors involved.
- Watch protection > Protect > Heal > First Aid: see under rules

* Lawsuit
- Role with that action: Eri
- Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone tho.

* Frighten
- Roles with that action: Tequila
- The frightened player can't use his ability the next day. He also can't vote the next day.
- The frightened player won't know that he got frightened. So he'll pm his day action and his voting. Then (on the next night) his vote will show as if he didn't vote. He doesn't get a notice that his voting didn't work. So in case he didn't vote and doesn't have a day action, the player won't notice that he was frightened.
If he used a day action, then the GM will PM him that his actions failed. He won't get a notice if he has a day action but didn't use it. He will just notice that he got frightened after he used his day action and got a PM that it didn't work.

* Trick and Intimidate
- Roles with that action: Eisuke(Trick), Vodka(Intimidate)
- People that were tricked/intimidated will fail with their night action on the same night.
- This doesn't affect Day actions.
- The people intimidated/tricked will get a PM from the GM that their night action failed. They will just get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were tricked/intimidated via PM.
- The Night action Arrest can't be tricked/intimidated in any way. All other night actions can be tricked/intimidated. You can also trick the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the watch can be tricked too. You can also trick the "fake investigations" that are possible through the Suit Case.
- Tricking/Intimidating can prevent the BO from killing or sniping someone.
- If this night action is investigated, it doesn't matter if you investigate "Akonyl tricked conia" or "Akonyl intimidated conia". Both action are counted as the same ability.  So the investigator won't know of it's Vodka or Eisuke who tricked someone.
- If a tricked action is investigated, then the action will be shown as "false", because the action wasn't done in the end.

*Steal
- Roles with that action: KID, Akemi
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item can't be stolen again.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (KID, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- The player who was robbed will get a notification on the item that he lost. But he won't know who the thief was (not if it's KID or Akemi or what player stole from him).
- Items that can be stolen from a role:

Gun: Everyone from the BO (Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequilla, Akemi), Police (Megure, Satou, Takagi, Shiratori, Chiba, Yumi), FBI (James, Akai, Jodie, Camel) and KID

Car-keys: Every adult besides Kogoro: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequila, Akemi, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, James, Akai, Jodie, Camel, Araide, Agasa, Eri, Okiya

School book: every teenager: Shinichi, Heiji, Conan, Hakuba, Ran, Makoto, Sherry, KID, Sonoko, Eisuke, Mitsuhiko, Ayumi, Genta, Kazuha

(Sun)glasses: Vodka, Korn, Calvados, James, Jodie, Conan, Makoto, Araide, Agasa, KID, Eri, Eisuke, Okiya

Headgear(hat, cap...): Gin, Bourbon, Vodka, Korn, Calvados, Tequila, Megure, Yumi, Akai, Heiji, KID, Sonoko, Eri, Ayumi, Kazuha

Panties: All females: Vermouth, Chianti, Akemi, Satou, Yumi, Jodie, Ran, Sherry, Sonoko, Eri, Ayumi, Kazuha

Alcohol: All from BO except  Anokata and Akemi (Gin, Vermouth,  Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequila), Shiratori, Yumi, James, Akai, Jodie,  Heiji, Kogoro, Sherry, Okiya


* Observe
- Role with that action: Jodie, Camel
- May choose a player to observe during the night. When the night is over the player will learn if that player is a child, female teenager, male teenager, female adult or male adult. If the target is disguised then the player will learn it for the disguise, not the true identity.

* Protection Charm
- Role with that action: Kazuha
- Can give one person the Protection Charm. The person with that charm will have reduced his/her lynching votes by 1 and thus could be saved from being lynched.
- There will be a notice/text from the GM that the charm was in effect in case someone was saved by it. If it doesn't save the lynched one, then there will be no notice/text that the charm is in the game (even if it was given out to someone). All votes will still be shown normally.
- Can't give it to herself.
- Works like Agasas gadgets: Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.



Day Action
Roles with Day actions: BO(APTX), Agasa, Sherry, Akai, Ayumi, Mitsuhiko, Genta, Kogoro(Sober), Eri, Anokata/BO leader

*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased). His action also counts, thus the arresting won't be prevented.
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Nothing else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.

* Bow-tie and Watch
- Role with that action: Agasa
- Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5. (not both)
- Watch: He can also lend the watch to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
- If Ran or Makoto get's the watch, they protect themselves and the protected target with the watch. So they don't get a penalty after that.
- If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, he can't use both that interrogate/investigate and the normal one.
- Example:
If Heiji get's the Bow-tie, he can just use either Interrogation or Investigation 5. Not both although he got the tie.
If Araide get's the Bow-tie, he can Heal and use either Investigate 5 or Interrogate
If Ran or Makoto get the Watch, and protect a target successfully, then they will protect themselves and the protected target with the watch. So they won't get the penalty and fly out of Japan or be injured.
- Watch protection > Protect > Heal > First Aid: see under rules

* Vengeance
- Role with that action: Akai
- If Akai get's lynched, he'll kill the person he voted for too.
- If frightened, he can't vote and can't use this action.

* Follow
- Role with that action: Sherry
- She may accompany anyone during the day and the accompanied will learn that Ai accompanied them.
- As a result she will get either: "Has a scent" or "Has no scent"
- Roles with scent:
BO side - everyone from the BO besides Anokata and Akemi, can't be tricked by disguise
Town side - Akai and Okiya

* Identify
- Role with that action: DB's: Ayumi, Mitsuhiko, Genta
- Decide together to identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- Can just use it on one player, not number of DB's alive in the game. So even if there are all 3 DB's in the game, they can just identify one player.
- If the person is disguised, they can't identify the disguise but have to identify if it's KID or Vermouth.

* Analyze
- Roles with that: Kogoro
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.
- Example: Kogoro got sober on day 3:
Needs to PM: "I want to analyze my interrogation from night 1"

* Voice of Reason
- Roles with that action: Eri
- Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful none will be killed by lynching during that day. And neither it will be shown who voted for whom.

* Black Suitcase
- Role with that action: Anokata or BO leader
- During each day the leader/highest-ranked BO can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed.
- During the next night the receiver can pretend to use any night-ability he/she wants. However, the player will not get a result for his/her action, it will fail all the time.
- The player can use his real ability (for example slander) and a fake ability (for example investigate 5 or heal etc.) in the same night.
- Example: Anokata (Kleene) can give the Suitcase to himself during day 1. During night 2, he can (for example) interrogate another player (Akonyl). Anyone investigating "Kleene interrogating Akonyl" will receive a "true" result. However, Anokata (Kleene) will not gain a result on his interrogation (always a failed response/action)



Night and Day:
Roles with Night and Day actions: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Hakuba, Makoto, Ran

* Arrest
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Can arrest any player at night or day.
- Needs to accuse a player for a crime: "Arresting Akonyl for killing conia" or "Arresting conia for slandering pofa"
- The crime can be done on any night or day. It doesn't have to be in the same phase that the arresting is happening
- Can't arrest someone for helping with a crime: "Akonyl helped conia in killing pofa"
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening, steal. You can't arrest someone for being in the BO. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by tricking or killing the police officer. (Arresting > APTX > Tricking/Intimidating > Killing > All other actions)
- The police officer can't arrest for the next 2 phases if he accuses someone falsely, because he'll get suspended.
- There will be info on the arresting:
1) If successful, then there will be info that a police officer (don't know who) arrested player xyz successfully (identity won't get revealed)
2) If there is a false arrest attempt, then there will be info that a police officer (don't know who) was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
- An arrested person may still talk freely and it's identity remains secret, but is otherwise considered dead (and can therefore not get killed, vote or use any actions).


* Traveling
- Role with that action: Hakuba, Makoto
- also a prep phase action:
- They can choose if they want to travel during the preparation phase by sending a PM to the GM.
- If they do they will be on the plane during night 1, so they can't use their action during that night. They will arrive during day 1 and can participate in voting or use their day-ability (Makoto).
- Player does not reside in Japan from the start of the game
- Can decide to travel to Japan starting from Night 1.
- As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. (can't be killed in any way, can't use actions besides Travel and can't vote)
- He may also leave Japan at any time, to the same conditions as above.
- While traveling, he can't use his abilities/vote or be killed/lynched.
- He can't use his abilities and decide to travel in the same phase. Can just do one action.
- While traveling, that player can't be killed or lynched. In case he is targeted with the APTX, he'll still die whether he's traveling or not.
Hakuba decides to travel on night 1. Then he's in the plane on day 1 (can't vote and can't be killed either (by lynching in this case)) Will arrive at night 2.

* Protect
- Role with that action: Makoto, Ran
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protects the individual. The protected also learns if he was protected . The protected individual and the protector then learns the identity of the attacker (!)
- Penaltys:
Makoto: If Makoto successfully protects someone, he'll automatically fly out of Japan the next phase (phase 1), stay one phase (phase 2) for a Karate championship, can decide to fly back and travel during Phase 3 and arrive at Japan again on Phase 4  
Ran: If Ran successfully protects someone, she'll get injured and can't protect anybody anymore. But she can still talk freely and vote.
An injured Ran can't be healed and lose her injured status this way.
- If tricked while protecting, the protection will fail and it's like they never protected the person. So they don't fly away or get injured. They also don't learn the attackers identity.
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX[/spoiler]
Last edited by CTU on July 3rd, 2010, 2:47 pm, edited 1 time in total.
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Kleene Onigiri wrote:Mafia: Where you fight with unicorns and puppies as your weapons.
CTU
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*punches Xpon*

Posts: 321

Re: Mafia - Round 10

Postby CTU » June 30th, 2010, 4:35 pm

Night One
http://forums.dctp.ws/viewtopic.php?p=130328#p130328

The sun just set in this quiet little town as everybody went in to avoid the coming storm, but they will soon relies a little rain should be the least of their fears, as several people in black walk into the town with plans to remove the "eyesore" that stands before them.


Day One
http://forums.dctp.ws/viewtopic.php?p=131014#p131014

It seemed to be a morning like every other in the small Japanese city of Beika. People got up ate there breakfast and most turned on the new to catch up on current events

*On TV Inside a News studio*

A man in a dark suit sat behind the desk with a wall showing the world map behind him. He had short dark hair and brown eyes (might put a better description later)

News anchor: Good morning Beika. I am Hiroshi bringing you today’s top stories. Murder has struck our city as one of its youngest residents has been killed in his own house.

*Screen shows the scene outside apartment where a body bag is being loaded into ambulance then returns to studio*

Hiroshi: The victim was a Teitan Elementary school student Akonyl(Mitsuhiko) who was shot once in the head with a high powered rifle. The Police responded by saying the investigation into the death is ongoing

*screen briefly shows picture of victim*

Hiroshi: The other top story is a member of the police force has been suspended. The name and reason has not been given by the police forces representative. Although we were told it is only going to be a twenty-four hour suspension

*TV turns off as the viewer as well as everybody else headed to the part and to the gallows and the newly erected Guillotine.

[u]End of Day One
http://forums.dctp.ws/viewtopic.php?p=132121#p132121

It was the end of the day and there was still debate about who did it and who to lynch. Although a few in the crowd decided enough is enough and grabbed a person from the crowed and brought them to the guillotine. Nobody noticed until the head of [b]Rohoph(Genta)
rolled onto the floor.

It was then a body fell to the ground. As a random person turned the body over everybody saw and was shocked to see who has died. They saw Kleene Onigiri(1412) wearing a slightly ripped Satou mask With no wounds visible  the town believe that the theft was poisoned. As the parametics take the body to the morgue for a autopsy a note fell out of his pocket

Night 1:

I met Xcommando on the street. We talked a lot and seems like I could trust him. Still, I shouldn't be too hasty and make a mistake here. I revealed some info about me but never mentioned my own name to him.

I had another encounter with Akonyl. Although I talked a bit with him I didn't get to know much. He's rather silent and he seems to be scared of me too? I wonder why. We didn't share much information. Well, I told him more about my own abilities then he did about his actually. He didn't say anything about him when I think about it.

On this night I also talked with TheBlind. He is a strange fellow. I exchanged some words with him. But we he didn't tell me much. I don't know his "name" either. I didn't tell him much about me too tho.

There was a small encounter with a bear named Rohoph. Seemed busy and I just said hello to her. Nothing else.

What a busy night.

Day 1:
It's day and I was able to stay alive. Not like Akonyl  
But a bad day since I encountered a lot of fish! D:

I got in contact with a lot more people.
Schillok, xpon, Detective Tommy. None of these know my real identity tho. But They know that I can investigate and that I trust xcommando and Abs.

I also contacted the one in the dream. And one of these know about my ability.

Rohoph also started to talk with me. And seems to try to trust me. Sometimes I wonder if she want's to eat me? D:

TheBlind is confusing as ever. Nothing changed.



Commi-Ninja: TheBlind
PhoenixTears: pofa
Rohoph: Rhenandriel
Laurell: Rohoph
TheBlind: Schillok
KainTheVampire: Rohoph
Schillok: paix672
Abs: Xpon
Sebolains: Beastly
Paix672: KainTheVampire
Detective Tommy: paix672
Xcommando: CTU (GM)
Kleene Onigiri: Holmes
Conia: Rohoph

Rohoph: 3
paix672: 2
KainTheVampire: 1
Beastly: 1
TheBlind: 1
Pofa: 1
Xpon: 1
Rhenandriel: 1
Schillok: 1
Holmes: 1
CTU (GM): 1

Night 2
http://forums.dctp.ws/viewtopic.php?p=133691#p133691

Early morning Local park

Officer Nobuo *6ft brown hair and eyes* was doing his early morning patrol in the part when he saw somebody on the bench by the small mad made lake. Thinking it was a bum or drunk sleeping he walked up the the person to tell them to leave. Although when he got there he saw the shocked expression on the corps of Xpon(Takagi) who had his throat slit and bled out. He quickly called it in and started to examine the scene. The first thing he noticed was a small portable media player in Xpon’s left coat pocket showing a video on a loop http://www.youtube.com/watch?v=q9pjRWFaO0M&# the second thing was in his right hand. It was a picture of Rhenandriel and on the back was some writing “シルãƒ
Last edited by CTU on July 11th, 2010, 6:59 pm, edited 1 time in total.
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Kleene Onigiri wrote:Mafia: Where you fight with unicorns and puppies as your weapons.
CTU
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Posts: 321

Re: Mafia - Round 10

Postby CTU » June 30th, 2010, 4:36 pm

Hall Of Fame mafia member
I hope no one havent put in the list...

Abs.
Akonyl    
Beastly
Bluekaito1412
Blufberg
Callid
Chekhov MacGuffin
Commi-Ninja
conia
c-square
Ctu
Detective Tommy
Elika12
Holmes
James Rye
KainTheVampire
Kleene Onigiri
Laurell
mangaluva
Nomemory
Paix672
PhoenixTears
pofa
ranger
Rhenandriel
Rohoph
Sakina
Schillok
Sebolains
TheBlind
Xcommando
xGinx
xpon



Mafia Historical Participation Table
[center]Includes up until Round 9




Username                        Player    Game Master      Total      
Abs.404
Akonyl729
Beastly909
Bluekaito1412606
Blufberg202
Callid516
Chekhov MacGuffin101
Commi-Ninja606
conia628
c-square101
Ctu909
Detective Tommy202
Elika12303
Holmes909
James Rye101
KainTheVampire202
Kleene Onigiri617
Laurell303
mangaluva404
Nomemory404
Paix672202
pofa516
ranger202
Sakina325
Schillok505
Sebolains202
TheBlind202
Xcommando606
xGinx202
xpon505

Well done Akonyl, Beastly, Ctu, and Holmes for playing in every single round![/center]
Last edited by CTU on July 1st, 2010, 9:37 pm, edited 1 time in total.
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Kleene Onigiri wrote:Mafia: Where you fight with unicorns and puppies as your weapons.
nomemory
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Posts: 809

Re: Mafia - Round 10

Postby nomemory » June 30th, 2010, 4:37 pm

Ctu wrote:
nomemory wrote:I hope I will not die this time but if I do I demand death by giljotine or fork. Good luck my future side. Now I'm going to reread the rules.


really bad place for a post I needed the third slot for something

I was just thinking of removing it. Shall do so in a minute.

I hope I will not die this time but if I do I demand death by giljotine or fork. Good luck my future side. Now I'm going to reread the rules.

Edit: done with removing.
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Conia
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Posts: 5175

Re: Mafia - Round 10

Postby Conia » June 30th, 2010, 4:40 pm

Preparation Phase starts at: Friday 7.3.10 at 5pm EST my time (Same as Round 9
Night 1 starts at: Sunday 7.4.10 5pm my time
Day 1 starts at: Monday 7.5.10 5pm my time


Prep.Phase lasts 2 days?
So, if Kleene updated at 11 PM, this means we reverse the time 6 hours?
(calculating...)
Not a great time for me, although I only have to go to university to sit for exams.
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CTU
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Posts: 321

Re: Mafia - Round 10

Postby CTU » June 30th, 2010, 4:46 pm

conia wrote:
Preparation Phase starts at: Friday 7.3.10 at 5pm EST my time (Same as Round 9
Night 1 starts at: Sunday 7.4.10 5pm my time
Day 1 starts at: Monday 7.5.10 5pm my time


Prep.Phase lasts 2 days?
So, if Kleene updated at 11 PM, this means we reverse the time 6 hours?
(calculating...)
Not a great time for me, although I only have to go to university to sit for exams.
The cake is a lie?

well it was a typo it starts Saturday the 3rd
Same time as last round :) since I don't have class anymore it works out for me

nomemory wrote:
Ctu wrote:
nomemory wrote:I hope I will not die this time but if I do I demand death by giljotine or fork. Good luck my future side. Now I'm going to reread the rules.


really bad place for a post I needed the third slot for something

I was just thinking of removing it. Shall do so in a minute.

I hope I will not die this time but if I do I demand death by giljotine or fork. Good luck my future side. Now I'm going to reread the rules.

Edit: done with removing.
thanks :)
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Kleene Onigiri wrote:Mafia: Where you fight with unicorns and puppies as your weapons.
Conia
Yurikochan's Husband
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Conan Shuuichi

Posts: 5175

Re: Mafia - Round 10

Postby Conia » June 30th, 2010, 4:49 pm

Ctu wrote:
conia wrote:
Preparation Phase starts at: Friday 7.3.10 at 5pm EST my time (Same as Round 9
Night 1 starts at: Sunday 7.4.10 5pm my time
Day 1 starts at: Monday 7.5.10 5pm my time


Prep.Phase lasts 2 days?
So, if Kleene updated at 11 PM, this means we reverse the time 6 hours?
(calculating...)
Not a great time for me, although I only have to go to university to sit for exams.
The cake is a lie?

well it was a typo it starts Saturday the 3rd
Same time as last round :) since I don't have class anymore it works out for me


So, every hour is good for you? (except when you sleep,obviously)
Then we can maybe choose a time which is good for everyone. From 5 PM to 10 PM (your time) is good for me :)
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nomemory
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TheElderNom

Posts: 809

Re: Mafia - Round 10

Postby nomemory » June 30th, 2010, 4:52 pm

conia wrote:
Ctu wrote:
conia wrote:[quote]Preparation Phase starts at: Friday 7.3.10 at 5pm EST my time (Same as Round 9
Night 1 starts at: Sunday 7.4.10 5pm my time
Day 1 starts at: Monday 7.5.10 5pm my time


Prep.Phase lasts 2 days?
So, if Kleene updated at 11 PM, this means we reverse the time 6 hours?
(calculating...)
Not a great time for me, although I only have to go to university to sit for exams.
The cake is a lie?

well it was a typo it starts Saturday the 3rd
Same time as last round :) since I don't have class anymore it works out for me


So, every hour is good for you? (except when you sleep,obviously)
Then we can maybe choose a time which is good for everyone. From 5 PM to 10 PM (your time) is good for me :)
[/quote]
5 is a perfect time for me, or five to seven. But if the majority wants a diffrent time then that'll have to do.
Last edited by nomemory on June 30th, 2010, 4:58 pm, edited 1 time in total.
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Posts: 321

Re: Mafia - Round 10

Postby CTU » June 30th, 2010, 4:57 pm

conia wrote:
Ctu wrote:
conia wrote:[quote]Preparation Phase starts at: Friday 7.3.10 at 5pm EST my time (Same as Round 9
Night 1 starts at: Sunday 7.4.10 5pm my time
Day 1 starts at: Monday 7.5.10 5pm my time


Prep.Phase lasts 2 days?
So, if Kleene updated at 11 PM, this means we reverse the time 6 hours?
(calculating...)
Not a great time for me, although I only have to go to university to sit for exams.
The cake is a lie?

well it was a typo it starts Saturday the 3rd
Same time as last round :) since I don't have class anymore it works out for me


So, every hour is good for you? (except when you sleep,obviously)
Then we can maybe choose a time which is good for everyone. From 5 PM to 10 PM (your time) is good for me :)
[/quote]Well I do have other things to do IRL, but 5-10PM EST works for me if any other options are better
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Kleene Onigiri wrote:Mafia: Where you fight with unicorns and puppies as your weapons.
Holmes
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Erabareshi Kodomotachi

Posts: 1291

Re: Mafia - Round 10

Postby Holmes » June 30th, 2010, 5:13 pm

Me want to play. Seems there are newbies. I´ll bet they´ll be BO.
Last edited by Holmes on June 30th, 2010, 5:18 pm, edited 1 time in total.
My drawings thread :) [size=120]Holmes´Drawings

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*Amazing banner done by KaitoGirl, thank you very much! :D*
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Posts: 321

Re: Mafia - Round 10

Postby CTU » June 30th, 2010, 5:19 pm

Holmes wrote:Me want to play.
Cool added :)

ps: if any time between 5-10PM EST work better for you then say something

ps: 5PM est was when the last game started so can be up to 5 hours later then that :P
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Kleene Onigiri wrote:Mafia: Where you fight with unicorns and puppies as your weapons.
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GCA UAC U AUG AUA

Posts: 699

Re: Mafia - Round 10

Postby Schillok » June 30th, 2010, 6:28 pm

Ohh, there is something I wanted to suggest for this (and all following) games:

Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia directly as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.


Otherwise... looking forwards to when the game starts.  ;)
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Re: Mafia - Round 10

Postby Grawwbear » June 30th, 2010, 7:17 pm

Tales of the Forum Grawwbear: Chapter 1, P.272 wrote:... from the depths of the forum game threads, the Grawwbear climbed into the Mafia thread and settled comfortably at a corner for a nap... the beast was in unfamiliar territory, but that didn't bother it... Entertaining games like this--whether it won or lost--were more satisfying than eating the poisoned honey that was Boredom...
3DS FC: 1177 7926 3041
CTU
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Posts: 321

Re: Mafia - Round 10

Postby CTU » June 30th, 2010, 7:58 pm

Schillok wrote:Ohh, there is something I wanted to suggest for this (and all following) games:

Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia directly as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.


Otherwise... looking forwards to when the game starts.  ;)
I like that

I might make a small change to Megure and just have him suspended for 24 hours after a false house search
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Kleene Onigiri wrote:Mafia: Where you fight with unicorns and puppies as your weapons.

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