PhoenixTears wrote:I don't know that I necessarily like the idea of Makoto/Hakuba dying of homesickness. I mean... just because the player wants to hide, that shouldn't force them to die. Maybe we just have them forced to travel to Japan after a certain span of time? And maybe announce that "someone" has traveled, that way instead of killing off the player and revealing their role, we can just have it be known that a traveler (or, if you want to get specific we can say, for example, "Hakuba has traveled to Japan"). Killing them off automatically gives the BO that automatic advantage of one less townsperson, whereas this still gives the Hakuba/Makoto player the chance to defend themselves.
Basically it's up to the player whether they want to travel, or die. They can't stay out of Japan the entire game. If they want to hide, they have to give the BO and/or the town some chance of killing them - and that can be traveling at any time Night 3 and before. And they can travel back out of Japan as soon as they arrive. But they have to spend at least one phase in Japan, preferably before the game ends. Otherwise it's the same as someone not playing the game, and just making deductions from what they see in the thread. They can't be killed. If I were Hakuba without this rule, I may choose to wait until the very last days - when I could just fly in, make an interrogation that would prove once and for all who the last BO is, and "be the hero."
Or how about this - Hakuba and Makoto are lovers. They just stay out of Japan the entire time. Everyone kills each other off, and they win without having done one in-game action, or even bothering to check the thread. Basically the rule prevents that.
Edit: That last part sounded real defensive, didn't it? It wasn't really meant to be directed at you - since you suggested a viable alternative. I guess my answer to you is just that first part, above: "Basically it's up to the player whether they want to travel, or die."
PhoenixTears wrote:I'm not a fan of removing the dreams completely, but that's your call. If there was a way to make them not so over-powered, then maybe that would work better? Maybe rather than give out roles (conia is Shinichi, Abs. is Hakuba, etc), you could limit it to hints towards players roles - and whether they're true or false is up the GM? Kind of like putting hints in the phase-change posts. Just a thought.
I'm removing dreams in favor of more of the other GM hints that are allowed. Did you know that the previous iteration of the rules already allowed for hints to be sent in the PMing of actions, in addition to the hints in the phase-change posts?