) or even Sherry (could choose between following and trying to save someone with an antidote--the antidote could even be temporary, making the player die the next day like first aid). Just some way for the town to have a chance to avoid an APTX or two, as even if the poisoner is arrested the APTX will still work. 



pofa wrote:even if the poisoner is arrested the APTX will still work.
Ctu wrote:*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased). His action also counts, thus the arresting won't be prevented.
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Nothing else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
Abs. wrote:pofa wrote:even if the poisoner is arrested the APTX will still work.
Actually this is incorrect. If the poisoner is arrested the APTX will NOT work, but it won't be used up either. At least that's what it says in this iteration of the rules:Ctu wrote:*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased). His action also counts, thus the arresting won't be prevented.
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Nothing else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.



pofa wrote:Abs. wrote:pofa wrote:even if the poisoner is arrested the APTX will still work.
Actually this is incorrect. If the poisoner is arrested the APTX will NOT work, but it won't be used up either. At least that's what it says in this iteration of the rules:Ctu wrote:*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased). His action also counts, thus the arresting won't be prevented.
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Nothing else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
Whoa, that's a change. I didn't notice it. Arresting any BO member, not just the poisoner? OK, maybe we don't need it.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
Akonyl wrote:If the charm becomes anti-poison, then there has to be a drawback associated with it. If it was just anti-poison, Kazuha could just give herself the charm every day (or if that's disallowed, it'd work almost just as well for someone else), thus becoming unpoisonable and thus the pillar of truth for the town to rally around (which somewhat negates the point of the poison in the first place).
Detective Tommy wrote:Kleene Onigiri wrote:Still you posted that: "Dead players can get the results at the end of the game, just like the alive players."
And the clues/hints are results too ;p And if you get the hit/clues results that are pointing towards roles in the game, then giving you the actually roles isn't much more info anyway.
Well, just explained the;p
Wasn't meant to offend you either D:
It's fine, but I just didn't want to be accused of cheating.
And the reason that the Town won.

was just because of the contrary that you don't want things to be revealed to ghosts but that you PMed me for the hint conclusion XDAkonyl wrote:pofa wrote:Abs. wrote:pofa"]even if the poisoner is arrested the APTX will still work. :P
Actually this is incorrect. If the poisoner is arrested the APTX will NOT work, but it won't be used up either. At least that's what it says in this iteration of the rules:
[quote="Ctu wrote:*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased). His action also counts, thus the arresting won't be prevented.
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Nothing else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
Whoa, that's a change. I didn't notice it. Arresting any BO member, not just the poisoner? OK, maybe we don't need it.
Akonyl wrote:If the charm becomes anti-poison, then there has to be a drawback associated with it. If it was just anti-poison, Kazuha could just give herself the charm every day (or if that's disallowed, it'd work almost just as well for someone else), thus becoming unpoisonable and thus the pillar of truth for the town to rally around (which somewhat negates the point of the poison in the first place).

Kleene Onigiri wrote:And Kazuha could get an info back, that the Bad Luck Charm did take effect (and will know that the one she gave it too is BO)
Or no info for Kazuha at all. (but then she will never get any info herself)
But if Gin got the

Abs. wrote:Kleene Onigiri wrote:And Kazuha could get an info back, that the Bad Luck Charm did take effect (and will know that the one she gave it too is BO)
Or no info for Kazuha at all. (but then she will never get any info herself)
But if Gin got the
Did the character limit get you again?

Kleene Onigiri wrote:I think since Agasa has 2 items to give out, Kazuha can also have 2 charms?
The one old char that decreases 1 vote: Good Luck Charm
And a new one that prevents APTX. Bad Luck Charm
But like Akonyl said, it could make a townie "unAPTXable" and give him too much trust.
So, instead of giving it the APTX victim, it has to be given to the BO that is APTXing the victim.
Example: Gin APTX Ran (correct)
But if Gin got the Bad Luck Charm, then his APTX try will fail and either:
1) it will be used up
2) it won't be used up like in the arrest example
Another question: Gin can't be informed that he got the charm of course.
But maybe that there will be a PM to all BO members, that one of them got the Bad luck charm (but they don't know who?)
Or no notice for the BO at all.
And Kazuha could get an info back, that the Bad Luck Charm did take effect (and will know that the one she gave it too is BO)
Or no info for Kazuha at all. (but then she will never get any info herself)
) , we may want to think about rebalancing the roles of the individual BO members before making townie roles better.Laurell wrote:I hope there would be a third faction. Since every group in the DC Universe are already included, I suggest "importing" some characters from other anime. Then, it would be a MAFIA CROSSOVER.

Or maybe changing the concept a bit again.
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