I don't see any problem with observe or stake-out.
Stake-out was introduced because there were too many roles with investigate. And stake-out can be really useful.
For the town, it's useful to check if someone was slandered. Or maybe if someone was really tricked and doesn't just pretend to have been tricked etc.
For BO, it's useful to see what kind of abilities there are around. Or if the one that was slanderd was also interrogated. Or if someone that doesn't use a night action was tricked (pisco etc.)
It's always up to the player how he uses the ability. And I'm not wondering that PT doesn't like stake-out at all, because that's a ability you can use the best when you are in an alliance. And we all know PT is quite paranoid

And PT was also a stake-outer a lot. So of course she would get annoyed by it.
I also heard from someone that he was fed up with investigators/interrogators D: But I wouldn't change them because of that (was it pofa? XD Dunno anymore)
I don't like it that people want to change the abilities/roles into "solo role". Meaning roles that can take down the BO on it's own.
I prefer it when abilities are good, but get really strong if you find the right ally. Like Stake-out.
@jd's idea: That BS is there so the BO can infiltrate the town. If you make those actions analyzable, then why give the BO BS at all? The BO already have a hard time to trick the Town, with all those changes nowadays D:
@slander: I still wonder why this "slandering device" wasn't added. PT is right, once Gin is dead or not in the game, stake-out usefulness decreases drastically. But if the BO can always slander, then stake-out will stay useful.
@anokata: If people really want to change that :V But then the DBs are getting stronger too again. And when 3 DBs were around, the BO had a really hard time then.
But hey, why doesn't the GM say who's BO during N1 anyway? Would make things soooo much easier
