xpon wrote:Yeah.. but at least my round prove that player divided by 4 is not disaster!!!!



I agree with that. It is extremely powerful if used properly (in fact, when Akonyl and I decided on Night One to just protect each other every night, xpon said we were cheatingDus wrote:There will be no dreams in my round, so no need to discuss that for now.
About lovey-dovey: Yes, it is way too powerful. Maybe give it a 50% chance of succeeding?
). It makes it nearly impossible for the town to win in the case of BO/BO lovers, and Schillok already explained how much work it was to get rid of us as town lovers.Schillok wrote:So.. let's talk about the changes of last round.
- Dream (will Contains 1 or 2 True Hint! the rest of the hint will be a fake ones)
I still don't like dreams. It is random who gets them and their usefulness is very random as well.
And... well, I don't know how much the other players had noticed it, but there were a lot of hints and comments from the GM being released. In the beginning the BO got quite lot of information they shouldn't have had otherwise - for example that there was no BO-town lover, that there were two tricksters in the game, that Akonyl was also protected somehow during night 1 and so on. And not to forget that two of us would have been exposed during night 2 - and even who would do it. Which made us change who we killed during the night.
But right after day 2 this changes into the complete opposite. We did not get anything for the rest of the game (not even a dream) and from what I noticed the town got a lot information now. Including some non-game related ones like that the BO changed their poison targets during day 3 a few minutes before deadline. Which clearly meant that one of the people online at that time must have been a BO. Again, I don't know know many of the town got something. But from what we learned from townies we were in contact with, it was a lot.
It might have helped to "balance" the game somehow. But I think it was too much of an interference. The town got their lucky punish thwarted by a hint. And the BO - who I would say did a good work, especially in the beginning to get in contact with other players - got punished for playing well by having the GM give the town a lot of hints because of how well the BO played.
There is nothing wrong with getting two BO exposed by bad luck. It happens, there is nothing that can be changed. But the game should be allowed to continue normally, even if it turns one-sided. And a side doing well shouldn't be punished for their good game.
- BO player is not Player divide by 3 anymore!
Well. 7 would have been too many for sure. Even if we got 2 of them exposed we would still have been in a very comfortable position. 5 was a bit little though. It could have worked if we had decided for what turned out the correct route in the end, but that would have been coincidental. I guess 6 would have worked best. And might have prevented the GM from having to favor a side in the first place.
- BO will get 1-3 roles that is not in the game! at night 1
Actually, I liked this new rule. Knowing 3 roles not in the game was quite useful to get a "disguise" for those of us who tried to sneak into the town. I suggest this can be kept for future games as well.
And no, it was not responsible for any deaths by APTX.
- Ran successfully protect someone at night can made kogoro sober
There was no Kogoro in the game, so this rule did not get applied. However:
I think we should remove it. Because if this rule remains, the GM would need to tell in the thread that Ran protected the night and is now injured. No matter if Kogoro is in the game or not. I think the reason why no one died should remain secret.
Beside - IIRC the original worry of Kleene was "If Ran gets injured than the BO won't kill her so Kogoro doesn't get sobber". My problem is: If the BO knew already who Ran is and she already stopped one of their killings, then they should be allowed to decide if they want to kill her or not (and risk Kogoro getting sobber). If they don't know who Ran is they risk killing the injured player later anyway. And Kogoro gets sobber, just like planed.
- Sniper will only cause temporary injure to the officer who arrest them
Don't like that rule much either. Police are a huge threat to the BO. The BO has no way to get rid of them, except by killing them (which is more or less random) or making them do wrong arrests (which is hard). Their arrest can alter a game greatly, and if they arrest a sniper the town has already gained a huge advantage. Getting the officer injured is okay in that situation I think.
Lovers-Lovey-Dovey
I think this round showed a lot more how powerful this new ability is... And actually, I think it is too powerful.
It took us 1 or 2 GM hints, some information from Akonyl himself, 2 steals, lots of investigations, 1.5 APTX and one failed night killing to get rid of Akonyl and Commi this round. And we wouldn't have been able to get them with much less than that. Now imagine having no clue who the lovers are in the first place...
Protection from killing including sniping OR protection from lynching and APTX is super-strong. Having the normal advantage of the lovers (knowing each others role, allowing to trust them 100% right from the start and being able to combine their abilities) in addition.
And I can only imagine how horrible a "Ran + Araide" lover would have been instead of the Ran + Jodie this round. (Which was bad enough, especially considering they found Haibara during night 1 and had her confirm him during day 1).
On the other extreme: Imagine a BO-lovers. Unlynchable, unless you go for the other one. Everyone is out to lynch Gin? No problem, Vodka will save him, the town wastes a lynching and is no step closer in getting rid of them. Arresting MIGHT help when you know their roles and/or what evil deeds they did, but in that case the other lover survives anyway. The only choice would be to keep the found lover locked by a trickster until the end of the game... (That is, if you can really be sure if the target really was a BO.)
And even if you find the other lover - once you do, they will just protect who you are going after. You would have to decide the vote in secret somehow. One mole amongst the townies and you fail for sure. And even without the chance of really lynching them is only 50%.
I really suggest to change the ability. The protection during the night is fine I guess. The chance to fail a killing against the chance to kill 2 townies. But do they really deserve a protection from snipers? Same with the day ability. Are we sure we want some characters to become that strong?
Maybe it is just the talking of someone who had only be a lover once during all of his games - and died during night 1 in that one - and who probably will not be one often in future games either. But that ability like it is can cause really really unfavorable situations where the other side has to sacrifice too many resources to overcome it. If they even see it coming before it is too late.

Especially since most of the time, it's not gonna be a lover pair with a protector. That's what made Commi and Akonyl so difficult to get rid of, not the ability itself.pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
, it's not like they can protect EVERY phase 

for ANY PAIR though 
"

Dus wrote:There will be no dreams in my round, so no need to discuss that for now.
About lovey-dovey: Yes, it is way too powerful. Maybe give it a 50% chance of succeeding?


Eve wrote:@ People who complained about Lovers being too powerful V:
They are not, seriously..... Maybe some more guidelines on lovers but I think Lovey Dovey is alright, it's not like they can protect EVERY phase
@ kleene Now why would protecting someone you love counted as a crime? BO or not, Love is not a Crime!
maybe adding a clause of Once protecting is successful preventing death, the one who did the protecting will be injuredfor ANY PAIR though


Kleene Onigiri wrote:Eve wrote:@ People who complained about Lovers being too powerful V:
They are not, seriously..... Maybe some more guidelines on lovers but I think Lovey Dovey is alright, it's not like they can protect EVERY phase
@ kleene Now why would protecting someone you love counted as a crime? BO or not, Love is not a Crime!
maybe adding a clause of Once protecting is successful preventing death, the one who did the protecting will be injuredfor ANY PAIR though
Well, just for BO/BO lover pair. Because they are in the organization. The way they protected each other (especially since they would protect themselves against innocent townies) can be considered a crime, since they can use a harder method to protect each other :x (like drugging the townies so they don't get "caught")
But since no one listens anyway I'll stop being annoying now
like Akonly said 


Users browsing this forum: No registered users and 1 guest