Mafia! Mafia! Mafia! Character Role Discussions

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Schillok
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Mafia! Mafia! Mafia! Character Role Discussions

Postby Schillok » April 20th, 2010, 2:15 pm

    last updated on December the 12th (end of round 18)

    This is none of the gameplay threads.
    It is intended for the discussion of modifications and additions to the roles (and some rules) of the game.
    It has no influence on running games. The thread merely contains suggestions, the GM can announce different rules/roles at his/her disposal.
    Though, just having a character role on the list does not hurt if it is not actually in the game (and never had a chance not to get into the game) and would increase the amount of guessing for the players.

    Link to the active game:
    Links to the previous threads: [iurl=http://forums.dctp.ws/viewtopic.php?p=86181#p86181]Round 01[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?p=86333#p86333]Round 02[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?p=91531#p91531]Round 03[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3149.0]Round 04[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3234.0]Round 05[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3293.0]Round 06[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3407.0]Round 07[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3486.0]Round 08[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3590.0]Round 09[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3715.0]Round 10[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3816.0]Round 11[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=3946.0]Round 12[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=4093.0]Round 13[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=4346.0]Round 14[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=4519.0]Round 15[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=4725.0]Round 16[/iurl]
    [iurl=http://forums.dctp.ws/viewtopic.php?t=4808.0]Round 17[/iurl]
    Round 18

    Overview over already existing roles and rules:
    The following list show the existing roles and their powers in the current game.





    Rules

    General rules
    [spoiler]- If you play in this game with more than one username, both usernames will be banned from this and all future Mafia games.  Since it is also against forum rules to have multiple accounts, at least one of the accounts will also be deleted.
    - Don't ask the GM for information about other players' roles or try to influence moderator tasks (e.g. ask them to not give certain hints).  It is frowned upon.
    - You may not copy/quote/screenshot etc. the PM from the GM to prove your role to someone else. But you can claim to be a role, whether it's your real role or not.
    - You can PM people and post without restrictions (except the GM stuff, see above) when you are alive. If you choose to talk while dead (PM or otherwise), you must be careful that you don’t give anything away, whether it’s your suspicions, results of actions, deductions, etc.  Don't ruin the spirit of the game.  When in doubt, refrain.
    - You may fake/quote/edit other players PM, just not the GM ones. However, the posting or PMing of other players’ PMs via screenshots are prohibited.
    - If your PM confuses the GM, the GM will smash it into a billion pieces.
    - You may talk as a Ghost, but not about game related information. Also, every player is asked to not go off-topic too much.
    - People not participating in the game can also talk, but anything that could be a hint or something the reader noticed should not be posted or Pmed to the people playing.
    - In case a Ghost talked about something important related to the game (what he did when he was dead, who he talked to, what hint he figured out etc., even if it's wrong/ a lie), the GM will punish accordingly. It can be just a warning or be a punishment in the form of randomly killing/arresting someone on the same side, or giving out hints to help the other side or even ban the player from the next game. The GM has the freedom to act accordingly.[/spoiler]

    Gameplay
    [spoiler]- You have to PM the GM directly to vote/use your ability. Posting in the thread doesn't count. Multi-recipient PMs don’t count.
    - If Vermouth and KID are in the same game and choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
    - DB's (Ayumi, Genta, Mitsuhiko), Friends (Sonoko + Best Friend), and Lovers will not overlap.
    - If you're inactive for too long ( 7+ phases) without telling the GM that you're gone or that you'll give the power over your role to someone else temporary, you'll get arrested.[/spoiler]

    General Definitions
    [spoiler]Order of Actions
    - You can always send in a new order, which will replace the old one.
    - If multiple incompatible actions are submitted by a player, the last one before time is up is the one that will go through.
    - The BO and the DBs have a rank system for giving orders.

    Arrest > House Search > Protection charm > APTX > Lynching > Discombobulating > Killing > All other actions
    Example 1a:
    Akonyl) Arrest Abs. for killing Kleene on Night 1.  Investigate if pofa slandered conia.
    Abs.) Kill Akonyl.
    Result: Akonyl arrests Abs.  Abs. does not get to kill Akonyl.  Akonyl investigates if pofa slandered conia.
    Example 1b:
    Akonyl) Investigate if pofa slandered conia.
    Abs.) Kill Akonyl.
    Result: Abs. kills Akonyl.  Akonyl does not get investigation results.
    Example 2: (Day 3)
    Beastly) APTX pofa = Satou.
    pofa) Arrest Beastly for killing Laurell on Night 2.
    Result: pofa arrests Beastly.  Beastly does not get to use APTX on pofa.  APTX is confiscated. (See APTX under Day actions)

    Voice of Reason > Bone Breaker > Watch protection > Protect > Heal > First Aid
    - In case more than one protection/healing-type action is done on the target that is killed, the one with the highest priotity will succeed, while the others will "fail" (they won't happen).
    - In case the highest priority action was hindered, for example with discombobulating, the next protection/healing-type action will succeed etc.
    - Sniping: Sniping bypasses every healing and First Aid. When someone is protected, the protected will survive, but the protector himself dies instead. Someone with the watch will survive a sniper, but the watch will be destroyed.
    - A protection/healing ability will just prevent the killing, in case the protected player is targeted. So, in case a protector (Ran, Makoto), protects someone from a sniper with the watch, Ran/Makoto will still die and the watch won't save them.
    - Any action that was done by someone who was successfully First Aided will fail, because that player became injured.


    Voting
    - Everyone can vote during the Day Phase, whether you're Townsfolk or a BO member.
    - Exceptions:
    a) You're dead
    b) You're not in Japan
    c) You're arrested
    d) You were hindered by an ability (e.g. Tequila).
    - Each player’s vote is made public at the end of the Day phase, unless Voice of Reason or Protect is applicable.
    - If the player was APTXed or arrested, then his/her vote won't count


    Killing/Arrest/Lynched
    - When someone was killed,lynched or arrested, his action won't go through and fail. Only exception are arrest and APTX.
    - In case Kazuha was succesfully APTXed and accompanied someone that was about to be lynched because of 1 vote difference, the reduction of that 1 vote fails and he/she will be lynched.


    Auto-Arrest
    If a House Search finds a crime, the target is automatically arrested.  This Auto-Arrest is a freebie in conjunction with the House Search.  If the House Search does not happen, the Auto-Arrest does not happen. An Auto-Arrest will not automatically happen in case a crime is discovered by an investigate action, even if the one investigating is a police officer.


    Hints, Riddles, Will, Tape/Video tape, Dreams
    - There can be various hints/riddles given out by the GM. This can contain true and false hints. It can be about lovers in the game or who was the murderer etc. There can be hints with the PMing of actions too. The players could also recive a dream or hint from the GM, which could contain true or false facts. All hints could be right or all could be false or there can be a mix of false and right hint with just one drean, riddle, phase change post etc.
    - Every player can PM a "Will" to the GM. It can be a letter, a tape or just an item that you'll drop. This Will will be shown in case you're killed.
    - You can also tell the GM the way you want to die in the case that you are lynched (in case you prefer to burn instead of being hanged etc.)
    - The BO can leave a tape/video or item after each murder. A tape could also be from the GM and not the BO. Thus it can have true clues or false clues..
    - The GM has the last decision. In case a will, tape, or method of death is giving out too much info, then it can be changed by the GM accordingly.
    - A Will will get lost if the body is removed by Piscos ability. Pisco will receive the Will then.


    Crimes
    - Killing (normal, sniping or using APTX)
    - Blaming
    - Disguising
    - Slandering
    - Spying
    - Bribing
    - Discombobulating
    - Abducting
    - Erasing
    - Frightening
    - Steal
    - Black Suitcase actions are not crimes (even discombobulating etc.).
    - Being in the BO is not a crime. So you can't arrest Conia for being Gin.


    Condition
    All players - except the travelers Hakuba and Maktoto - start the game "alive" (normal). However, their condition might worsen during the course of the game...

    Alive: An alive player may use any of his/her abilities according to the rules. They can talk freely and participate in the lynch-voting.
    Abroad: This player is out of the country until he/she returns to japan. Any actions used on him will fail. He/she can't be killed. Such players can talk freely, but not participate in lynch-voting or use any ability themselves.
    Injured: An injured player can not use any abilities and loose any of their passive abilities like for example a disguise. The only exception is the nightly killing action from BO members (though, they will loose any advantages they normally have like erasing the body or sniping) and Revenge. Injured players can still talk freely and participate in the lynch voting.
    Temporary Injured: Police who try to arrest a Sniper will get temporary Injured for 2 phase after the arrest attempt. When being temporary injured, the police will lose all Ability except for Voting on day lynching.
    Suspended: Police who try to arrest someone for a false charge will get suspended for 2 phase after the arrest attempt. When being a suspended, the police will lose all Ability except for Voting on day lynching.
    Arrested: An arrested player can't use any abilities, but at the same time they also can't be killed. Any actions, except for "lawsuit" on them will fail. They can talk freely, but not participate in the lynch voting. Arrested players are considered "out-of-the-game" to determine if a side had won. The arrested players role will (normally) not be revealed upon the arrest.
    Dead: That player was killed during the game. They can no longer participate in this round, however they will still win the game together with their side. Dead players may not give any information concerning the game to others or influence the game in any other way.


    Black Organization
    Leadership
    The BO has a Leader. It's Anokata. The Leader has the ultimate right to choose a Night kill target and will give the order. No one can overwrite the Leaders order. Other players can also give out orders, in case the Leader does not. The priority of the orders will be decided by the BO ranking.  But the Leader can overwrite that order if he or she returns.
    If the Leader orders a Lover to kill the other Lover, it will happen (unless either the Lover was discombobulated, or Vodka was the Lover and discombobulated the Leader), and the killing Lover will suicide if the kill was successful.
    The Leader can't command someone else to use APTX.  The Leader may only put in his/her own APTX order.  The exception is if the BO member PMs the GM giving such permission (only lasts for that Day.)
    If Anokata is not present in a game (or was killed) the BO will choose a Leader. They can either go for the ranking according to the role list (Anokata, Gin, Vermouth, Bourbon ...) or they vote for their own ranking. So each player PMs the GM with a ranking.
    Example:
    conia) Akonyl (Vodka), conia (Korn), pofa (Gin)
    Akonyl) Conia (Korn), Akonyl (Vodka), pofa (Gin)
    pofa) pofa (Gin), conia (Korn), Akonyl (Vodka)
    Then the ranking would be: conia(Korn), Akonyl (Vodka), pofa(Gin). So conia would be the new Leader. In case conia dies then Akonyl will become the new leader etc.
    If the leader is arrested, the leader may designate the new ranking by PMing the GM during the phase in which the arrest is made known.
    Otherwise the GM will randomly choose a ranking.
    The leader ranking has nothing to do with the APTX ranking! In case there are not enough APTX, then the ranking of the listed BO roles will be used.


    Other
    Each mafia member must commit a successful murder before any mafia member gets a second turn to kill.
    Every member can use the APTX4869 during day phase.
    BO can kill BO if they so wish.
    The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote to lynch different players if you wish.[/spoiler]

    Keywords
    [spoiler]Investigate : Investigation / Special Investigation
    Observe : Observation / Stake-Out
    Protect : Protection / Lovey-Dovey / Bone Breaking
    Heal : Healing / First Aid
    Discombobulate : Discombobulate
    Steal : Stealing
    Deduction: Spy/Deduction
    Interrogate: Interrogate/Cross-examination
    Poison: Poisoning
    Pinch Face: Face-pinching
    Give Gem: Give Gem[/spoiler]




    Roles
    Legend
    [spoiler]Role name, role occupation
    Prep. phase action: Action done during prep. phase.
    Night action: Action A OR Action B -> Can just use one of it, not both at the same night
    Night action: Action C -> Can use Action C and Action A or B
    Day action: Action D
    Night/Day action: Action E -> can also be done together with other actions
    (Action A/B, C and E can be done on the same night. Day action D and E too.)
    Interrogation: the result when this role is interrogated and not slandered
    Scent: Result when haibara followed this role
    Disguise: Says, if someone can be disguised as this role or not
    Items: Items that role has that can be stolen
    Observe: Results when this role is observed
    Note: Other information :P[/spoiler]

    Mafia
    Black Organization
    [spoiler]Anokata, Mafia Boss
    Status: BO Leader
    Night action: Blame
    Day action: Black Suitcase
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: Gun, Car-keys
    Observe: Adult/Teenager/Child
    Note: Anokata can use the Black Suitcase during Night 1 for him-/herself. During Day 1 it can be given to any member of the BO.
    If observed, the result will always be random, either adult, teenager or child. Night 1 and Night 2, he could appear as child. Or Night 1 as child and Night 2 as adult.
    If more than 1 person observes him at the same night, both will get the same random result.

    Gin, Mafia Slanderer
    Night action: Slander
    Night action: Investigate 5
    Interrogation: BO
    Scent: Yes
    Disguise: No
    Items: Gun, Car-keys, Headgear, Alcohol
    Observe: Adult

    Vermouth, Mafia Disguiser
    Prep action: Disguise
    Interrogation: not disguised: BO, with disguise: depends on disguise
    Scent: Yes, no matter what disguise
    Disguise: No
    Items: Gun, Car-keys, Panties, Alcohol + items from disguise
    Observe: depends on disguise, If not disguised: Adult
    Note: Vermouth can't arrest someone for a blamed action in any way.

    Bourbon, Mafia Detective
    Night action: Detect
    Night action: Spy
    Interrogation: BO
    Scent: Yes
    Disguise: No
    Items: Gun, Car-keys, Headgear, Alcohol
    Observe: Adult

    Pisco, Mafia Eraser
    Night action: Erase
    Night action: Bribe
    Interrogation: BO
    Scent: Yes
    Disguise: No
    Items: Gun, Car-keys, Alcohol
    Observe: Adult

    Irish, Mafia Disguiser
    Prep. Phase action: Choose Costumes
    Day action: Temporary Disguise
    Interrogation: not disguised: BO, with disguise: depends on disguise
    Scent: Yes, no matter what disguise
    Disguise: No
    Items: Gun, Car-keys, Alcohol
    Observe: Adult
    Note: Irish can't arrest someone for a blamed action in any way.

    Vodka, Mafia Intimidator
    Night action: Discombobulate
    Interrogation: BO
    Scent: Yes
    Disguise: No
    Items: Gun, Car-keys, Headgear, Glasses, Alcohol
    Observe: Adult

    Calvados, Mafia Backup
    Day action: Cover
    Interrogation: BO
    Scent: Yes
    Disguise: No
    Items: Gun, Car-keys, Headgear, Glasses, Alcohol
    Observe: Adult

    Chianti, Mafia Sniper
    Night action: Snipe
    Night/Day Action: Revenge
    Night action: Observe
    Interrogation: BO
    Scent: Yes
    Disguise: No
    Items: Gun, Car-keys, Panties, Alcohol
    Observe: Adult

    Korn, Mafia Sniper
    Night action: Snipe
    Night/Day Action: Revenge
    Night action: Stake-out
    Interrogation: BO
    Scent: Yes
    Disguise: No
    Items: Gun, Car-keys, Headgear, Glasses, Alcohol
    Observe: Adult

    Tequila, Mafia Browbeat
    Night action: Frighten
    Interrogation: BO
    Scent: Yes
    Disguise: No
    Items: Gun, Car-keys, Headgear, Alcohol
    Observe: Adult

    Sherry, Mafia Scientist
    Night action: Poison
    Interrogation: BO
    Scent: No
    Disguise: No
    Items: Gun, Panties, Alcohol
    Observe: Teenager
    Ai and Sherry cannot both be in the game

    Akemi, Mafia Robber
    Night action: Steal
    Interrogation: BO
    Scent: No
    Disguise: No
    Items: Gun, Car-keys, Panties
    Observe: Adult[/spoiler]

    Town
    Police
    Police can do all actions in the same night: Investigate, Arrest and House Search (if available)
    [spoiler]Megure, Police Inspector
    Night action: Investigate 3
    Night/Day action: Arrest
    Night action: House search
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys, Headgear
    Observe: Adult

    Shiratori, Police Inspector
    Night action: Investigate 3
    Night/Day action: Arrest
    Night action: House search
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys, Alcohol
    Observe: Adult

    Satou, Assistant Police Inspector
    Night action: Investigate 3
    Night/Day action: Arrest
    Night/Day action: Detention
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys, Panties
    Observe: Adult

    Takagi, Police Sergeant
    Night action: Stake-out
    Night/Day action: Arrest
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys
    Observe: Adult

    Chiba, Police Officer
    Night action: Stake-out
    Night/Day action: Arrest
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys
    Observe: Adult

    Nakamori, Police Inspector
    Night action: Investigate 3
    Night/Day action: Arrest
    Night/Day action: Pinch Face
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys
    Observe: Adult

    Yumi, Amor
    Night action: Investigate 2
    Night/Day action: Arrest
    Prep. action: Amor
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: Gun, Car-keys, Headgear, Panties, Alcohol
    Observe: Adult[/spoiler]

    FBI/CIA
    [spoiler]James, FBI Boss
    Status: FBI Leader
    Night action: Special Investigate
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys, Glasses, Alcohol
    Observe: Adult

    Akai, Hunter
    Day action: Vengeance
    Night action: Investigate 5
    Night action: Bone Breaking
    Interrogation: Not BO
    Scent: Yes
    Disguise: Yes
    Items: Gun, Car-keys, Headgear, Alcohol
    Observe: Adult

    Jodie, Agent
    Night action: Observe
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys, Glasses, Panties, Alcohol
    Observe: Adult

    Camel, Agent
    Night action: Observe
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-keys
    Observe: Adult

    Kir, Undercover Agent
    Status: NOC
    Night action: Betrayal
    Night action:Special Investigate
    Interrogation: BO
    Scent: No
    Disguise: Yes
    Items: Gun, Car-Keys, Headgear, Panties, Alcohol
    Observe: Adult[/spoiler]

    Civilian
    [spoiler]Shinichi, Meitantei
    Night action: Investigate 5 OR Interrogate
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: School book
    Observe: Teenager

    Conan, Shrunken Meitantei
    Night action: Investigate 5 OR Interrogate
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: School book, Glasses
    Observe: Child

    ***The only way Conan and Shinichi can both be in the same game is if someone is disguised as Shinichi***

    Heiji, Osakan Meitantei
    Night action: Investigate 5 OR Interrogate
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: School book, Headgear, Alcohol
    Observe: Teenager

    Hakuba, Foreign Meitantei
    Prep and Night/Day action: Travel
    Night action: Interrogate (can't use it while not in Japan)
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: School book
    Observe: Teenager
    Note: Starts the game outside of Japan.
    Can either Travel OR Interrogate during Night. Can either Travel OR Vote during Day.

    Kogoro, Drunk Meitantei
    Status: Drunk OR Sober
    Night action: Interrogate (random result when drunk)
    Day action: Analyze (when sober)
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Alcohol
    Observe: Adult
    Note:
    Starts the game Drunk in case at least of of those roles Eri, Ran, Conan or Shinichi are in the game.
    A disguised Ran etc. doesn't count.
    If none of these roles are in the game from the beginning, the player starts as Sober.
    The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies.  Disguised roles don’t count.
    Injured Ran because she is Successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
    Gets sober after 6 townies have died by default

    If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk.

    Yusaku Kudô, Genius Author
    Night action: Interrogate OR Deduction OR Reveal Culprit
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Car-Keys, Glasses
    Observe: Adult

    Okiya Subaru, Graduate Student
    Night action: Detect
    Night action: Deduction
    Interrogation: Not BO
    Scent: Yes
    Disguise: Yes
    Items: Car-keys, Glasses, Alcohol
    Observe: Adult

    Haibara, Shrunken Scientist
    Day action: Follow
    Interrogation: Not BO
    Scent: No (wouldn't follow herself anyway)
    Disguise: No
    Items: School book, Panties, Alcohol
    Observe: Child

    Kazuha, Charm Maker
    Day action: Accompany
    Day action: Charm
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: School book, Headgear, Panties
    Observe: Teenager

    Agasa, Inventor
    Day action: Bow-tie
    Day action: Tranquilizer Watch
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Car-keys, Glasses
    Observe: Adult

    Makoto, Foreign Protector
    Prep and Night/Day action: Travel
    Night/Day action: Protect (can't use it while not in Japan)
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: School book, Glasses
    Observe: Teenager
    Note: Starts the game outside of Japan.
    Can either Travel OR Protect during Night. Can either Travel OR Vote and Protect during Day.
    If he protects successfully, he'll fly out of Japan (see Protect ability for more details)

    Ran, Protector
    Night/Day action: Protect
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: School book, Panties
    Observe: Teenager
    Note: If she protects successfully, she'll get Injured

    Araide, Doctor
    Night action: Heal
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Car-keys, Glasses
    Observe: Adult

    Sumiko Kobayashi, Elementary Teacher
    Night action: First Aid
    Day Action: Voice of Reason
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Car-Keys, School book, Glasses, Panties
    Observe: Adult

    Eri, Lawyer
    Night action: Lawsuit, Cross-examine
    Night action: Cross-examine
    Day action: Voice of Reason
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: Car-keys, Glasses, Headgear, Panties
    Observe: Adult

    Sonoko, Best Friend
    Status: Friends
    Prep. action: Friendship
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: School book, Headgear, Panties
    Observe: Teenager

    Eisuke, Trickster
    Night action: Discombobulate
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: School book, Glasses
    Observe: Teenager

    Asami Tsuburaya, Trickstress
    Night action: Discombobulate
    Interrogation: Not BO
    Scent: No
    Disguise: Yes
    Items: School book, Panties
    Observe: Teenager

    Ayumi, Detective Boy
    Status: Group
    Day action: Identify
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: School book, Headgear, Panties
    Observe: Child

    Mitsuhiko, Detective Boy
    Status: Group
    Day action: Identify
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: School book
    Observe: Child

    Genta, Detective Boy
    Status: Group
    Day action: Identify
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: School book
    Observe: Child

    1412, Master Thief
    Prep. Action: Disguise
    Night action: Steal
    Interrogation: Not BO
    Scent: No (no matter what disguise he has)
    Disguise: No
    Items: Gun, School book, Glasses, Headgear + items from disguise
    Observe: depends on disguise, If not disguised: Teenager
    Note: It is in 1412's best interest to not tell his true identity to anyone.

    Yukiko Kudô, Talented Actress
    Day action: Temporary Disguise
    Prep. Action: Choose Costumes
    Interrogation: Not BO when not disguised; with disguise: depends on disguise
    Scent: No, no matter what disguise
    Disguise: No
    Items: Car-Keys, Panties + the items of her current disguise.
    Observe: Adult

    Jirokichi Suzuki, old fartExperienced Explorer, Veteran Adventurer, and Eccentric Multimillionaire
    Night action: Give Gem
    Interrogation: Not BO
    Scent: No
    Disguise: No
    Items: Gems. Lots of them
    Observe: Adult
    If one of his Gems gets stolen, he will get into contact with Nakamori, so they can bring down Kid together.[/spoiler]




Last edited by Schillok on December 12th, 2010, 7:45 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Schillok » April 20th, 2010, 2:16 pm



Ability

Status

[spoiler]
BO Leader
- Roles with that Status: Anokata or choosen leader
- Can order killings
- Can give out the Black Suitcase


Lovers
- Decided by Yumi during prep. phase
- Lovers know the identity of each other.
- Can't befriend Sonoko. DBs Can't be lovers.
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the death of the suicidal lover.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a Town/BO pair they need to kill everyone else.
- Lovers can win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey, but only their lover. See under Day/Night Abilities.


Friends
- Roles with that Status: Sonoko and her friend
- Know each others identity or just disguise if disguised
- Sonoko can use the same abilitis as her friend, as long as their friend is still alive.
- Can't be lovers. Can't befriend DBs or BO besides Vermouth
- If Sonokos friend is killed during the night (not with sniping), then she'll know the identity of the murderer.

FBI Leader
- Role with that Status: James Black
- At the start of the game, the FBI Leader is told how many subordinates (Jodie, Akai, Camel) are in the game. This includes characters disguised as the subordinates.
- If someone is disguised as a subordinate, then he will get a small hint, like: "You think there is something strange with your subordinate(s)"

NOC
- Roles with that status: Kir
- She get's to know how many BO are in the game (not the identity)

Drunk or Sober
- Roles with that status: Kogoro
-  Starts the game Drunk in case at least of of those roles Eri, Ran, Conan or Shinichi are in the game.
- A disguised Ran etc. doesn't count.
- If none of these roles are in the game from the beginning, the player starts as Sober.
- The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies.  Disguised roles don’t count.
- If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk.
- When the 6th townie dies, he runs out of booze and will get sober, meaning his interrogation will return the correct result that night.

Group
- Roles with that Status: Mitsuhiko, Ayumi, Genta
- Know each other’s identity.
- Each game will either have at least 2 DBs, or none at all.[/spoiler]



Prep. Phase Action

[spoiler]
Disguise
- Roles with that action: Vermouth, 1412
- Prep. Phase action, Crime, stays or all Phases as long as it's not removed via injury or an ability
- Can be investigated
- The player chooses a number of players to disguise as. (GM tells how many players to choose) The player will then disguise as that role and be able to use their actions, just like being that role.
- Scent won't be taken. So 1412 disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- You choose player names (Akonyl, conia etc.) not roles names (Agasa, Heiji etc.) or roles (Detective, Police etc.)
- The player who originally had that role will get a different role. He will not know that anyone has disguised as his previous role. He will not know that he got a different role either.
- They can't disguise as: BO members, Conan, Haibara, DBs (Ayumi, Genta, Mitsuhiko), and Prep. Phase roles (Sonoko, Yumi, Vermouth, 1412, Hakuba, Makoto)
- If 1412 and Vermouth choose the same player, then both will disguise as that player. So 1412 and Vermouth can both be disguised as Ran. But there will be no real Ran in the game.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case 1412 or Vermouth disguises as a Police officer.


Choose Costumes
- Roles with that action: Yukiko Kudô, Irish
- Prep. Phase action
- During the preparation phase, the player will be given 5 roles she could disguise as. The player has to choose 3 of them that can used during the game.
- All disguises will be town roles. The player will NOT replace that role - so even if he decides to take the disguise as Shinichi, another player could still get the role of Shinichi (or Conan).


Amor
- Roles with that action: Yumi
- Prep. action
- Chooses 4 player, two of them will become lovers



Friendship
- Roles with that action: Sonoko
- Prep. action
- Sonoko chooses a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth.
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townsperson and will not join the BO.
- If Sonoko befriends 1412, she will also know the disguised role and not that he’s 1412 disguised as someone. 1412 has the freedom to tell Sonoko that he's 1412 or not.
- When Sonoko's friend dies because he/she was killed by the BO, she will learn the attacker’s identity. She will not learn the identity when her friend was sniped or killed with the APTX.
- Sonoko can then use all the abilities of her friends, unless they are Kid or Vermouth, in which case she won't be able to use Kill or steal.- -If she befriends Yukiko, she will be able to use the abilities of the disguise if Yukiko is also disguised.
-If she befriends a cop, she won't be able to use detention, arrest, or house search
-If her friend dies, she can't use their abilities anymore.

- Sonokos ability > Yumis ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friend and Yumi happens to choose the same people as Lovers, then Sonoko’s ability comes first. So the players that got chosen as Best friends and Lovers, will become best friends and not lovers.


Travel
- Role with that action: Hakuba, Makoto
- Night/Day action and prep. phase action, can't be covered.
- Player does not reside in Japan from the start of the game
- They can choose if they want to travel during the prep phase by sending a PM to the GM. If they do they will be on the plane during Night 1, so they can't use their action during that Night. They will arrive during Day 1 and can participate in Voting or use their Day ability (Makoto).
- The traveling can be hindered, and the player won't start traveling, but stay where he currenlty resides (either outside or in Japan)
- In order to travel, the player needs to PM the GM with the order to do so (whether it's during prep.phase or and night or day phase)
- Not in Japan: The player is handled as if he were arrested. So the player can't be killed in any way, can't use actions besides Travel and can't Vote.  No actions may be taken on him except for discombobulation and frighten.
- On the plane: While traveling, he can't use his abilities/vote or be killed/lynched. During that time, he also can't be APTXed. While on the plane, he can't be discombobulated or frightened, so he will still arrive at his destination.
The discombobulator will get a "fail" as a result.
- Leaving Japan: The player can't use an ability/vote and decide to travel at the same time. He can either decide to travel and  and can't use hia abilities or vote in that phase. Or use his abilities/vote but can't travel then.
In case he was frightened or discombobulated, his travel will fail.
In case the player was APTXed on the same phase, he decided to leave Japan, the APTX will still take effect and he'll die.
In case he was killed or lynched, the traveler will survive.

Example
Hakuba decides to travel to Japan on Night 1. Then he's in the plane on Day 1 (can't Vote and can't be killed either (by lynching or APTX)) Will arrive in Japan at Night 2 and can use his Night actions.
Makoto decides to leave Japan on Night 2.  Vodka uses APTX on him on the following Day, Day 2.  The APTX will be not take effect, and will not be used up.
Hakuba decides to travel on Day 2. In case he was lynched, Hakuba will survive. In case the BO wanted to APTX him, he'll die.
[/spoiler]


Night Action

[spoiler]
Blame
- Role with that action: Anokata
- Night action, Crime, can be covered
- Can choose to blame a townsperson for committing a crime on that night.
- Investigating this action will come back as true, and the townsperson can be arrested for this action as well.
- The action  Blame cannot be investigated ("Akonyl blames Kleene" results in a false even if Akonyl blamed Kleene for killing someone)
- Vermouth and Irish cannot arrest people for blamed actions.


Slander
- Role with that action: Gin
- Night action, Crime, can be covered
- Can Slander any player at night, whether it's someone from Town or BO
- He can use slander on two targets, on one BO and one town. He can't slander two BOs or two towns
- When that Slandered player is Interrogated in the same night, the opposite result will occur.  “BOâ€
Last edited by Schillok on December 12th, 2010, 7:45 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Sakina » April 20th, 2010, 2:22 pm

Just as a sidenote:

Just because it's suggested here or because there may be a majority, doesn't mean that it's in the game.  It's up to the current GM's discretion whether or not roles actually make it in.  
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Akonyl » April 20th, 2010, 2:40 pm

I voted the middle option
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Sakina » April 20th, 2010, 3:59 pm

Here are my views on the subject.  

As far as the pawns go... I have a few things to say.  For one thing, Akemi never wanted to be in the BO in the first place.  She doesn't seem to have ever killed before and was disturbed by the deaths of her colleagues in her case so I don't see why she would kill here.  

I would also put Pisco under Intimidator along with Vodka.  He certainly seems intimidating.  Just look what he did to Haibara.  He's also not a pawn in any sense of the word.  If he had succeeded in his mission he certainly would have gone on to do other deeds.  He was only killed by Gin because he was caught on camera.  Pawns are things that are used and discarded... like Akemi.  In my opinion if you want pawns in the game, you need to give them something else.  Having them disguise is an ability much too powerful for a mere pawn, even in its current limited state.  

So, if you really must insist on having them in the game, I will suggest not giving them any ability at all and having them be just random BO members like Vodka was before his ability change.  Perhaps they don't even get a say in who to kill.  They can simply be ordered to kill.  Or, if you want to be more specific, they are ordered to kill and have the right to refuse.  If they refuse then they and the person they were going to kill are both killed.  Akemi and what's-his-name-serial-killer-guy would be examples of this.  No members with codenames allowed.  

The problem is how the mafia decides on how to kill. Everything is fine as long as all players agree on a target and which of them should be out to kill the victim. Or as long as Anakota is in the game to make the final verdict. But if the players can not agree on a target they could all vote for different players. Who should be killed then? This will probably rarely matter, but for example in a game with 4 mafia - 2 of them are lovers - what would happen if the lovers suddenly decide to start killing their own team members? None of the two mafia-internal fractions would ever get the majority.
Note that it should not be possible for "no kill" in that situation. Otherwise the mafia could choose not kill anyone in any other situation as well, which is not allowed by the rules.

This problem has been solved already.  Note this sentence.
(If Anokata is not present in a game, the BO have the option of electing a leader who makes the decisions but has no additional powers otherwise.)

Also, as a previous member of the BO in two of the games I've played, I must say that we have never had that sort of problem.  We've debated about who to kill but in the end we just pick one.  I don't ever see two such factions every existing in the severity that you are suggesting.  If two of the BO are lovers and start to kill their own members, they would probably have been leading the BO decisions up until now, anyway.  And once they kill one it'd probably be pretty simple to kill them in a lynching the next day.  But, if what you are suggesting does happen, then there's already a solution for that too.  The last pm sent to me with a killing order is the one the GM uses.  It's been that way since game 1.  It's not in the rules since it's kind of implied in GMship... that way people can change their actions if they want to.

The second problem concerns the snipers (Korn, Chianti, Calvados). At the moment nothing would hinder them to be assigned the killer every round, which would make the protector roles completely useless.

Wrong again.  This was solved in game 2.  BO members can only kill once until all other members have killed only once.  Then they each have a second turn to kill and after that... well all the other players have probably been killed by the time they all finish having their second kill.  Since this doesn't seem to be clear already I'll add something onto the front page to clarify.
Last edited by Sakina on April 20th, 2010, 4:11 pm, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Schillok » April 20th, 2010, 6:13 pm

Sakina wrote:
The second problem concerns the snipers (Korn, Chianti, Calvados). At the moment nothing would hinder them to be assigned the killer every round, which would make the protector roles completely useless.

Wrong again.  This was solved in game 2.  BO members can only kill once until all other members have killed only once.  Then they each have a second turn to kill and after that... well all the other players have probably been killed by the time they all finish having their second kill.  Since this doesn't seem to be clear already I'll add something onto the front page to clarify.


Well, if the problem is solved already... great.  ;) Just one thing... it was suggested that not only protectors are negated by the snipers, it works also against the watch. And prevents that the identity of the attacker is known (for example by Sonokos ability).


The last pm sent to me with a killing order is the one the GM uses.  It's been that way since game 1.  It's not in the rules since it's kind of implied in GMship... that way people can change their actions if they want to.


If rules for such a case exist I guess it is okay. Though it might seem a bit... abusable. Though it might be rare or never happen.


Sakina wrote:I would also put Pisco under Intimidator along with Vodka.  He certainly seems intimidating.  Just look what he did to Haibara. 

Haibara is intimidated by every BO member. Tequila is much more intimidating.


He's also not a pawn in any sense of the word.  If he had succeeded in his mission he certainly would have gone on to do other deeds.  He was only killed by Gin because he was caught on camera.  Pawns are things that are used and discarded... like Akemi. 

Pawns are not used and discarded. They are just the weakest link.
Maybe the name is not the best description for them. Their "ability" is based on that they had (or pretended to have had) a second life beside their BO abilities. A "civilian" identity.


In my opinion if you want pawns in the game, you need to give them something else.  Having them disguise is an ability much too powerful for a mere pawn, even in its current limited state.  So, if you really must insist on having them in the game, I will suggest not giving them any ability at all and having them be just random BO members like Vodka was before his ability change. 


They have no disguise (unlike Kid and Vermouth, they will not get the abilities of their target). Their ability has just an effect when they die to confuse the town - and it is never good for BO when one of their member dies. (And when Sonoko tries to befriend them). Otherwise they are just a BO member without an ability while they are alive.
Considering how many abilities the town has it is just fair if the BO also get a little bonus.

Perhaps they don't even get a say in who to kill.  They can simply be ordered to kill.  Or, if you want to be more specific, they are ordered to kill and have the right to refuse.  If they refuse then they and the person they were going to kill are both killed.  Akemi and what's-his-name-serial-killer-guy would be examples of this.  No members with codenames allowed.

Having no right in the vote who to kill sounds fair.
But I don't see the use for them to refuse...
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Sakina » April 20th, 2010, 9:15 pm

Well, if the problem is solved already... great.  Wink Just one thing... it was suggested that not only protectors are negated by the snipers, it works also against the watch. And prevents that the identity of the attacker is known (for example by Sonokos ability).

This is already in place as well.  Yes, the snipers ability also negates the watch's ability.  Here's the passage.
Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.

Also, if Sonoko's best friend gets shot by a sniper, she still learns the killer's identity.  The sniper merely provides a 100% hit, it does not hide their identity.


Haibara is intimidated by every BO member. Tequila is much more intimidating.

I suggest Tequila also being an intimidator along with Vodka and Pisco. 

Pawns are not used and discarded. They are just the weakest link.
Maybe the name is not the best description for them. Their "ability" is based on that they had (or pretended to have had) a second life beside their BO abilities. A "civilian" identity.

Vermouth also has a civilian identity, just in case you forgot.  So does Kir.  It should be assumed that the others do too in some way.  It is almost certain that Anokata has one since we are almost certain they have already appeared/been mentioned in the manga.

As for the pawn issue...
dictionary wrote:A person or an entity used to further the purposes of another

dictionary wrote:a person, group, etc., manipulated by another

Pawns may be weak, but they don't have to be.  They're merely used.  Once there is no more use for them they are discarded or forgotten about.  Pawns in chess are the weakest piece in the game but, if used correctly and under certain circumstances, they can mate the king or capture important pieces.  However, we feel no sadness when a pawn is taken because there are many more of them out there to be used.  Akemi was used and discarded, as was serial-killer-guy.  Mongo even called himself a pawn.  "Mongo only pawn in game of life."  Okay, not DC... but whatever


They have no disguise (unlike Kid and Vermouth, they will not get the abilities of their target). Their ability has just an effect when they die to confuse the town - and it is never good for BO when one of their member dies. (And when Sonoko tries to befriend them). Otherwise they are just a BO member without an ability while they are alive.
Considering how many abilities the town has it is just fair if the BO also get a little bonus.

The BO KILLS THINGS.  You don't need anymore abilities?  The two are already about even, the BO doesn't need a bonus.  I'm all for adding new roles but I just don't like the idea of the pawns the way they are.  In the first game we had some people who had no abilities.  It was decided that more roles should be added so that this wouldn't happen, but since we're getting so many people playing we just might have to do that.  If so, I think that's what the pawns should be.  Just normal BO members who don't have a special ability.  Like how Vodka was before he became an intimidator.  They'd be rendered even more useless by having no say in who to kill.  Sounds fair to me.

Having no right in the vote who to kill sounds fair.
But I don't see the use for them to refuse...

That's the point.  Or, if you want there to be a point in their right to refuse, I have another idea.  If they use their right to refuse, someone else will be killed instead of the person that they refused to kill.  They'll still be killed, though.  Or, someone else is killed and they're arrested automatically whether or not there's a police person in the game.

Come to think of it... that might be a good use for Eri.  When a BO pawn is arrested, she has the ability to bring back all arrested peoples.  This ability can be used only once.  Pawns who are set free by Eri become townspeople with a lynching vote but no other ability.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby xpon » April 20th, 2010, 9:53 pm

BTW.. got an idea for a new ROLE

[spoiler]Sumiko Kobayashi

-Know the identities of all members of the Detective Boys (Include Conan and Haibara)
-Cannot be disguised as.
-Cannot tell The others (including DB)  so she must keep her information and identities to herself...(she is like a Rampo maniac so no ones gonna belive her right)

so she will know 5 person wo inocent.. but just that .. ha ha ha[/spoiler]
Last edited by xpon on April 20th, 2010, 10:20 pm, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Tanner-kun » April 20th, 2010, 10:05 pm

xpon wrote:BTW.. got an idea for a new ROLE

[spoiler]Sumiko Kobayashi

Know the identities of all members of the Detective Boys (Include Conan and Haibara)
Cannot be disguised as.

so she will know 5 person wo inocent.. but just that .. ha ha ha[/spoiler]

Great then their would be are 6 people dominating the lynching vote... BAD IDEA!!!
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby xpon » April 20th, 2010, 10:20 pm

Xcommando wrote:
xpon wrote:BTW.. got an idea for a new ROLE

[spoiler]Sumiko Kobayashi

Know the identities of all members of the Detective Boys (Include Conan and Haibara)
Cannot be disguised as.

so she will know 5 person wo inocent.. but just that .. ha ha ha[/spoiler]

Great then their would be are 6 people dominating the lynching vote... BAD IDEA!!!


edited...

ha ha ha
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Sakina » April 20th, 2010, 11:11 pm

xpon wrote:BTW.. got an idea for a new ROLE

[spoiler]Sumiko Kobayashi

-Know the identities of all members of the Detective Boys (Include Conan and Haibara)
-Cannot be disguised as.
-Cannot tell The others (including DB)  so she must keep her information and identities to herself...(she is like a Rampo maniac so no ones gonna belive her right)

so she will know 5 person wo inocent.. but just that .. ha ha ha[/spoiler]


No
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby xpon » April 20th, 2010, 11:19 pm

Sakina wrote:
xpon wrote:BTW.. got an idea for a new ROLE

[spoiler]Sumiko Kobayashi

-Know the identities of all members of the Detective Boys (Include Conan and Haibara)
-Cannot be disguised as.
-Cannot tell The others (including DB)  so she must keep her information and identities to herself...(she is like a Rampo maniac so no ones gonna belive her right)

so she will know 5 person wo inocent.. but just that .. ha ha ha[/spoiler]


No


Saki-Sensei... it breaks my heart to read your SUPER DUPER SHORT Message!  :'(

while you post a long and detailed one in the previous post.......

------

i mean that kobayashi sensei will come to the games if all the others roles is out... (we must prepare to have a mafia games with 40+ member right)

-------------

And While i'm on it...

damm... not you to Xcom......... why both of you so meanie tome.....
Last edited by xpon on April 20th, 2010, 11:24 pm, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Tanner-kun » April 20th, 2010, 11:20 pm

xpon wrote:
Sakina wrote:
xpon wrote:BTW.. got an idea for a new ROLE

[spoiler]Sumiko Kobayashi

-Know the identities of all members of the Detective Boys (Include Conan and Haibara)
-Cannot be disguised as.
-Cannot tell The others (including DB)  so she must keep her information and identities to herself...(she is like a Rampo maniac so no ones gonna belive her right)

so she will know 5 person wo inocent.. but just that .. ha ha ha[/spoiler]


No


Saki-Sensei... it breaks my heart to read your SUPER DUPER SHORT Message!

while you post a long and detailed one in the previous post.......

------

i mean that kobayashi sensei will come to the games if all the others roles is out... (we must prepare to have a mafia games with 40+ member right)
No.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Sakina » April 20th, 2010, 11:42 pm

While it may be possible to eventually have games with 40 people, we don't at the moment.  And if we do eventually end up with 40, we will probably have normal civilians who don't have any abilities and are just there for BO fodder and a lynch vote. 

So no, we shouldn't be preparing for 40 unless you plan to bring in 30 of your friends to play.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Postby Tanner-kun » April 20th, 2010, 11:43 pm

Sakina wrote:While it may be possible to eventually have games with 40 people, we don't at the moment.  And if we do eventually end up with 40, we will probably have normal civilians who don't have any abilities and are just there for BO fodder and a lynch vote. 

So no, we shouldn't be preparing for 40 unless you plan to bring in 30 of your friends to play.
Great idea I'll get 30 friends ready for next game.

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