Forum Mafia 75: The mystery of Akita Akira. (Day 6 end, town wins!)

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Iwamoto Yuri
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Posts:
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Forum Mafia 75: The mystery of Akita Akira. (Day 6 end, town wins!)

Post by Iwamoto Yuri »

Cinnamoroll (Sherry) was lynched.
Spoiler: votes
cinnamoroll: Jecka, Link, Memesu
Spoiler: will
Image
Town wins!
____
Don't forget to vote! (it's a new poll)

https://strawpoll.com/zxbx3s9h

You can find the time for phase change here: https://www.timeanddate.com/worldclock/ ... 15&p1=1440
____
Players:
01. MoonRaven
02. Memesu
03. Gamma
04. dumytru
05. Kamite
06. KleeneOnigiri
07. Giogio
08. Stopwatch
09. Jecka
10. Abs.
11. Swagnarok
12. Link
13. Blue
14. Henry
15. cinnamoroll
Spoiler: Pre prep phase story
It'd been a month. A month of having confined yourself to your room after finding him dead in a puddle of his own blood.
By now the pile of take away food boxes and other delivered items has filled up most of the room except for a tiny corner you've somehow managed to keep clean.
It's hard to decide what's worse, the stench of the surrounding trash or the horrifying smell of your own body. You'd pretend to care, but honestly it doesn't really matter anymore.
What's the point when he's not there anyway...

'He could have been alive!' The little voice in your head keeps telling you. 'It's your fault that he's gone. If you hadn't cancelled on him the night before he'd be alive right now.'
Part of you wants to scream at the little voice. Tell it it's lying. That there's nothing you could have done.
Of course you know better; If you hadn't pushed yourself during training that morning things could have gone a lot differently.
Whether or not that difference would mean that he'd be alive or you both would be dead right now you don't know yet.
Either way it doesn't matter.

Part of you knows you're getting sick of this mess however. You'd never been one to wallow in self pity before and after a month of doing so it's been slowly getting to your nerves.
It hadn't been bad enough to do something about it before, but for some reason today feels different.
Getting up you groan at how stiff your legs feel before somehow making it to the bathroom through the mountain of trash you've created. The water still seems to be working, though you're pretty sure you didn't pay your bills at all.
Somehow the miracle of working plumbing gives you enough energy to actually wash and shave yourself for the first time in ages.
Once you're done you look up into the grimy mirror, a pair of emerald greens staring back at you.

Image

You sigh, rubbing your face before staring at the pile of laundry that consists of every item of clothing you own. Well... except for the ones you're wearing maybe.
Clearly you're going to have to start taking care of yourself again, especially if you ever want to face reality again.
Glancing over the size of it, though, you feel slightly intimidated.

...

Maybe tomorrow.

With another sigh you decide on just getting some clean clothes from the store down the road today. The cash in your bank account should be plenty to get you something for a few days until you've gotten your... mess... sorted a little.
As you exit the bathroom your eyes fall on the envelope left on your stove top.

Until now you've not been able to face its contents, but you know full well that running from it won't be an option for much longer.
The thought feels daunting, but as you pick up the envelope and slip out the card inside it, eyes scanning the poem on it that you admittedly know a little too well by now, you know that you can't avoid it any longer.
Perhaps today... You should visit his grave. Akira's grave.

Stuffing the piece of paper in your jacket pocket you stumble to the front door, slipping on a pair of crocks you got from your sister to remind you how much she actually cares.
Despite the gesture they are actually quite comfortable to walk in, but of course you'll never tell her that. Shaking your head you push open the door, only slightly ready for what lies behind it.
Spoiler: Prep phase story
After so long in isolation everything feels like it's too much; The once busy streets you used to love now too overcrowded and noisy, the trains like an explosion of bright and shouting advertisements. It was something you'd not even picked up on after you'd moved to Tokyo, but now the glaring faces pasted on almost every inch feel slightly unnerving.

Had they always been there?

Getting to your destination you quickly flee outside only to be pushed around by the crowd of other passengers trying to get to the exit. Despite the onset of a headache you follow them outside, knowing full well that this is the only way to get to where you wanted to go to begin with.
Now, outside the train station you exhale slowly, your breath forming a cloud in the cold air. You'd always considered winter to be fairly pleasant, jogging outside on cold autumn and winter mornings a favourite pastime.
Now, however, the air just feels chilly.

Rubbing your hands together you make your way across the street, staring up at the darkening sky as you head to the address listed on the card you'd taken from your stove earlier that day. Part of you doesn't feel like facing what you'll find there, but a larger part of you is done with waiting around to avoid the inevitable.
Either way you know it isn't far from here, and focusing on the dark sky above you you let your feet carry you there slowly.

Once at the graveyard you allow yourself to look down again. In the darkness it's almost impossible to see the family names engraved on them, but little by little you slowly make it up the stairs towards the only working lamppost in the area.

It's there where you see the silhouette. The sight of a figure at the graveyard makes you pause temporarily, surprised to find someone here at this time of day, but soon surprise is replaced with disbelief as you realise you recognise it.

Could it be?

Stumbling forward you try to quickly climb the stairs only to slip and fall with a loud dull thud and oof, the dirt and wooden stairs scraping your hands and arms. The stinging makes you quietly curse at your carelessness, but before you can move to get up a shadow falls over you. Glancing up you see an outstretched hand and an oh so familiar smile.

Image

'Are you ok?'

Image

The voice breaks your illusion, and as you look better you can tell that it's not Akira you're looking at, but instead his younger sister.
A wave of disappointment hits you, but you still reach out, taking her hand to get back on your feet again.

'I'm alright.' You mumble, not sure who you're trying to convince as you look at your feet and then her face again.
She's still smiling at you softly, a way he often used to smile when he had his mind set to something.
You guess it runs in the family.

'Do you want to sit down?' She says, beckoning at a bench not far from the two of you. You nod out of politeness, not sure what to say.
As the two of you sit down her smile falters, your eyes both falling on the grave opposite from you.

Right away you decide you prefer to see her smiling.

'I still can't believe it, you know?' She says, her voice trembling. 'That he's gone... I can't believe he...'

'He wouldn't.' You respond, more sure of yourself as you stare at Akira's final resting place then at the sister that looks so much like him. 'He'd never kill himself.'

She stares at you silently, and before she can respond you continue.

'I... I promise I'll find out who did it... Find out who really killed him. And when I'll do... When I'll do I'll make sure everyone knows.' Taking her hands in yours you look her straight in the eyes, brown like her brother's, and promise yourself you will protect her from all this somehow. 'Promise.'

As she looks back at you her faint smile returns, eyes uncertain as she nods.
'Ok.'
Spoiler: Night 1 story
A loud beeping wakes you up early the next morning. Pushing yourself up groggily you stare at the source of it, a small blue digital alarm clock, while you try to remind yourself why you set it in the first place. Only when you spot the heap of trash bags next to your bed you remember you promised yourself you'd attempt to throw out the burnables before eight. There's so much of it you wonder if you'll ever get it done, but knowing doing so will more than halve the mountain in your room you don't really have a choice.

As soon as you've managed to drag yourself out of bed you set to putting everything downstairs, which is more easily said than done. A month of sitting still has absolutely destroyed your condition and once everything is done you drop back on your bed completely winded while wondering if you'll ever get back into shape.
It was kind enough of your coach to give you off till now, but being as out of shape as you are you wonder if you'll ever get back into shape in time for the next big baseball tournament coming up...

Would it even be any fun without him? The only reason you ever got this far playing the sport was because you had Akira to catch up with, but with him gone the reason to like playing had more or less gone away as well. The realisation makes you feel shallow, but despite that you make a note to yourself to exercise.

For now you have more important things to do, however.
Looking around at your room and the remaining trash you'll have to take out on later dates you slowly get yourself to finally clean the place. The end result is a slightly less smelly apartment, but you guess it's a start.

Once the washing machine is working on the first part of your laundry you turn to your to do list. It is quite extensive for something written in a sleepy stupor, going all the way from visiting his apartment to somehow getting your hands on the casefiles. You're not quite sure how you'll do the last thing yet, and looking over the points figuring out where to start feels quite daunting.

The first point it is then, you suppose.
Spoiler: Day 1 story
Later the same day you find yourself in front of the high apartment complex Akira used to live at. Coming here feels weird, mostly because it had been a month, but also because you know Akira won't be there to let you in with that stupid grin on his face...
The thought is slightly painful, and clenching your fists you take a beep, shaky breath before forcing yourself to walk in through the automatic sliding doors into the main lobby.

Inside you look around hesitantly at the immaculately cleaned area, eyes glancing at the window of the concierge's office that has a small 'Out until 12:00' sign hanging on it. Part of you had hoped you'd find mister Amano sitting there, the man seemed to always have an air of calmness around him that you couldn't quite explain, but you know full well he has his own life to worry about.
Still, his absence makes the already silent lobby feel all the more empty.

Ignoring the the feeling you press on to the second locked door, using your key to get in and to the lift which you use to get to the 30th floor, and once you're there it doesn't take long to find his room, number 3010.

Standing in front of it the memories of that morning instantly flood back into your mind. You'd shown up early to apologize cancelling on your guy's night out the day before with a bottle of his favourite wine. You'd rang the bell downstairs and upstairs multiple times, then you'd knocked until your knuckles were sore while shouting through the door it was you.
You remember thinking it was weird you'd gotten no answer, but figuring he was still asleep or in the shower you'd let yourself in only to... Find him lying on his floor in a puddle of mostly dried blood. Knife near his right hand...
Everything that came after that was a blur, and thinking back carefully you only vaguely remembering you dropped the wine bottle, then the hours of interrogation before you'd finally come home and locked yourself into your room swearing you'd never come out again.

But, here you are, standing in front of the door you are now afraid to open, scared of the thought of what you'll find behind it.

Before you can stop yourself and turn away you quickly shove the key into the lock and, eyes closed, push the door open. With the knob still in your hand you stay still for a while, but hearing nothing you slowly open your eyes again to take in what's in front of you; An empty hallway, door to the living room open like it was that day, his shoes still neatly put out in the corner now covered in a slight layer of dust.

He's not there anymore...

You close the door carefully, hands shaking as you take off your shoes and walk in, all the while fixating your eyes on the spot where he lay. You're not sure what you expected, after a month there's no way he could still be there, but standing in the middle of the room you realise it's more than that.

The atmosphere feels different, stiffer and emptier than it used to.
Being here had always made you feel... Welcome. Whether he'd been here or not, you'd always felt at home here knowing he'd be back eventually. Now with him gone that feeling had left as well.
You're not sure how you feel about that yet, but you know you don't have time to dwell on that.

Forcing yourself to focus you look back at the location where his body had been lying. You hadn't gone in far enough to actually see the scene, but you remember the knife near his right hand clearly.
They'd ruled it a suicide, but you know that if he'd ever kill himself using a knife would have not been an option.

You kneel down and gently brush the floor with your fingers as if to reconnect to the events of that morning, trying to sort the memories of your friend as he'd been when you were still in high school.

He'd absolutely hated blood... Even when he'd first hit you in the face while playing catch ball with Hotaka the sight of the slight blood drop trickling down your face had put him of. You remember him holding out his left hand to you while awkwardly looking away that first fateful day you'd met, wind gently toying with his dark hair. It'd taken you another full year to understand why he'd avoided looking at your face when he'd passed out after someone had cut himself on the fencing during practice.
He'd never chose to cut himself willingly.

And... Then of course there was still the fact he was left handed while the knife had been near his right. Of course he could have dropped it in a panic and that's where it had ended up, but the part that doubts that is too large.

In the end you sweep the apartment, but aside from finding it quite clean you find nothing there but old memories of the past, and somewhat disappointed you head back home, deciding to put that disappointment into clearing out your room more. Once everything smells slightly better and you've put the second round of laundry into the washing machine you drag yourself to your bed and fall down on it exhausted before setting another early alarm for the next day.
Spoiler: Night 2 story
Your next day starts early. Feeling absolutely broken you pull yourself out of bed to shower quickly and have breakfast before heading out with your sporting backpack and the plastics you have to throw out today. Luckily their light weight makes it easy to take all the bags at once, albeit the size making climbing down the stairs a bit of a struggle. Soon enough, however, you find yourself standing next to the trash collection site, pulling up the net to place your bags with the rest then placing it back neatly, or at least as much as the now larger pile allows you to do.

Then, already wearing sports clothes, you jog to the gym several blocks away from your apartment. The familiar exercise makes you feel a bit more energised for a little while, but after a street your lessened stamina becomes noticeable and by the time you've reached the gym you're completely exhausted again.
Panting next to the front door you wonder if you'll ever get back into shape, and after buying a bottle of water from the vending machine near you you sit down, feeling slightly defeated and tired.

Maybe you're pushing yourself a little too much after so long...

No.
You shake your head at the thought, and taking a big sip from your water you head inside the gym. You don't have time to sit still.

Only fifteen minutes later you find yourself on the gym floor. Already prepared for exercise you didn't need long to change and with a workout machine already in mind you set out to start training. Following a set of work outs you're already familiar with you end up filling a full two hours using various machines while pushing past your point of exhaustion. Then, after a short ten minute break, you get yourself on the treadmill for a final run, your legs feeling like lead as you set it to medium speed.

Medium might have been a little too much however. Tripping over your own feet you soon find yourself hitting the floor, a light chuckling erupting from around you as you roll onto your back with a groan.

'Hatano?!' The familiar voice makes you sit up, wincing slightly as you rub the back of your head. On the treadmill next to you a familiar face is looking down while still running.

'Endou?!' The two of you stare at each other as he lowers the speed on his treadmill, a grin spreading on his face as he glances at your predicament.

'Look at you, having a date with the floor. I didn't notice you with that gloom on your face!' Endou proclaims loudly, chuckling at his own joke as he does before his look gets serious. 'Guess you needed to get over losing your guy sooner or later.'

Getting up you glare at him for that comment before carefully getting back on the treadmill and slowing it's speed to match your old friend's.
'Are you still on about that? Akira and I were just friends you know.' You comment, turning your eyes away to avoid his grin.
You, Endou and Akira had been an inseparable group all throughout high and middle school, and especially throughout high school Edou had been absolutely convinced you had a crush on your shared friend.
The thought was... Ridiculous, to say the least. You were great friends and that was all.

'Sure, sure!' Endou laughs, then takes a serious look at you as you walk alongside each other. 'Seriously, though, you look awful. Are you ok.'

'Gee thanks.' You roll your eyes at him as you say that, 'I'm alright, just tired...'

'Pushing yourself huh?' He glances you over a bit more as he says that, a habit he had even in middle school that always annoyed you. 'I get you've been off the field for a while, but he'd hate seeing you like this you know... I stil can't believe..'

'He didn't...' Cutting him off you stand still only to end up back on the floor, feeling annoyed both at him and yourself.

'Oi oi... Are you going to keep doing that?' stopping his treadmill Endou turns to look at you, slightly bemused.

'He didn't kill himself!' You say again, getting up angrily.

Endou stares back, slightly befuddled now. 'T-the police rapport said... though.'

You cut him off again, grabbing your stuff as you prepare to leave. 'Well, they were wrong!' Putting off your treadmill you face him one final time, feeling betrayed and annoyed at someone who used to call Akira his friend too.
'And I'm going to prove it!'

With that you storm off and out of the building, not even bothering to get a shower.
Spoiler: Day 2 story
After your fall out with Endou your feet lead you straight to the Shibuya police station; A somewhat old fashioned high grey building only two minutes away from Shibuya station.

You remember the last time you were there all too well, locked in a room with cops trying to convince you you'd been the one holding the knife. With the evidence and a solid alibi on your side, however, they had eventually let you go.
The thought they even considered you a suspect still makes you shudder, but you decide you won't focus on that today.

More importantly you need the evidence. The question was, of course, if you could even get your hands on their files, but you don't really have an option. With the crime scene already cleaned up and Akira's body turned to ashes they're all you have to solve this.

And so, nervous and exhausted, you stumble inside to the officer behind the front desk; A young woman in summer uniform busy with computerwork as she greets you without looking up from the screen.
'How can I help you sir?' She says, eyes briefly glancing at you before returning to the screen in front of her.

'I'm looking for...' You frown lightly trying to remember the name of the guy you're thinking of, the young officer now turning her attention to you. 'Inspector Ishigawa! Is he here today?'
Your look down to meet her stare which, despite her kind smile, seems fairly impatient.

'Inspector Ishigawa is not here today, sir.' She responds flatly, a smile still plastered on her face. 'If you need to speak with him I'd advice you to come back tomor-'

'Watanabe!'

At the loud voice booming from behind her the young officer jumps up, eyes instantly filled with horror as she quickly salutes. 'Sir!'

Turning around to see the source of the voice you spot a large bulky man approaching the front desk, his gaze falling on you briefly before turning his attention to officer Watanabe.
'Manners, Watanabe, I don't want to have to tell you a thousand times! Understood?'

'Y-yes sir!' Watanabe responds with a shrill voice before quickly gathering her items and then turning her full attention to you. 'I-If it's important you could talk with any of our other officers?'

'Ah..' You mutter, stunned by the spectacle. 'That's ok, I'll be back to meet him tomorrow...'
Before you can walk away, though, the bulky man steps in front of you, his piercing black eyes staring you down. Man... You probably look like a mess to him.

'Hatano, wasn't it? If you need anything from my subordinate you can come with me. My office is this way.' Before you can object he's already walking away to his office, and somwhat flabberghasted you follow him.

Before you know it you're sat inside the man's office, who soon identifies himself as chief inspector Miyamoto Hisao as he takes a seat behind his desk and folds his hands, still staring you down with his incredibly dark eyes.
The name sounds vaguely familiar to you, but you are too intimidated by the man to ask questions.

'Well then, mister Hatano, what brought you to visit inspector Ishigawa today?'

'I...' You hesitate, unsure of the response you'll get if you're being honest to him but sure that lying will get you nowhere.
You sigh reluctantly. 'I was hoping I could see the files of the Akita case... Sir. I... I don't think he killed himself.'

You look at the chief inspector to see his reaction, but instead you get a blank stare, his hands still folded as he looks back at you. Nervously you mess with your collar.

'Is that so?' His tone is unwavering, and as he sits back in his chair his gaze remains fixed on you. 'Does that mean you think we did a bad job?'

'With all respect, sir...' You swallow, knowing how bad your remark sounds to a man in his position. 'Yes.'

'Very well.' He stands up, walking to the window calmly to look outside, arms now folded behind his back. 'I could look the other way, and I might, but on one condition.'

You look at his back, surprised at his words. Did you just actually hear that correctly..?
'One condition... Sir?'

As you say that he turns to look at you again. 'Fix yourself up, Hatano. Get your life back on track. If you do that I might consider... Losing the case files in the park across the street.'
With that he takes a seat again, opening a drawer to pull out some paper and a pen to write a quick note. 'And stay out of trouble, too. You'll need this to talk to the inspector...'
After writing down his name on the small piece of paper he holds it out to you, and you quickly take it from him.

'Yes sir...' You say, before getting up quickly and bowing to the man. 'Thank you!'

Miyamoto shakes his head at you then motions for you to leave the office. 'Just go home, Hatano.'
Last edited by Iwamoto Yuri on August 28th, 2018, 11:14 am, edited 63 times in total.
Iwamoto Yuri
SPARKLES

Posts:
2525

Re: Forum Mafia 75: ....

Post by Iwamoto Yuri »

Rules

Overview

Gameplay
Detailed explanation of how the game works.
Spoiler:
Roles and Actions
— Players are typically split into two factions: Black Organization vs Town (Police, FBI and Civilians). In general, the ratio of BO to town will be between 1/3 to 1/4 (that means between a third to a quarter of players would be BO). It is at the liberty of the GM to balance the roles as they see fit, however, so this ratio is intended to be a guideline only.
— Players are given their roles and therefore their alignment during beginning of Prep Phase or Night 1. Each role has its own set of actions that can be performed during phases. It is highly recommended that players check what actions are available to them when they receive their role from the GM.
— To use an ability or vote, you must PM the order directly to the GM (and co-GM, if applicable). Those submitted in the main channel do not count.
— You may provide the GM with a will to be presented at the time of your death (unless you are erased). A typical will usually summarizes a player's actions and intel they have gathered to that point, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing). The GM has a right to censor any will if they feel it reveals too much or it is game-breaking.
— You may always send in a new order/will to replace your old one, assuming the phase has not yet ended.
— If multiple incompatible actions are submitted by a player, the last valid action prior to the countdown ending will be the one played. If no compatible actions are submitted, none will be entered.

Phases
— Game always begins in Prep Phase and progresses to Night 1, Day 1, Night 2 and so on.
— Each phase is 24 hours long although it is ultimately at the discretion of the GM.

Killing/APTXing
— Every night phase, The Black Organisation may send a kill for one player.
— The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private channel for the Black Org to discuss strategies is provided in every round by the GM.
— Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
— Every member of the Black Org may use an APTX assuming there are enough remaining. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
— The Black Org may kill or APTX a fellow member if they so wish.

Voting
— Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, arrested, or were hindered by an ability (such as Frighten). The player who has the most votes is lynched.
— Each player's vote is made public at the end of each day phase unless Voice of Reason or Protect was successfully used.
— If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
— Players may abstain from voting.
— If a lynch fails due to the one with the most votes being Accompanied, Arrested or APTXed, or Sabotage causing a tie, votes will still be shown as usual, but there will be a note that the lynch failed.
— If, after Kazuha's Accompany has been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will not be lynched.
— If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.

Crimes
— If a crime is hindered by discombobulation or other ability, it is treated as having failed and thus didn't happen.
— List of abilities that constitute crimes: Killing (whether it be of the normal, sniping, or APTX variety), Disguising, Slandering, Bribing, Discombobulating, Abducting, Erasing, Sabotaging, Frightening, Stealing, Drugging via Sleeping Pill. CHOOSING COSTUMES IS NOT A CRIME.
— Using the Black Suitcase for any fake action is not a crime, including using it to fake a crime. Considering that action never actually took place, it will not count as a crime. If you however use it to bribe, slander or blame that is considered a crime.
— Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)

Actions & Arrest/Death
— If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. Arrests can stop APTX. Lynchings, on the other hand, do not.
— If Kazuha was successfully poisoned and accompanied someone that was about to be lynched over the 1 vote difference, the reduction of that 1 vote fails (aka, the accompany fails) and the target of accompany will be lynched instead.

Auto-Arrest (House Search/Face Pinch)
— If a house search uncovers a crime of any sort, the target is automatically arrested.
— If a face pinch is performed on a player and that player is in disguise (whether they are town or Black Org), the target is automatically arrested.
— Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).

Condition
— All players begin the game "alive" in normal condition. Over the course of the game, their condition may worsen to one of the following states:

Alive: Player is able to use any of their abilities within the rules. They may also discuss the ongoing game freely and participate in lynch voting.
Injured: Player is unable to use any abilities and also loses any of their passive abilities (including any actions of disguises they may have been wearing). The exceptions are the nightly killing for Black Org members (they may still carry out a kill at night) and the handing out of the suitcase during the day. Injured players may still participate freely in the game, including casting lynch votes and use items given to them by other players. Any actions (apart from arrest, APTX, suitcase actions, Bowtie/Watch and voting) used during the phase the player gets injured will fail.
Suspended: Police that attempt to arrest someone and are unsuccessful will be suspended for two phases following the arrest attempt. While suspended, the police officer in question will lose all abilities apart from voting and Bowtie/Watch and suitcase actions (for BO disguised as police). Any actions the police uses (apart from arrest, Bowtie/Watch, suitcase actions and voting) on the phase where they become suspended will fail.
Arrested: Player may not use any abilities, though they are also impervious to being poisoned or killed (unless Bribe is in effect). Any and all actions on arrested players will fail with the exception of Lawsuit to free them. They may speak and participate freely in the game, but they will remain unable to vote. Arrested players are considered "out" of the game when determining which side has won. The role of the arrested player will not be revealed at the time of arrest.
Dead: Player is killed during the course of the game. They may no longer participate in the game, but they will still win with their team should they come out the victors. Dead players may not share any information with living players after they have died, whether it be information they acquired prior to their death or after.

Black Org Hierarchy
— The Black Org has a leader (assuming he is in the game), referred to as Anokata. If Anokata is not present in the game, the next person in the Black Org list is the leader.
— The leader may designate the night kill target and give the order as such.
— If a member of the BO sends a kill, the leader can only override it with the killing BO's permission.
— The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.

Win Conditions
- Black Organisation wins if the BO outnumbers the Town and there is no foreseeable way for the town to regain control of a day vote.
- Town wins when all the BO members are killed/lynched/arrested
- Whether the game ends is determined at the end of the phase, so if a player is due to be released during that phase they will be factored into the decision. Eg. Irish is supposed to be released from Detention the same phase where Chianti is arrested, and all other BO members are arrested/killed prior, the game will continue with Irish being the last remaining BO member.
Guidelines
Basic guide instructing how to participate fairly in the confines of the game.
Spoiler:
— Do not attempt to participate with more than one username. This is grounds for permanent banning from any and all future games.
— No petitioning the GM for information about the roles of other players or attempting to influence the tasks of the moderator (asking for certain hints, etc).
— You may not quote, screenshot, or otherwise duplicate or showcase messages from the GM to prove your role, actions, or results to a fellow player. You may, of course, claim to be a role in the course of the game whether it is your genuine role or not.
— You may freely PM other players and speak without restriction in the main channel (apart from the GM rule mentioned above) while you are still alive. Please refrain from discussing any facet of an ongoing game with a living player after you have died to avoid influencing the course of the game.
— You may generate false quotes, edits, and messages from other players in text form, but may not do so with concern to correspondence with the GM. Taking screen shots of PMs from other players is prohibited--keep the game in the realm of text.
Quick Reference

Order of Actions
Listing of which actions take precedent over others with pertinent examples.
Spoiler:
Order of Actions
— Being familiar with the order of actions will aid you in formulating strategies and understanding the flow of the game. The order of actions goes as follows:

Night Actions
Arrest > Discombobulate > Killing > House Search/Detain > Face Pinch > All other actions

Day Actions
Arrest > Detain (arrest) > Face Pinch > Charm (unless Kazuha is APTX'd and does not have the charm herself) > APTX > Lynching > All other actions > Detain (release)


Below are scenarios detailing several examples of the order of actions at play.

Scenario 1:
BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1.
Abs (Gin) sends in: Kill Akonyl.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Even if Abs had targeted someone else instead of Akonyl, the kill still would have failed because it is prevented by arrest.


Scenario 2:
BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him. At the same time, PhoenixTears (Eisuke) has been convinced that Akonyl may be up to no good that night and plans to discombobulate him. In addition to the arrest attempt, Akonyl has decided to investigate Jd- (Araide) healing Parkur (Camel) that night to confirm him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1. Investigate Jd- heals Parkur.
Abs (Gin) sends in: Kill Akonyl.
PhoenixTears (Eisuke) sends in: Discombobulate Akonyl.
Jd- (Araide) sends in: Heal Parkur.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Jd- successfully heals Parkur without issue, but Akonyl is told that his investigation has failed. This is due to the discombobulation by PhoenixTears. Because arrest takes precedent over all other actions, the discombobulate does not affect it. Discombobulate does affect investigations, however, which is why Akonyl's investigation failed while his arrest succeeded.


Scenario 3:
BACKGROUND: On the dawn of Day 3, the sole remaining member of the Black Organization, Miaka (Pisco), feels she has pofa (Satou)'s role nailed down. pofa is certain that Miaka was the murderer of Lynz (Ran) who died the previous phase on Night 3. As such, Miaka decides to APTX pofa and pofa decides to arrest Miaka.
PLAYER ACTIONS (Day 3):
pofa (Satou) sends in: Arrest Miaka for killing Lynz on Night 3.
Miaka (Pisco) sends in: APTX pofa as Satou.
RESULT: pofa successfully arrests Miaka. Miaka's APTX on pofa does not go through and town wins the game.


Order of Healing
— As a rule of thumb, if more than one protection or healing is performed on a target that is attacked, the one with the highest priority will succeed as all others fail. The current order of healing is as follows:

Voice of Reason > Snipe Guard > Watch Protection > Protect > Heal

— In the event the action with the highest priority was hindered (via discombobulation or a similar action), the healing action with the next highest priority will succeed in its place.
— Sniping bypasses healing. When someone is protected, the protected will survive, but the protector himself dies instead. If someone possessing the watch is attacked, they are protected. If someone possessing the watch is attacked by a sniper, they will survive but the watch will break and become unusable for the remainder of the game.
— Abilities that protect and heal only prevent the death of those that are named and targeted directly. This prevents the stacking of certain abilities, for example: If Ran possesses the watch and protects someone that is sniped, the watch will not save her because she was not the named, direct target. Ran will die, the watch will not come into play, and the targeted she protected will survive as usual.
— If the target of the night's kill is saved from being killed, the killer will be notified that the target was healed/protected (will not specify which) and the target will be notified that they were saved
Keywords
Keywords that are equatable to one another in terms of the game (for investigations and the like).
Spoiler:
Kill — Kill / Attack / Bribe
Arrest — Arrest / House Search / Detain / Auto-arrest
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out
Protect — Protect / Snipe Guard / Cover
Heal — Heal
Slander — Slander
Discombobulate — Discombobulate
Steal — Steal
Frighten — Frighten
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Pinch — Face Pinch
Drug — Sleeping Pill
Statuses
Certain roles have an inherent "status" associated with them that provide unique attributes and advantages.
Spoiler:
Black Org Leader
- Roles with that Status: Anokata or next in line in Black Org heirarchy
- Can order killings
- Can distribute the Black Suitcase each Day phase
Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through.

Friends
- Roles with status: Sonoko and her friend
- Friends know one another's identities, or just the disguise if one is disguised.
- Sonoko can use the same abilities as her friend, whether that person is dead or alive. (She may not arrest (includes pinch), house search, detain in any way or steal even if she befriends KID.)
- May not also befriend any Black Org members and may not befriend a Detective Boy.

FBI Leader
- Role with status: James Black
- At the onset of the round, the FBI Leader is given notice of how many of his subordinates (Jodie, Akai, Camel, Rena, Okiya, Rye, Kir) are in the game. This count includes Anokata/Vermouth/KID disguised as his subordinate but not if Yukiko/Irish disguised as his subordinate
- If Vermouth or Kid has a disguise of an FBI subordinate, regardless of if they use the disguise during the game, it will be counted in the subordinate list and James will receive a small hint akin to, "You believe something is strange with your subordinate(s)..."
Note: Akai/Jodie/Camel/Rena being Anokata will not count toward this notification, because they would not be in disguise. Anokata will be included in the number of FBI agents in the game if he's one of those roles, but there won't be anything strange about him. James can also receive Anokata's results in this case.
- If Okiya is in the game, regardless of if he's a disguise or not (including Anokata), James will receive the "You believe something is strange with your subordinate(s)..." message. (In the case of Vermouth/Kid-Okiya, he will NOT count as doubly strange.)
- After each night, James will receive only one result from his subordinates. This will happen even if James is discombobulated/sleeping pill'd
- With concern to Akai, James will receive only one of his investigations. In the case of Rena, James will receive only one of her actions (Betrayal, investigate, or Special Investigation), chosen at random. James can NOT receive bowtie results.
- James can NOT receive Okiya's Detect results.

NOC
- Roles with status: Rena
- Player gets to know how many Black Org members are present in the current game (not their identities). Anokata is included in this count.

Group
- Roles with status: Mitsuhiko, Ayumi, Genta
- Detective Boys are aware of one another's identities.
Stealable items
The list of roles associated with each item that can be obtained through the action Steal
Spoiler:
Gun: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Sherry, Kir, Rye, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, James, Akai, Jodie, Camel, Rena, Kid, Amuro

Car-keys: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Kir, Rye Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, James, Akai, Jodie, Camel, Rena, Yuusaku, Okiya, Agasa, Araide, Kobayashi, Eri, Yukiko, Amuro, Kogorou

School book: Shinichi, Conan, Heiji, Haibara, Kazuha, Kobayashi, Makoto, Ran, Sonoko, Eisuke, Ayumi, Mitsuhiko, Genta, Kid, Sera

(Sun)glasses: Vodka, Calvados, Korn, James, Jodie, Conan, Yuusaku, Okiya, Agasa, Makoto, Araide, Kobayashi, Eri, Eisuke, Kid

Headgear(hat, cap...): Gin, Bourbon, Vodka, Calvados, Korn, Tequila, Kir, Rye, Megure, Yumi, Akai, Rena, Heiji, Kazuha, Eri, Sonoko, Ayumi, Kid, Sera

Panties: Vermouth, Chianti, Akemi, Kir, Satou, Yumi, Jodie, Rena, Kazuha, Ran, Kobayashi, Eri, Sonoko, Yukiko, Sera

Alcohol: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Sherry, Kir, Rye, Shiratori, Yumi, James, Akai, Jodie, Rena, Heiji, Okiya, Haibara, Amuro, Kogorou
Last edited by Iwamoto Yuri on July 7th, 2018, 11:42 am, edited 6 times in total.
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Yuri gets advice from little fairies, and is thereby not held responsible for any stupid action
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Re: Forum Mafia 75: ....

Post by Iwamoto Yuri »

Roles

The Black Organization
Injured members of the Black Organization will lose all abilities (including snipe). Injured members may still kill each night, as well as utilize items such as the Black Suitcase, bow-tie, and tranquilizer watch.
For the following BO members, they may not use the same set of actions as each other on the same phase for balancing purposes: Gin, Vodka, Bourbon, Pisco, Tequila, Akemi
Spoiler:
Anokata, Mafia Boss
Status: BO Leader
Night action: Depends on role
Day action: Black Suitcase
Interrogation: Depends on role
Scent: Yes (no matter the role)
Disguise: No
Items: Gun, alcohol, items of role
Observe: Depends on role
Note: Anokata can use the Black Suitcase during Night 1 for himself. During Day 1, it may be given to any member of the Black Org.
Note: Anokata will not be a "BO" role. Anokata can be any "town" role except children, Sonoko, Yumi, Kid, Yukiko, and Shadowman. Anokata will be able to use all the statuses and abilities of his role as if he were a town player. Since Anokata is not really a disguiser, Vermouth/KID may not disguise as his role. Sonoko will not befriend Anokata. When ID'd by DBs, Anokata can be positively ID'd as both his "town" role and as "Anokata."


Vermouth, Mafia Disguiser
Prep action: Disguise
Night/Day actions: Depends on disguise
Interrogation: Not BO when undisguised. When disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car keys, Panties, Alcohol + items from disguise
Observe: Female adult when undisguised; when disguised, depends on disguise
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way. If Vermouth gets injured, she'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise she was wearing when she was injured, but can't use any of its powers.

Gin, Mafia Slanderer
Night action: [Investigate 3] OR [Steal OR Return Item]
Night action: BO Slander, Town Slander
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male Adult

Pisco, Mafia Eraser
Night action: Erase + Sabotage OR Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Alcohol
Observe: Male adult
Note: Pisco can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Pisco and another), Pisco can't erase every night, but only when he himself kills. This is also the case if Pisco and Tequila are the two remaining BO

Vodka, Mafia Intimidator
Night action: Discombobulate OR Frighten + Abduct
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male adult

Tequila, Mafia Browbeat
Night action: Frighten + Abduct OR Erase + Sabotage
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male adult
Note: Tequila can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Tequila and another), Tequila can't erase every night, but only when he himself kills. This is also the case if Tequila and Pisco are the two remaining BO

Rye, Mafia Infiltrator
Night action: Investigate 3 OR Frighten
Day/Night action: Revenge (passive)
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male adult
Note: Rye may not be in the same game as Akai or Okiya unless Akai or Okiya is a disguise. Anokata may not be Akai or Okiya if Rye is in the game. DOES count as one of James’ subordinates.

Bourbon, Mafia Detective
Night action: Detect + Special Investigate 1 OR Investigate 3
Interrogation: Not BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male adult
Note: Bourbon and Amuro may not be in the same game unless Amuro is a disguise. Anokata may not be Amuro if Bourbon is in the game.

Kir, Mafia Informer
Night action: Special Investigate 1, Investigate 1
Day action: Interview
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Female adult
Note: Kir and Rena may not be in the same game unless Rena is in disguise. Anokata may not be Rena if Kir is in the game. DOES count as one of James’ subordinates.

Chianti, Mafia Sniper
Night action: Snipe
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Day Action: Follow Up
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Panties, Alcohol
Observe: Female adult

Korn, Mafia Sniper
Night action: Snipe
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Day Action: Follow Up
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male adult

Calvados, Mafia Backup
Night action: Cover OR Backup
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male adult

Sherry, Mafia Scientist
Night action: Research
Day action: Sleeping Pill
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Female teen
Note: Haibara and Sherry may not be in the same game together. This includes Anokata-Haibara because that’s just weird

Irish, Mafia Disguiser
Prep. Phase action: Choose Costumes
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car keys, Alcohol
Observe: Male adult when undisguised--when disguised, depends on disguise
Note: Irish may not arrest someone for a blamed action for any reason.
Irish will be given 5 disguises during prep phase from which to choose 3. He may don a disguise during prep phase to be used N1. He may also choose not do don a disguise, in which case his next chance to do so is D1.


Akemi, Mafia Robber
Night action: [Steal OR Return Item] OR [Detect + Special investigate 1]
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car keys, Panties
Observe: Female adult
The Police
If applicable, police officers may use all actions in a single night (such as Investigate, Arrest, and House Search).
Spoiler:
Megure, Police Inspector
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Headgear
Observe: Male adult

Shiratori, Police Inspector
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Alcohol
Observe: Male adult

Satou, Assistant Police Inspector
Night action: Investigate 3
Night/Day action: Arrest, Detain
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Panties
Observe: Female adult

Takagi, Police Sergeant
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male adult

Chiba, Police Officer
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male adult

Nakamori, Police Inspector
Night action: Investigate 2
Night/Day action: Arrest, Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male adult

Yumi, Police Matchmaker
Prep Actions: Armor
Night action: Investigate 2
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Female adult

Naeko, Police Newbie
Night action: Crime Report
Day action: Stalk
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Headgear, Panties, Alcohol
Observe: Female adult
The FBI & CIA
Spoiler:
James, FBI Boss
Status: FBI Leader
Night action: Special Investigate 1, Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Glasses, Alcohol
Observe: Male adult

Akai, FBI Hunter
Night/Day action: Vengeance (passive)
Night action: Investigate 3, Snipe Guard
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: Gun, Car keys, Headgear, Alcohol
Observe: Awesome Male adult
Note: Akai may not be in the same game as Rye or Okiya. Can be in the same game as an Okiya disguise. Anokata may not be Akai if Okiya or Rye is in the game.

Jodie, FBI Agent
Night action: Observe OR Stake-Out
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Glasses, Panties, Alcohol
Observe: Female adult

Camel, FBI Agent
Night action: Observe OR Stake-Out
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male adult

Rena, Undercover CIA Agent
Status: NOC
Night action: Betrayal, Special Investigate 1, Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Female adult
Note: Kir and Mizunashi Rena may not be in the same game unless Rena is in disguise. Anokata may not be Rena if Kir is in the game.
The Civilians
Spoiler:
Shinichi, Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Male teen

Conan, Shrunken Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Male child
Note: Shinichi and Conan may only be present in the same game if Vermouth or Kid has a Shinichi disguise. Anokata being Shinichi or Conan doesn't count; if that's the case only his role will be in and not the other one.

Heiji, Osakan Meitantei
Night action: Deduce
Day action: Peek
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Male teen

Ran, Protector
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Female teen
Note: If Ran successfully protects, she will become temporarily injured.

Makoto, Protector
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Male teen
Note: If Makoto successfully protects, he will become temporarily injured.

Agasa, Inventor
Night action: Research
Day action: Bow-tie, Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male adult
Note:If Agasa chooses to use Research during the night, he may only give out one gadget during the following day. On Night 1, Agasa must choose between using both his gadgets himself or Research + one gadget of his choosing. If he chooses to use Research + one gadget, he may give out a different gadget during the following day phase.

Haibara, Shrunken Scientist
Day action: Follow
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Alcohol
Observe: Female child
Note: Haibara and Sherry may not be in the same game together. This includes Anokata-Haibara because that’s just weird

Sonoko, Best Friend
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Female teen

Okiya, Graduate Student
Night action: Detect, Special Investigate 1
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: Car keys, Glasses, Alcohol
Observe: Male adult
Note: Okiya may not be in the same game as Rye or Akai. Can be in the same game as an Akai disguise. Anokata may not be Okiya if Akai or Rye is in the game. DOES count as one of James’ subordinates.

Yuusaku, Genius Author
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male adult

Kazuha, Charm Maker
Day action: Accompany, Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Female teen

Eri, Lawyer
Night action: Lawsuit, Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses, Headgear, Panties
Observe: Female adult

Kobayashi, Elementary Teacher
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, School book, Glasses, Panties
Observe: Female adult

Araide, Doctor
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male adult

Kaitou Kid, Master Thief
Prep. Action: Disguise
Night action: Steal OR Return Item
Night/Day Action: Depends on disguise.
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Male teen
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). If Kid gets injured, he'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise he was wearing when he was injured, but can't use any of its powers or steal.

Eisuke, Trickster
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Male teen

Sera, Stalker
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Panties, School book, Headgear
Observe: Male/female teen
Note: Sera's gender observe is random every night, but if more than one observe her, they will receive the same results.

Ayumi, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear
Observe: Female child

Mitsuhiko, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Male child

Genta, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Male child

Yukiko, Talented Actress
Prep. Action: Choose Costumes, Temporary Disguise
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Car keys, Panties + the items of her current disguise.
Observe: Female adult when undisguised. When disguised, depends on disguise
Note: Yukiko will get a list of 5 costumes in prep from which to choose 3. She can don one of those in prep to use N1. She can also choose not to do so, in which case her next chance to disguise will be D1.

Amuro, Detective's Apprentice
Night Action: Observe
Night Action: Frighten
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: Gun, Car Keys, Alcohol
Observe: Male adult
Note: Bourbon and Amuro may not be in the same game unless Amuro is a disguise. Anokata may not be Amuro if Bourbon is in the game.

Shadow Man, Town Suspect
Night Action: Any Ability x1 minus Arrest and BO - exclusive abilities
Interrogation: Unknown
Scent: Unknown
Disguise: No
Items: None
Observe: Unknown
Note: If someone Follows, Interrogate, or Steals Shadowman they will get a message that their actions has failed.
If someone Stakes Out Shadowman while Someone steals, Steal will show up on the results.
Abs (Akemi) steals from Kor (Shadowman) and PhoenixTears (Jodie) Stakeouts Kor. It would come out as this
-Abs (Akemi) Your Steal failed
-Kor (Shadowman) no message
-PhoenixTears (Jodie) Your stakeout results: Steal
Last edited by Iwamoto Yuri on July 7th, 2018, 11:43 am, edited 6 times in total.
Image
3DS Friend Code: 1564-5101-4615
Yuri gets advice from little fairies, and is thereby not held responsible for any stupid action
pixiv | etsy | livestream
The Doctor wrote:There's no point in being grown up if you can't be childish sometimes.
The Doctor wrote:Remember: Hate is always foolish, and love is always wise.
Iwamoto Yuri
SPARKLES

Posts:
2525

Re: Forum Mafia 75: ....

Post by Iwamoto Yuri »

Actions

Prep Actions
Spoiler:
Choose Costumes
Player chooses costumes. Only investigatable through Special Investigate
- Roles with action: Yukiko, Irish
- Prep action
- During the preparation phase, the player will be given five possible roles they could disguise as. The player then chooses three of those to use in the course of the game.
- All disguises will be town roles. The player will NOT replace that role (differentiating it from normal Disguise). Even if they were to take the disguise of Shinichi, another player could still be Shinichi or Conan.
- Once Irish/Yukiko have their selected disguises, they can disguise that same phase, meaning they would be disguised N1.
- Choosing costumes is not a crime. Disguising, however, is.
- Once the player's last costume is used, they will be given a new list of disguises to choose from starting the following day (meaning they can be disguised again the next night). For example, if Yukiko is on her last disguise N3, D3 she will be given a new list and can disguise again immediately on N4.


Disguise
Player disguises as role.
- Roles with action: Vermouth, Kid
- Prep action, crime, remains so long as it is not removed due to an ability.
- Can be investigated.
- The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/Kid choose disguises amounted to nothing more than getting a random one anyway.
- The player is able to use all of the abilities that the role they're disguised as could use.
- Scent won't be taken. So 1412 disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- They can't disguise as: BO members, Conan, Haibara, Ayumi, Genta, Mitsuhiko, Sonoko, Shadowman, Yumi, Kid or Anokata's role
- It is possible that KID and Vermouth obtain the same disguise, as they don't consider disguises as roles "in the game" when getting a disguise.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case 1412 or Vermouth disguises as a police officer.


Friendship
Player befriends player. Only investigatable through Special Investigate
- Roles with action: Sonoko
- Prep action
- Sonoko names a list of players she would like to befriend (GM determines the exact amount of players to list).
- The Sonoko player will then randomly befriend one of those players. Sonoko and her friend will know one another's identities.
- Detective Boys and Black Org members cannot be befriended.
- Sonoko will not befriend Vermouth or Anokata, or any other BO member.
- Sonoko may use the abilities of her friends, with some exceptions. If Sonoko befriends a police officer, she will not be able to detain, arrest, or house search, or pinch. Sonoko may not steal, even if friends with KID.
- If Sonoko befriends a role with a "one-off" ability such as lawsuit or VoR, either Sonoko or her friend may use the ability, but it can only be used once during the game.
- Sonoko doesn't get a "double" of items like the watch, bowtie, and charm. If she befriends Agasa or Kazuha, either she or her friend can give them out each day, but there's only one of the item in the game to be given out. (If she befriends Kazuha, they can both use Accompany each day.)
- Sonoko can have passive abilities. If she befriends Akai however, she will not have vengeance. If she befriends Rena, she'll get the same betrayal results Rena does each night. If she befriends James, she'll get the same FBI results James does each night. If one of them is discombobulated or frightened, the other can still get the benefits of the passive ability.
- Sonoko reflects the status of her friend. If Sonoko's friend is injured, Sonoko will not be injured. If Sonoko's friend is arrested/detained but otherwise healthy, Sonoko can still use that friend's abilities.
- Sonoko will not lose her ability if her friend dies.
- If Sonoko befriends Yukiko, she will be able to use the abilities of Yukiko's disguised roles.
- If Sonoko befriends Yukiko she will not receive a true in Choosing Costumes on Prep Phase, due to it being her friend's doing.
- Sonoko will never have a true disguise investigate even if she befriends a disguiser and uses their abilities
- If Sonoko befriends Yukiko and she dies, Sonoko will be able to choose costumes and use the abilities of the disguises, but she still will not have arrest of any kind. Disguise investigate will still be false in this case.

Armor
Not investigatable.
- Roles with action: Yumi
- Prep action
- Chooses six players. The amount that will become lovers depends on the GM.
- Best Friends and Detective Boys may not be lovers.
- Sonoko's ability takes precedent over Yumi's ability, meaning Friendship always takes precedent over Lovers.

Night Actions
Spoiler:
Abduct
Not investigatable.
- Role with action: Tequila, Vodka
- Night action, can't be covered.
- Tequila/Vodka will Abduct one character that is not played in the game by any player. The GM will send him the name of one random town-sided character not in the game.
- Tequila/Vodka may abduct Vermouth/KID's disguises because they are not considered "in the game".


Backup
Player whatever action they use player
- Roles with that action: Calvados
- Calvados can perform one BO action from a member not in the game.
- If Calvados backups Erase Body, he can only do it once per kill cycle.
- If Calvados backups Investigate, he gets the full number of investigations, not just one. If he backs up SI, he gets one SI. He can do either of these things if the respective BO aren't on the team, even if Anokata/Vermouth/Irish have investigations or SI.
- Calvados CAN backup sniping, but only when he is the person doing the kill.
- If a member is killed or arrested, that doesn't count as "not on the team." So Calvados can't backup SI from Bourbon if Bourbon was in but has been lynched already.
- May not backup the same BO member more than once.


Betrayal
Not investigatable.
- Role with action: Rena
- Night action, can be covered
- She randomly gets to know one activity of the BO that was done on that night.
- Rena doesn't need to PM the GM to use this action, but it can be discombobulated.

Killing/Sniping: DOESN'T get to know which BO killed or if Snipe was used.
Slander: "A BO slandered" (only when it's not the BS slander)
Investigate: "A BO investigated."
Special Investigate: "A BO investigated."
Erase: "A BO erased."
Detect: "A BO used detect."
Discombobulate: "A BO discombobulated."
Frighten: "A BO frightened."
Bribe: DOESN'T get to know if bribe was used.
Steal: "A BO stole from someone."
Observe: "A BO observed someone."
Stake-out: "A BO observed someone."
Abduct: "A BO used Abduct"
Sabotage: DOESN’T get to know if Sabotage was used.
Research: DOESN’T get to know if Research was used.
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Backup DOESN'T get to know what ability Calvados used as backup.
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Anokata: DOESN'T get to know Anokata's actions in any way, even if they're crimes.


Bribe
Player kills player.
- Roles with action: The BO member doing the kill
- Night action, crime, cannot be covered.
- Once per game, the BO may "Bribe" the GM to kill a player. This IS connected with the item "Black Suitcase;" The player killing MUST be in possession of the Black Suitcase in order to Bribe
- The BO member doing the kill must hand in the bribe action. The BO leader can also order it on behalf of that person.
- The Black Org's kill that night cannot be hindered by any means whatsoever, including an arrest on the killing player.
- If a player attempts to heal/protect the victim, their action will fail as if discombobulated.
- If a player attempts to discombobulate the killer, the trickster will be notified that the trick failed. However, none of the killer's actions will go through except for the kill.
- Should the killer be arrested, the arrest will be successful, but only after the kill. The kill itself cannot be stopped.
- Bribe may also be used on an arrested player.


Cover
Player protects player.
- Role with action: Calvados
- Night action
- Can choose one ally during the night. During that phase, he can use one ability of the covered ally's. Ally MUST be using the ability that night unless they are injured.
- Allies are all BOs.
- Can cover abilities from disguises.
- Can cover the same person multiple times in a row.
- Doesn't work if Calvados or the target dies during the night.
- Will still work if the ally was arrested during the night Calvados covered him/her. The ally won't be able to use his/her night ability due to arrest, but Calvados can use it.
- Will not work on dead or already arrested allies.
- Will not work on killing someone. So Calvados and the covered ally can't both kill in the same night. But Calvados can cover the sniping or erasing ability, so in case Calvados is doing the killing, he'll be able to use snipe or erase, etc.
- Calvados can only cover "Erase Body" if he's the one doing the kill.
- Calvados can't cover anything from the BS. Only one BO member can use fake actions per night. Can't cover Bribe to get two. If Calvados wants to get an extra slander, he must Cover Gin.
- The covered abilities can be normally investigated or seen with stake-out. Meaning "Calvados slanders Akonyl" will get a true.
- Can't cover: Arrest, House Search, Detain, Lawsuit, Agasa's gadgets, Disguise (if he covers a disguised action, Calvados himself won't be "in disguise")

Example
Calvados covers Bourbon. Bourbon can use Detect and Special Investigate. But Calvados can just use either Detect or SI, not both like Bourbon. In case Akemi is covered, Calvados has to use steal on a different target than Akemi. If they both steal from the same target in the same night, they will receive the same item.


Crime Report
Not investigatable.
- Role with that action: Naeko
- Passive action, cannot be discombobulated.
- Night action.
- She randomly gets a report of one crime that was committed each night. (Will never get a Kill report, including Bribe, Snipe and Erase. Will never be told if someone is Framed.)
- Does not get told who the crime was used on or which role someone disguised as.

Disguise/Temporary Disguise: "Someone disguised as a male." or "Someone disguised as a teen." [result is random based on the disguise]
Slander: "Someone was slandered."
Discombobulate: "Someone was discombobulated."
Abduct: "Someone was abducted."
Sabotage: "Someone was sabotaged."
Frighten: "Someone was frightened."
Steal: "Someone stole something."

Kill: doesn't get to know someone was killed.
Snipe: doesn't get to know someone was sniped.
Erase: doesn't get to know someone was erased.
Bribe: doesn't get to know if bribe was used.
Frame: doesn't get to know if frame was used.


Cross-examine
Player interrogates player.
- Roles with action: Eri
- Night action, can be covered
- The player can choose to cross-examine one player, to find out whether they have committed any crimes so far (includes prep phase).
- She will not learn which crimes have been committed.
- She'll get the result "guilty" or "not guilty".
- Faked BS actions don't count as crimes.
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" PM
- Cross-examine will not leave a notice.


Deduce
Not investigatable.
- Role with that action: Heiji
- Night action, can be discombobulated.
- Each night, Heiji may send a list of five players to the GM. At the end of the night, the GM will tell Heiji if one of those players is suspicious.
- Roles that count as suspicious are: Anokata, Vermouth, Irish, Jodie, Okiya, Kaitou Kid, Yukiko.
- Even if there is only one suspicious person on the list, Heiji will be told "one or more."

EXAMPLES:
Roles:
pofa — Megure
Yurikochan — Vermouth
PhoenixTears — Bourbon
Conia — Jodie
shinichi'sapprentice — Kogorou
Raiden — Okiya
Kamite — Sera
Abs. — Takagi
Akonyl — Kazuha

Example 1:
Heiji sends: Yurikochan, PhoenixTears, shinichi'sapprentice, Kamite, Abs.
GM replies: "You think something's a little off about one or more of these people."

Example 2:
Heiji sends: pofa, Yurikochan, Raiden, Conia, Abs.
GM replies: "You think something's a little off about one or more of these people."

Example 3:
Heiji sends: pofa, shinichi'sapprentice, Kamite, Abs., Akonyl
GM replies: "None of these people seem strange to you."


Detect
Player detects role.
- Role with action: Bourbon, Akemi, Okiya, Yusaku
- Night action, can be covered
- Can detect if a specific role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he'll get a True. Same for Kid. If he asks for his/her disguised role, then he'll get a False.
- If Anokata is in the game, both the Detect for "Anokata" and the Detect for his "role" will be True.

Example
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Conan is in the game
Answer from GM: False
Detect: Shinichi is in the game
Answer from GM: True


Discombobulate
Player discombobulates player.
- Roles with action: Vodka, Pisco, Eisuke, Sera
- Night action, Crime, can be covered
- People that were discombobulated will fail with their night action on the same night.
- Also commonly known as "Trick"
- Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest; you can never discombobulate an arrest. You can discombobulate House Search, Detain, and Face Pinch.
- Discombobulation doesn't affect Day actions.
- All other night actions can be discombobulated. You can also discombobulate the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can NOT be discombobulated. You can also discombobulate the "fake investigations" that are possible through the Black Suitcase.
- Discombobulation can prevent the BO from killing or sniping someone.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action didn't go through.
- The people discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were discombobulated via PM.
- Players that used a Night action and weren't discombobulated will get a PM saying that their action succeeded.
- The one who used Discombobulate will get a PM: "You used discombobulate on your target", but he won't know if that target actually used an action that night.
- In case the Discombobulator was discombobulated, he'll get the message: "Your action failed". He will also get that message if he discombobulated the killer if Bribe is in effect.
- May NOT discombobulate themselves, because it will discombobulate the GM.
- If the trickster is also the person the killer is targeting that night, their action will fail UNLESS they are tricking the person killing them.


Erase
Player erases player.
- Roles with action: Pisco, Tequila
- Night action, crime, can be covered.
- The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing. Once per kill cycle, Pisco/Tequila may opt to erase a victim killed by another Black Org member. He can't, however, erase for another BO member if there are only 2 of them left.
- The identity of the erased player will not be shown. The eraser is the only one who becomes privy to the identity of the erased body.
- Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader. All the same, the erase victim's body will not be shown either. Instead, only Pisco will be given the will in question.


Frame
Not investigatable.
- Role with action: Black Suitcase holder
- Night action, crime, cannot be covered.
- Can choose to frame a player for committing a crime of his choosing on that night.
- Investigating this action will come back as true, and the player can be arrested for this action as well.
- The framed crime will not show up on a stakeout.
- The action "Frame" cannot be investigated (investigation will be invalid)
- Anokata, Vermouth and Irish cannot arrest people for framed actions.


Frighten
Player frightens player.
- Roles with action: Tequila, Vodka, Rye, Amuro
- Night action, Crime, can't be covered.
- The Frightened player can't use his ability or vote the next day.
- The Frightened player won't know that he got Frightened unless he voted or used actions during the day, in which case he will get a PMing stating that his actions failed. However, there will NOT be a notification the player's vote failed if votes were not shown (whether it be via VoR/Protect/etc.)
- Protect used on that day can be frightened. Rye/Akai's vengeance can be frightened (since his vote won't go through if he's frightened). Similarly, Revenge (Chianti/Korn) can also be frightened if Tequila/Vodka wishes.
- In order to frighten a DB Identify, Tequila/Vodka must target the DB that handed in the action (if more than one handed in actions, it will be a 50% if 2 DB are around, or 66% if 3 DB are around and all handed in actions. )
- Arrest can't be frightened.
- Detain and pinch-face can be frightened.
- Only one BO member can use frighten per night.


Heal
Player heals player.
- Role with action: Araide, Kobayashi
- Night action, can be covered
- Can use Heal on any player, including himself.
- The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player.
- If the target was sniped, heal won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he successfully healed. The target and the attacker will be notified that the target was healed/protected, but not by whom.
- No one will learn the attacker's identity in any way.
- Snipe Guard > Watch protection > Protect > Heal


House Search
Player arrests player.
- Role with action: Megure, Shiratori
- Night action, can't be covered.
- Can order a house search each Night. This will reveal all crimes the target made.
- The player won't know any other actions done or the identity of the target, even if he/she committed a crime.
- If the target DID commit a crime, the target is Auto-Arrested on the same phase. The target of the crimes will not be known. (Example, you will receive "Kamite killed N1." instead of "Kamite killed PT N1.")
- If the target did not commit a crime, then the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
- After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences. The crime will NOT be hindered and Auto-arrest won't happen.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.


Interrogate
Player interrogates player.
- Roles with action: Shinichi, Conan
- Night action, can be covered
- The player can choose to Interrogate one player.
- He'll get the result "BO" or "Not BO". Check the roles to see what result they get when they weren't slandered.
- If that player was also Slandered, he'll get the reverse answer:
"BO" will be "Not BO"
"Not BO" will be "BO"
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM.


Investigate #
Player investigates player.
- Role with action: Gin, Bourbon, Kir, Rye, Shinichi, Conan, Megure, Satou, Shiratori, James, Akai, Rena, Nakamori
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised, but he must name the specific disguise.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing, or snipeguard then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and will be considered false.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase actions appear as if they were legitimate actions.
- Killing/Attack/Murder; Healing; Investigate/Special Investigate; Protect/Snipe Guard; Observe/Stake-out are considered the same actions (See Keywords section in Quick Reference)
Just use "Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.

Examples
Disguise: Conia (Vermouth) is disguised as Ran. Akonyl (KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Shinichi" - False

Actions: Conia kills CTU. xpon investigates Conia.
"Conia kills CTU" - True
"xpon investigates Conia" - True
"Xpon kills CTU" - False

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True

Actions considered the same: Kleene (Araide) heals Akonyl, Akonyl (Kobayashi) uses Heal on pofa; Conia (Akai) uses SnipeGuard on Yurikochan (Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals pofa" - True
"Kleene heals Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.

Fake actions:
Akonyl (Anokata) uses Black Suitcase and fake interrogates xpon (Haibara).
"Akonyl interrogates xpon" - True


Lawsuit
Not investigatable.
- Role with action: Eri
- Night action, can't be covered
- Usable once per game. Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone.
- If the user is tricked while using Lawsuit, the Lawsuit will fail and not be used up - meaning it can be used again.
- Once the imprisoned player is released, the crime for which they were arrested for is for all intents and purposes erased as if it never happened. Therefore if the released player was released after being imprisoned via House Search, they effectively will no longer have crimes to be arrested for and will CE as no crimes until they commit another crime.


Observe
Player observes player.
- Role with action: Jodie, Camel, Korn, Chianti, Amuro
- Night action, can be covered
- There are 2 types of Observe: Age-Observe and Gender-Observe.
- Cannot use both types of observe on the same person.
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
- May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
- If the target is disguised, then the player will learn it for the disguise, not the true identity.
- If Sera is gender observed, the result will be random each night, if more than one player gender observe Sera, all players will receive the same results.


Sabotage
Cannot be investigated
- Role with action: Pisco, Tequila
- Night action, crime, can't be covered.
- Can be discombobulated, cannot be frightened.
- Pisco/Tequila will choose during the night which player he would like to Sabotage. If, during the following day, that player is tied with another player for most amount of votes, the player who was sabotaged will have their vote count increased by 1.
- If the player who was sabotaged survives the lynch for any reason (be it that the lynch did not tie, or they were saved by another means), they will be informed that they were followed.
- If the lynch vote does not tie prior to Sabotage/Accompany being applied, Sabotage will fail.
- Accompany can cancel out a Sabotage.
- Pisco/Tequila does not need to vote for the person he Sabotages.

Example

pofa (Pisco) Sabotages Yuriko (Araide) during N1.
During D1, the votes look like this (before Sabotage or Accompany is applied):

Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1

At this point, pofa's Sabotage would be applied, bringing Yuriko's votes up to 4, and Yuriko would be lynched.

Example 2

pofa (Pisco) Sabotages Yuriko (Araide) during N1. PT (Kazuha) Accompanies Yuriko D1.
During D1, the votes look like this (before Sabotage or Accompany is applied):

Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1

The Sabotage is applied, bringing Yuriko's votes to 4, then the Accompany is applied, dropping the votes back down to 3. The vote ties and nobody is lynched. Yuriko would then be notified that she was followed. (Only one follow notification would be given.)


Slander
Player slanders player.
- Role with action: Black Suitcase holder, Gin
- Night action, crime, can be covered only through Gin. May not cover the BS holder for an extra slander.
- Player may slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. The holder of the Black Suitcase may slander one target: one Black Org or one town. If Gin is in the game, the BO as a collective may not slander two Black Org members. If more than one Black Org member sends a slander for a BO member, Gin's slander will take precedent.
- If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
- The slanderer does not receive a notice indicating whether his slandered target was interrogated that night or not.
- The slandered player does not receive a notification that they were slandered that night.


Snipe
Player kills player.
- Roles with action: Chianti, Korn
- Night action, Crime, can be covered
- Snipe replaces kill for the specified roles. The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always Snipe when they are able too.
- Snipe will bypass healing (Heal) and kill the target, but not the healer.
- If the target is protected, the protector will die in place of the target.
- If the target is protected by the watch, the target will survive, but the watch will shatter and become unusable.
- The identity of the attacker doesn't get revealed for any reason.
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won't die and the watch won't get destroyed.


Snipe Guard
Player protects player.
- Role with action: Akai
- Night action, handled like protect when investigated, can be covered
- Protect/Snipe Guard is handled as the same action when investigated/staked-out
- The player can use the ability on one target. This target will be protected completely in case he/she is about to be sniped. The sniper will fail his killing and will get injured as a result.
- If the target was killed in another way than sniping, then the target will die and Akai won't injure anyone.
- If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
- If the sniper was injured, there will not be a message that someone was injured. The sniper can't use snipe anymore, but can still kill normally. They no longer have revenge.
- Snipe Guard > Watch protection > Protect > Heal


Steal / Return Item
Steal: Player steals from player.
Return Item: Not investigatable.
- Roles with action: Kid, Akemi, Gin
- Steal: Night action, Crime, cannot be covered. Can be investigated/arrested/caught on stake-out the night that it happens, even if the item is later returned.
- Return Item: Night action, not a crime, cannot be covered. Cannot be investigated/does not show up on stake-out. CAN be discombobulated.
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be effectively gone from a player's inventory and can't be stolen again, either by the same thief or a different one. (If the item is returned, however, it can still potentially show up on Peek.)
- Items stolen will NOT be added to the thief's inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (Kid, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- Can choose to return the player's item the following night. (Cannot use Steal again on the same night they are returning an item.)
- The player who was stolen from will NOT get a notification on the item that he lost, unless it isn't returned the following night phase.
- If the item is not returned, the player who was stolen from will get a notification that their item went missing and on which phase. (At the end of Night 2, they get a message: "You've just noticed that your gun was stolen on Night 1.")
- May only return an item on the night AFTER they stole it. (If they stole a gun from Conia on Night 1, they can only return it on Night 2.)
- If a player gets stolen from by 2 or more different thieves, all thieves will take different items, but they will be notified that they saw another thief stealing from the same person.
- If a player only has one item left and more than one thief tries to take it in the same night, the thieves will be giving priority based on the following:
Kaitou Kid > Akemi > Gin > Calvados
- So if Kaitou Kid and Gin both try to steal Shinichi's School Book, then:
  • Kid will get the School Book and a notification that someone else tried to take it, too.
  • Gin will be told that there was nothing left to steal and that another thief got there first.
  • If the School Book isn't returned by Kid the following night: Shinichi will be told that he was targeted by more than one thief and his School Book was stolen.
  • If the School Book IS returned by Kid the following night: Shinichi will never notice that his book was missing in the first place.

Special Investigate
Player investigates player.
- Role with action: Bourbon, Akemi, Kir, James, Rena, Okiya, Yuusaku
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action.
- Same Investigation rules apply.
- Must specify on which Night the action happened. ('Akonyl killed Conia N1' or 'PT slandered Abs. N2' or 'Yuriko chose costumes in Prep,' etc.)
- The investigated action should have happened in the past.
- Cannot Special Investigate things that are happening the night of the Special Investigate. Must be from a previous night or prep phase.
- May NOT Special Investigate anything that happens during a day phase.
- Cannot Special Investigate a target that is dead or arrested. (Example: Conia kills Abs. N1 and is lynched D2. You cannot Special Investigate Conia killing Abs. N1.)
- Things that can be investigated from prep phase: Disguise (must specify disguise), Choose Costume (no specific costume needed), Friendship (needs to specify friend).


Stake-Out
Player observes player.
- Role with action: Takagi, Chiba, Jodie, Camel, Korn, Chianti
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The policeman learns of all actions performed to a player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). If someone were to use Special Investigate on the staked out player, the result will only show "Investigate" and not "Special Investigate".
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
- If the target is killed the night you stake them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones).

Example
PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase. Stake-out result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.


Research
Cannot be investigated
- Role with action: Sherry, Agasa
- Night action, can be covered
- Research can show which ability was successfully used during that phase.
- Research can research specific abilities such as Protect and SnipeGuard, as well as Interrogate and Cross Examine. This is only limited to investigatable actions, however. So you can't Research Research.
- Research will come back true if a town member used the ability or if it was Faked through the BS. If it blamed or used by a BO member, it will be false.
Example: Player wants to research Discombobulate. If Eisuke/Yoko/KID/Yukiko used the Discombobulate ability, Research would come out as true. If Vodka/Vermouth/Irish/Anokata used the Discombobulate ability it would come out as false. If no one used the ability, it will come out as false.

Wander
Player wanders
- Role with action: Shrunk townies
- Night action, can be Discombobulated.
- Player goes out for a midnight stroll.
- There's a 10% chance the player sees something useful.
Day Actions
Spoiler:
APTX4869
Player kills player.
- Roles with Action: all BO, including the "townie" Anokata
- Day action, Crime
- The whole BO get capsules with APTX4869 each game - a total of 3 APTX at the start of the game.
- During each day any BO member may attempt to poison another player (BO or Town) by sending a PM with that player’s name and identity to the GM. APTX: Kleene = Shinichi, for example
- If the BO tries APTX on Kid disguised as Shinichi, the BO must guess that player is Kid and not Shinichi.
- Successful APTX: The target was that role (success). The APTX will be used up and the BO will get a message of how many APTX are left. The actions and the votes of the victim don't count and the target dies. Arrest can't be stopped though.
- Failed APTX: The APTX will be returned to the BO. The victim won't know that he was targeted. The BO will get a message that the APTX failed. If the target player was protected against APTX the BO member doing the poisoning will learn their attempt failed, but that the APTX was lost.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND CTU as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison CTU as Ran.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens. The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning. This is the same with Detain and Pinching.
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching.
- For adult and teen roles there's a 10% chance the APTX will SHRINK the target player. This means the target player will turn into a child and is thus able to continue playing. When this occurs the BO member who does the poisoning gets the message that their APTX attempt failed, but that their APTX was lost.
Depending on the role, shrunk players will lose the ability to use their normal actions, but instead get a different action when shrunk:
FBI/Police: 1x Investigate.
Town: ?

Black Suitcase
Handing off the BS is not investigatable.
- Role with action: Anokata or highest-ranked BO
- Day action, can be frightened.
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested. If the Leader himself is killed/arrested, the action will still go through.
- Has to give it to someone, otherwise no one will recieve the Black Suitcase
- During the next night the receiver can Fake any feasible night action OR Slander OR Bribe OR Frame. However, the player will never get a result for a faked action. (Faking "Heal" won't heal the target)
- The player can use his real ability (for example Observe) and a fake ability (for example Investigate or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions (Bribe is an exception). Meaning the investigation of that fake action will come out as "False".
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl).
Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.

Re-choose Costumes (Same as Choose Costumes)
- The Day after Irish/Yukiko used his/her last disguise, he/she can re-use Choose Costumes. Not a crime.

Temporary Disguise
- Crime. Keyword: Disguise
- During the day (and during prep phase), Irish/Yukiko may choose who to disguise as for the following night, out of their chosen 3 costumes, using this ability. Once a costume has been used, they may not re-use it again unless they choose it again with Re-choose Costumes.

Bow-Tie and Watch
Not investigatable.
- Role with action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Conan and can choose to Investigate 5 OR Interrogate.
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- If sniped, the target will survive, but the watch will be destroyed and can't be used anymore
- Neither the recipient of Watch or bow-tie nor Agasa learn each other's identity (so CTU as Agasa will give the Watch to "Conia", and Conia (Ran) will receive it from "Agasa").
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected by the watch. If they protect someone successfully with the watch, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer-type user gets the Watch, he can also only use the watch to defend himself.
- The recipient of the Watch may be investigated as protecting themselves.
- If the recipient of the Bow-tie has a normal Investigate due to his/her role, he can use both that investigate and the normal one. For example, Shinichi with the Bow-tie may Investigate 10 OR Interrogate 2 OR Investigate 5 + Interrogate 1
Snipe Guard > Watch protection > Protect > Heal

Follow
Not investigatable.
- Role with action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them.
- As a result she will get either: "Has a scent" or "Has no scent"

Accompany
Not investigatable.
- Role with action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
- May accompany anyone during the day and the accompanied will learn that someone accompanied/followed them. Can't accompany herself.

Voice of Reason
Not investigatable.
- Roles with action: Eri
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.

Identify
Not investigatable.
- Role with action: DBs: Ayumi, Mitsuhiko, Genta
- Day action
- Decide together to Identify one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- They can only use Identify once per day and must decide together who to use it on.
- Tequila/Vodka can frighten a DB Identify if he frightens the one handing in the action, if several DB handed in actions, depending on the amount of DB in game, the chance will be 50-66% of failure.
- Normal lynching (no sniper or Akai powers) is different. If Ayumi is lynched but the others aren't interfered with, the next-highest DB who handed in an action can still get his results.
- Basically, it's to the DBs' advantage for everyone to hand in an action.
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is Kid or Vermouth.
- The ranking of the DB are: Ayumi, Mitsuhiko, Genta. If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.

Charm
Not investigatable.
- Role with action: Kazuha
- Day action
- Can give out the Health Charm. The same phase the target will be protected from APTX poisoning.
- The Charm will only be used up, if the person with the charm would have been poisoned otherwise. BO will not be specially notified that the charm was in play and therefore lose that aptx.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
- If Kazuha is APTXed and doesn't give herself the charm that same phase, all of her actions will fail. (So if she was giving the charm to someone who was also being APTXed, they will also die.)

Follow-Up
Not investigatable.
- Role with action: Chiba, Takagi, Jodie, Camel, Chianti, pofa, Korn
- Day Action.
- Can use Follow-Up during each day phase to SI actions that happened to someone they staked out the previous night.
- Example: Takagi stakes out Conia N1 and finds out he was slandered. During the following day, he may use Follow-Up to check "Conia slandered Conia N1" and get a true or false result.
- BS actions that appear on stakeouts can be followed-up on as if they were real. The officer won't know the difference. (Just remember that an arrest made for a faked BS action will always fail, even if it was caught on stakeout and FU'd--the crime didn't really "happen" after all.)

Stalk
Not investigatable
- Role with action: Naeko
- Day action
- Player will stalk a person and will learn the person's gender or age. Since the results are random, if she stalks the same person twice she might get the same results.
- Player can't detect a scent or know the target's interrogation result.
- Can be frightened, in which case the player will receive an "action failed" message.

Sleeping Pill
Not investigatable
- Role with action: Sherry
- Day action, Crime
- Can be given to any player. That player will fall asleep during the following night and can't perform any actions (except Arrest and Bribe-killing) for that phase at all.
- Does not affect any actions performed during the day phase it was handed out.
- Can be Frightened.
- Passive actions will still work.
- The player will be notified that they have fallen asleep at the end of the day phase.
- Due to it being a crime, it may be arrested for. Police must send an arrest for the day that it was handed out, not the night that it was in effect for. Police may use the action "Sleeping Pill" or "Drugged".

Interview
Not investigatable.
- Role with action: Kir
- Day action.
- She randomly gets to know one action that the town used during that day.
- Kir doesn't need to PM the GM to use this action, but it can be frightened.

The only abilities that can show up on the interview are the following:

Bowtie: "Someone used an item."
Watch: "Someone used an item."
Charm: "Someone used an item."
Protect: "Someone used Protect."
Follow: "Someone used Follow."
Accompany: "Someone used Follow."
Stalk: "Someone used Follow."
Peek: "Someone used Follow."
Follow-Up: "Someone used Follow-Up."

Peek
Not investigatable.
- Roles with that action: Heiji
- Day action.
- May peek at another person's items to see one of them.
- The player will get a notice that someone looked at their stuff. The player will not find out which item was seen.
- If they choose to peek at the same person a second time, they will not see the same item unless there is nothing they haven't seen or the person has multiple of that item (Yukiko disguised as Kazuha would have 2x panties, so the peek-er may see panties twice).
- Will not see items stolen by a thief, unless that item has already been returned.
- If the target has no items remaining (due to all of them having been stolen), then the person doing the peeking will be told that the person doesn't have anything on them. The target will still be notified that they were peeked at.
- If two people peek at the same player on the same turn (ex: Heiji and Sonoko are BFFs and target the same person), they will see the same item. The person they peeked at will know that two people peeked at their items.

Example 1.
Akemi steals Kogorou's alcohol on Night 1.
Heiji peeks at Kogorou on Day 1. He will see Kogorou's car keys, because Kogorou has nothing else on him.

Example 2.
Akemi steals Kogorou's alcohol on Night 1 and returns the alcohol on Night 2.
Heiji peeks at Kogorou on Day 2. He can see either the car keys or the alcohol, since it has been returned to his possession.
Day/Night Actions
Note: If these actions are investigatable, they are only investigatable so long as they are used at night. Day actions cannot be investigated in any way.
Spoiler:
Arrest
Player arrests player.
- Role with action: Megure, Shiratori, Satou, Takagi, Chiba, Nakamori
- Day/Night action, can't be covered, can't be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or "Arrest Sebolains for disguising as Megure on Night 3."
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. For the third time, you can't arrest Conia for being Gin. Stop trying.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- The police officer can't use any action (arrest, investigate, house search, stake-out etc.) for the next 2 phases if he accuses someone falsely and won't get results on the current phase, because he'll get suspended. But he can use the bow-tie actions in case he gets the bow-tie.
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed. But if a sniper/Akai is arrested, the resulting injury will be made public, so it'll be obvious the arrested person was a sniper or Akai. Exactly which sniper/Akai, and ID of the injured officer, won't be revealed.)
2) If there is a failed arrest attempt, then there will be info that an unidentified police officer was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
- An arrested person's identity remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way.
- The action and/or vote of a successfully arrested player will not go through and will fail.
- You can't arrest someone for the same crime twice. If someone is let out by lawsuit, the crime for which they were arrested will be completely erased, as if it had never happened.


Detention
Player arrests player.
- Role with action: Satou
- Day/Night action, can't be covered, can be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- The player will be released automatically after 3 phases or if Satou dies. If Detain is used on Day 2, the player will be in jail for Night 3 and Day 3 but released before Night 4 starts.
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends. If a BO player is due to be released at the end of the phase where the only other BO player remaining is arrested/killed, the game will continue with that one BO player remaining.
- Cannot be used on the same person twice in a row
- If Satou is discombobulated while after she detained a player, she will not release said player.
- If Satou is suspended after the phase she had detained, she will not release said player until the normal time.
- If Satou detains a player with Vengeance or Revenge, she will not get injured.


Revenge
Not investigatable.
- Role with action: Rye, Chianti, Korn
- Day/Night action, can't be covered
- When they get lynched, the target of their own lynching vote will become "Injured" for 4 phases
- When they become arrested, the officer(s) arresting them will become "Injured" (2 phases, same as a suspension).
- Any injury will be made public.


Vengeance
Not investigatable.
- Role with action: Akai
- Day/Night action, can't be covered
- If Akai gets lynched, he'll kill the person he voted for too.
- If APTXed, Vengeance will fail and he won’t injure the poisoner
- If Frightened or Discombobulated, Vengeance will fail.
- If killed successfully, he will injure his attacker before he dies. If healed or if the kill gets prevented in any way, he won't injure the attacker.
- If Akai is arrested, he will injure the arresting officer, like the snipers/Rye. If a player disguised as Akai is pinched, the auto-arrest will occur as normal and so he will injure the person who pinched him and then go to jail.
- An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, he can still regularly kill at night, APTX and use items like black suitcase and bow-tie/watch.


Pinch Face
Player pinches player.
- Role with action: Nakamori
- Day/Night action, can be covered
- Once within every two phases, Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be automatically arrested, then stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was. If the player was disguised as Akai, Nakamori will auto-arrest the disguiser and be injured.
- If Yukiko or Irish is pinched and arrested, they do not get a new role automatically if freed. They will receive a new list and will have to Re-choose costumes. Vermouth/KID will automatically get a new disguise, however.
- The target will be notified that they were pinched whether they get arrested or not.
- Can be discombobulated or frightened.


Protect
Player protects player.
- Role with action: Makoto, Ran
- Day/Night action, can be covered
- Protect/Snipe Guard is handled as the same action when investigated/staked-out
- May choose to Protect one person at day. If the protected person is going to get lynched, the protector will jump in and stop the lynching. The lynching votes will not be shown.
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The target in this case learns that he was Protected. Neither the Protected individual nor the Protector will learn the identity of the attacker. If sniped, the target survives, but the protector dies in their place.
- Penalties:
If the protector successfully protects someone, they'll get temporarily injured for 2 phases and can't protect anybody or use any other abilities for that time. But they can still talk freely and vote. An Injured protector MAY NOT be healed and lose her Injured status this way.
- If discombobulated while protecting, the protection will fail and they don't Protect the person.
- Can't protect anyone from APTX
- May not protect themselves. MAY protect each other.
Snipe Guard > Watch protection > Protect > Heal
Example: If Ran protects successfully N1 and becomes temporarily injured, she will be injured for D1 and N2, and will be able to protect again D2.

Lovey-Dovey
Player protects player.
- Roles with action: Lovers
- Day/Night action, can't be covered
- Protect/Lovey-Dovey/Snipe Guarding is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- This protect will hinder lynching, killing, sniping and even APTX. Does not hinder Akai's vengeance or Chianti/Korn's Revenge.
- Just one lover can use protect. They can't protect each other in the same phase.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for 2 phases
- Can be discombobulated/frightened if the one using the action is targeted.
- Lovey-Dovey can still be used if one or both lovers are injured.
Last edited by Iwamoto Yuri on August 5th, 2018, 10:09 am, edited 6 times in total.
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Re: Forum Mafia 75: ....

Post by Iwamoto Yuri »

Changes
Spoiler: APTX
Instead of losing an APTX when used incorrectly, the BO now loses an APTX when it's used effectively. When the target is protected against APTX, however, the BO will still lose the APTX. In return the BO member sending the APTX will receive a message saying the APTX attempt failed but that the APTX was lost in the process. Further attempts to APTX the target as the same character will ALWAYS fail.
Spoiler: Shrinking
As I've swapped around the losing APTX system in this round I've also added a 10% chance for Adult and Teenage characters to shrink. When this occurs, the BO member sending the APTX will receive the same message as when the target was protected and the target player will turn into a child.
Shrunk players will have very limited actions; FBI/CIA and cop roles will get Investigate (1x) while town roles will get the new night action Wander, which gives them a 10% chance of seeing something, while giving them an 90% chance of having a nice night stroll and a good night's rest.
Spoiler: Wander
Added wander. This action is only reserved for shrunk townies.
Wander
Player wanders
- Role with action: Shrunk townies
- Night action, can be Discombobulated.
- Player goes out for a midnight stroll.
- There's a 10% chance the player sees something useful.


Sign ups are now open, I guess. Phase starts at this time.
Last edited by Iwamoto Yuri on August 5th, 2018, 10:08 am, edited 3 times in total.
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The Doctor wrote:There's no point in being grown up if you can't be childish sometimes.
The Doctor wrote:Remember: Hate is always foolish, and love is always wise.
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Memesu

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Re: Forum Mafia 75: In memoriam

Post by Memesu »

I'll join o/
Umineko kickstarter soon
https://www.umineko.us/#

Secret santa gift from PT <3
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Re: Forum Mafia 75: In memoriam

Post by Gamma »

I'll join too :D
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dumytru

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Re: Forum Mafia 75: In memoriam

Post by dumytru »

I will be playing too.
shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...
dumytru's Karaoke Project!
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Giogio
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Re: Forum Mafia 75: In memoriam

Post by Giogio »

I'm in!
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cinnamoroll
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Re: Forum Mafia 75: In memoriam

Post by cinnamoroll »

When does it start?
I might join depending on that.
(I didn't see the date up there :x)
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Iwamoto Yuri
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Re: Forum Mafia 75: In memoriam

Post by Iwamoto Yuri »

cinnamoroll wrote:When does it start?
I might join depending on that.
(I didn't see the date up there :x)
Ah, I forgot to add it here, but I'm starting august 1st (unless to little people join :V).
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Swagnarok

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Re: Forum Mafia 75: In memoriam

Post by Swagnarok »

I have a general idea of how to play Mafia, but I don't know all the terms (like "Vanilla" or whatnot). Is it still okay if I join? Or would you rather I sit this one out?

(Edit: Yeah, I just noticed that you have the rules posted here. I'll be sure to read through that if I'm allowed to play.)

(Edit 2: I'll be sure also to check out some of the archived threads on how to play Mafia.)
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dumytru

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Re: Forum Mafia 75: In memoriam

Post by dumytru »

You definitely can join. It's the best way to learn mafia.
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MoonRaven
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Re: Forum Mafia 75: In memoriam

Post by MoonRaven »

I also learnt as I went. I made a lot of stupid mistakes but I did enjoy the game.
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Re: Forum Mafia 75: The mystery of Akita Akira.

Post by Iwamoto Yuri »

Less than a day is left before the round starts! Please join if you still want to.
(Phase change time has been added, sorry for forgetting)
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3DS Friend Code: 1564-5101-4615
Yuri gets advice from little fairies, and is thereby not held responsible for any stupid action
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The Doctor wrote:There's no point in being grown up if you can't be childish sometimes.
The Doctor wrote:Remember: Hate is always foolish, and love is always wise.
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