Mafia 71: No More Akos (Town Wins)

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Akonyl
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Mafia 71: No More Akos (Town Wins)

Postby Akonyl » May 6th, 2017, 8:13 pm

The game is now over. For a quick version of the game's events, visit the following posts:
Copypasted version for one page: https://forums.dctp.ws/viewtopic.php?p=874366#p874366
Links to the original versions of each phase change: https://forums.dctp.ws/viewtopic.php?p=873513#p873513



Mafia Round 71: No More Akos

The faint hum of electricity can be heard as the large screen in front of you buzzes to life, illumunating the otherwise dark room. A silhouette appears in front of the now lit screen of a woman, who takes one last drag of her cigarette as you wait for your briefing.

"Agent," she begins, "are you familiar with Akonyland?"

After a brief pause, you shake your head. You've heard the name in whispers in the halls recently, but nothing more substantial. Even so, the mention of the name sends a shiver down your back, like some dormant memory of a past life remembers something.

"I figured as much. Long story short, it's an estate that rivals a small country in size. It's usually considered one too, but the author never explicitly stated it one way or the other."

"Err... the author?" you ask. "What are you talki--"

"That's not relevant here," she interjects as she dismissively waves her hand. "What *is* relevant is an incident that occurred there a few years ago. While the people of Akonyland are largely ignored by other countries, due to their isolationist nature and because we couldn't care less about what they're doing, in recent years one by the name of Akonyl Bars became well known for his, well, err... eccentric lifestyle. He became even more well known when he showed up dead, and his butler showed up on the news to give out his will."

A lightbulb goes off in your head! Suddenly you remember a morning years ago, seeing something like that on the news as you ate breakfast... maybe in another life you would have gone too. "Oh right, I remember that. What ever happened with that?"

"It turned out the whole thing was a posthumous scheme between Bars and his butler, a number of people went missing and were later found dead from boot-related cranial injuries, among other things. The butler was arrested."

Oh.

"A real bad deal they got. What's weird is during the investigation, we found that with the butler in jail and Bars's cousin, Renaldo Blue, still in jail for Bars's death, there wasn't a single other living resident of Akonyland we found. Not a soul. The estate is abandoned now while legal ownership is handled."

"So..." you ask, "what's this briefing for? Isn't that case solved?"

"You wouldn't be here for something of that level, agent. The issue is the bodies. We found the bodies of those involved in the case, and a number of bodies dated to be centuries old, but none in between. No records of anyone leaving... so where did they go? At first we thought it was just sloppy investigating, until that raid we had on the Noir Collective's headquarters last month."

You remember that raid! It was a decisive blow to the Noir Collective, that group of bad people who does bad things for bad reasons, which your nameless organization has been opposing for an unspecified but really long time.

"We found centuries-old documents from two of their members, Kornia and Vodkhinkhun, who were involved in an incident in Akonyland. These documents mention both a superweapon and a cloning machine, the latter being used to create every resident of Akonyland."

"Well how about that! So you're saying they were all clones... but if they all died centuries ago, how were the new clones made?"

"That's the thing. We believe the machine can create clones automatically, and from recent scans of the Akonyland power plant's output, we believe it may be active right now. The mission you're being entrusted with is to secretly infiltrate Akonyland, since its ownership is still in dispute, and secure the cloning machine. If it exists, this could be a revolutionary advance for our country."

You look around the room, empty other than yourself and your superior. "Well... to be honest, this seems like more than a one person job."

"There will be other agents. However, because we can't be sure the Noir Collective hasn't infiltrated our ranks after the recent raid, we're briefing agents individually for this mission with only the information they need to know. You will be given a rendezvous point where you'll meet up with other agents. This briefing's gotten a bit long for an introductory post, so that'll be all, agent."

She turns off the screen and the room goes dark as she begins to leave the room.

"Oh, and also, you'll have a guide. You'll be getting the butler out of prison."


Subscription Phase Begins



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There was an idea to get me to do a mafia round for a DCTP 10th anniversary kickoff, so here it is! It's a bit late though since it was originally going to start on 4/19, but then Espionage started a round and I held off and then got lazy. But here it is! Drag in your friends, family, and pets, let's make this round big enough that I regret saying this!
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Prep phase will be on May 16th at midnight GMT (meaning that it's Monday May 15th, 7 PM Eastern). I'm going with this time so that hopefully it's not too late for people in Europe, however I'm still at work at the time generally and so phase change posts may be slightly delayed beyond that time. I sometimes have meetings at 6 PM EDT, so I can't do an hour earlier on some days, so you get 7 PM instead. :V


Players:
1. shinichi'sapprentice (Erased Okiya) killed Night 4
2. Stopwatch (Amuro)
3. PhoenixTears (Tequila) Arrested Day 5
4. Abs. (Yukiko) Lynched Day 2
5. Yurikochan (James)
6. Kamite (Sera)
7. blurfbreg (Akemi) Lynched Day 6
8. Jecka (Araide) Arrested Day 6
9. Memesu (Kir) Lynched Day 5
10. KaitoRizu (Yamato)
11. dumytru (Conan)
12. Iwamoto Yuri (Tome) Killed Night 1
13. Kleene Onigiri (Takagi) APTX Day 4
14. cinnamoroll (Haibara) Killed Night 6
15. Henry Gordan (Jodie) Killed Night 3
16. MoonRaven (Yoko) APTXed Day 5
17. Conia (Anokata-Eisuke) Lynched Day 4
18. Raiden (Vermouth-Camel) Lynched Day 3
19. Can't be you. Pool's closed.

-----

Important Notes: read before you sign up!

- Make sure you're available to/plan to actually play the game! Do not join if you do not intend to play the game. If you sign up to play, you are expected to send in actions, vote, etc. On that line of thought: everyone must PM me every phase either with their actions OR with a statement letting me know they are still active. Failure to do either of these things will result in getting a strike. Three strikes, and inactivity rules will be triggered, which would result in you being removed from the game. Note: these do not have to be consecutive phases.

- I will be lenient with those who have RL circumstances come up that prevent them from sending actions, just make sure you let me know that you won't be around due to RL circumstances. I will definitely work with you on that.

- Actions/votes must be sent at least fifteen minutes before phase change! If, for example, phase change was at 18:00 GMT this would mean any actions or votes sent from 17:46 onwards (forum-time) would not count. Wills can still be updated up until phase change, however.

- Role-handoffs (for BO/DBs/Lovers only)! Each person may only be responsible for up to one other person's actions at any time. That means Gin cannot be handing in actions for him, Vermouth, Anokata, Chianti and Bourbon in the same phase. This has been a problem several times in the last ten games or so; GM will not let that happen again. It's not fair to put all the pressure of handing everything in on your teammate and not do anything yourself. You must PM the GM with who will be handling your actions, otherwise it will not be accepted!

- Minor Note: For the BO, everyone may not be around close to phase change due to timezones, and sometimes things need to be changed at the last minute, so here's the deal: if you send in a preliminary action with a note saying the BO can change it, then any BO member can change that action if they need to. If you do not send in a preliminary action, then only a designated BO member is handling no more than their own actions already may submit an action for you.

To clarify:
If Vermouth is not going to be around close to phase change but submits her actions with a note saying the BO can change it, then any BO can change it. If she does not submit actions at all, then she must choose a BO member who is only handling their own actions for that phase to submit her actions. If she does neither of these things, it will be a strike against her.

Town members who are not part of a group may not hand their role off to another player.
Disclaimer: GM has the right to change this at his discretion.

Remember guys, everyone affects everyone else in this game!

Let's hope I didn't forget to include something in this post or that'd be real awkward.
Last edited by Akonyl on May 28th, 2017, 8:39 pm, edited 39 times in total.
Akonyl
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Posts: 4202

Re: Mafia 71: No More Akos

Postby Akonyl » May 6th, 2017, 8:13 pm

Consolidation of Phase Change posts and Relevant Info

Prep: https://forums.dctp.ws/viewtopic.php?p=873659#p873659
Night 1: https://forums.dctp.ws/viewtopic.php?p=873703#p873703
Iwamoto Yuri (Tome) is killed.
Day 1: https://forums.dctp.ws/viewtopic.php?p=873740#p873740
Nobody is lynched.
Night 2: https://forums.dctp.ws/viewtopic.php?p=873799#p873799
Nobody is killed.
Day 2: https://forums.dctp.ws/viewtopic.php?p=873862#p873862
Abs. (Yukiko) is lynched.
Night 3: https://forums.dctp.ws/viewtopic.php?p=873920#p873920
Henry Gordan (Jodie) is killed.
Day 3: https://forums.dctp.ws/viewtopic.php?p=873974#p873974
Raiden (Vermouth-Camel) is lynched.
An officer is suspended.
Night 4: https://forums.dctp.ws/viewtopic.php?p=874049#p874049
shinichi'sapprentice (???) is killed.
An officer is suspended.
Day 4: https://forums.dctp.ws/viewtopic.php?p=874098#p874098
Conia (Anokata-Eisuke) is lynched.
Kleene Onigiri (Takagi) is APTXed.
Night 5: https://forums.dctp.ws/viewtopic.php?p=874164#p874164
Nobody is killed.
Day 5: https://forums.dctp.ws/viewtopic.php?p=874217#p874217
Memesu (Kir) is lynched.
MoonRaven (Yoko) is APTXed.
PhoenixTears is arrested.
Night 6: https://forums.dctp.ws/viewtopic.php?p=874272#p874272
cinnamoroll (Haiaba) is killed.
Day 6: https://forums.dctp.ws/viewtopic.php?p=874319#p874319
[b]blurfbreg (Akemi) is lynched.
Jecka is arrested.
Town wins: https://forums.dctp.ws/viewtopic.php?p=874357#p874357

Spreadsheet: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Last edited by Akonyl on May 28th, 2017, 7:14 pm, edited 16 times in total.
Akonyl
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Posts: 4202

Re: Mafia 71: No More Akos

Postby Akonyl » May 6th, 2017, 8:14 pm

All rules are the same as Stopwatch's round.

Spoiler: Overview
Overview

Gameplay
Detailed explanation of how the game works.
Spoiler:
Roles and Actions
- Players are typically split into two factions: Black Organization vs Town (Police, FBI and Civilians). In general, the ratio of BO to town will be between 1/3 to 1/4 (that means between a third to a quarter of players would be BO). It is at the liberty of the GM to balance the roles as they see fit, however, so this ratio is intended to be a guideline only.
- Players are given their roles and therefore their alignment during beginning of Prep Phase or Night 1. Each role has its own set of actions that can be performed during phases. It is highly recommended that players check what actions are available to them when they receive their role from the GM.
- To use an ability or vote, you must PM the order directly to the GM (and co-GM, if applicable). Those submitted in the main channel do not count.
- You may provide the GM with a will to be presented at the time of your death (unless you are erased). A typical will usually summarizes a player's actions and intel they have gathered to that point, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing). The GM has a right to censor any will if they feel it reveals too much or it is game-breaking.
- You may always send in a new order/will to replace your old one, assuming the phase has not yet ended.
- If multiple incompatible actions are submitted by a player, the last valid action prior to the countdown ending will be the one played. If no compatible actions are submitted, none will be entered.

Phases
- Game always begins in Prep Phase and progresses to Night 1, Day 1, Night 2 and so on.
- Each phase is 24 hours long although it is ultimately at the discretion of the GM.

Killing/APTXing
- Every night phase, The Black Organisation may send a kill for one player.
— The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private channel for the Black Org to discuss strategies is provided in every round by the GM.
— Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
— Every member of the Black Org may use an APTX assuming there are enough remaining. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
— The Black Org may kill or APTX a fellow member if they so wish.

Voting
— Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, not in Japan (as a result of being a traveller), are arrested, or were hindered by an ability (such as Frighten). The player who has the most votes is lynched.
— Each player's vote is made public at the end of each day phase unless Voice of Reason, Lovey-Dovey, Protect, Judo, or Travel was successfully used.
— If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
— Players may abstain from voting.
— If a lynch fails due to the one with the most votes being Accompanied, Arrested or APTXed, or Sabotage/Voice of Accusation causing a tie, votes will still be shown as usual, but there will be a note that the lynch failed.
— If, after Kazuha's Accompany has been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will not be lynched.
— If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.

Crimes
— If a crime is hindered by discombobulation or other ability, it is treated as having failed and thus didn't happen.
— List of abilities that constitute crimes: Killing (whether it be of the normal, sniping, or APTX variety), Disguising, Slandering, Bribing, Discombobulating, Abducting, Erasing, Sabotaging, Frightening, Stealing, Drugging via Sleeping Pill. CHOOSING COSTUMES IS NOT A CRIME.
— Using the Black Suitcase for any fake action is not a crime, including using it to fake a crime. Considering that action never actually took place, it will not count as a crime. If you however use it to bribe, slander or blame that is considered a crime.
— Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)

Actions & Arrest/Death
— If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. Arrests can stop APTX. Lynchings, on the other hand, do not.
— If Kazuha was successfully poisoned and accompanied someone that was about to be lynched over the 1 vote difference, the reduction of that 1 vote fails (aka, the accompany fails) and the target of accompany will be lynched instead.

Auto-Arrest (House Search/Face Pinch)
— If a house search uncovers a crime of any sort, the target is automatically arrested.
— If a face pinch is performed on a player and that player is in disguise (whether they are town or Black Org), the target is automatically arrested.
— Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).

Condition
— All players begin the game "alive" in normal condition. The exception is travelers, who may begin the game "abroad". Over the course of the game, their condition may worsen to one of the following states:

Alive: Player is able to use any of their abilities within the rules. They may also discuss the ongoing game freely and participate in lynch voting.
Abroad: Player is out of the country. Any actions designating them as a target will fail so long as they are abroad, and they cannot be killed without Bribe or APTX being used. Such players may speak freely, but they are not capable of voting or using their inherent abilities until they arrive in the country the following phase. If a player uses any of their actions on an abroad traveller, his/her actions will fail as if he/she was discombobulated. Arrests, will still succeed (but not HS/Pinch/Detain).
Injured: Player is unable to use any abilities and also loses any of their passive abilities (including any actions of disguises they may have been wearing). The exceptions are the nightly killing for Black Org members (they may still carry out a kill at night), the handing out of the suitcase during the day and lovers can still use Lovey Dovey. Injured players may still participate freely in the game, including casting lynch votes and use items given to them by other players. Any actions (apart from arrest, APTX, suitcase actions, Bowtie/Watch and voting) used during the phase the player gets injured will fail.
Suspended: Police that attempt to arrest someone and are unsuccessful will be suspended for two phases following the arrest attempt. While suspended, the police officer in question will lose all abilities apart from voting and Bowtie/Watch and suitcase actions (for BO disguised as police). Any actions the police uses (apart from arrest, Bowtie/Watch, suitcase actions and voting) on the phase where they become suspended will fail.
Arrested: Player may not use any abilities, though they are also impervious to being poisoned or killed (unless Bribe is in effect). Any and all actions on arrested players will fail with the exception of Lawsuit to free them. They may speak and participate freely in the game, but they will remain unable to vote. Arrested players are considered "out" of the game when determining which side has won. The role of the arrested player will not be revealed at the time of arrest.
Dead: Player is killed during the course of the game. They may no longer participate in the game, but they will still win with their team should they come out the victors. Dead players may not share any information with living players after they have died, whether it be information they acquired prior to their death or after.

Black Org Hierarchy
— The Black Org has a leader (assuming he is in the game), referred to as Anokata. If Anokata is not present in the game, the next person in the Black Org list is the leader.
— The leader may designate the night kill target and give the order as such.
— If the leader orders a BO to kill their own lover, it will happen unless the attacker is discombobulated. If the BO member sends a kill, however, the leader can only override it with the killing BO's permission. If the kill does go through, the lover will suicide.
- If a member of the BO sends a kill, the leader can only override it with the killing BO's permission.
— The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.

Win Conditions
- Black Organisation wins if the BO outnumbers the Town and there is no foreseeable way for the town to regain control of a day vote.
- Town wins when all the BO members are killed/lynched/arrested
- Cross-lovers (the situation where one lover is BO and one lover is Town), if present, only win if they kill everyone else. If more than one pair is in the game, they may not win together.
- Whether the game ends is determined at the end of the phase, so if a player is due to be released during that phase they will be factored into the decision. Eg. Irish is supposed to be released from Detention the same phase where Chianti is arrested, and all other BO members are arrested/killed prior, the game will continue with Irish being the last remaining BO member.


Guidelines
Basic guide instructing how to participate fairly in the confines of the game.
Spoiler:
— Do not attempt to participate with more than one username. This is grounds for permanent banning from any and all future games.
— No petitioning the GM for information about the roles of other players or attempting to influence the tasks of the moderator (asking for certain hints, etc).
— You may not quote, screenshot, or otherwise duplicate or showcase messages from the GM to prove your role, actions, or results to a fellow player. You may, of course, claim to be a role in the course of the game whether it is your genuine role or not.
— You may freely PM other players and speak without restriction in the main channel (apart from the GM rule mentioned above) while you are still alive. Please refrain from discussing any facet of an ongoing game with a living player after you have died to avoid influencing the course of the game.
— You may generate false quotes, edits, and messages from other players in text form, but may not do so with concern to correspondence with the GM. Taking screen shots of PMs from other players is prohibited--keep the game in the realm of text.


Quick Reference

Order of Actions
Listing of which actions take precedent over others with pertinent examples.
Spoiler:
Order of Actions
— Being familiar with the order of actions will aid you in formulating strategies and understanding the flow of the game. The order of actions goes as follows:

Night Actions
Arrest > Travel > Clumsy > Discombobulation > Killing > House Search/Detain > Face Pinch > All other actions

Day Actions
Arrest > Travel (unless APTX'd) > Detain (arrest) > Face Pinch > Charm (unless Kazuha is APTX'd and does not have the charm herself) > APTX > Lynching > All other actions > Detain (release)


Below are scenarios detailing several examples of the order of actions at play.

Scenario 1:
BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1.
Abs (Gin) sends in: Kill Akonyl.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Even if Abs had targeted someone else instead of Akonyl, the kill still would have failed because it is prevented by arrest.


Scenario 2:
BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him. At the same time, PhoenixTears (Eisuke) has been convinced that Akonyl may be up to no good that night and plans to discombobulate him. In addition to the arrest attempt, Akonyl has decided to investigate Jd- (Araide) healing Parkur (Camel) that night to confirm him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1. Investigate Jd- heals Parkur.
Abs (Gin) sends in: Kill Akonyl.
PhoenixTears (Eisuke) sends in: Discombobulate Akonyl.
Jd- (Araide) sends in: Heal Parkur.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Jd- successfully heals Parkur without issue, but Akonyl is told that his investigation has failed. This is due to the discombobulation by PhoenixTears. Because arrest takes precedent over all other actions, the discombobulate does not affect it. Discombobulate does affect investigations, however, which is why Akonyl's investigation failed while his arrest succeeded.


Scenario 3:
BACKGROUND: On the dawn of Day 3, the sole remaining member of the Black Organization, Miaka (Pisco), feels she has pofa (Satou)'s role nailed down. pofa is certain that Miaka was the murderer of Lynz (Ran) who died the previous phase on Night 3. As such, Miaka decides to APTX pofa and pofa decides to arrest Miaka.
PLAYER ACTIONS (Day 3):
pofa (Satou) sends in: Arrest Miaka for killing Lynz on Night 3.
Miaka (Pisco) sends in: APTX pofa as Satou.
RESULT: pofa successfully arrests Miaka. Miaka's APTX on pofa does not go through and town wins the game.


Order of Healing
— As a rule of thumb, if more than one protection or healing is performed on a target that is attacked, the one with the highest priority will succeed as all others fail. The current order of healing is as follows:

Voice of Reason > Lovey Dovey > Snipe Guard > Watch Protection > Protect > Judo > Heal > First Aid

— In the event the action with the highest priority was hindered (via discombobulation or a similar action), the healing action with the next highest priority will succeed in its place.
— Sniping bypasses all types of healing and first aid. When someone is protected, the protected will survive, but the protector himself dies instead. If someone possessing the watch is attacked, they are protected. If someone possessing the watch is attacked by a sniper, they will survive but the watch will break and become unusable for the remainder of the game.
— Abilities that protect and heal only prevent the death of those that are named and targeted directly. This prevents the stacking of certain abilities, for example: If Ran possesses the watch and protects someone that is sniped, the watch will not save her because she was not the named, direct target. Ran will die, the watch will not come into play, and the targeted she protected will survive as usual.
— Any action performed by someone who was successfully healed via first aid will fail, because that player became injured as the action was being carried out.
— If the target of the night's kill is saved from being killed, the killer will be notified that the target was healed/protected (will not specify which) and the target will be notified that they were saved


Keywords
Keywords that are equatable to one another in terms of the game (for investigations and the like).
Spoiler:
Kill — Kill / Attack / Bribe
Arrest - Arrest / House Search / Detain / Auto-arrest
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out / Clumsy
Protect — Protect / Lovey-Dovey / Snipe Guard / Cover
Heal — Heal / First-Aid / Judo
Slander - Slander
Discombobulate — Discombobulate (Tricking)
Steal — Steal
Frighten - Frighten
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Pinch — Face Pinch
Travel - Travel
Drug - Sleeping Pill


Statuses
Certain roles have an inherent "status" associated with them that provide unique attributes and advantages.
Spoiler:
Black Org Leader
- Roles with that Status: Anokata or next in line in Black Org heirarchy
- Can order killings
- Can distribute the Black Suitcase each Day phase
Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through.

Lovers
- Decided by Yumi during Prep Phase.
- Lovers know one another's actual identities.
- Cannot befriend Sonoko, and children cannot be lovers.
- When one lover dies, the other commits suicide that same phase. No amount of healing or protecting may prevent the death of a suicidal lover.
- A town/town pair wins along with the town. A Black Org/Black Org pair wins with the Black Org. A town/Black Org pair does not win with either the town or the Black Org. To win as such a tandem, they must kill all others.
- Lovers may still win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey.

Friends
- Roles with status: Sonoko and her friend
- Friends know one another's identities, or just the disguise if one is disguised.
- Sonoko can use the same abilities as her friend, whether that person is dead or alive. (She may not arrest (includes pinch), house search, detain in any way or steal even if she befriends KID.)
- Friends may not also be lovers. May not also befriend any Black Org members and may not befriend a Detective Boy.

FBI Leader
- Role with status: James Black
- At the onset of the round, the FBI Leader is given notice of how many of his subordinates (Jodie, Akai, Camel, Rena) are in the game. This count includes Anokata/Vermouth/KID disguised as his subordinate but not if Yukiko/Irish disguised as his subordinate
- If Vermouth or Kid has a disguise of an FBI subordinate, regardless of if they use the disguise during the game, it will be counted in the subordinate list and James will receive a small hint akin to, "You believe something is strange with your subordinate(s)..."
Note: Akai/Jodie/Camel/Rena being Anokata will not count toward this notification, because they would not be in disguise. Anokata will be included in the number of FBI agents in the game if he's one of those roles, but there won't be anything strange about him. James can also receive Anokata's results in this case.
- After each night, James will receive only one result from his subordinates. This will happen even if James is discombobulated/tricked/sleeping pill'd
- With concern to Akai, James will receive only one of his investigations. In the case of Rena, James will receive only one of her actions (Betrayal, investigate, or Special Investigation), chosen at random. James can NOT receive bowtie results.

NOC
- Roles with status: Mizunashi Rena
- Player gets to know how many Black Org members are present in the current game (not their identities). Anokata is included in this count.

Group
- Roles with status: Mitsuhiko, Ayumi, Genta
- Detective Boys are aware of one another's identities.


Stealable items
The list of roles associated with each item that can be obtained through the action Steal
Spoiler:
Gun: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Sherry, Kir, Rye, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Tome, Uehara, Yamato, James, Akai, Jodie, Camel, Mizunashi Rena, Kid, Amuro, Yamamura

Car-keys: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Kir, Rye Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Tome, James, Akai, Jodie, Camel, Mizunashi Rena, Yuusaku, Okiya, Agasa, Araide, Kobayashi, Eri, Yukiko, Yamato, Kujou, Uehara, Yoko, Amuro, Yamamura

School book: Shinichi, Conan, Heiji, Hakuba, Haibara, Kazuha, Kobayashi, Makoto, Ran, Sonoko, Eisuke, Ayumi, Mitsuhiko, Genta, Kid, Sera

(Sun)glasses: Vodka, Calvados, Korn, Tome, James, Jodie, Conan, Yuusaku, Okiya, Agasa, Makoto, Araide, Kobayashi, Eri, Eisuke, Kid

Headgear(hat, cap...): Gin, Bourbon, Vodka, Calvados, Korn, Tequila, Kir, Rye, Megure, Yumi, Tome, Akai, Mizunashi Rena, Heiji, Kazuha, Eri, Sonoko, Ayumi, Kid, Sera

Panties: Vermouth, Chianti, Akemi, Kir, Satou, Yumi, Jodie, Mizunashi Rena, Kazuha, Ran, Kobayashi, Eri, Sonoko, Yoko, Yukiko, Kujou, Sera, Uehara

Alcohol: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Sherry, Kir, Rye, Shiratori, Yumi, James, Akai, Jodie, Mizunashi Rena, Heiji, Okiya, Haibara, Yamato, Amuro

Notepad: Yamamura, Takagi, Bourbon, Amuro, Sherry, Uehara



Rules for inactivity
Due to issues with inactivity in the past which has made games one-sided, new inactivity rules are going to be implemented:

Spoiler:
Every player needs to send a PM to the GM every phase from Night 1. Even if you don’t have day actions and plan not to vote, send the non-vote to the GM. If a player fails to do so for 3 total phases without prior warning, there are two potential routes the GM may take.

Firstly, if there is someone currently not playing the game who is willing to step in as a replacement then the GM may hand off the role and all the previous action data to the new player. The replacement player is for all intents and purposes the same role as the inactive player and may be investigated as such. In the case of a replacement player, an announcement will be made in the thread.

If a replacement is not available, then the inactive player’s vote/actions will be split amongst people belonging in the same faction (ie. BO, town, lovers). With cases with prior warning, it will be up to the GM’s discretion, but players need to keep in mind that it will hurt your side if you miss too much.

Which role/player went inactive will NOT be given (although it is likely obvious in some cases). If the player given either of those actions die, it will be passed on to a different living player on the same side. If the inactive player dies, the players given the abilities will be notified they no longer have control over them.

For example, if Rena goes inactive, one player will be given her Betrayal, Investigatex1 and SIx1, and a second player will be given her day votes in the form of a Vote Token. The GM will list the inactive vote as “Token”.

The people who are given the inactive’s abilities/votes may NOT at any point discuss that happening to ANYONE. The inactive person will still be for all accounts and purposes the role, including keeping passive abilities like Vengeance/Revenge, being investigated as doing the actions, and being able to be arrested for it if applicable. For Revenge lynch injuries, the player receiving the inactive’s actions will be accountable. For example, Makoto receives inactive Takagi’s actions. If Takagi was the subject of Revenge, Makoto will not be injured and will still be able to use SO/Follow-up/Arrest as normal to prevent Makoto from knowing Takagi was the one inactive. If Makoto was the subject of Revenge, he will be injured and unable to use all of his own abilities and Takagi’s.

If by chance the inactive person returns, they will come back to a PM from the GM saying they have been considered gone inactive and may no longer participate in the game. Ultimately, however, the GM retains discretion in these cases so if you have warning that you may be inactive, contact the GM.

Sample PMs:

To inactive players:
“You did not send actions for X, Y and Z phases. You are now considered inactive and may no longer participate in the game. Your actions have been split up amongst other players on your side, and you may still be investigated as having done the actions that they send for you, but you will not receive results.

You may not discuss anything with living players or post in the game thread about being considered inactive.


To the ones receiving actions:
“A player on your side is now considered inactive and you have been chosen to take over one of their actions. You may now use X ability/vote each [Night/Day]. You will receive the results for this action, but you cannot be investigated as having used it.

You MAY NOT discuss this with any player.


Spoiler: Roles
The Black Organization
Injured members of the Black Organization will lose all abilities (including snipe). Injured members may still kill each night, as well as utilize items such as the Black Suitcase, bow-tie, and tranquilizer watch.
For the following BO members, they may not use the same set of actions as each other on the same phase for balancing purposes: Gin, Vodka, Bourbon, Pisco, Tequila, Akemi

Spoiler:
Anokata, Mafia Boss
Status: BO Leader
Night action: Depends on role
Day action: Black Suitcase
Interrogation: Depends on role
Scent: Depends on role
Disguise: No
Items: Gun, alcohol, items of role
Observe: Depends on role
Note: Anokata can use the Black Suitcase during Night 1 for himself. During Day 1, it may be given to any member of the Black Org.
Note: Anokata will not be a "BO" role. Anokata can be any "town" role except DBs, Sonoko, Yumi, Kid and Yukiko. Anokata will be able to use all the statuses and abilities of his role as if he were a town player. Since Anokata is not really a disguiser, Vermouth/KID may not disguise as his role. Sonoko will not befriend Anokata. Anokata CAN be a lover. When ID'd by DBs, Anokata can be positively ID'd as both his "town" role and as "Anokata." Additionally, Anokata can be investigated as disguised as his town role and it will come up TRUE, however it does not count as a crime when Cross-Examined/House Searched/Arrested and Pinch will not affect Anokata.


Vermouth, Mafia Disguiser
Prep action: Disguise
Night/Day actions: Depends on disguise
Interrogation: Not BO when undisguised. When disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car keys, Panties, Alcohol + items from disguise
Observe: Female adult when undisguised; when disguised, depends on disguise
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way. If Vermouth gets injured, she'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise she was wearing when she was injured, but can't use any of its powers.

Gin, Mafia Slanderer
Night action: Investigate 3 OR Steal
Night action: BO Slander, Town Slander
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male Adult

Pisco, Mafia Eraser
Night action: Erase + Sabotage OR Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Alcohol
Observe: Male adult
Note: Pisco can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Pisco and another), Pisco can't erase every night, but only when he himself kills. This is also the case if Pisco and Tequila are the two remaining BO

Vodka, Mafia Intimidator
Night action: Discombobulate OR Frighten + Abduct
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male adult

Tequila, Mafia Browbeat
Night action: Frighten + Abduct OR Erase + Sabotage
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male adult
Note: Tequila can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Tequila and another), Tequila can't erase every night, but only when he himself kills. This is also the case if Tequila and Pisco are the two remaining BO

Rye, Mafia Infiltrator
Night action: Investigate 3 OR Frighten
Day/Night action: Revenge (passive)
Interrogation: Not BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male adult
Note: Rye may not be in the same game as Akai or Okiya unless Akai or Okiya is in disguise. Anokata may not be Akai or Okiya if Rye is in the game. Does not count as one of James’ subordinates.

Bourbon, Mafia Detective
Night action: Detect + Special Investigate 1 OR Investigate 3
Interrogation: Not BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol, Notepad
Observe: Male adult
Note: Bourbon and Amuro may not be in the same game unless Amuro is a disguise. Anokata may not be Amuro if Bourbon is in the game.

Kir, Mafia Informer
Night action: Special Investigate 1, Investigate 1
Day action: Interview
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Female adult
Note: Kir and Mizunashi Rena may not be in the same game unless Rena is in disguise. Anokata may not be Rena if Kir is in the game. Does not count as one of James’ subordinates.

Chianti, Mafia Sniper
Night action: Snipe
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Day Action: Follow Up
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Panties, Alcohol
Observe: Female adult

Korn, Mafia Sniper
Night action: Snipe
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Day Action: Follow Up
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male adult

Calvados, Mafia Backup
Night action: Cover OR Backup
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male adult

Sherry, Mafia Scientist
Night action: Research
Day action: Sleeping Pill
Day/Night action: Travel
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol, Notepad
Observe: Female teen
Note: Haibara and Sherry may not be in the same game together. This includes Anokata-Haibara because that’s just weird

Irish, Mafia Disguiser
Prep. Phase action: Choose Costumes
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car keys, Alcohol
Observe: Male adult when undisguised--when disguised, depends on disguise
Note: Irish may not arrest someone for a blamed action for any reason.
Irish will be given 5 disguises during prep phase from which to choose 3. He may don a disguise during prep phase to be used N1. He may also choose not do don a disguise, in which case his next chance to do so is D1.


Akemi, Mafia Robber
Night action: Steal OR Detect + Special investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car keys, Panties
Observe: Female adult


The Police
If applicable, police officers may use all actions in a single night (such as Investigate, Arrest, and House Search).
Spoiler:
Megure, Police Inspector
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Headgear
Observe: Male adult

Shiratori, Police Inspector
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Alcohol
Observe: Male adult

Satou, Assistant Police Inspector
Night action: Investigate 3
Night/Day action: Arrest, Detain
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Panties
Observe: Female adult

Takagi, Police Sergeant
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Notepad
Observe: Male adult

Chiba, Police Officer
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male adult

Yamamura, Police Inspector
Night action: Clumsy
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Notepad
Observe: Male adult

Nakamori, Police Inspector
Night action: Investigate 2
Night/Day action: Arrest, Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male adult

Yumi, Police Matchmaker
Night action: Investigate 2
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Female adult

Yamato, Visiting Police Inspector
Night action: First Aid OR Investigate 2
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Alcohol
Observe: Male adult

Uehara, Visiting Police Officer
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Panties, Notepad
Observe: Female adult

Tome, Forensics Officer
Night action: Special Investigate 2
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys, Headgear, Glasses
Observe: Male adult


The FBI & CIA
Spoiler:
James, FBI Boss
Status: FBI Leader
Night action: Special Investigate 1, Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Glasses, Alcohol
Observe: Male adult

Akai, FBI Hunter
Night/Day action: Vengeance (passive)
Night action: Investigate 3, Snipe Guard
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car keys, Headgear, Alcohol
Observe: Awesome Male adult
Note: Akai may not be in the same game as Rye or Okiya unless Akai or Okiya is in disguise. Anokata may not be Akai or Okiya if Rye is in the game.

Jodie, FBI Agent
Night action: Observe OR Stake-Out
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Glasses, Panties, Alcohol
Observe: Female adult

Camel, FBI Agent
Night action: Observe OR Stake-Out
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male adult

Mizunashi Rena, Undercover CIA Agent
Status: NOC
Night action: Betrayal, Special Investigate 1, Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Female adult
Note: Kir and Mizunashi Rena may not be in the same game unless Rena is in disguise. Anokata may not be Rena if Kir is in the game.


The Civilians
Spoiler:
Shinichi, Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Male teen

Conan, Shrunken Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Male child
Note: Shinichi and Conan may only be present in the same game if Vermouth or Kid has a Shinichi disguise. Anokata being Shinichi or Conan doesn't count; if that's the case only his role will be in and not the other one.

Heiji, Osakan Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Male teen

Ran, Protector
Night action: Protect
Day action: Protect OR Stalk
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Female teen
Note: If Ran successfully protects, she will become temporarily injured.

Agasa, Inventor
Night action: Research
Day action: Bow-tie, Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male adult
Note:If Agasa chooses to use Research during the night, he may only give out one gadget during the following day. On Night 1, Agasa must choose between using both his gadgets himself or Research + one gadget of his choosing. If he chooses to use Research + one gadget, he may give out a different gadget during the following day phase.

Haibara, Shrunken Scientist
Day action: Follow
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Alcohol
Observe: Female child
Note: Haibara and Sherry may not be in the same game together. This includes Anokata-Haibara because that’s just weird


Sonoko, Best Friend
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Female teen

Okiya, Graduate Student
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Car keys, Glasses, Alcohol
Observe: Male adult
Note: Okiya may not be in the same game as Rye or akai unless Akai or Okiya is in disguise. Anokata may not be Akai or Okiya if Rye is in the game. Does not count as one of James’ subordinates.

Kazuha, Charm Maker
Day action: Accompany, Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Female teen

Eri, Lawyer
Night action: Lawsuit, Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses, Headgear, Panties
Observe: Female adult

Kogorou, Town Drunkard
Night/Day action: Judo
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Alcohol
Observe: Male adult

Kujou, Prosecutor
Night action: Cross-examine
Day action: Voice of Accusation
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Panties
Observe: Female adult

Kobayashi, Elementary Teacher
Night action: Heal
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, School book, Glasses, Panties
Observe: Female adult

Kaitou Kid, Master Thief
Prep. Action: Disguise
Night action: Steal
Night/Day Action: Depends on disguise.
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Male teen
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). If Kid gets injured, he'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise he was wearing when he was injured, but can't use any of its powers or steal.

Eisuke, Trickster
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Male teen

Yoko, Trickstress
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Panties, Car Keys
Observe: Female adult

Sera, Stalker
Night action: Protect
Day action: Protect OR Stalk
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Panties, School book, Headgear
Observe: Male/female teen
Note: Sera's gender observe is random every night, but if more than one observe her, they will receive the same results. If Sera successfully protects, she will become temporarily injured.

Araide, Doctor
Night action: Heal
Day action: Sleeping Pill
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male adult

Hakuba, Foreign Meitantei
Night/Day action: Travel
Night action: Interrogate (cannot use while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Male teen
Note:Can opt to Travel OR Interrogate during the night. During the day, can either Travel OR Vote.

Makoto, Protector
Night action: Protect
Day action: Protect OR Stalk
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Male teen
Note: If Makoto successfully protects, he will become temporarily injured.


Ayumi, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear
Observe: Female child

Mitsuhiko, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Male child

Genta, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Male child

Yuusaku, Genius Author
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male adult

Yukiko, Talented Actress
Prep. Action: Choose Costumes, Temporary Disguise
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Car keys, Panties + the items of her current disguise.
Observe: Female adult when undisguised. When disguised, depends on disguise
Note: Yukiko will get a list of 5 costumes in prep from which to choose 3. She can don one of those in prep to use N1. She can also choose not to do so, in which case her next chance to disguise will be D1.

Amuro, Detective's Apprentice
Night Action: Observe OR Special Investigate 1
Night Action: Frighten
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: Gun, Car Keys, Alcohol, Notepad
Observe: Male adult
Note: Bourbon and Amuro may not be in the same game unless Amuro is a disguise. Anokata may not be Amuro if Bourbon is in the game.


Spoiler: Actions
Actions

Prep Actions
Spoiler:
Disguise
Player disguises as role.
- Roles with action: Vermouth, Kid
- Prep action, crime, remains so long as it is not removed due to an ability.
- Can be investigated.
- The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/Kid choose disguises amounted to nothing more than getting a random one anyway.
- The player is able to use all of the abilities that the role they're disguised as could use.
- Scent won't be taken. So 1412 disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- They can't disguise as: BO members, Conan, Haibara, Ayumi, Genta, Mitsuhiko, Sonoko, Yumi, Kid or Anokata's role
- It is possible that KID and Vermouth obtain the same disguise, as they don't consider disguises as roles "in the game" when getting a disguise.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case 1412 or Vermouth disguises as a police officer.

Choose Costumes
Player chooses costumes. Only investigatable through Special Investigate
- Roles with action: Yukiko, Irish
- Prep action
- During the preparation phase, the player will be given five possible roles they could disguise as. The player then chooses three of those to use in the course of the game.
- All disguises will be town roles. The player will NOT replace that role (differentiating it from normal Disguise). Even if they were to take the disguise of Shinichi, another player could still be Shinichi or Conan.
- Once Irish/Yukiko have their selected disguises, they can disguise that same phase, meaning they would be disguised N1.
- Choosing costumes is not a crime. Disguising, however, is.
- Once the player's last costume is used, they will be given a new list of disguises to choose from starting the following day (meaning they can be disguised again the next night). For example, if Yukiko is on her last disguise N3, D3 she will be given a new list and can disguise again immediately on N4.

Friendship
Player befriends player. Only investigatable through Special Investigate
- Roles with action: Sonoko
- Prep action
- Sonoko names a list of players she would like to befriend (GM determines the exact amount of players to list).
- The Sonoko player will then randomly befriend one of those players. Sonoko and her friend will know one another's identities.
- Travelers can be befriended. Whenever the traveller is out of Japan, Sonoko will be "travelling" with them. Sonoko may hand in a Travel Ticket in her friend's place (they share Travel Tickets). If the GM receives conflicting action PMs from Sonoko and her friend (eg. Sonoko hands in Travel, friend hands in vote/regular action) the PM received latest will take precedence.
- Detective Boys, Lovers, and Black Org members cannot be befriended.
- Sonoko will not befriend Vermouth or Anokata, or any other BO member.
- Sonoko may use the abilities of her friends, with some exceptions. If Sonoko befriends a police officer, she will not be able to detain, arrest, or house search, or pinch. Sonoko may not steal, even if friends with KID.
- If Sonoko befriends a role with a "one-off" ability such as lawsuit or VoR, either Sonoko or her friend may use the ability, but it can only be used once during the game. If she befriends Kujou, she and Kujou may "share" their cross-examine targets and either can use the VoA against a person either one of them has CE'd.
- Sonoko doesn't get a "double" of items like the watch, bowtie, and charm. If she befriends Agasa or Kazuha, either she or her friend can give them out each day, but there's only one of the item in the game to be given out. (If she befriends Kazuha, they can both use Accompany each day.)
- Sonoko can have passive abilities. If she befriends Akai however, she will not have vengeance. If she befriends Rena, she'll get the same betrayal results Rena does each night. If she befriends James, she'll get the same FBI results James does each night. If one of them is discombobulated or frightened, the other can still get the benefits of the passive ability.
- Sonoko reflects the status of her friend. If Sonoko's friend is injured, Sonoko will not be injured. If Sonoko's friend is arrested/detained but otherwise healthy, Sonoko can still use that friend's abilities.
- Sonoko will not lose her ability if her friend dies.
- If Sonoko befriends Yukiko, she will be able to use the abilities of Yukiko's disguised roles.
- If Sonoko befriends Yukiko she will not receive a true in Choosing Costumes on Prep Phase, due to it being her friend's doing.
- Sonoko will never have a true disguise investigate even if she befriends a disguiser and uses their abilities
- If Sonoko befriends Yukiko and she dies, Sonoko will be able to choose costumes and use the abilities of the disguises, but she still will not have arrest of any kind. Disguise investigate will still be false in this case.
- Sonoko's ability takes precedent over Yumi's ability, meaning Friendship always takes precedent over Lovers.

Amor
Not investigatable.
- Roles with action: Yumi
- Prep action
- Chooses six players. The amount that will become lovers depends on the GM.
- Best Friends and Detective Boys may not be lovers.
- Sonoko's ability takes precedent over Yumi's ability, meaning Friendship always takes precedent over Lovers.


Night Actions
Spoiler:
Frame
Not investigatable.
- Role with action: Black Suitcase holder
- Night action, crime, cannot be covered.
- Can choose to frame a player for committing a crime of his choosing on that night.
- Investigating this action will come back as true, and the player can be arrested for this action as well.
- The framed crime will not show up on a stakeout.
- The action "Frame" cannot be investigated (investigation will be invalid)
- Anokata, Vermouth and Irish cannot arrest people for framed actions. Neither can the lover of any BO member.

Slander
Player slanders player.
- Role with action: Black Suitcase holder, Gin
- Night action, crime, can be covered only through Gin. May not cover the BS holder for an extra slander.
- Player may slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. The holder of the Black Suitcase may slander one target: one Black Org or one town. If Gin is in the game, the BO as a collective may not slander two Black Org members. If more than one Black Org member sends a slander for a BO member, Gin's slander will take precedent.
- If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
- The slanderer does not receive a notice indicating whether his slandered target was interrogated that night or not.
- The slandered player does not receive a notification that they were slandered that night.


Backup
Player whatever action they use player
- Roles with that action: Calvados
- Calvados can perform one BO action from a member not in the game.
- If Calvados backups Erase Body, he can only do it once per kill cycle.
- If Calvados backups Investigate, he gets the full number of investigations, not just one. If he backs up SI, he gets one SI. He can do either of these things if the respective BO aren't on the team, even if Anokata/Vermouth/Irish have investigations or SI.
- Calvados CAN backup sniping, but only when he is the person doing the kill.
- If a member is killed or arrested, that doesn't count as "not on the team." So Calvados can't backup SI from Bourbon if Bourbon was in but has been lynched already.
- May not backup the same BO member more than once.


Cover
Player protects player.
- Role with action: Calvados
- Night action
- Can choose one ally during the night. During that phase, he can use one ability of the covered ally's. Ally MUST be using the ability that night unless they are injured.
- Allies are all BOs (even if that BO happens to be a BO/Town lover) and Calvados's own lover.
- Can cover abilities from disguises.
- Can cover the same person multiple times in a row.
- Doesn't work if Calvados or the target dies during the night.
- Will still work if the ally was arrested during the night Calvados covered him/her. The ally won't be able to use his/her night ability due to arrest, but Calvados can use it.
- Will not work on dead or already arrested allies.
- Will not work on killing someone. So Calvados and the covered ally can't both kill in the same night. But Calvados can cover the sniping or erasing ability, so in case Calvados is doing the killing, he'll be able to use snipe or erase, etc.
- Calvados can only cover "Erase Body" if he's the one doing the kill.
- Calvados can't cover anything from the BS. Only one BO member can use fake actions per night. Can't cover Bribe to get two. If Calvados wants to get an extra slander, he must Cover Gin.
- The covered abilities can be normally investigated or seen with stake-out. Meaning "Calvados slanders Akonyl" will get a true.
- Can't cover: Arrest, House Search, Detain, Travel, Lawsuit, Agasa's gadgets, Disguise (if he covers a disguised action, Calvados himself won't be "in disguise")

Example
Calvados covers Bourbon. Bourbon can use Detect and Special Investigate. But Calvados can just use either Detect or SI, not both like Bourbon. In case Akemi is covered, Calvados has to use steal on a different target than Akemi. If they both steal from the same target in the same night, they will receive the same item.



Erase
Player erases player.
- Roles with action: Pisco, Tequila
- Night action, crime, can be covered.
- The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing. Once per kill cycle, Pisco/Tequila may opt to erase a victim killed by another Black Org member. He can't, however, erase for another BO member if there are only 2 of them left.
- The identity of the erased player will not be shown. The eraser is the only one who becomes privy to the identity of the erased body.
- Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader. All the same, the erase victim's body will not be shown either. Instead, only Pisco will be given the will in question.

Bribe
Player kills player.
- Roles with action: The BO member doing the kill
- Night action, crime, cannot be covered.
- Once per game, the BO may "Bribe" the GM to kill a player. This IS connected with the item "Black Suitcase;" The player killing MUST be in possession of the Black Suitcase in order to Bribe
- The BO member doing the kill must hand in the bribe action. The BO leader can also order it on behalf of that person.
- The Black Org's kill that night cannot be hindered by any means whatsoever, including an arrest on the killing player.
- If a player attempts to heal/protect the victim, their action will fail as if discombobulated.
- If a player attempts to discombobulate the killer, the trickster will be notified that the trick failed. However, none of the killer's actions will go through except for the kill.
- Should the killer be arrested, the arrest will be successful, but only after the kill. The kill itself cannot be stopped.
- Even if the victim is a traveller and out of the country, the kill will still be a success.
- Bribe may also be used on an arrested player.

Snipe
Player kills player.
- Roles with action: Chianti, Korn
- Night action, Crime, can be covered
- Snipe replaces kill for the specified roles. The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always Snipe when they are able too.
- Snipe will bypass healing (Judo, Heal or First Aid) and kill the target, but not the healer.
- If the target is protected, the protector will die in place of the target.
- If the target is protected by the watch, the target will survive, but the watch will shatter and become unusable.
- The identity of the attacker doesn't get revealed for any reason.
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won't die and the watch won't get destroyed.


Frighten
Player frightens player.
- Roles with action: Tequila, Vodka, Amuro, Rye
- Night action, Crime, can't be covered.
- The Frightened player can't use his ability or vote the next day.
- The Frightened player won't know that he got Frightened unless he voted or used actions during the day, in which case he will get a PMing stating that his actions failed. However, there will NOT be a notification the player's vote failed if votes were not shown (whether it be via VoR/Protect/etc.)
- Protect used on that day can be frightened. Rye/Akai's vengeance can be frightened (since his vote won't go through if he's frightened). Similarly, Revenge (Chianti/Korn) can also be frightened if Tequila/Vodka wishes.
- Lovey-Dovey can be frightened, but Tequila/Vodka must target the lover using the action.
- In order to frighten a DB Identify, Tequila/Vodka must target the DB that handed in the action (if more than one handed in actions, it will be a 50% if 2 DB are around, or 66% if 3 DB are around and all handed in actions. )
- Arrest can't be frightened.
- Detain and pinch-face can be frightened.
- Only one BO member can use frighten per night.


Detect
Player detects role.
- Role with action: Bourbon, Akemi, Okiya, Yusaku
- Night action, can be covered
- Can detect if a specific role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he'll get a True. Same for Kid. If he asks for his/her disguised role, then he'll get a False.
- If Anokata is in the game, both the Detect for "Anokata" and the Detect for his "role" will be True.

Example
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Conan is in the game
Answer from GM: False
Detect: Shinichi is in the game
Answer from GM: True


Discombobulate
Player discombobulates player.
- Roles with action: Eisuke, Vodka, Pisco, Yoko
- Night action, Crime, can be covered
- People that were discombobulated will fail with their night action on the same night.
- Also commonly known as "Trick"
- Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest; you can never discombobulate an arrest and Travel. You can discombobulate House Search, Detain, and Face Pinch.
- Discombobulation doesn't affect Day actions.
- All other night actions can be discombobulated. You can also discombobulate the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can NOT be discombobulated. You can also discombobulate the "fake investigations" that are possible through the Black Suitcase.
- Discombobulation can prevent the BO from killing or sniping someone.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action didn't go through.
- The people discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were discombobulated via PM.
- Players that used a Night action and weren't discombobulated will get a PM saying that their action succeeded.
- The one who used Discombobulate will get a PM: "You used discombobulate on your target", but he won't know if that target actually used an action that night.
- In case the Discombobulator was discombobulated, he'll get the message: "Your action failed". He will also get that message in case he wanted to discombobulate someone that isn't in Japan, or if he discombobulated the killer if Bribe is in effect.
- May NOT discombobulate themselves, because it will discombobulate the GM.
- If the trickster is also the person the killer is targeting that night, their action will fail UNLESS they are tricking the person killing them.


Steal
Player steals from player.
- Roles with action: Kid, Akemi, Gin
- Night action, Crime, can be covered
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be gone from a player's inventory and can't be stolen again.
- Items stolen will NOT be added to the thief's inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (Kid, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- The player who was stolen from will get a notification on the item that he lost. But he won't know who the thief was (not if it's Kid or Akemi or which player stole from him).
- If a player gets stolen from by 2 or more different thieves, all thieves will "get the same item." It doesn't mean that the item is there 2x+. But in case a player has just one pair of glasses (Araide), then all thieves and the one who was stolen from will get a notification that his glasses were stolen and that another, or two other, etc. thieves also wanted to steal the same glasses. (Meaning, one thief got the glasses, the other thieves also wanted them but didn't get them, because they saw the other thief running away with that item. But no one will know who actually got the glasses, since it's not important.)
- Everyone involved gets the info, that glasses were stolen and that 2 (or more) thiefs wanted this item.
- All thieves are guilty for that crime, so all of them can be arrested for it.

Observe
Player observes player.
- Role with action: Jodie, Camel, Korn, Chianti, Amuro
- Night action, can be covered
- There are 2 types of Observe: Age-Observe and Gender-Observe.
- Cannot use both types of observe on the same person.
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
- May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
- If the target is disguised, then the player will learn it for the disguise, not the true identity.
- If Sera is gender observed, the result will be random each night, if more than one player gender observe Sera, all players will receive the same results.

Investigate #
Player investigates player.
- Role with action: Gin, Bourbon, Kir, Rye, Shinichi, Conan, Heiji, Megure, Satou, Shiratori, Yumi, James, Akai, Mizunashi Rena, Yamato, Nakamori
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised, but he must name the specific disguise.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing, judo, or first aid then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and will be considered false.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase actions appear as if they were legitimate actions.
- Killing/Attack/Murder/ Healing/First Aid/Judo; Investigate/Special Investigate; Protect/Lovey-Dovey/Snipe Guard; Observe/Stake-out are considered the same actions (See Keywords section in Quick Reference)
Just use "Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.

Examples
Disguise: Conia (Vermouth) is disguised as Ran. Akonyl (KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Shinichi" - False

Actions: Conia kills CTU. xpon investigates Conia.
"Conia kills CTU" - True
"xpon investigates Conia" - True
"Xpon kills CTU" - False

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True

Actions considered the same: Kleene (Araide) heals Akonyl, Akonyl (Kobayashi) uses First Aid on pofa; Conia (Akai) and Yurikochan (Makoto) are lovers and Conia (Akai) uses Lovey-Dovey on Yurikochan (Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals pofa" - True
"Kleene heals Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.

Fake actions:
Akonyl (Anokata) uses Black Suitcase and fake interrogates xpon (Haibara).
"Akonyl interrogates xpon" - True


Interrogate
Player interrogates player.
- Roles with action: Shinichi, Heiji, Conan, Hakuba
- Night action, can be covered
- The player can choose to Interrogate one player.
- He'll get the result "BO" or "Not BO". Check the roles to see what result they get when they weren't slandered.
- If that player was also Slandered, he'll get the reverse answer:
"BO" will be "Not BO"
"Not BO" will be "BO"
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM.


Special Investigate
Player investigates player.
- Role with action: Bourbon, Akemi, Kir, James, Mizunashi Rena, Okiya, Yuusaku, Tome, Amuro
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action.
- Same Investigation rules apply.
- Must specify on which Night the action happened. ('Akonyl killed Conia N1' or 'PT slandered Abs. N2' or 'Yuriko chose costumes in Prep,' etc.)
- The investigated action should have happened in the past.
- Cannot Special Investigate things that are happening the night of the Special Investigate. Must be from a previous night or prep phase.
- May NOT Special Investigate anything that happens during a day phase.
- Cannot Special Investigate a target that is dead or arrested. (Example: Conia kills Abs. N1 and is lynched D2. You cannot Special Investigate Conia killing Abs. N1.)
- Things that can be investigated from prep phase: Disguise (must specify disguise), Choose Costume (no specific costume needed), Friendship (needs to specify friend) and Travel.


Cross-examine
Player interrogates player.
- Roles with action: Eri, Kujou
- Night action, can be covered
- The player can choose to cross-examine one player, to find out whether they have committed any crimes so far (includes prep phase).
- She will not learn which crimes have been committed.
- She'll get the result "guilty" or "not guilty".
- Faked BS actions don't count as crimes.
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" PM
- Cross-examine will not leave a notice.


Stake-Out
Player observes player.
- Role with action: Takagi, Chiba, Uehara, Jodie, Camel, Korn, Chianti
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The policeman learns of all actions performed to a player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). If someone were to use Special Investigate on the staked out player, the result will only show "Investigate" and not "Special Investigate".
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
- If the target is killed the night you stake them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones).

Example
PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase. Stake-out result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.

House Search
Player arrests player.
- Role with action: Megure, Shiratori
- Night action, can't be covered.
- Can order a house search each Night. This will reveal all crimes the target made.
- The player won't know any other actions done or the identity of the target, even if he/she committed a crime.
- If the target DID commit a crime, the target is Auto-Arrested on the same phase. The target of the crimes will not be known. (Example, you will receive "Kamite killed N1." instead of "Kamite killed PT N1.")
- If the target did not commit a crime, then the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
- After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences. The crime will NOT be hindered and Auto-arrest won't happen.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.


Snipe Guard
Player protects player.
- Role with action: Akai
- Night action, handled like protect when investigated, can be covered
- Protect/Snipe Guard/Lovey-Dovey is handled as the same action when investigated/staked-out
- The player can use the ability on one target. This target will be protected completely in case he/she is about to be sniped. The sniper will fail his killing and will get injured as a result.
- If the target was killed in another way than sniping, then the target will die and Akai won't injure anyone.
- If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
- If the sniper was injured, there will not be a message that someone was injured. The sniper can't use snipe anymore, but can still kill normally. They no longer have revenge.
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid


Heal
Player heals player.
- Role with action: Araide, Kobayashi
- Night action, can be covered
- Heal/First aid/Judo is handled as the same action when investigated/staked-out
- Can use Heal on any player, including himself.
- The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player.
- If the target was sniped, heal won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he successfully healed. The target and the attacker will be notified that the target was healed/protected, but not by whom.
- No one will learn the attacker's identity in any way.
- Lovey-Dovey > Snipe Guard > Watch protection > Protect > Judo > Heal > First Aid


First Aid
Player heals player.
- Role with action: Yamato
- Night action, can be covered
- Heal/First Aid/Judo is handled as the same action when investigated/stake-out
- May use First Aid on himself/herself.
- The player who received First Aid will not die if attacked, but will instead become injured for 4 phases (including the night of the attack - ie. night of the attack and the 3 phases after that)
- The action that was done by the one who was attacked will fail, because he got injured unless they had first-aided themselves.
- If sniped, the target will still die and won't be saved.
- If successfully healed/First aided, the healer will know that he successfully first-aided the target. The target and the attacker will know that someone healed/protected the target, but not who.
- No one will learn the attacker's ability in any way
- Lovey-Dovey > Snipe Guard > Watch protection > Protect > Judo > Heal > First Aid


Lawsuit
Not investigatable.
- Role with action: Eri
- Night action, can't be covered
- Usable once per game. Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone.
- If the user is tricked while using Lawsuit, the Lawsuit will fail and not be used up - meaning it can be used again.
- Once the imprisoned player is released, the crime for which they were arrested for is for all intents and purposes erased as if it never happened. Therefore if the released player was released after being imprisoned via House Search, they effectively will no longer have crimes to be arrested for and will CE as no crimes until they commit another crime.


Clumsy
Player observes player
- Role with action: Yamamura
- Night action, can be covered
- Yamamura can trip over a player each night. This stops all actions below Clumsy in the order of actions from being used on the target, with the exception of kills. The target may still use their own actions however.
- If a player is targeted by Clumsy and an arrest attempt then the arrest attempt will function as normal.


Abduct
Not investigatable.
- Role with action: Tequila, Vodka
- Night action, can't be covered.
- Tequila/Vodka will Abduct one character that is not played in the game by any player. The GM will send him the name of one random town-sided character not in the game.
- Tequila/Vodka may abduct Vermouth/KID's disguises because they are not considered "in the game".
Note: Tequila may use abduct every night unless number of players exceed 15. For balance reasons, if the game has more players, it will be restricted to every other night, eg. N1, N3, N5.

Betrayal
Not investigatable.
- Role with action: Mizunashi Rena
- Night action, can be covered
- She randomly gets to know one activity of the BO that was done on that night.
- Rena doesn't need to PM the GM to use this action, but it can be discombobulated.

Killing/Sniping: DOESN'T get to know which BO killed or if Snipe was used.
Slander: "A BO slandered" (only when it's not the BS slander)
Investigate: "A BO investigated."
Special Investigate: "A BO investigated."
Erase: "A BO erased."
Detect: "A BO used detect."
Discombobulate: "A BO discombobulated."
Frighten: "A BO frightened."
Bribe: DOESN'T get to know if bribe was used.
Steal: "A BO stole from someone."
Observe: "A BO observed someone."
Stake-out: "A BO observed someone."
Abduct: "A BO used Abduct"
Sabotage: DOESN’T get to know if Sabotage was used.
Research: DOESN’T get to know if Research was used.
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Backup DOESN'T get to know what ability Calvados used as backup.
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Anokata: DOESN'T get to know Anokata's actions in any way, even if they're crimes.

Sabotage
Cannot be investigated
- Role with action: Pisco, Tequila
- Night action, crime, can't be covered.
- Can be discombobulated, cannot be frightened.
- Pisco/Tequila will choose during the night which player he would like to Sabotage. If, during the following day, that player is tied with another player for most amount of votes, the player who was sabotaged will have their vote count increased by 1.
- If the player who was sabotaged survives the lynch for any reason (be it that the lynch did not tie, or they were saved by another means), they will be informed that they were followed.
- If the lynch vote does not tie prior to Sabotage/Accompany/VoA being applied, Sabotage will fail.
- Voice of Accusation and Sabotage can stack, and Accompany can cancel out a Sabotage.
- Pisco/Tequila does not need to vote for the person he Sabotages.

Example

pofa (Pisco) Sabotages Yuriko (Araide) during N1.
During D1, the votes look like this (before Sabotage, Accompany or VoA is applied):

Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1

At this point, pofa's Sabotage would be applied, bringing Yuriko's votes up to 4, and Yuriko would be lynched.

Example 2

pofa (Pisco) Sabotages Yuriko (Araide) during N1. PT (Kazuha) Accompanies Yuriko D1.
During D1, the votes look like this (before Sabotage, Accompany or VoA is applied):

Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1

The Sabotage is applied, bringing Yuriko's votes to 4, then the Accompany is applied, dropping the votes back down to 3. The vote ties and nobody is lynched. Yuriko would then be notified that she was followed. (Only one follow notification would be given.)

Research
Cannot be investigated
- Role with action: Sherry, Agasa
- Night action, can be covered
- Research can show which ability was successfully used during that phase.
- Research can research specific abilities such as Heal and First Aid, as well as Interrogate and Cross Examine. This is only limited to investigatable actions, however. So you can't Research Research.
- Research will come back true if a town member used the ability or if it was Faked through the BS. If it blamed or used by a BO member, it will be false.
Example: Player wants to research Discombobulate. If Eisuke/Yoko/KID/Yukiko used the Discombobulate ability, Research would come out as true. If Vodka/Vermouth/Irish/Anokata used the Discombobulate ability it would come out as false. If no one used the ability, it will come out as false


Day Actions
Spoiler:
APTX4869
Player kills player.
- Roles with Action: all BO, including the "townie" Anokata
- Day action, Crime
- The whole BO get capsules with APTX4869 each game - a total of 3 APTX at the start of the game.
- During each day any BO member may attempt to poison another player (BO or Town) by sending a PM with that player’s name and identity to the GM. APTX: Kleene = Shinichi, for example
- If the BO tries APTX on Kid disguised as Shinichi, the BO must guess that player is Kid and not Shinichi.
- Successful APTX: The target was that role (success).The BO will keep the APTX. The actions and the votes of the victim don't count and the target dies. Arrest can't be stopped though.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND CTU as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison CTU as Ran.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens. The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning. In this case, the APTX is NOT lost. This is the same with Detain and Pinching.
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.

Black Suitcase
Handing off the BS is not investigatable.
- Role with action: Anokata or highest-ranked BO
- Day action
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested. If the Leader himself is killed/arrested, the action will still go through.
- Has to give it to someone, otherwise no one will recieve the Black Suitcase
- During the next night the receiver can Fake any feasible night action OR Slander OR Bribe OR Frame. However, the player will never get a result for a faked action. (Faking "Heal" won't heal the target)
- The player can use his real ability (for example Observe) and a fake ability (for example Investigate or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions (Bribe is an exception). Meaning the investigation of that fake action will come out as "False".
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl).
Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.

Re-choose Costumes (Same as Choose Costumes)
- The Day after Irish/Yukiko used his/her last disguise, he/she can re-use Choose Costumes. Not a crime.

Temporary Disguise
- Crime. Keyword: Disguise
- During the day (and during prep phase), Irish/Yukiko may choose who to disguise as for the following night, out of their chosen 3 costumes, using this ability. Once a costume has been used, they may not re-use it again unless they choose it again with Re-choose Costumes.

Bow-Tie and Watch
Not investigatable.
- Role with action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Conan and can choose to Investigate 5 OR Interrogate.
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- If sniped, the target will survive, but the watch will be destroyed and can't be used anymore
- Neither the recipient of Watch or bow-tie nor Agasa learn each other's identity (so CTU as Agasa will give the Watch to "Conia", and Conia (Ran) will receive it from "Agasa").
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected by the watch. If they protect someone successfully with the watch, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer-type user gets the Watch, he can also only use the watch to defend himself.
- The recipient of the Watch may be investigated as protecting themselves.
- If the recipient of the Bow-tie has a normal Investigate due to his/her role, he can use both that investigate and the normal one. For example, Shinichi with the Bow-tie may Investigate 10 OR Interrogate 2 OR Investigate 5 + Interrogate 1
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid


Follow
Not investigatable.
- Role with action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them.
- As a result she will get either: "Has a scent" or "Has no scent"


Accompany
Not investigatable.
- Role with action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
- May accompany anyone during the day and the accompanied will learn that someone accompanied/followed them. Can't accompany herself.


Voice of Reason
Not investigatable.
- Roles with action: Eri, Kobayashi
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.


Voice of Accusation
Not investigatable.
- Roles with that action: Kujou
- Day action
- When Kujou votes during a lynching, she may use Voice of Accusation. Voice of Accusation makes Kujou's vote count as an extra vote.
- Voice of Accusation may only be used when Kujou is voting to lynch somebody she has Cross-Examined previously.
- Once Kujou has lynched somebody using Voice of Accusation was a deciding factor in having the person lynched, she may not use it again. However, she may repeatedly use it if she votes in landslide votes in which it makes no difference.
- If Voice of Accusation causes a player to be lynched, there will be a notice that one vote was increased by 1, much like the Accompany notice.

Identify
Not investigatable.
- Role with action: DBs: Ayumi, Mitsuhiko, Genta
- Day action
- Decide together to Identify one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- They can only use Identify once per day and must decide together who to use it on.
- Tequila/Vodka can frighten a DB Identify if he frightens the one handing in the action, if several DB handed in actions, depending on the amount of DB in game, the chance will be 50-66% of failure.
- Normal lynching (no sniper or Akai powers) is different. If Ayumi is lynched but the others aren't interfered with, the next-highest DB who handed in an action can still get his results.
- Basically, it's to the DBs' advantage for everyone to hand in an action.
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is Kid or Vermouth.
- The ranking of the DB are: Ayumi, Mitsuhiko, Genta. If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.

Charm
Not investigatable.
- Role with action: Kazuha
- Day action
- Can give out the Health Charm. The same phase the target will be protected from APTX poisoning.
- The Charm will only be used up, if the person with the charm would have been poisoned otherwise. BO will not be specially notified that the charm was in play and therefore lose that aptx.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
- If Kazuha is APTXed and doesn't give herself the charm that same phase, all of her actions will fail. (So if she was giving the charm to someone who was also being APTXed, they will also die.)

Follow-Up
Not investigatable.
- Role with action: Chiba, Takagi, Uehara, Jodie, Camel, Chianti, pofa, Korn
- Day Action.
- Can use Follow-Up during each day phase to SI actions that happened to someone they staked out the previous night.
- Example: Takagi stakes out Conia N1 and finds out he was slandered. During the following day, he may use Follow-Up to check "Conia slandered Conia N1" and get a true or false result.
- BS actions that appear on stakeouts can be followed-up on as if they were real. The officer won't know the difference. (Just remember that an arrest made for a faked BS action will always fail, even if it was caught on stakeout and FU'd--the crime didn't really "happen" after all.)

Stalk
Not investigatable
- Role with action: Sera, Ran, Makoto
- Day action
- Player will stalk a person and will learn the person's gender or age. Since the results are random, if she stalks the same person twice she might get the same results.
- Player can't detect a scent or know the target's interrogation result.
- Can be frightened, in which case the player will receive an "action failed" message.


Investigate: Investigate 3 OR Special Investigate
Observe: Gender/Age Observe OR Stake-Out
Protect: Protect OR Snipe Guard
Heal: Heal OR First Aid OR Judo
Discombobulate: Discombobulate
Detect: Detect
Interrogate: Interrogate OR Cross-Examine


Sleeping Pill
Not investigatable
- Role with action: Sherry, Araide
- Day action, Crime
- Can be given to any player. That player will fall asleep during the following night and can't perform any actions (except Arrest and Bribe-killing) for that phase at all.
- Does not affect any actions performed during the day phase it was handed out.
- Can be Frightened.
- Passive actions will still work.
- The player will be notified that they have fallen asleep at the end of the day phase.
- Due to it being a crime, it may be arrested for. Police must send an arrest for the day that it was handed out, not the night that it was in effect for. Police may use the action "Sleeping Pill" or "Drugged".

Interview
Not investigatable.
- Role with action: Kir
- Day action.
- She randomly gets to know one action that the town used during that day.
- Kir doesn't need to PM the GM to use this action, but it can be frightened.

The only abilities that can show up on the interview are the following:

Bowtie: "Someone used an item."
Watch: "Someone used an item."
Sleeping Pill: "Someone used an item."
Charm: "Someone used an item."
Protect: "Someone used Protect."
Lovey Dovey: "Someone used Protect."
Stake-Out: "Someone used Observe"
Observe: "Someone used Observe"
Clumsy: "Someone used Observe"
Follow: "Someone used Follow."
Accompany: "Someone used Follow."
Stalk: "Someone used Follow."
Follow-Up: "Someone used Follow-Up."


Day/Night Actions
Note: If these actions are investigatable, they are only investigatable so long as they are used at night. Day actions cannot be investigated in any way.
Spoiler:
Arrest
Player arrests player.
- Role with action: Megure, Shiratori, Satou, Takagi, Chiba, Nakamori, Yumi, Uehara, Yamato, Yamamura
- Day/Night action, can't be covered, can't be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or "Arrest Sebolains for disguising as Megure on Night 3."
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. For the third time, you can't arrest Conia for being Gin. Stop trying.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- The police officer can't use any action (arrest, investigate, house search, stake-out etc.) for the next 2 phases if he accuses someone falsely and won't get results on the current phase, because he'll get suspended. But he can use the bow-tie actions in case he gets the bow-tie.
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed. But if a sniper/Akai is arrested, the resulting injury will be made public, so it'll be obvious the arrested person was a sniper or Akai. Exactly which sniper/Akai, and ID of the injured officer, won't be revealed.)
2) If there is a failed arrest attempt, then there will be info that an unidentified police officer was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
- An arrested person's identity remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way. Neither can a town player that is a lover with a BO.
- The action and/or vote of a successfully arrested player will not go through and will fail.
- You can't arrest someone for the same crime twice. If someone is let out by lawsuit, the crime for which they were arrested will be completely erased, as if it had never happened.


Detention
Player arrests player.
- Role with action: Satou
- Day/Night action, can't be covered, can be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- The player will be released automatically after 3 phases or if Satou dies. If Detain is used on Day 2, the player will be in jail for Night 3 and Day 3 but released before Night 4 starts.
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends. If a BO player is due to be released at the end of the phase where the only other BO player remaining is arrested/killed, the game will continue with that one BO player remaining.
- Cannot be used on the same person twice in a row
- If Satou is discombobulated while after she detained a player, she will not release said player.
- If Satou is suspended after the phase she had detained, she will not release said player until the normal time.
- If Satou detains a player with Vengeance or Revenge, she will not get injured.


Revenge
Not investigatable.
- Role with action: Rye, Chianti, Korn
- Day/Night action, can't be covered
- When they get lynched, the target of their own lynching vote will become "Injured" for 4 phases
- When they become arrested, the officer(s) arresting them will become "Injured" (2 phases, same as a suspension).
- Any injury will be made public.


Vengeance
Not investigatable.
- Role with action: Akai
- Day/Night action, can't be covered
- If Akai gets lynched, he'll kill the person he voted for too.
- If APTXed, Vengeance will fail and he won’t injure the poisoner
- If Frightened or Discombobulated, Vengeance will fail.
- If killed successfully, he will injure his attacker before he dies. If healed or if the kill gets prevented in any way, he won't injure the attacker.
- If Akai is arrested, he will injure the arresting officer, like the snipers/Rye. If a player disguised as Akai is pinched, the auto-arrest will occur as normal and so he will injure the person who pinched him and then go to jail.
- An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, he can still regularly kill at night, APTX and use items like black suitcase and bow-tie/watch.


Pinch Face
Player pinches player.
- Role with action: Nakamori
- Day/Night action, can be covered
- Once within every two phases, Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be automatically arrested, then stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was. If the player was disguised as Akai, Nakamori will auto-arrest the disguiser and be injured.
- If Yukiko or Irish is pinched and arrested, they do not get a new role automatically if freed. They will receive a new list and will have to Re-choose costumes. Vermouth/KID will automatically get a new disguise, however.
- The target will be notified that they were pinched whether they get arrested or not.
- Can be discombobulated or frightened.


Protect
Player protects player.
- Role with action: Makoto, Ran, Sera
- Day/Night action, can be covered
- Protect/Lovey-Dovey/Snipe Guard is handled as the same action when investigated/staked-out
- May choose to Protect one person at day. If the protected person is going to get lynched, the protector will jump in and stop the lynching. The lynching votes will not be shown.
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The target in this case learns that he was Protected. Neither the Protected individual nor the Protector will learn the identity of the attacker. If sniped, the target survives, but the protector dies in their place.
- Penalties:
If the protector successfully protects someone, they'll get temporarily injured for 2 phases and can't protect anybody or use any other abilities for that time. But they can still talk freely and vote. An Injured protector MAY NOT be healed and lose her Injured status this way.
- If discombobulated while protecting, the protection will fail and they don't Protect the person.
- Can't protect anyone from APTX
- May not protect themselves. MAY protect each other.
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid
Example: If Ran protects successfully N1 and becomes temporarily injured, she will be injured for D1 and N2, and will be able to protect again D2.


Lovey-Dovey
Player protects player.
- Roles with action: Lovers
- Day/Night action, can't be covered
- Protect/Lovey-Dovey/Snipe Guarding is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- This protect will hinder lynching, killing, sniping and even APTX. Does not hinder Rye/Akai's vengeance or Chianti/Korn's Revenge.
- Just one lover can use protect. They can't protect each other in the same phase.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for 2 phases
- Can be discombobulated/frightened if the one using the action is targeted.
- Lovey-Dovey can still be used if one or both lovers are injured.


Judo
Player heals
- Role with action: Kogorou
- Day/Night action
- Heal/First aid/Judo is handled as the same action when investigated/staked-out
- Can use Judo on any player, excluding themselves..
- The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player. Can stop a player being lynched.
- If the target was sniped, judo won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he successfully healed. The target will be informed that their action that phase has failed. The attacker will be told that their target was protected/healed.
- No one will learn the attacker's identity in any way.
- In the case of successful protection from lynch, the votes will not be shown.
- If the healer successfully protects someone, they will be temporarily injured for two phases and cannot heal anybody or use any other abilities for that time. But they can still talk freely and vote.
- Lovey-Dovey > Snipe Guard > Watch protection > Protect > Judo > Heal > First Aid


Travel
Player travels
- Role with action: Hakuba, Sherry
- Day/Night action
- The player will begin the game in Japan.
- To travel, the player sends a travel order to the GM (whether it's during Night or Day) and the traveller will remain out of the country for that one phase. The player may then resume using actions and be acted upon normally the phase right after.
- Travelling can only be hindered by successful Arrest, APTX or killing through Bribe. It will not be hindered by Discombobulate, Frighten, House Search, Detain or Face Pinch.
- For abilities such as investigate, interrogate, kill, and the like that directly concern a player, if the player is out of the country, they will receive a "fail" for ALL their results as if Discombobulated.
- If the traveller is not in Japan: The player is treated as if they were "arrested" as far as not being able to be killed, not being able to use any actions apart from Travel, and not being able to vote. Bribe will still kill travelers in any state. If the traveller is about to be lynched and decides to use Travel that phase, the lynch will fail and the votes will not be shown.
- Leaving Japan: The player may not kill, use an ability or vote and travel in the same phase. They must either decide to travel or use their abilities--not both.
- Travel will not affect APTX. Should the Black Org send the correct APTX on the traveller, it will go through whether the traveller is in Japan or not.
- Players have a limited number of Travel tickets. They will start with 2 and will gain one more every 3 day/night cycles. So one will be given out on Night 4 and the next will be given out on Night 7 and so on.
Last edited by Akonyl on May 6th, 2017, 8:16 pm, edited 1 time in total.
Akonyl
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Re: Mafia 71: No More Akos

Postby Akonyl » May 6th, 2017, 8:14 pm

Another reserve
shinichi'sapprentice
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I NEED SLLEP

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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EST)

Postby shinichi'sapprentice » May 6th, 2017, 8:21 pm

CAN'T MISS LASER -KUN'S ROUND
Ki-RBT
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Cat got my keyboard.

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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EST)

Postby Ki-RBT » May 6th, 2017, 8:27 pm

What better way to return than with some mafia?
I'm in. If it turns out I can't participate, I will try to PM you.
One more time.

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PhoenixTears
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to cammel's bav we go!

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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EST)

Postby PhoenixTears » May 6th, 2017, 8:28 pm

I'M IN.
FC: 5327-1945-9777 | The FC Thread | The Forum Mafia Topic | DCTP ORAS Secret Bases
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
Abs.
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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EST)

Postby Abs. » May 6th, 2017, 8:32 pm

I HERD U LIEK MAFIA 8-)
Your opinion is always requested in Abs.' Random Polls of Whenever
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Secretly in love with N...

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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EDT)

Postby Yurikochan » May 6th, 2017, 10:57 pm

As long as I can spam the thread with Ace Attorney like we did in round 13 count me in <3
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Mafia: The only place where you can find Gin and Akai married together with 8 kids all disguised as Akai. Or something epic like that.
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blurfbreg
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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EDT)

Postby blurfbreg » May 7th, 2017, 12:21 am

I'm joining! :D

It's been a while, but I should be more or less up to date with the rules. :-X
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Hey there *dying inside*

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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EDT)

Postby Jecka » May 7th, 2017, 1:49 am

I'll join and I have the date marked so I won't forget again.
....Phase change is when I usually start work... this will be interesting.
3DS FC: 1435-4098-2557
Spoiler: Yay Nini! \o/
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*Jecka sobs
Slider: Those DAM beavers? :V
Jecka: Slider no

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Memesu
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Call out

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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EDT)

Postby Memesu » May 7th, 2017, 2:43 am

*Joins*
Secret santa gift from PT <3
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Dear you -cry-
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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EDT)

Postby KaitoRizu » May 7th, 2017, 2:57 am

I'm joining o/ count me in! ;D
Thanks for the SS Kamite! ;D
Spoiler:
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dumytru
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Re: Mafia 71: No More Akos (Prep starts Monday May 15th 7pm EDT)

Postby dumytru » May 7th, 2017, 4:49 am

I'm in.
shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...


dumytru's Karaoke Project!

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