I didn't say anything earlier because I felt that I don't know the game well enough but since I was playing as the detective there was one thing I though of as a disadvantage for detective and civilians:
reading the rules of the game I knew that if the spy found me, the detective, and killed me the game would be really close to ending in favor of the spy... the civilians have random lists and the spy have a chance of appearing on them so they can't be used to clearing people so I can't claim "he's not the spy because he's on my list"... I'd have info to clear people but I couldn't share those because the spy would find me...
because of that I agree to Kleene's suggestion but I also have a slightly different suggestion (feel free to ignore it if it's not good... I don't know the game well enough after all...):
how about having the results of the detective's investigate of each day sent to two randomly chosen players
(could be civilian, informant, or spy) each turn, leaving three people with the info (the detective and the two who received the results)
one of the three could share the info in the open without the identity of the detective getting revealed... even if the spy received the results and kept them hidden there would still be two others to share the info...
I don't think it's overpowered because in case the info was shared recklessly it could help the spy at least narrow out the detective's identity...
So... how about that?
(that underline and bold don't look very good XD but I'm too lazy to change and test what would look better
*is too used to coding using "<>" and doesn't want to keep changing them to "" XD*
Any suggestion is welcome \o/
In the first phases, if would be okay, but it might be overpowered as the game goes on.
This *might* be good because we could balance the game in a different way. In the first phases the Spy has the advantage, and loses it over time.
But we need to make sure it's still possible for the Spy to win if the game is long.
Let's assume there are 13 players and we're in day 4.
In best case scenario, the Detective can clear 4 players. If they Spy killed every phase and somebody was lynched as well, there'd be 5 players left. Including Spy and Detective.
If alive civilians have been cleared, and the players who received the investigation results are alive, then the Spy doesn't stand a chance. Though we could argue that if the Spy didn't manage to kill the Detective and there are 5 players remaining, he should be at disadvantage.
In most games, the cleared players/players who receive the results would be dead though.
Sending the results to two players might be overpowered.
I wonder which is better, let the Detective chose the player who'll receive the results, or it's chosen randomly.
I'm thinking letting the Detective should chose that, because it would give him more control over the game flow (imagine the case where the Detective can avoid sending results to a players who's about to get lynched).