*Slaps math aside* Yeah you did XDshinichi'sapprentice wrote:
*throws math at Meme*
I pointed fingers at the wrong person who had a similar list ;_;
Edit: Now I must sllep
*Slaps math aside* Yeah you did XDshinichi'sapprentice wrote:
*throws math at Meme*
I pointed fingers at the wrong person who had a similar list ;_;
poor meMemesu wrote:@SA
I just looked at the votes and decided to start killing the ones that hadn't been voted, cause I figured everyone would try to vote outside of their lists. Kaitorizu just happened to be the first.
dumytru's Karaoke Project!shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...
dumytru's Karaoke Project!shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...
The Doctor wrote:There's no point in being grown up if you can't be childish sometimes.
The Doctor wrote:Remember: Hate is always foolish, and love is always wise.
If the informant is on all lists, he'd be easy to find. I'll explain bellow in more detail what would be going on.Nemomon wrote:If You want the players finf both the Spy and the Informant,the Informant must appear on all of lists. Otherwise the Civilians have to find 2 random peolle without having any clues about them. And frankly I dont like the idea that we have to find both of them. The Spy csn kill smarter people and what the Civilians can do? Nothing. Anf even their Detective is half-assed, and must spend years to find a single Spy. He will never find two.
In essence, what I meant with those changes is that we'd have two spies and two detectives, but they can't act at the same time.Iwamoto Yuri wrote:Wait, why would we remove the permanent spot for the informant?! We already have zero signs and a weakened Detective as is! Once the detective is dead, the civilians have zero things to use as a way to guide them because lists can be faked.
I'm not sure of the kill both informant and spy thing either, nor the detective in training addition. Shouldn't we figure out a way the civilians can do more than guess and randomly accuse?
dumytru's Karaoke Project!shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...
The Doctor wrote:There's no point in being grown up if you can't be childish sometimes.
The Doctor wrote:Remember: Hate is always foolish, and love is always wise.
If the spy is NOT on the list, then it'd be quite easy to figure out who the spy is (if you take all the lists, there should be few players who aren't on all lists).Iwamoto Yuri wrote:Ooh, that visiting sounds interesting o:
I might actually like that more since it gives the civilians more to do or look for.
And yes, I know you add an extra detective and spy, but if you leave one of them off the list we have even less things to look for than we do currently. It's already hard to figure out the spy with so little evidence to begin with, so instead of having a chance for the spy to randomly appear on lists, why not make sure they are the only one that doesn't?
dumytru's Karaoke Project!shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...