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Werewolf Game
Posted: August 2nd, 2014, 6:27 am
by Nemomon
Looks like DCTP's good tradition is to run Mafia-like games, so why not try the Werewolf

.
Here are the rules:
- The game is divided into Day phases and Night phases.
- During the Day phases players vote in this topic who to lynch. The one with the most votes will be killed. If there's a tie, one of them choosen randomly will die. Players of course can discuss whatever they want, though they cannot reveal PMs from the GM (in any way).
- During the Night phases the Werewolves and other role-players do their stuff.
- When changing the vote, make a new post. Do not edit the old one. Players cannot withdraw votes, and vote for "nobody".
- Dead players can talk, but nothing that would affect the game. Ideally would be if they would not talk at all, but if they must...
- The amount of special roles depend on the number of the players. Some of the roles won't appear until there will be enough players.
The roles:
- Werewolf (kills each night)
- Seer (sees a role of another player each night)
- Guardian (guards another player each night, so they cannot be killed by the wolves)
- Angel (cannot be killed during the by the wolves)
- Ghost (after being killed, next night may kill 1 player)
- Cupid (connects 2 players, if either player dies, the other also dies)
- Devil (same as the Seer, but wins with the wolves)
- Traitor (the Seer will see him as the Werewolf)
- Fool (he thinks he's the Seer, but instead gets random roles (which may or may not be true))
- Villager (no role at all)
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The game will start a few days after the end of the Espionage game and perhaps anothe games that are in the queue. Sign-ups are open.
Re: Werewolf Game
Posted: August 2nd, 2014, 7:59 am
by Kleene Onigiri
I'll try it for sure

What are the exact winning conditions tho?
Also, when I see the fool I think of Yamamura XD
Re: Werewolf Game
Posted: August 2nd, 2014, 9:28 am
by Nemomon
The winning conditions are the same as in the normal Mafia game:
- Werewolves: kill everybody else
- Villagers: Kill the Werevolves
- Lovers: They win with the Villagers or Werewolves if two of them are from the group. If one is from the Werewolves and one from the Villagers, they will if everybody else is dead.
The Fool indid is kinda like Yamamura, though sooner or later the Fool will see that he's the fool. For example when the role he seen died and used to be a different role. Though, not always, but I will explain that later if we will get enough players. The Fool will be played if there's at least 14 players.
The list:
1. Kleene Onigiri
2.
Re: Werewolf Game
Posted: August 2nd, 2014, 12:56 pm
by Stopwatch
So the Fool is basically Mafia Insane Cop and not Mafia Fool? If you don't get what that means just ignore it. I'm just getting it straight in my head.
I'm considering joining so put me in for now, though I may have to back out later if the timing isn't right.
Re: Werewolf Game
Posted: August 2nd, 2014, 1:12 pm
by Nemomon
Anybody willing to take a part of this game, please copy this list and add Your username to it:
1. Kleene Onigiri
2. Stopwatch
3.
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I have no idea what You're talking about, Stopwatch

. The Fool each night asks for a player to see his role (like a normal Seer), but instead of the real roles he receives the answer from a special Fool_only list. The Fool_only list is generated randomly, so some players may have the same roles on both of that lists.
At the start of the game, the Fool receives a PM that he's the Seer. Same as the original Seer. Also, the Traitor receives a PM that he's a villager, so he doesn't know his real role.
Re: Werewolf Game
Posted: August 2nd, 2014, 2:40 pm
by Stopwatch
Nemomon wrote:Anybody willing to take a part of this game, please copy this list and add Your username to it:
1. Kleene Onigiri
2. Stopwatch
3.
===
I have no idea what You're talking about, Stopwatch

. The Fool each night asks for a player to see his role (like a normal Seer), but instead of the real roles he receives the answer from a special Fool_only list. The Fool_only list is generated randomly, so some players may have the same roles on both of that lists.
At the start of the game, the Fool receives a PM that he's the Seer. Same as the original Seer. Also, the Traitor receives a PM that he's a villager, so he doesn't know his real role.
I said ignore it if you didn't get it :/. But the Traitor info could be useful, thanks ^^.
Re: Werewolf Game
Posted: August 3rd, 2014, 6:29 am
by Nemomon
I have got a few questions via PM, so I will answer them here too (though I planned to answer them after the start of the game):
Questions:
1) are PMs allowed?
2) when a player is given a role, how does the player plays the game?
Answers:
1. Yes, players are allowed to PM each other.
2. Depending on he role. Usually during a day one talks in the topic, and during the night he sends me via PM their action. For the:
Wolves - who to kill
Guardian - who to protect
Seer/Devil/Fool - who to see
Ghost - who to kill
Cupid - only during the very first night, who to connect.
Multiple wolves must duscuss among themselves who to kill, and one of them should PM me. If I will get multiple targets, I will choose randomly who to kill.
Similarly with the multiple Guardians, except that they don't know each other, and their protect target is always choosen at random.
Re: Werewolf Game
Posted: August 3rd, 2014, 8:09 am
by Iwamoto Yuri
What about the innocent girl? (who can peek at the conversation of the wws at night like a spy)
Re: Werewolf Game
Posted: August 3rd, 2014, 8:47 am
by Nemomon
The Seer/Devil can see the roles of the other players. They have to send a PM with their target to see each night. Then at the end of the night phase I'm replying them answers.
Unless You're talking about yet another innocent girl.
Re: Werewolf Game
Posted: August 3rd, 2014, 9:17 am
by MoonRaven
Will people know when they lynch someone if they are werewolf or townie? Because in the face to face version I played, we didn't. Thus we had a seer who got to know the roles of the players alive and mediun/media/medio/whatevs that could check the dead people.
Re: Werewolf Game
Posted: August 3rd, 2014, 9:32 am
by Nemomon
Yeah, each time someone is dying, I'm telling what role that person had. The exception is with Fool (he's announced as Seer, so players don't know whether a real seer or a false seer died), and Traitor (he's announced as a villager).
Re: Werewolf Game
Posted: August 3rd, 2014, 9:39 am
by MoonRaven
okay
...damn
Re: Werewolf Game
Posted: August 3rd, 2014, 3:33 pm
by Stopwatch
Can the Cupid hold off on using their power until later on in the game for maximum impact or is it only N1?
Re: Werewolf Game
Posted: August 3rd, 2014, 3:35 pm
by Nemomon
Only N1. If during the very first night I won't receive a PM with the targets, the game will be held without the lovers.
Re: Werewolf Game
Posted: August 4th, 2014, 3:28 pm
by Iwamoto Yuri
I meant another innocent girl, as she can see who the werewolves are/who they kill at night if she tries to sneak a peek. I'm actually basing this on what I know of the card game, as I own it along with the extension pack.
Also, we need to have a major, definitely.