Welcome to the third game of ESPIONAGE, a simple and fun forum game concept for everyone! This time around, we're going to do a special team version of the game where you'll be assigned a partner at the onset. Don't forget to sign-up by posting in this topic, and feel free to add any opinions or questions you may have!
Keep in mind: In this variant, you are allowed to privately communicate only with your partner but no other players. Your only other PMs regarding the game will be to send in your votes and/or actions (depending on your role) to the GM.Round GM: Yuri Iwamoto
Phase Results: Daily @ 4:00 PM EST
Start Date: February 23rd @ 4:00 PM EST
Changes in this round:This section will be updated periodically should new rulings be decided prior to the start of the game.
An all-new variant of the game known as Team Espionage operates very much so like the original game but with a twist: players are now randomly assigned a partner at the start of the game. In this variant, there is one team of Detectives, one team of Spies, one team of Informants, and several pairs of civilians. Unlike in the normal game, you are allowed to communicate in private messages but ONLY WITH YOUR TEAMMATE
. All votes and actions (such as Investigate and Execute) target a team, not an individual player. Teammates must work together to decide on actions and votes, with only one member of the team being required to send their actions to the GM. If both players send in actions to the GM, whichever arrived the latest will be taken as their action for a given phase. Civilian teams will all receive lists of 5 in the form of teams, not individual players. Naturally, civilian teammates will receive the same list per team. Any team that does not vote will automatically vote for itself, in accordance with the recent central ruling change.**NEW** The Informants are now in! The new role added last round will be included in this round as one of the teams!
Espionage revolves around the interplay between two special roles: the Spy
and the Detective
. The goal of the Spy
is to eliminate the Detective
by whatever means possible, while the goal of the Detective
is to assist the other players in locating and arresting the Spy
. In Team Espionage, there are two players for each role who work as a team to find their opponent counterparts. The remaining players are each likewise divided into teams of two, with civilians
tasked with identifying and eliminating the Spy
team before they escape. Civilian
players are all given a unique list of names of fellow teams, with each list containing, among other civilians
, the names of a special role team. The list could be generated with either the Spy
team or the Detective
team in mind, but both could appear as well. It is the job of each civilian
team to work their way through their list and decide who can be trusted and who cannot. Do note that lists cannot in any way be shared with anyone who is not your assigned partner, be it privately or publicly.
During each phase (typically lasting 24 hours in total), each team is expected to send in their vote via PM to the Game Master (GM) for who should be arrested as the Spy
team. Whichever team receives the most votes will then be arrested and removed from the game (ties result in no arrests). If the arrested team is the Spy
team, the civilians
teams win the game. If the arrested team is the Detective
, the Spy
team then begin their escape—the civilians
then have two phases to arrest them or else they lose the game (the amount of phases remaining to catch the spy is reduced to one should less than half of the original total players remain). The results of the vote are revealed by the GM at the end of the phase, announcing any arrests that have resulted from the vote as well as who voted whom.
In addition to voting for the daily arrest, the Spy
teams each have special abilities unique to their roles. Neither receive lists at the beginning of the game and instead are to rely on their abilities to progress in the game. The Spy
team has the ability Execute
in which they are able to kill another team each time the Spy
team survives a phase. The Detective
team has the ability Investigate
which allows them to definitively check whether one specific team is or is not the Spy
. These abilities are used in addition to the daily vote and the results of which will be sent privately by the GM once each phase's results are announced. The special role teams are not permitted to specifically mention the results of their abilities to any outside player in any form, instead having to indirectly and creatively sway public opinion without exposing their identity.
For the daily vote, the Spy
team will be attempting to mislead the public while also attempting to mislead the investigation. The Detective
team will be attempting to sway public opinion in order to see the Spy
team arrested. For each civilian
team killed by the Spy
team, the list they received at the beginning of the game will be partially revealed to the public.
General RulesDo NOT discuss the game in private messages or anywhere that is not the original game topic with anyone other than your assigned partner.
You may not correspond with other players or teams other than your assigned partner about the game while it is ongoing. The only other person you should contact in private apart from your assigned partner is the GM. The GM will assist you with anything you may need help with.Once you are arrested, you are out of the game.
You can consider yourself dead once you have been arrested. This means NO contact about the game, in any form whatsoever, to any living player for any reason whatsoever. You are no longer permitted anything game-related to post in the topic of the ongoing game until it has reached its conclusion. If you have any questions, you may send a PM to the GM anytime.Your team is required to vote for the daily arrest.
If you do not vote, your vote for a given phase will be a vote for yourself.
For example, if a team doesn't send in a vote for a phase, the inactive team will already have a vote against them going into the results of that phase. As such, you are strongly
urged to vote or else you'll be out of the game pretty quickly.The game will end with either a Spy & Informant or a Civilian & Detective victory.
If the Spy
team is arrested, the game ends immediately and the Detective
team and civilians
win. If the Detective
team is executed by the Spy
team or is arrested in the daily vote, the civilians
then have only two phases remaining to find the Spy
team and arrest them before they escape. If less than half of the original starting players remain, however, only one phase will remain before the Spy
team escapes. If only the Spy
teams remain at the end with no other civilians
still in play, the Spy
team wins automatically.As a Civilian: You must not reveal the content of your list to the public for any reason or in any form.
Your list is unique to your team and is meant to inform your decisions and help your team and only your team along. Apart from your partner, you will not know who is friend or foe and are expected to attempt to catch the Spy
team while avoiding arresting the Detective
team.As the Detective team: You are advised to be discreet.
Hide yourselves the best you can from the Spy
team while attempting to catch them. However, you are not allowed to discuss or in any way hint or acknowledge the results of your Investigate
ability. If you have suspicions about someone, you must appear as a civilian
with common suspicions would and get creative in how you reveal information. Use of your Investigate
ability is to be sent prior to the end of a phase, preferably along with your choice for the vote that day.As the Spy team: You are free to lie.
You are encouraged to mislead other players within the confines of the game topic. Hiding your identity is paramount, thus blending into the civilian
population is ideal. Use of your Execute
ability is to be sent prior to the end of a phase, along with your choice for the vote that day.As the Informant team: You must protect the Spy team.
For all intents and purposes, you are a pair of corrupted civilians
who are now partners of the Spy
team. If you are Investigated
by the Detective
team, you will not appear any different than a normal civilian
team. However, unlike a normal civilian
team, you are NOT
given a list at the start of the game and must only pretend to have one to blend in with others. You will be told the identities of the Spy
team at the start of the game but are NOT
permitted to in any way contact those players except through creative public posts in the game topic. However, the Spy
team can use a special proxy messaging system through the GM known as an Order
. This is a message sent by the Spy
team that will be forwarded to the Informant
team. The Spy
team can use Orders
throughout the game and can use them to request information from the Informant
team including their identities (such as saying, "One of you post in the game topic something including a hug so that we know who you are, and the other one of you post in the topic something including an ellipsis"). However, even once the two teams have established one another's identities, they may not communicate outside of Orders
forwarded by the GM at the end of each phase.Only civilians receive a list.
team will rely on their Investigate
ability to progress, while the Spy
team will rely on their Execute
ability. Each civilian
's list will be completely random and will be generated to contain the names of one team holding one of the two primary special roles of the (Detective
team or Spy
) team. However, a list may also contain the names of both the Spy
team players, so it is cautioned to be careful before making assumptions. The size of the list will include five
names in games that include at least ten players. Upon death (but not arrest), a civilian
list will be partially revealed with two
names shown and the rest presented as illegible.No wills are allowed.
Last wills and testaments are not permitted for use in the game. If you are killed as a civilian
, two names on your list will be revealed upon death.The Spy & Detective are not forced to use their abilities.
Special roles do not have
to use their abilities on a given phase. For example, the Spy
may wish to not use their kill ability to, for whatever reason, create an alibi or cause confusion amongst civilians
. This is not especially recommended due to a lack of kills creating less opportunities for the Spy
, but it is an option.