Hello, everyone!
First of all, I'd like to thank the people who made this game possible! You know who you guys are. Players! All of you! The ones who voluntary joined, and the ones who were
forced to join specially invited! You all did great! The infiltrations, the manipulations, the alliances, the strategies, and most important of all, the fun and thrill of the game!
Let me just mention the interesting stuffs that people who watch the shows might also find very interesting...
- Eddie Thawne got a cop role
At first, I only had 14 players in the game with four assassins and ten innocent townspeople. After an hour when the game started, someone else joined in and I had to rearrange the roles. At the time, all accounts were already sent out with roles already given to five players (the original four assassins and KID-Toichi). John Diggle was originally supposed to be Satou.
- Felicity Smoak PROTECTED Oliver Queen Night 1 and Night 2
If you all remember, there have been a player change early in the game. Felicity Smoak no. 1, if I may call them, had to leave the game due to important reasons. They already sent their actions before they left. I gave the account to Felicity Smoak no. 2 when Day 1 started. So, that's two different people... Not sure if Felicity Smoak no. 2 continued the protection because they're now allied or just for fun...
- Barry Allen SNIPED Leonard Snart on Night 2; Iris West was FRAMED
The Narrator has no idea if the Black Organization intentionally did this...
- Felicity Smoak STALKED Oliver Queen on Day 2
Since Felicity Smoak no. 2 Stalked Oliver this phase, I guess they weren't really allied...
- On Day 3, the most eventful day, Barry Allen and Iris West were out of the game; Barry Allen injured Eddie Thawne
...
- Last but not the least... Malcolm Merlyn...
...
Random Player Comments!
Leonard Snart
I present to you... Mr. Psychic! When I was preparing to send out roles before Night 1, I noticed he edited his profile and decided to check it out... See for yourself
here who he has chosen as his favorite general character... This was BEFORE he received his role... Then on Night 1, the (Night 1) ONLY interrogator I put in the game successfully caught one of my assassins... If he lived on Night 2, he was about to get another lead against the Black Organization... There was another instance of his psychic ability that I'm afraid I cannot reveal, however...
Laurel Lance
I present to you... Ms. Psychic! During Night 2, when they were still discussing what to do, she just correctly named three of my investigators...
Iris West
The Narrator did not put Akai in the game because Akai (though it was indeed very tempting to put all the Akais in...). No, it’s not because of vengeance lynching either… I put the role in because I’d really love to see how the Snipe Guard ability plays out in a game. Of course that required me to put in a Black Organization sniper for it to work. I think it’s just going to be amazing when Akai successfully saves someone from getting sniped and the Organization will just be like:
BO#1: “I got injured! WTF?!”
BO#2: “Akai??!”
BO#3: “Someone steal from a player and if they got alcohol, APTX ‘em!!!”
BO#1: “I… Lost my revenge… ;___;”
Then, Akai’ll just be like fixing his sunglasses which appeared out of nowhere while smiling and knowing that he’ll die very soon any moment now. All this while the successfully Snipe Guarded player having no clue that they were just spared from dying without even knowing. In fact, during Night 1, when the Black Organization were still discussing what they will do, if they have planned to kill, the suggested target was Ray Palmer… A few hours after that, Akai sent in his Snipe Guard target and guess who it was! Yes, it was indeed Mr. Palmer. If the Organization also have planned their sniper to kill on that particular night, I would have been very amazed of what would have happened and praise the god forever, that is Akai… Alas, they decided not to kill anyone, though! Which might have been a good idea? Who knows?!
Malcolm Merlyn
Pefect... Just... Perfect. I have so much things to say to this man right here I do not even know where to begin. Watch out for an arrow attached with a note that will hit your mailbox in just a few!
General Overall Comments about The Game:
It has been really exciting watching over the game! Both Town and Black Organization did very well! Day 3 is when things got really impressive. Black Organization no. 5 was suggesting to APTX Iris as Akai but Black Organization no. 4 strongly disagreed with it saying it would be better if they take him out via a cop attempting to arrest them... And we all know what happened... Truly menacing! Then, on Night 4, they tried to Bribe
The Narrator with hopes of finally killing an officer. They were still deciding between killing Dr. Wells or Cisco up to the last minute. If they killed Cisco, town will lose a potential lead gatherer/healer/trickster. The trickster, I am wildly guessing, has not tried to ally with the others yet and has not left a will even. But since they decided to take down Dr. Wells, Cisco was able to get his lead since Dr. Wells' trick on him failed. Now, Day 4! The assassins' leader, no, not you, Malcolm, has finally been released from prison so the game became four assassins against five townspeople (one permanently injured cop, one temporarily injured cop, another cop, a forensics officer, and a town disguiser). The game was sure to end when their leader finally ordered them to all vote together and poison Eddie as the police who detained her. Town's only chance was for Oliver to step up and successfully arrest Caitlin so the votes will tie and the game will continue since Oliver himself was frightened the previous night.
Rule Changes!
1) Satou injury
2) Discuss one announcement or multiple
3) Akai Vengeance injury length
4) Rediscussion on BO/non-BO interrogations? I noticed you changed some and maybe others would prefer it that way too
5) Eri/Kujou's one night only interrogation (which I thought I had in but apparently not D:)
6) Sonoko's changes that you made
Anything I missed?
The Narrator wrote:Hmm... When I was editing the rules, there are some rewordings under Calvados that I wanted to make but that'll flag everyone that I put Calvados IN the game so I let Calvados as it is... Though, looking at it now, I don't remember what change I wanted to make...
Another one I wanted to change, or rather, edit, is about Irish or Yukiko being able to disguise as Toichi. Do Irish/Yukiko have to send the 'USE White Suitcase' order the same day they are temporary disguising as Toichi? Or will they be automatically given their keywords when they disguised as him? Or if they don't send the order, will they only be able to use his Steal?
Ah! One more thing... If Akai successfully saves someone via Snipe Guard,
- How long will the sniper be injured?
- Will the protected be notified that they were successfully saved? (For now, I'm saying no to this one. Reasons I'll go over when I have time (Busy preparing for phase change right now))
- I think there's another one, but I'll let you know if I ever remember it...
Lastly, though I was able to clear this before I started my game, clarify that if a player is FRAMED of a crime, it should count as being guilty when Cross-Examined, and will be arrested when House Searched. I was told that it always has been the case but it might get confusing for first time Game Masters that want to start a game in the future.
[...]
~The Narrator
ADD: Under Stake Out, add that if the target is Arrested, the Stake Out will fail?
Discuss?
Ah! One more thing about Slander! Have to check my notes and hopefully get back to it...
Needed to make a separate section so I can emphasize it so... LET'S TALK ABOUT INACTIVITY!
Fortunately, I didn't have to remove a player from the game since... I've basically been sending players messages left and right every time they miss a phase of sending me a message... I personally don't think any other Game Master would bother to do what I did checking every single player if they are hopefully still alive... I did what I did anyway to cover up for my inability to give time and go over the inactivity rules. I really really wanted to change the said rules but didn't have time to do so since I focused on going over the more important ones ([RULES], [ROLES], and [ACTIONS]).
The current rules state that every single player HAS TO send the Game Master a message containing their action/s, vote, or non-vote. Since the rules
Going straight to the point (will try to type up some more when I get the time), the current inactivity rules focuses more on Town roles and really doesn't help/apply to a Black Organization case.
Do we really need to send a message to the Game Master every single phase? This is the question I was asking myself when I was trying to change the said rules before the game. I ended up following the current rules anyway while altering it a little bit. This was only the second time I believe that this new rule was used in the game. While most of my players were sending me something (no vote, 'I'm here', 'I'm around', 'Checking in for inactivity', etc.) every single phase, there were others that might have found sending something every phase a little bit unnecessary? While I didn't really want to be strict with inactivity, I followed the rules closely anyway to be fair to those who are trying to be active and follow the rules, too...
Do arrested players or injured players still need to check in with the Game Master? Of course, it is up to the Game Master how they want to handle this one, but other players might go technical and question why we don't count the others' not checking in just because they're injured/arrested... It was interesting though... That my arrested players still keep on checking in with me even though they don't need to send anything... From the top of my head, my current suggestion is that at the beginning of the game, players who opt to not want to send a message to the Game Master EVERY SINGLE PHASE may choose to do so, especially if the player is known to have an active gameplay history... I'd really like to hear others' opinions regarding this especially my players who probably wasn't around by the time these rules were made and was probably surprised with me sending them warnings/reminders that they have to send me messages every time... I'll try to come up with something regarding Black Organization players going inactive, too...
Again, for game logs, just contact me if you want to check it out but I'm still cleaning it up a little...
~The Narrator