TheBlind wrote:
Callid wrote:
As I said, no. With 15 players, they can't control the vote.
So you want to create a role that needs a game of ten or more people to avoid abuse, opens the door for abuse during long games, and forces the GM to increase the amount of B.O. members in a game if they want to use them?
I say we go with the serial killer and Yoko idea.

.
Wasn't this the idea anyway? The Detective Boys roles will only be given out when there are enough players (10+).
And how should they be abused in long games? With 11 townies the chance of one of them being killed in the first night is 27.3%, the chance during the second night (if no townie was lynched) is 30.0% and during the third night (again if no townie was lynched is 33.3%. That is only a 33.9% chance that they are all 3 alive during the third day. Meaning in 2 out of 3 games they will already be short one member. And that is the most optimistic outcome, considering the lynchings are very likely to kill townies in the beginning. Their true chance to be an intact group at that point is therefore much smaller.
If you want Yokô or the serial killer, go ahead and suggest how their roles should look like (but keep them interesting and fair). I would love to have a Yokô in there.
Callid wrote:
No, exactly why we should give them a not-too-strong ability that fits them. Interrogation.
No, you do see it, which is why you are now trying to justify including them by giving them an ability way beyond their capabilities. The DBs at
best only show an ability to have child-like deductions(and this is all Mitsuhiko), so giving them standard Interrogation would be an insult to Mouri(

).
So the way I see it, you can create the role and then label them the DBs but they are really just three detective roles with an unfair advantage against the Mafia and Town, create the role with a handicap that gives them only one interrogating between the three that would cause people to feel punished by being assign the role, or you can keep true to the DBs in the canon. Give them an Investigation ability which can be denied by the person they are trying to Investigate. Example:XCommando (Mitsuhiko) Investigates Akonyl. Akonyl gets a message from the GM about this and has the choice to have it fail or succeed.
Why should they need the permission for
investigations? Investigation is the police/FBI ability that tells if they did a certain action during that night. It is done from a distance. There is no direct interaction between the observer and the observed. If the observed fails to notice the police officer... why should they not be able to fail noticing 3 children (or not take them for a thread)?
Callid is right,
Interrogation fits the DB better. That's what they do, talking with the people to gain information (Usually in AO, but that does show it is characteristic for them).
In case you mean asking for the permission for interrogation... what would it do?!? If they interrogate during the day (like their role is intended) then everyone who will show up as "non-BO" will allow them. The outcome for someone who will show up as BO will be same no matter what they choose. Slandering is not possible during the day, so it is useless.
If they interrogate at night then their ability would be completely useless as long as Gin is alive (or as long as they don't know there is a Gin in the game) since they could not trust a single "non-BO" result they get. Again, the only one who would refuse being interrogated would be BO.
It fits perfect with the DBs as the culprits usually incriminate themselves by not taking them seriously and children have no power over adults in a situation like this. And if some Mafia member is feeling confident, they can have the Investigation succeed.
If you really want them to have
investigation powers they would have to be much stronger than normal. Like having 3 investigations per active DB. 3 persons can do more than one, especially if it is only observing something. Investigations are weak anyway. If police are pawns in the game, what would the DB be?
Or an investigation that shows
what a certain player did without requiring a target. (You investigated player A during the night. You noticed him/her interrogating an unknown person). On a second thought this would make them ridiculous overpowered in finding town roles like detectives, protectors or healers...
Mansons are characters without special abilities that are used in games much larger than this to accommodate players without breaking the game with too many Mafia,Detectives, Doctors, and etc.. Their only purpose is to be a group that is aware of other mansons which has no effect on a large game and this is not what you are proposing. By Mafia wiki standards(Wikis, the fountain of information,

), a game of 15 is normal sized. So it seems like they would be misused in this game(unless we get a lot more people) and giving them abilities messes with the balance, something Mansons aren't suppose to do.
Detective Boys are a role for bigger games anyway. There is no reason to use them in a game with 10 or less players. And I don't see where you got your information that masons are only used in large games.
Beside, the group size of Masons can be chosen at will and will likely be bigger than 3. The DB will always be 3.
And since this is a good place: I see you keep dancing with the idea of only having two DBs per game but doesn't it have to be ALL or nothing?
If one is missing they are not the DBs anymore, just two children. That's the problem with the DBs, you can't split them up(which would make things much easier) for individual assignment. One would just be pointless if keep true to the Manson(if giving the ability you suggest, then it's another detective role in the form of a child), two would just be the lovers without any negatives if one dies, and three is causes a balance problem(if kept to the Manson, it also feels like someone is getting a bad role compared to the others).
All or nothing, yeah. Otherwise it would be a weaker Sonoko (DB don't learn the identity of the attacker) befriending a weaker Hakuba (DB gain no immunity from being abroad).
Callid wrote:
Of course, with your anti-DB-attitude, you won't find anything we suggest pleasant. If you have a better idea of a ability for the DB, come forward!

, are you getting angry over this?
My anti DB attitude has nothing to do with this thank you very much(

). I would be as vocal if you tried to add Inspector Yamato, Inspector Koumei, and Inspector Uehara with the same rules.(We should try to add those guys..you know from Furinkazan and Red Wall). It's about fairness, balance, and ensuring EVERY person receives a fun role that allows them to participate directly and indirectly.
You are worried about the DB unbalancing the chances for the BO and you suggest the introduction of 3 connected
stronger characters?!? Seriously, the most simple explanation is that you really hate the DB and don't want to have them in the game.
But if you have a good idea for these three Inspectors, tell them. More town roles, more diversity. At the moment I don't see why they should not be any different from the already existing inspector roles (Takagi, Satô, Shiratori).
Best way to handle this just to leave it open for discussion then have a poll on it. First poll would decided if they should be included while the second poll would decided their ability. That simple, no need to blow a fuse(Yes I finally got to use that in conversation*crosses of list*)
Shouldn't the final decision if they are included or not be with the GM of that game? If the GM does not like them he/she can chose not to include them - or any other role for that matter.
So let us just find the ability for them. Something that suits them, something that is fair and something that is
interesting enough for the 3 players playing them.
Xcommando wrote:
why not have the DB votes only count as if the hole group is one person. but we would ave to announce who the DB are.
example:
DB are abs, akonyl, and commie ninja.
They decide on akonyl as their leader, the leader is the only one who can send in the votes and night action.
they vote Callid. instead of 3 votes against him its just 1.
The problem is that they are 3 players. And it would shift the lynch voting dangerously strong to the BO side.
The way you suggested it Abs and commie ninja would do
ABSOLUTELY NOTHING. Worse, it is as if the town had just lost 2 players.
There is no reason for the BO to kill any off them. They have only 1 vote anyway. So as long as they eliminate all the other players they will win even if the 3DB are in the end against 1 single BO member. Since their names are public (and they didn't even have a chance to refuse being public) the BO will not even kill them by accident.
No, each player should retain their own vote. 3 votes for the DB, this is their
strongest only strong point.