Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

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Akonyl
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Akonyl »

Sakina wrote:
Beastly wrote: I think the wait is too long.
You mean the time from now till the start?  Yes, it is a bit long.  There are several reasons for that, though.  For one thing, we're having a birthday party for my best friend on Saturday so I'll be busy that whole night.  
College party + trying to write intelligent posts = bad idea
There's also a local volunteer give-back-to-the-community thing early on Saturday so starting on Friday night is also not good since I'll be sleeping early.  So the question is, do you want a mod who can actually make intelligent posts on time or one that has to make unreadable posts several hours later or earlier (ie. never on time)?  If you have a problem with it you can mod the next game and start immediately after this one ends.  ^_^
I can attest to the intelligent posts thing. Though for those cases, I made sure to just write the dreams/etc beforehand and just gave a lackluster killing post :P

edit: Also, the new sniper ability proposed by Callid is interesting, and I like Okiya having the same ability as Bourbon so he can be sort of a counter against him, not to mention its other usefulness.
Last edited by Akonyl on April 15th, 2010, 3:22 pm, edited 1 time in total.
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Kleene Onigiri
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

@ rules:

Vodka/etc. still doesn't have an ability (besides killing), and everyone else does :(

Question about Police:
If they fail to arrest someone and have to leave the Police, they will lose the ability to arrest and to do a house search ofc. But will they also loose the ability to investigate? Since in the anime they mentioned, if they lose their job, they would become a private detective like mouri.

Also adding some basic rules would be nice too. Like "Everyone can PM everyone" or that the votes will be revealed and that the BO can vote too. That you can still PM people after being arrested and talk about you deductions but you can't vote to lynch anymore etc.
Since new players wouldn't know that at first maybe ;p
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Abs. »

Callid wrote:
  • Sonoko, best friend
    • [li]May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's save. If he's killed, she learns the attacker's identity. They both are aware of each others identity.
    • To choose someone, she'll give any number of suggestions to the GM. The GM will now randomly choose someone for her. If everyone Sonoko suggested is with the BO, she'll have no Best Friend (except for Vermouth - in this case Sonoko will befriend Vermouth's false face and will not learn her true identity).
    [/li]
So if Sonoko chooses 2 players to befriend, and both of them are B.O. (and not Vermouth), she will know that the two players are B.O. because she will have no best friend?  Interesting.

@Kleene Vodka's useless anyway, so I don't see any problem with that  :P
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Callid »

Kleene Onigiri wrote: @ rules:

Vodka/etc. still doesn't have an ability (besides killing), and everyone else does :(

Question about Police:
If they fail to arrest someone and have to leave the Police, they will lose the ability to arrest and to do a house search ofc. But will they also loose the ability to investigate? Since in the anime they mentioned, if they lose their job, they would become a private detective like mouri.

Also adding some basic rules would be nice too. Like "Everyone can PM everyone" or that the votes will be revealed and that the BO can vote too. That you can still PM people after being arrested and talk about you deductions but you can't vote to lynch anymore etc.
Since new players wouldn't know that at first maybe ;p
Indeed. Vodka is merely a "normal" killer.

No, they lose all abilities. After all, a detective is stronger than someone from the police. And it should be a heavy penalty. But we could change the rules that may investigate once or so.

It's titled "Roles", not "Rules". But if you want to write a rule summary, do so.
Abs. wrote: So if Sonoko chooses 2 players to befriend, and both of them are B.O. (and not Vermouth), she will know that the two players are B.O. because she will have no best friend?  Interesting.

@Kleene Vodka's useless anyway, so I don't see any problem with that  :P
Indeed. But that's very unlikely: (3/15)² = 9/225 = 1/25 = 4%.
So it will happen every 25 games or so. Considering that Sonoko isn't always in, perhaps even more. So about once in 50 games.
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Kleene Onigiri
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

but...but...but.. Vodka is awesome Image
Well, I find it kinda "unfair" that vodka doesn't have any ability, and even yumi can investigate now :o Even tho he's useless and clumsy he should be able to do something D:

That's why I asked about the Police. Cos if you loose every ability, people won't arrest as much. And if they get to investigate one time then they can do at least something.

And yeah, I saw that you wrote "roles" ;p but they can be considered as "rules" too.
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Callid
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Callid »

Kleene Onigiri wrote: but...but...but.. Vodka is awesome Image
Well, I find it kinda "unfair" that vodka doesn't have any ability, and even yumi can investigate now :o Even tho he's useless and clumsy he should be able to do something D:
He can kill. That's an incredibly powerful ability and should be enough. Also, the BO would get too powerful otherwise.
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Akonyl
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Akonyl »

Callid wrote:
Kleene Onigiri wrote: but...but...but.. Vodka is awesome Image
Well, I find it kinda "unfair" that vodka doesn't have any ability, and even yumi can investigate now :o Even tho he's useless and clumsy he should be able to do something D:
He can kill. That's an incredibly powerful ability and should be enough. Also, the BO would get too powerful otherwise.
I don't see why it'd make the BO too powerful. After all, since this role set was introduced, Vodka hasn't even been in the game, so if he was given an ability the BO would be just as powerful as it normally is.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Callid »

Akonyl wrote: I don't see why it'd make the BO too powerful. After all, since this role set was introduced, Vodka hasn't even been in the game, so if he was given an ability the BO would be just as powerful as it normally is.
Well - as long as the BO number stays that low. Not more than 30% BO. They almost won the first two games after the introduction of the rule set.

But, of course - first we need to find something Vodka is special in. And I can't think of anything.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Abs. »

Callid wrote: But, of course - first we need to find something Vodka is special in. And I can't think of anything.
If Gin is not in the game, when being investigated by Shinichi (if in the game), in addition to a true/false for the specific action investigated, will also turn up information about past killings, if any, Vodka has committed.  (If none, no indicator to Shinichi whatsoever.)

Vodka = weakest link.  Could be used by B.O. to offer up a sacrifice.  ;D
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Akonyl
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Akonyl »

Callid wrote:
Akonyl wrote: I don't see why it'd make the BO too powerful. After all, since this role set was introduced, Vodka hasn't even been in the game, so if he was given an ability the BO would be just as powerful as it normally is.
Well - as long as the BO number stays that low. Not more than 30% BO. They almost won the first two games after the introduction of the rule set.

But, of course - first we need to find something Vodka is special in. And I can't think of anything.
my original thought was for him to be like Eisuke, but rather than tricking people he'd "intimidate" them, and people would know when they were intimidated from performing an action.

alternately, similar to what someone (sorry for not remembering who it was :V) suggested as the scapegoat, he could maybe copy the ability of the first BO member that's killed, so he'd start off normal but then become something special later, maybe called a "follower" or something.
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Kleene Onigiri
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

It was me who suggested the "Scapegoat". No problem kagi-chan ;p
about BO role:
I'd thought about a role for Vodka(+Pisco/tequila)
He could act as a Scapegoat. So if the mafia knows that for example Gin will be most likely lynched next time, then he can protect Gin as a scapegoat. That voted person (Player a) will still be lynched, but he won't be revealed as Gin, but as Vodka. So the previous vodka player will now be Gin and has his abilities.
But not to make this ability too overpowered, he can just do that 1 (or maybe 2 times) in one game.
So like:
Akonyl as Gin will be likely lynched the next day. So Ctu aka Vodka uses Scapegoat on him.
The the day Akonly was lynched, he'll still die. But he'll die as Vodka and not as Gin. And Ctu will become Gin then and the abilities will be transferred.
I don't think that this would be overpowered D:
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Callid »

Akonyl wrote:
Callid wrote:
Akonyl wrote: I don't see why it'd make the BO too powerful. After all, since this role set was introduced, Vodka hasn't even been in the game, so if he was given an ability the BO would be just as powerful as it normally is.
Well - as long as the BO number stays that low. Not more than 30% BO. They almost won the first two games after the introduction of the rule set.

But, of course - first we need to find something Vodka is special in. And I can't think of anything.
my original thought was for him to be like Eisuke, but rather than tricking people he'd "intimidate" them, and people would know when they were intimidated from performing an action.

alternately, similar to what someone (sorry for not remembering who it was :V) suggested as the scapegoat, he could maybe copy the ability of the first BO member that's killed, so he'd start off normal but then become something special later, maybe called a "follower" or something.
Intimidate would fit him better. I'd suggest he does this on day, and the target can't take his actions the following night - but he will know beforehand that he can't.

On the other hand, we have to put restrictions - if we leave it this way, he's too strong.
If  ;), :D, ;D, ::), :P, :-X, :o or >:D are attached, that paragraph may not be 100% serious. Seriously.
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Akonyl
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Akonyl »

I thought it was you shuu-chan, but I thought that was maybe just me being blinded by love!
Callid wrote:
Akonyl wrote:
Callid wrote:
Akonyl wrote: I don't see why it'd make the BO too powerful. After all, since this role set was introduced, Vodka hasn't even been in the game, so if he was given an ability the BO would be just as powerful as it normally is.
Well - as long as the BO number stays that low. Not more than 30% BO. They almost won the first two games after the introduction of the rule set.

But, of course - first we need to find something Vodka is special in. And I can't think of anything.
my original thought was for him to be like Eisuke, but rather than tricking people he'd "intimidate" them, and people would know when they were intimidated from performing an action.

alternately, similar to what someone (sorry for not remembering who it was :V) suggested as the scapegoat, he could maybe copy the ability of the first BO member that's killed, so he'd start off normal but then become something special later, maybe called a "follower" or something.
Intimidate would fit him better. I'd suggest he does this on day, and the target can't take his actions the following night - but he will know beforehand that he can't.

On the other hand, we have to put restrictions - if we leave it this way, he's too strong.
That's exactly my predicament too, intimidate fits better but "tricking" is a bit of a strong ability for the BO. Maybe Vodka can only intimidate people the day after he successfully kills someone? It sort of fits with the idea (because he just killed someone he's a bit menacing), and makes Vodka an interesting character ( :O! ) by making him become stronger as the game progresses, to the point where if he's the last BO, he can intimidate someone each day until he's caught (unless his killing is prevented).

Also, if Vodka is lynched, the intimidate he did that day wouldn't take effect the next night.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by TheBlind »

Callid wrote: - DB (added)
DB?....as in DBs?......as is Detective Boys?!


Lets not get carried away here. What is going to be their ability, annoy people until they get the information they want?
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Tanner-kun »

We could do I room like set up where their are rooms 1-4, during day you pic a room you will stay in during the night, and night ability such as investigating will happen to every one in the room. but a ability like interrogating or such that just targets 1 person still targets a selected player. their could also be a role that checks if a BO is in the room with them but doesn't tell who is BO.
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