Mafia Round 27: Dead Men Tell No Tales (BO Wins)

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PT
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by PT »

I'm not getting into another pointless argument with you again, Ako. Sorry.
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Vylash »

Just a note, inactive players won't be arrested this round, they'll be erased :P
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by lyndsi »

oooo now that's an interesting development :x

Poor miraculously erased people....I'm mourning you before the game starts....

*runs away*
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Conia »

Parkur wrote: Just a note, inactive players won't be arrested this round, they'll be erased :P
How many phases for that happening? 3?
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Vylash »

Conia wrote:
Parkur wrote: Just a note, inactive players won't be arrested this round, they'll be erased :P
How many phases for that happening? 3?
2
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Akonyl
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Akonyl »

Parkur wrote: Just a note, inactive players won't be arrested this round, they'll be erased :P
yeah, they should probably just start bein erased all the time really, if they're inactive long enough to be arrested chances are they won't ever come back in the thread to talk anyway :P
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Kleene Onigiri
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Kleene Onigiri »

Akonyl wrote:
PhoenixTears wrote: I do wonder why people are gonna play if they have so much issues with the rule changes.
finding faults in something doesn't mean that you're against the thing as a whole :V

And what's the issue with callin it snipe guard? Not like you have to use the full name all the time or something :P
What was the issue with calling it bone break in the first place? D:
If people want to change it, why can't I say what I like better? :V
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by PT »

Because "bone break" implies you're breaking the target's bones, when really it's a protection, not an attack.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Kleene Onigiri »

*sigh*
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Vylash »

PhoenixTears wrote: Because "bone break" implies you're breaking the target's bones, when really it's a protection, not an attack.
^

I just wanted something that sounds a little better and makes a little more sense :P
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miikosan
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by miikosan »

Nerf the town! Nerf the town!

Seriously, why do people want to make BO underpowered so much? We finally got good balance in Akonyl's round and now it's being unbalanced again? Really, why do town want to be even more overpowered when they already are?

Not gonna be biased or anything but I'd hate to be BO this round.

(but if I do get BO again, I'll troll like last game :D no worries, a mastermind does not use the same trick twice  >:D)

P.S.: You want a new name for Bone-Breaking? Change Ran/Makoto's Protect to Guard and so Akai can use Protect for his ability name.
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by PT »

miikosan wrote: (but if I do get BO again, I'll troll like last game :D no worries, a mastermind does not use the same trick twice  >:D)
And if I get BO with you again and you do this, I'll just have you poisoned, no worries. ^^
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Vylash »

miikosan wrote: Nerf the town! Nerf the town!

Seriously, why do people want to make BO underpowered so much? We finally got good balance in Akonyl's round and now it's being unbalanced again? Really, why do town want to be even more overpowered when they already are?

Not gonna be biased or anything but I'd hate to be BO this round.

(but if I do get BO again, I'll troll like last game :D no worries, a mastermind does not use the same trick twice  >:D)
How the hell is giving the BO amazingly overpowered abilities "good balance"? I personally think the game was perfectly fine before these killing actions. Nobody (outside of schillok sometimes :x) ever said that the BO or the town was too strong, this only started because of the killing actions. I was gonna take them out completely, but I wanna see if some level ground can be reached by restricting them a little. If anything, people just wanna make the BO overpowered.
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Cheesus »

Cheesus wrote: Pencil me in.
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Re: Mafia Round 27: Dead Men Tell No Tales

Post by Abs. »

Parkur wrote:How the hell is giving the BO amazingly overpowered abilities "good balance"?
Because "overpowering" them was done in mind with less BO in the first place to start with.

Example:

NIGHT 1: SUPER-SAIYAN GIN KILLS 5 PEOPLE MUHUHUHAHAHA
DAY 1: Random lynch/Random Interro target: Gin
Game over! Town wins!
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