Mafia! Mafia! Mafia! Character Role Discussions

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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

option 1
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

ok I will change that

although what about the bomb idea thrown out in the last game..I was thinking it work like this

the ORG would have 1 bomb and can choice who's house it is planted in, but then can't pick the player just the role...so if they guess somebody who is not in the game it is wasted. Also if more then one person resided there then it can take out more then one target

IE: if Ran and Conan are both in the game then they will both die, but if somebody plants it at Yumi's and there is no Yumi in the game then the ORG killed an NPC at most

It would take 2 phases to detonate and can be investigated and auto disarmed
if need be the ORG could have to lose one APTX (or as I like to call it the pill form of a death note :P) to get it
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

conia wrote:
Ctu wrote:
conia wrote:
Akonyl wrote: I still don't think we should really be changing the first aid ability.

You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone. :P
Same here. Healing and First Aid shouldn't be changed.
well AFAIK healing never shown who was the ORG member that heals (first aid did, but caused death at the end of the next phase)

so should First aid still lead to death, but learning the ID of the ORG member? Or let the person live, but keep then from using there abilities for a set time?
Option 1 please :)
I like option 1, as it makes it basically a version of sonoko's ability that can be switched around between people, without the getting-to-know the person part.

as for the bomb, I think we should leave it out for now. We should be trying to get a more stable set of rules that works imo, not adding in new things and switching things up every round. That's what the random roles are for. :P
Last edited by Akonyl on July 1st, 2010, 12:09 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

Akonyl wrote:
conia wrote:
Ctu wrote:
conia wrote:
Akonyl wrote: I still don't think we should really be changing the first aid ability.

You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone. :P
Same here. Healing and First Aid shouldn't be changed.
well AFAIK healing never shown who was the ORG member that heals (first aid did, but caused death at the end of the next phase)

so should First aid still lead to death, but learning the ID of the ORG member? Or let the person live, but keep then from using there abilities for a set time?
Option 1 please :)
I like option 1, as it makes it basically a version of sonoko's ability that can be switched around between people, without the getting-to-know the person part.
Well since I never changed it it is still there

although I did remove the finding out the ORG member if it was heal instead (although I am sure that is how it started since I have been healed before and never learned who attacked me
Akonyl wrote:
conia wrote:
Ctu wrote:
conia wrote:
Akonyl wrote: I still don't think we should really be changing the first aid ability.

You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone. :P
Same here. Healing and First Aid shouldn't be changed.
well AFAIK healing never shown who was the ORG member that heals (first aid did, but caused death at the end of the next phase)

so should First aid still lead to death, but learning the ID of the ORG member? Or let the person live, but keep then from using there abilities for a set time?
Option 1 please :)
I like option 1, as it makes it basically a version of sonoko's ability that can be switched around between people, without the getting-to-know the person part.

as for the bomb, I think we should leave it out for now. We should be trying to get a more stable set of rules that works imo, not adding in new things and switching things up every round. That's what the random roles are for. :P
but almost everybody else added stuff so I was hopping to make a change to...:P

but I do want to change one thing

a wrong house search will only cause a 24 hour suspension like a wrong arrest, but since there is a chance that might not even matter at all :P
Last edited by CTU on July 1st, 2010, 12:13 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

about the bomb.. yeah you can use that but only killed the role.. not WHOLE household.... if only the bo ratio is 1/3 - 2 but only if the bo not below 4 person....
Last edited by xpon on July 1st, 2010, 12:17 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Ctu wrote: although I did remove the finding out the ORG member if it was heal instead (although I am sure that is how it started since I have been healed before and never learned who attacked me
oh wow, yeah I definitely didn't notice that the current rules have araide-healing as letting you know the identity, I'm definitely against that.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

I would always plant the bomb at the Mouri residence in that case.  That's the only residence where multiple roles live, correct?

Unless planting the bomb at the police headquarters would do something.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

xpon wrote: about the bomb.. yeah yoou can use that if only the bo ratio is 1/3 - 2 but only if the bo not below 4 person....

you mean start off like that or just gets really unlucky and drop down to that many people?
Akonyl wrote:
Ctu wrote: although I did remove the finding out the ORG member if it was heal instead (although I am sure that is how it started since I have been healed before and never learned who attacked me
oh wow, yeah I definitely didn't notice that the current rules have araide-healing as letting you know the identity, I'm definitely against that.
So am I so I fixed it
Abs. wrote: I would always plant the bomb at the Mouri residence in that case.  That's the only residence where multiple roles live, correct?

Unless planting the bomb at the police headquarters would do something.
but any police would be able to check and disarm it and there is not a good chance that more then one of them would be ingame

besides I would pick Ai/Agasa :P and Okiya Subaru/Shinichi would count as a muti target

ps: no police station unless the ORG member whats to turn himself in :P
Last edited by CTU on July 1st, 2010, 12:21 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

no... the BOMB should kill only the role right? because if the BO put in police quarter... wow!

@Ctu
if you add more powerful stuff to the BO.. then dont make the ratio to balance.... because the bom wont decrease the APTX number.. they serve different style!
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

xpon wrote: no... the BOMB should kill only the role right? because if the BO put in police quarter... wow!

@Ctu
if you add more powerful stuff to the BO.. then dont make the ratio to balance.... because the bom wont decrease the APTX number.. they serve different style!
how about this if there are more then one person living in the house it only will kill if you pick one of the people that live there that IS in that round...so if the ORG picks Ran and only Kogoro is in play then he wont die
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

Ctu wrote:
xpon wrote: no... the BOMB should kill only the role right? because if the BO put in police quarter... wow!

@Ctu
if you add more powerful stuff to the BO.. then dont make the ratio to balance.... because the bom wont decrease the APTX number.. they serve different style!
how about this if there are more then one person living in the house it only will kill if you pick one of the people that live there that IS in that round...so if the ORG picks Ran and only Kogoro is in play then he wont die
after second tough! the bomb is too much..... that will gave a chance to kill the most tread ( Sherry ) in no time....
xpon is so cute...
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

xpon wrote:
Ctu wrote:
xpon wrote: no... the BOMB should kill only the role right? because if the BO put in police quarter... wow!

@Ctu
if you add more powerful stuff to the BO.. then dont make the ratio to balance.... because the bom wont decrease the APTX number.. they serve different style!
how about this if there are more then one person living in the house it only will kill if you pick one of the people that live there that IS in that round...so if the ORG picks Ran and only Kogoro is in play then he wont die
after second tough! the bomb is too much..... that will gave a chance to kill the most tread ( Sherry ) in no time....


True :P, but then again the police would be eaally able to disarm and maybe catch the one who planted as well :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

no.. the aptx concept is good... you need to FIGURE what role is that Player... not picking the role yu mostly want to remove
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

xpon wrote: no.. the aptx concept is good... you need to FIGURE what role is that Player... not picking the role yu mostly want to remove
would it work out better if it was like the Death Note (APTX)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

Ctu wrote: would it work out better if it was like the Death Note (APTX)
Sweet, you get the player's remaining lifeforce abilities if you APTX them?
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