While being GM, I didn't motified the intimidated victim unless he/she DID use his/her night action.pofa wrote: They're not changes, but I suggest that we state explicitly in the rules that APTX poisoning does not nullify the poisoned character's lynch vote, and that it works even if the one who did the poisoning gets lynched. Also that a player's night actions occur even if the player dies. :)
I also thought we used to have a list of BO roles by rank. Maybe it was in this thread? Now that we have APTX, it would be helpful to be able to look at the rules and know the exact rank of each BO member so the GM knows whose APTX vote counts the most.
I'm sure this question has an answer already, but: if a player who has no night action (or decides not to use his/her night action) gets Tricked or Intimidated, will that player recieve a notice that he/she was Tricked or Intimidated, or will it be treated as a failed action? For example, if xpon (Vodka) intimidates Commi-Ninja (Satou), but Satou didn't use her night action, will she get an intimidation notice anyway? And will Vodka get a PM saying his intimidation succeeded, and will investigators get a "True" result for "xpon intimidated Commi-Ninja?" Or will it all fail?
It came up last round, so...
Mafia! Mafia! Mafia! Character Role Discussions
- Conia
- Yurikochan's Husband
- Conan Shuuichi
Posts: 5194
Re: Mafia! Mafia! Mafia! Character Role Discussions

- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
pofa wrote: They're not changes, but I suggest that we state explicitly in the rules that APTX poisoning does not nullify the poisoned character's lynch vote, and that it works even if the one who did the poisoning gets lynched. Also that a player's night actions occur even if the player dies. :)
That APTX part was in my posted roles/rules list. If not I'll put it in there
I'll put that night action thing into it too.
I need to go through the things anyway. So maybe I need to explain more things too. So if you still know something else, then post it
Yeah, Schillok thought about the rank list first. I putted one into my version too, but it's a bit different from schilloksI also thought we used to have a list of BO roles by rank. Maybe it was in this thread? Now that we have APTX, it would be helpful to be able to look at the rules and know the exact rank of each BO member so the GM knows whose APTX vote counts the most.
If the player get's frightened from tequila, the frightened player can't use his abilities and can't vote. If that player get's notified beforehand, he'll know he can't do that. But in case he doesn't vote and dosn't have a day action, he get's no info from the GM that he was frightened.I'm sure this question has an answer already, but: if a player who has no night action (or decides not to use his/her night action) gets Tricked or Intimidated, will that player recieve a notice that he/she was Tricked or Intimidated, or will it be treated as a failed action? For example, if xpon (Vodka) intimidates Commi-Ninja (Satou), but Satou didn't use her night action, will she get an intimidation notice anyway? And will Vodka get a PM saying his intimidation succeeded, and will investigators get a "True" result for "xpon intimidated Commi-Ninja?" Or will it all fail?
It came up last round, so...
So I guess same goes for initmidate/tricking. So in case the tricked player doesn't have a night action or didn't use it, he won't b notified that he was tricked.
And the BO doesn't get a notice if the player he intimidated was successfully intimidated. He just get's a notice that he wasn't tricked himself. (if he get's a "Successful intimidated", then he knows that player has a night ability. If he get's a "unsuccessful" he'll know it's a player with day ability, and there aren't many)

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
-
Akonyl
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
from the way that I ruled it:
If Vodka intimidates a Detective Boy during the night:
the DB will not be told that they were tricked, because they don't have an action to fail.
Vodka will be told that his intimidation succeeded, because even though it had no net effect, he still preformed the action without being hindered. This is like if Gin successfully slanders someone, who is not interrogated that night.
If Vodka intimidates a Detective Boy during the night:
the DB will not be told that they were tricked, because they don't have an action to fail.
Vodka will be told that his intimidation succeeded, because even though it had no net effect, he still preformed the action without being hindered. This is like if Gin successfully slanders someone, who is not interrogated that night.
- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
Well, if that is the situation then maybe the detective can investigate anyone without specification only ONCE per game.Akonyl wrote: I doubt that's gonna happen, because there can't be too many phases active in the prep phase, as part of the purpose of the prep phase is to allow vermouth/kid to disguise as a role. And because vermouth/kid can't disguise as any players active in the prep phase, if we made even more characters active in it, they'd have less people to disguise as.
So it has a limitation but it can also help make an ally.
Well, you will need someone to tell you their role.Schillok wrote: I think that is contra-productive towards the intention of delaying the formation of alliances to allow the games last longer.
Especially the Meitanteis which are already among the strongest characters in the game. I mean, if they need an ally they can "interrogate" or "investigate" to prove the claims of another player. Of course with the new Suitcase this will get harder....
But they'll want to know your role. So if you say "investigator" and they are BO, they'll kill you...
So the interrogate and investigate is risky.
Unless you use it randomly, which might make things difficult.
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Rules
Roles:
Keywords
Spoiler:
Spoiler:
Spoiler:
Last edited by Schillok on June 16th, 2010, 5:08 pm, edited 1 time in total.

- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Okay, I hope I updated everything.
Please tell me if I missed something or made mistakes.
Please tell me if I missed something or made mistakes.

-
Akonyl
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
Now the list is filled with SCIENCE!
- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
Rules
Roles:
Keywords
Changes:
- FBI (ability)
- Gin
- arrest, protection, lover/friends clarified
- KID's abilities
- Sherry don't get frightened after having a "scent" result
- Hakuba and Makoto aren't prep.phase (travel isn't prep phase action)
- Pisco will know identity of erased players
- Ran, Makoto, protection
Added:
- Akemi
- Kazuha
- Black Suitcase, steal, Observe
- stolen items list with the roles
Considering:
- Adding Kir, Azusa, Kobayashi, more police or that bombing dude from the hospital whos name I've forgot again....
- spot
- removing stealing?
I did take some of Schilloks suggestions
And I did some things I wanted it to be that way too :3 (hakuba for example)
I'm open for suggestions or changes
even if I added it or didn't add it yet. traveling can be considered too. But please also tell why you want a certain change, and not just: "I like it that way better" But "because it's unbalanced that way because etc etc."
@Kobayashi: I like the spot idea. But dunno if it fits Kobayashi D: Sounds more like a police/detective ability (maybe for the other police officers?) More feedback? XD
@Azusa: Imo detect is a strong ability. So giving it to her seems strange D: More feedback needed
Edit:
Changed:
- "Can steal one item from one person per night. Can steal from that person again on the next night". (instead not being able to steal from the same person again)
- Updated stealing list.
- Police has less Investigations.
Spoiler:
Spoiler:
Spoiler:
Changes:
- FBI (ability)
- Gin
- arrest, protection, lover/friends clarified
- KID's abilities
- Sherry don't get frightened after having a "scent" result
- Hakuba and Makoto aren't prep.phase (travel isn't prep phase action)
- Pisco will know identity of erased players
- Ran, Makoto, protection
Added:
- Akemi
- Kazuha
- Black Suitcase, steal, Observe
- stolen items list with the roles
Considering:
- Adding Kir, Azusa, Kobayashi, more police or that bombing dude from the hospital whos name I've forgot again....
- spot
- removing stealing?
I did take some of Schilloks suggestions
I'm open for suggestions or changes
@Kobayashi: I like the spot idea. But dunno if it fits Kobayashi D: Sounds more like a police/detective ability (maybe for the other police officers?) More feedback? XD
@Azusa: Imo detect is a strong ability. So giving it to her seems strange D: More feedback needed
Edit:
Changed:
- "Can steal one item from one person per night. Can steal from that person again on the next night". (instead not being able to steal from the same person again)
- Updated stealing list.
- Police has less Investigations.
Last edited by Kleene Onigiri on June 17th, 2010, 2:36 am, edited 1 time in total.

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
-
Akonyl
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
...more SCIENCE!
anyway, at least for stealing, either remove the list of things you can steal from the ability description, or update it to match the list of things everyone holds. Also, make sure that there aren't any items that only BO members hold, or that'll be a 100% fact that someone's BO, and thus overpowered (just like sherry's old "strong scent" result).
anyway, at least for stealing, either remove the list of things you can steal from the ability description, or update it to match the list of things everyone holds. Also, make sure that there aren't any items that only BO members hold, or that'll be a 100% fact that someone's BO, and thus overpowered (just like sherry's old "strong scent" result).
-
Akonyl
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
I'm double posting this to bump up the topic as well,
but anyway, I just noticed the whole thing of "when a BO member is lynched, it's revealed who they have killed via poison and night-killings" is missing from the list, is that going to be done this game?
but anyway, I just noticed the whole thing of "when a BO member is lynched, it's revealed who they have killed via poison and night-killings" is missing from the list, is that going to be done this game?
- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
Just wondering... "If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role."
So let's say Vermouth and Kid disguised as Shinichi. Just an example.
If someone actions say Investigate Detective Tommy as Shinichi and Investigate Kleene as Shinichi.
Will both be a true result? o.o
So let's say Vermouth and Kid disguised as Shinichi. Just an example.
If someone actions say Investigate Detective Tommy as Shinichi and Investigate Kleene as Shinichi.
Will both be a true result? o.o
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
-
Akonyl
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
that's not how investigations work. Investigations check on actions, not roles. 
The only players with the ability to say "Akonyl is Shinichi" and receive a true/false response are the detective boys, and they can only do that once a day. Also, detective boys can't say "Akonyl is Shinichi" and get a "true" if I'm Kid disguised as Shinichi, they have to say "Akonyl is Kid".
The only players with the ability to say "Akonyl is Shinichi" and receive a true/false response are the detective boys, and they can only do that once a day. Also, detective boys can't say "Akonyl is Shinichi" and get a "true" if I'm Kid disguised as Shinichi, they have to say "Akonyl is Kid".
- pofa
- Community Savior
- Armchair sorcerey
Posts: 1183
Re: Mafia! Mafia! Mafia! Character Role Discussions
Yeah, if you try and identify someone by a disguise it won't work.
Investigators can check disguises, though. If you investigated "Detective Tommy disguised as Shinichi" and "Kleene disguised as Shinichi," they would both come out "True." So you'd know one was Kid and one was Vermouth. But you wouldn't know which was which.
Investigators can check disguises, though. If you investigated "Detective Tommy disguised as Shinichi" and "Kleene disguised as Shinichi," they would both come out "True." So you'd know one was Kid and one was Vermouth. But you wouldn't know which was which.



Superman = Captain America > Aquaman = Hal Jordan > Wonder Woman > Barry Allen > Thor > Martian Manhunter > The Hulk > Wasp > Hawkeye > [power gap] > Iron Man = Batman > [power gap] > Hank Pym
- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
Ahh, I want to be a detective boy next game. Just for fun.pofa wrote: Yeah, if you try and identify someone by a disguise it won't work.
Investigators can check disguises, though. If you investigated "Detective Tommy disguised as Shinichi" and "Kleene disguised as Shinichi," they would both come out "True." So you'd know one was Kid and one was Vermouth. But you wouldn't know which was which.
But they only get one guess per night?
Like.. some investigators get 5.
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
-
Akonyl
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
detective boys do their investigation thing during the day, not night.Detective Tommy wrote:Ahh, I want to be a detective boy next game. Just for fun.pofa wrote: Yeah, if you try and identify someone by a disguise it won't work.
Investigators can check disguises, though. If you investigated "Detective Tommy disguised as Shinichi" and "Kleene disguised as Shinichi," they would both come out "True." So you'd know one was Kid and one was Vermouth. But you wouldn't know which was which.
But they only get one guess per night?
Like.. some investigators get 5.
And yes, they only get 1 instead of 5 because their ability is a bit more useful than just a single investigation.