Mafia! Mafia! Mafia! Character Role Discussions

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Conia
Yurikochan's Husband
Conan Shuuichi

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

pofa wrote: They're not changes, but I suggest that we state explicitly in the rules that APTX poisoning does not nullify the poisoned character's lynch vote, and that it works even if the one who did the poisoning gets lynched. Also that a player's night actions occur even if the player dies.  :)

I also thought we used to have a list of BO roles by rank. Maybe it was in this thread? Now that we have APTX, it would be helpful to be able to look at the rules and know the exact rank of each BO member so the GM knows whose APTX vote counts the most.

I'm sure this question has an answer already, but: if a player who has no night action (or decides not to use his/her night action) gets Tricked or Intimidated, will that player recieve a notice that he/she was Tricked or Intimidated, or will it be treated as a failed action? For example, if xpon (Vodka) intimidates Commi-Ninja (Satou), but Satou didn't use her night action, will she get an intimidation notice anyway? And will Vodka get a PM saying his intimidation succeeded, and will investigators get a "True" result for "xpon intimidated Commi-Ninja?" Or will it all fail?

It came up last round, so...
While being GM, I didn't motified the intimidated victim unless he/she DID use his/her night action.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

pofa wrote: They're not changes, but I suggest that we state explicitly in the rules that APTX poisoning does not nullify the poisoned character's lynch vote, and that it works even if the one who did the poisoning gets lynched. Also that a player's night actions occur even if the player dies.  :)

That APTX part was in my posted roles/rules list. If not I'll put it in there :D
I'll put that night action thing into it too.
I need to go through the things anyway. So maybe I need to explain more things too. So if you still know something else, then post it ;D
I also thought we used to have a list of BO roles by rank. Maybe it was in this thread? Now that we have APTX, it would be helpful to be able to look at the rules and know the exact rank of each BO member so the GM knows whose APTX vote counts the most.
Yeah, Schillok thought about the rank list first. I putted one into my version too, but it's a bit different from schilloks :)
I'm sure this question has an answer already, but: if a player who has no night action (or decides not to use his/her night action) gets Tricked or Intimidated, will that player recieve a notice that he/she was Tricked or Intimidated, or will it be treated as a failed action? For example, if xpon (Vodka) intimidates Commi-Ninja (Satou), but Satou didn't use her night action, will she get an intimidation notice anyway? And will Vodka get a PM saying his intimidation succeeded, and will investigators get a "True" result for "xpon intimidated Commi-Ninja?" Or will it all fail?

It came up last round, so...
If the player get's frightened from tequila, the frightened player can't use his abilities and can't vote. If that player get's notified beforehand, he'll know he can't do that. But in case he doesn't vote and dosn't have a day action, he get's no info from the GM that he was frightened.

So I guess same goes for initmidate/tricking. So in case the tricked player doesn't have a night action or didn't use it, he won't b notified that he was tricked.
And the BO doesn't get a notice if the player he intimidated was successfully intimidated. He just get's a notice that he wasn't tricked himself. (if he get's a "Successful intimidated", then he knows that player has a night ability. If he get's a "unsuccessful" he'll know it's a player with day ability, and there aren't many)
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

from the way that I ruled it:

If Vodka intimidates a Detective Boy during the night:
the DB will not be told that they were tricked, because they don't have an action to fail.
Vodka will be told that his intimidation succeeded, because even though it had no net effect, he still preformed the action without being hindered. This is like if Gin successfully slanders someone, who is not interrogated that night.
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Detective Tommy

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Akonyl wrote: I doubt that's gonna happen, because there can't be too many phases active in the prep phase, as part of the purpose of the prep phase is to allow vermouth/kid to disguise as a role. And because vermouth/kid can't disguise as any players active in the prep phase, if we made even more characters active in it, they'd have less people to disguise as.
Well, if that is the situation then maybe the detective can investigate anyone without specification only ONCE per game.
So it has a limitation but it can also help make an ally.
Schillok wrote: I think that is contra-productive towards the intention of delaying the formation of alliances to allow the games last longer.
Especially the Meitanteis which are already among the strongest characters in the game. I mean, if they need an ally they can "interrogate" or "investigate" to prove the claims of another player. Of course with the new Suitcase this will get harder....
Well, you will need someone to tell you their role.
But they'll want to know your role. So if you say "investigator" and they are BO, they'll kill you...
So the interrogate and investigate is risky.

Unless you use it randomly, which might make things difficult.

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Rules
Spoiler:
* General
- Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams).  It is frowned upon.
- You may not copy/screenshot etc. the PM from the GM to proof your role to someone else. But you can claim to be a role, whether it's your real role or not.
- You can PM people and post without restrictions (except the GM stuff, see above) when you're alive. You may not talk about your investigations/suspicions/clues when you're dead (PM or not). But you may still talk about other stuff not concerning the gameplay. (You may complain to the BO for being killed for example. But you may not complain to a specific player and "hint" that he could be a BO member)
- You have to PM the GM to vote/use your ability. Posting in the thread doesn't count. Everybody may vote for the lynching (BO too) and the votes will be posted in public.
- If you don't have time or you'll travel somewhere and can't play for some days or you want to quit the game completely, at least notify the GM.

* Order of actions
During the game, several actions may be taken.  In order to avoid confusion, some actions have been given precedence over others.  This is most easily written as:
Arresting > Tricking/Intimidating > Killing > All other actions
- You can overwrite your order.
So if you voted for conia and after that send another PM to vote for Kleene Onigiri, the last give order will be used.
The BO has a leader. It's Anokata. If Anokata is not in the game, another leader will be decided by the BO.
The leader has the ultimate right to choose a target and will give the order. No one can overwrite the leaders order. But other members can give out an order too, if the leader didn't. But the leader can overwrite that order.

So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such.  Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in.  If Takagi does not or fails to arrest Vodka then Takagi will be killed and he will not get to investigate.
Protect > Heal > First Aid
So if someone is healed, first aided and protected, the protection will be carried out first. If Ran was the one protecting, she will be healed normally and survive.
If just first aid and protected, then the Protectors protect normally. If Ran was the one protecting, the first aid will keep her alive until the end of the day.

* Mafia
- BO can kill BO if they so wish.
- The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote differently if you wish.
- Mafia members can only kill once until all other mafia members have killed once.  Then they each get a second turn to kill.
- Each member can decide for himself/herself who they want to use the APTX on. However, coordination with the other members is highly recommended.

* Abilities and Status
- Voting: Everyone can vote during the Day Phase, whether you're a Townspeople or a Mafia member.
Only exceptions are:
You're dead
You're not in Japan
You're arrested
You were hindered by an ability (e.g. Tequilla)
- If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
- When you're arrested, you can still talk freely (PMing or posting in the thread). Also about your clues/investigations etc. Otherwise you're considered dead (can't use abilities, can't vote...)
- Healing characters (Okiya and Araide) CAN heal themselves at Night.
- A wounded player can't vote or use their ability.
Roles:
Spoiler:
MAFIA

Small explanation:
* Role name
- Status/actions: ...
- Results when interrogated: ...
- Results when followed, has a Scent or not: ...
- If KID or Vermouth can disguise as this role: ...


Black Organization
The BO has a Leader. Every BO member can kill at night, but only if another BO member didn't kill less often. Every member can also use the APTX4869 during day phase.
The leader (or highest ranked BO member) can decide to give the Black Suitcase to any member during the game. He/she can also choose a replacement for the Suitcase in case the target is killed during the day.
The following roles are sorted according to their rank in descending order.


* Anokata, Mafia Boss
- Status: Leader
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Vermouth, Mafia Disguiser
- Prep. action: Disguise
- Interrogation result: "not BO", if not disguised: "BO"
- Scent: yes
- Disguise: no

* Gin, Mafia Slanderer
- Night action: Slander
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Bourbon, Mafia Detective
- Night action: Detect
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Pisco, Mafia Eraser
- Night action: Erasing
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Irish, Mafia Finder-Outer
- Night action (just 1. Night): Abduct
- Night action (just 1. Night): Spying
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Korn/Chianti/Calvados, Mafia Sniper
- Night action: Sniping
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Vodka, Mafia Intimidator
- Night action: Intimidate
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Tequila, Mafia Browbeat
- Night action: Frighten
- Interrogation result: "BO"
- Scent: yes
- Disguise: no



TOWN


Police

* Megure, Police Leader
- Night action: Investigate 3
- Night/Day action: Arrest
- Night action: House search
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Satou/Takagi/Shiratori/Chiba, Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Yumi, Amor
- Night action: Investigate 2
- Night/Day action: Arrest
- Prep. action: Amor
- Interrogation result: "not BO"
- Scent: no
- Disguise: no



FBI/CIA

* Akai, Hunter
- Day action: Vengeance
- Night action: Investigate 5
- Interrogation result: "not BO"
- Scent: yes
- Disguise: yes

* Jodie/James/Camel, FBI Agents
- Night action: Observation
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes



Civilian

* Shinichi/Heiji, Meitantei
- Night action: Investigate 5
- Night action: Interrogate
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Conan, Shrunken Meitantei
- Night action: Investigate 5
- Night action: Interrogator
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Hakuba, Foreign Meitantei
- Night/Day action: Traveling
- Night action: Interrogate (can't use it while not in Japan)
- Can either Travel or use Interrogate during night. Can either Travel or Vote during day.
- Prep. action: Travel
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Kogoro, Drunk Meitantei
- Night action: Interrogate
- Status: Drunk
- When drunk, he'll get random results with Interrogate.
- Status: Sober
- Day action: Analyze (when sober)
- Will sober up if Eri, Ran, Conan or Shinichi dies. In case there is no Eri, Ran, Conan or Shinichi in the game, then he'll start the game with being Sober. A disguised Ran etc. doesn't count.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Ran, Protector
- Night/Day action: Sacrifice
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Makoto, Foreign Protector
- Night/Day action: Traveling (prep. Phase?)
- Night/Day action: Protect
- Can either Travel or use Protect during night. Can either Travel or vote and Protect during day.
- Prep. action: Travel
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Araide, Doctor
- Night action: Heal
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Agasa, Inventor
- Day action: Bow-tie
- Day action: Watch
- Can lend both Gadgets to one person or different persons.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Sherry(Ai), Shrunken Scientist
- Day action: Follow
- Interrogation result: "not BO"
- Scent: no (wouldn't follow herself anyway)
- Disguise: no

* 1412, Master Thief
- Prep. Action: Disguise
- Night action: Investigate 3
- If any member of the police force learned his identity, they would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
- Investigate can't be more than 5. So in case he disguises as someone with the Action Investigate 5, he'll have Investigate 5 then.
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Sonoko, Best Friend
- Prep. action: Friendship
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Eri, Lawyer
- Night action: Lawsuit
- Day action: Voice of Reason
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Eisuke, Trickster
- Night action: Trick
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Okiya Subaru, Graduate Student
- Night action: Detect
- Night action: First Aid
- Can use either Detect or First Aid during night. Not both.
- Interrogation result: "not BO"
- Scent: yes
- Disguise: yes

* Mitsuhiko/Ayumi/Genta, Detective Boys
- Status: Group
- Day action: Identify
- They use Identify all together. So they can just identify one role of a player, not number of DB's.
- If one of the Detective Boys is prevented from using his day ability (for example by Tequila), the identification could either succeed or fail, depending on the number of undisturbed Detective Boys. For example if 2 other DB are still in the game, the chance to fail is 1/3. If only one more is still active the chance to fail is 1/2. If it is the last DB it will always fail.
- They all can vote separately. Every DB has a right to vote and they don't need to vote for the same person.
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Okiya Subaru, Graduate Student
- Night action: Detect
- Night action: First Aid
- Can use either Detect or First Aid during night. Not both.
- Interrogation result: "not BO"
- Scent: yes
- Disguise: yes

* Enomoto Azusa, Waitress
- Night action: Detect
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

Kobayashi Sumiko, Elementary Teacher
- Night action: Spot
- Day action: Voice of Reason
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

Neutral


NPC

* Matsuda, sort of ghost
- Matsuda is an NPC, controlled by the GM. Every night, 1 person will be given a dream containing 5 facts, 4 false facts and 1 true fact. If the BO get's a dream it could be necessary to attach a riddle to the dream so that the BO can't kill a person for 100% with the APTX because of a dream. Just one dream per night will be given.
Keywords
Spoiler:
Status
Roles with a Status: Anokata or voted BO member, Kogoro, DBs (Ayumi, Genta, Mitsuhiko) and Lover Pair

*Leader
- Role with that status: Anokata or voted player
- The leader has the final say. He can decide which BO member will kill who. His order has priority over all other members.
- If Anokata is not present in a game (or was killed) the BO may choose a Leader. They can either go for the ranking according to the role list (Anokata, Gin, Vermouth, Bourbon ...) or they vote for their own ranking. So each player PMs the GM with a ranking. If no leader was elected or the voting ends in a draw the highest ranked BO will be treated as leader.
- Example:
Conia votes:Akonyl (Vodka), Conia (Korn), Pofa (Gin)
Akonyl votes: Conia (Korn), Akonyl (Vodka), Pofa (Gin)
Pofa votes: Pofa (Gin), Conia (Korn), Akonyl (Vodka)
Then the ranking would be: Conia(Korn), Akonyl (Vodka), Pofa(Gin). So Conia would be the new Leader. In case Conia dies then Akonyl will become the new leader etc.

* Drunk and Sober
- Roles with that status: Kogoro
- The roles starts with the Status Drunk if at least one of the roles Eri, Ran, Conan or Shinichi are in the game. A disguised Ran etc. doesn't count.
- If none of these roles are in the game from the beginning, the player starts as Sober
- While drunk the player get's random results from Interrogate
- The player get's Sober after one of the roles Eri, Ran, Conan or Shinichi dies. Not every role needs to die, one role makes him already sober.
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.

* Group
- Roles who have that: Mitsuhiko, Ayumi, Genta
- The player will know the identities of the other Detective Boys except Conan and Haibara
- If there is only a single Detective Boys (Mitsuhiko, Ayumi or Genta) at the beginning of the game he/she will know the identity of Conan or Haibara. If there is no other child in the game that player will be on his/her own, but will know that there are no other children in the game.

* Lovers
- Players with that status: Decided by Yumi
- Player will be chosen to be lovers by the player who is Yumi during prep. phase.
- Lovers know the identity of each other.
- When one lover dies, the other dies too by suicide. No one can heal, protect or prevent the lover in any way from suicide.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a Town/BO pair they need to kill everyone else and with with a stalemate.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.



Prep. actions
There are decisions that a player has to make during the Preparation Phase.
Roles with Prep. Actions: Vermouth, KID, Yumi, Sonoko, Makoto, Hakuba

* Disguise
- Roles with that action: Vermouth, KID
- The player chooses a number of players to disguise as. (GM tells how many players to choose) The player will then disguise as that role and have their actions, scent etc., just like being that role.
- You choose player names (Akonyl, Conia etc.) not roles names (Agasa, Heiji etc.) or roles (Detective, Police etc.)
- The player who was that role first will get a different role. He will not know that KID or Vermouth disguised as his previous role. He will not know that he got a different role either.
- Vermouth will stay as a BO member. She can't become a Townspeople.
- KID has Investigate 3. He can use that and the abilities from his disguised role too. He can use both in the same phase. In case he get's a role with Investigate 5 he'll just have Investigate 5 and not Investigate 8.
- Example:
KID disguises as Heiji. So he will have Investigate 5 and Interrogate. But he can just use one of these actions, so either Investigate or Interrogate (like the real Heiji)
KID disguises as Kogoro. He will be drunk or sober, like the real role. He can use Investigate 3 and Interrogate. He can use both at night because the real role doesn't have Investigate. During day he can use Analyze when he's Sober.
KID disguises as Agasa. He can use Investigate 3 during night and give out the Bow-tie and Watch during day.
- They can't disguise as: BO members, Conan, Sherry, DB's, Lovers, and prep. Phase roles (Sonoko, Yumi, Vermouth and KID)
Additionally, Vermouth can't disguise as Eri, but KID can.
- If KID and Vermouth choose the same player, then both will disguise as that player. So KID and Vermouth can both be disguised as Ran. But there will be no true Ran.

* Amor
- Roles with that action: Yumi
- Chooses 2-4 pairings to be lovers (GM tells how many exactly)
- Yumi can choose a player just once. So he can't choose: AkonylxKleene and AkonylxCallid. He needs to change it into AkonylxKleene and ConiaxCallid for example.
- There can be all pairings that the player chose or just 1 pair or 2 pairs etc. Yumi won't know who really became lovers and who didn't.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.

* Friendship
- Roles with that action: Sonoko
- Sonoko chose a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth.
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townspeople and will not join the BO.
- If Sonoko befriends KID, she will also know the disguised role and not that it's KID disguised as someone. KID has the freedom to tell Sonoko that he's KID or not.
- When Sonokos friend dies because he/she was killed by the BO, she will learn the attacker identity. She will not learn the identity when her friend was sniped or killed with the APTX.

*Travel
- Roles with that action: Makoto, Hakuba
- They can choose if they want to travel during the preparation phase by sending a PM to the GM.
- If they do they will be on the plane during night 1, so they can't use their action during that night. They will arrive during day 1 and can participate in voting or use their day-ability (Makoto).


In general, players will be informed if their action was effective(slandering, tricking etc.) or their results or a PM that their were tricked/intimidated.

Night actions:
Roles with Night actions: Gin, Vodka, Pisco, Tequilla, Irish, Chianti, Korn, Calvados, Bourbon, Okiya, Eisuke, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Jodie, James, Camel, Shinichi, Heiji, Conan, KID, Hakuba, Kogoro, Araide, Eri

* Investigate #
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Shinichi, Heiji, Conan, KID
- The player can Investigate a certain number of actions. He can just investigate the actions that are happening in the same night he's investigating. He can't investigate actions from past nights.
- He can't investigate day actions.
- He can investigate if someone is disguised.
-  Healing and First Aid is considered as one action. Whether you investigate "pofa healing xpon" or "pofa uses first aid on xpon" doesn't matter. Same with investigating tricking and intimidating or protecting and sacrificing.
Examples: Conia(Vermouth) is disguised as Ran. Akonyl slanders Conia. Conia kills Ctu. Pofa(araide) heals xpon.
Investigate:
"Akonyl slanders Conia" - true
"Akonyl kills Ctu" - false
"Conia disguised as Ran" - true, but you don't know if Conia is Vermouth or KID
"Conia disguised as Vermouth" - invalid investigation, since you need to ask for the disguise
"Conia disguised" - invalid investigation, you need to ask for a disguise
"Pofa heals xpon" - true
"Pofa uses first aid on xpon" - true

* Interrogate
- Roles with that action: Shinichi, Heiji, Conan, Hakuba, Kogoro
- The player can choose to interrogate one player.
- He'll get the result "BO" or "not BO"
- If that player was also slandered, he'll get the reverse answer:
"BO" will be "not BO"
"not BO" will be "BO"
- If Kogoro is drunk, he'll get a random result. When he get's sober, his interrogations can still be slandered. But Kogoro can check any past interrogations for the true result (So he'll get the right answer if he was drunk and got the wrong result or if it was slandered and got the wrong result
- All BO member have "BO" besides Anokata and the disguised Vermouth. If Vermouth is not disguised, then she'll have "BO"


* Observe
- Role with that action: Jodie, James, Camel
- May choose a player to observe during the night. When the night is over the player will learn if that player is a child, female teeenager, male teenager, female adult or male adult. If the target is disguised then she will learn it for the disguise, not the true identity.
- If the player accompanied a child or teenager the ability may not be used during the next night.


* Slander
- Role with that action: Gin
- Can slander any player at night, whether it's someone from Town or BO
- When that slandered player is interrogated, his "alignment" will change to the opposite during the night it was used
- Slander just last for one night. But it can be used on the same target over and over
- Gin get's a PM from the GM whether the slander was effective (that player was interrogated) or uneffective (that player wasn't interrogated) or failed(when Gin was tricked)
- Slander doesn't affect Investigate, just Interrogate
- Example:
Gin slanders Akonyl, who is Ran. Conia interrogates Akonyl and get's a "BO" result because Akonyl was slandered. If Akonyl wasn't slandered then Conia would get a "not BO" as a result


* Erasing
- Roles with that action: Pisco
- The player can erase a body once (one-time use) if someone else besides him is killing the victim. If he successfully erased the victim, then he can't do this again. If the killing was hindered in any way, then he can erase again and the one-time use wasn't wasted.
- The player can always choose to erase a body or not when he is killing the victim himself. It's not a one-time action and can be repeated as long as Pisco is the one killing the victim.
- The identity of the erased player won't be shown. Pisco will only learn if the erased body was a child (Conan, Haibara, DB), female teenager (Ran, Kazuha, Sonoko), male teenager (Kid, Shinichi, Heiji, Hakuba, Makoto, Eisuke), female adult (Yumi, Satou, Jodie, Eri, Azusa, Kobayashi-sensei) or a male adult (most of the other roles)...)


* Frighten
- Roles with that action: Tequila
- The frightened player can't use his ability the next day. He also can't vote the next day.
- The frightened player won't know that he got frightened. So he'll pm his day action and his voting. Then (on the next night) his vote will show as if he didn't vote. If he used a day action, then the GM will PM him that his actions failed. He won't get a notice that his vote didn't work.

* Sniping
- Roles with that action: Chianti, Korn, Calvados
- Sniping will bypass any protection (Ran, Makoto and Agasas Watch).
- In case Ran protected the target, both Ran and the target will die as a result. If Makoto protect the victim, the victim will die and Makoto will fly out of Japan.
- This doesn't bypass healing (Heal and First Aid) in any way.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector etc.)
- If tricked, nothing will happen. The target doesn't die and the protectors don't die or fly back either.

* Detect
- Role with that action: Bourbon, Okiya, Azusa
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth or KID are in the game, he will get a "true". If he asks for his/her disguise, then he'll get a false.
- Example:
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: true
Detect: Ran is in the game
Answer from GM: false
Detect: Conan is in the game
Answer from GM: false
Detect: Shinichi is in the game
Answer from GM: true

* Abduct
- Role with that action: Irish
- Irish will abduct one character that is not played in the game by any player during night 1. The GM will send him the name of one random town-sided character not in the game
- When Irish is killed his abducted character will be discovered and the name becomes known to the town

* Spying
- Role with that action: Irish
- Irish chooses a list of players not in the BO equal to 1/3 of the number of town players (= number of APTX). Of these, the GM picks a random one and sends the name of the role to Irish. Irish will not know from which of the players he just learned the role
- He will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi
- This does not reveal if someone is Kid, just who he's disguised as

* House search
- Role with that action: Megure
- Can order a house search during night. This will reveal everything about the target, all actions since the start of the game, disguise and role etc.
- If the target did not commit a crime, then the player has to leave the police, his identity will be revealed and will become a commoner (doesn't have any abilities, but can still vote)
- This action can't be tricked/intimidated. But it can be hindered when the police officer get's killed.

* First Aid
- Role with that action: Okiya
- May alternatively choose one player to give First Aid at night instead of Detect.
- The player who received First Aid will not die immediately if attacked (by killing or sniping), but will instead be severely wounded.
- A severely wounded character can not vote for lynching and can't use his day actions, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies).

* Heal
- Role with that action: Araide
- Can use Heal on any player, including himself.
- The healed player doesn't die because of killing or sniping. Can't heal APTX or a wounded person.
- If a player is healed, protected and First Aided, the Protection and First Aid doesn't take effect. Heal > First Aid > Protect
- If Ran protects someone successfully and she is healed, she won't be saved and will still die.
- If there is a attack that was successfully healed, everyone involved (also protectors (Ran, Makoto) and Okiya) will know the attackers identity (if it wasn't a Sniper)
- The attacker will also know that the target was healed/first aided, but not from whom and if there were any protectors involved.

* Lawsuit
- Role with that action: Eri
- Can bring back anyone who has been arrested with a lawsuit

* Trick and Intimidate
- Roles with that action: Eisuke(Trick), Vodka(Intimidate)
- People that were tricked/intimidated will fail with their night action on the same night.
- The player will get a PM whether his tricking/intimidating was effective or not. But he will not know what night action was tricked(intimidated.
- The people intimidated will get a PM from the GM that their night action failed.
- This doesn't affect Day actions.
- The Night action Arrest can't be tricked/intimidated in any way. All other night actions can be tricked/intimidated.
- In case Ran get's tricked/intimidated and she's protecting a target, both Ran and the protected target will die.
- Tricking/Intimidating can prevent the BO from killing or sniping someone.
- If this night action is investigated, it doesn't matter if you investigate "Akonyl tricked conia" or "Akonyl intimidated conia". Both action are counted as the same ability.

* Spot
- Role with that action: Kobayashi-sensei
- Can choose to spot another player during the night. After the night the player will know if that player performed a night action or not.




Day Action
Roles with Day actions: BO(APTX), Agasa, Sherry, Akai, Ayumi, Mitsuhiko, Genta, Kogoro(Sober)

*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased)
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Nothing can hinder the use of APTX, not even lynching or arresting the user during the same day.


* Bow-tie and Watch
- Role with that action: Agasa
- Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5. (not both)
- Watch: He can also lend the watch to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
- If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, she can't use both that interrogate/investigate and the normal one. For example Takagi with a bow-tie could would have to chose between Investigate 3, Investigate 5 or Interrogate when he gets the bowtie.
Another Example:
If Heiji get's the Bow-tie, he can just use either Interrogation or Investigation 5. Not both although he got the tie.
If Araide get's the Bow-tie, he can Heal and use either Investigate 5 or Interrogate

Black Suitcase
- Role with that action: BO leader
- During each day the leader/highest-ranked BO can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed.
- During the next night the receiver can pretend to use any night-ability he/she wants. However, the player will not get a result for his/her action, it will fail all the time.
- Example: Anokata (Kleene) can give the Suitcase to himself during day 1. During night 2, he can (for example) interrogate another player (Akonyl). Anyone investigating "Kleene interrogating Akonyl" will receive a "true" result. However, Anokata (Kleene) will not gain a result on his interrogation.

* Vengeance
- Role with that action: Akai
- If Akai get's lynched, he'll kill the person he voted for too.

* Follow
- Role with that action: Sherry
- She may accompany anyone during the day and the accompanied will learn that Ai accompanied them.
- As a result she will get either: "Has a scent" or "Has no scent"
- Roles with scent:
BO side - everyone from the BO besides Anokata, Can't be tricked by disguise
Town side - Akai and Okiya


* Identify
- Role with that action: DB's: Ayumi, Mitsuhiko, Genta
- Decide together to identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- Can just use it on one player, not number of DB's alive in the game. So even if there are all DB's in the game, they can just identify one player.
- If the person is disguised, they can't identify the disguise but have to identify if it's KID or Vermouth.

* Analyze
- Roles with that: Kogoro
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.

* Voice of Reason
- Roles with that action: Eri, Kobayashi-sensei
- Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful none will be killed by lynching during that day. And neither it will be shown who voted for whom.



Night and Day:
Roles with Night and Day actions: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Hakuba, Makoto, Ran

* Arrest
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Can arrest any player at night or day.
- Needs to accuse a player for a crime: "Arresting Akonyl for killing conia" or "Arresting conia for slandering pofa"
- The crime can be done on any night or day. It doesn't have to be in the same phase that the arresting is happening
- Can't arrest someone for helping with a crime: "Akonyl helped conia in killing pofa"
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening. You can't arrest someone for being in the BO. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by tricking or killing the police officer. (arresting>killing>other actions)
- If the police accuses someone falsely he/she will suspended for the next 2 phases. The suspension is increased for another 2 phases for each previous false arrest.
- During the suspension the officer can't order another arrest or use his/her investigate ability.
- An arrested person may still talk freely and its identity remains secret, but is otherwise considered dead (and can therefore not get killed, vote or use any actions).


* Traveling
- Role with that action: Hakuba, Makoto
- Player does not reside in Japan from the start of the game
- Can decide to travel to japan starting from Night 1.
- As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. (can't be killed in any way, can't use actions besides Travel and can't vote)
- He may also leave Japan at any time, to the same conditions as above.
- While traveling, he can't use his abilities/vote or be killed/lynched.
- He can't use his abilities and decide to travel in the same phase. Can just do one action.


* Sacrifice
- Role with that action: Ran
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). He also learns if he was protected. If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so. So Ran doesn't die (Heal>Protect)
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX
- Can not be protected from the self-sacrifice during the day.
- If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die.
- Sacrifice and Protect counts as the same during investigations.
[/color]

* Protect
- Role with that action: Makoto
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret), but he'll fly out of Japan.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protects the individual. The protected also learns if he was protected . The protected individual and Makoto then learn the identity of the attacker (!)
- If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity, but fly out of Japan.
- After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and will respawn for 3 phases. So if he successfully protects during Night 1, he will automatically fly during Day 1, stay for the karate championship during Night 2 and can fly back during Day 2, arriving again at Japan during Night 3
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX
- Sacrifice and Protect counts as the same during investigations.
Last edited by Schillok on June 16th, 2010, 5:08 pm, edited 1 time in total.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Okay, I hope I updated everything.

Please tell me if I missed something or made mistakes.
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Now the list is filled with SCIENCE!
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Rules
Spoiler:
* General
- Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams).  It is frowned upon.
- You may not copy/quote/screenshot etc. the PM from the GM to proof your role to someone else. But you can claim to be a role, whether it's your real role or not.
- You can PM people and post without restrictions (except the GM stuff, see above) when you're alive. You may not talk about your investigations/suspicions/clues when you're dead (PM or not). But you may still talk about other stuff not concerning the gameplay. (You may complain to the BO for being killed for example. But you may not complain to a specific player and "hint" that he could be a BO member)
- You may fake/quote/edit other players PM, just not the GM ones. There are some exceptions for dreams (see under Dreams in Keywords).
- You have to PM the GM to vote/use your ability. Posting in the thread doesn't count. Everybody may vote for the lynching (BO too) and the votes will be posted in public.
- If you don't have time or you'll travel somewhere and can't play for some days or you want to quit the game completely, at least notify the GM.
- In case you can't play for some days, you can make a list of actions (Day 2: vote for Akonyl, Night 3: Slander Kleene etc...) If you have allies from the beginning (BO, Lover, DB's or friends) you can give them the command over your character for those few days.

* Order of actions
During the game, several actions may be taken.  In order to avoid confusion, some actions have been given precedence over others.  This is most easily written as...
- You can overwrite your order.
So if you voted for conia and after that send another PM to vote for Kleene Onigiri, the last give order will be used.
The BO has a leader. It's Anokata. If Anokata is not in the game, another leader will be decided by the BO.
The leader has the ultimate right to choose a target and will give the order. No one can overwrite the leaders order. But other members can give out an order too, if the leader didn't. But the leader can overwrite that order.
- Arresting > APTX > Tricking/Intimidating > Killing > All other actions
So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such.  Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in.  If Takagi does not arrest Vodka then Takagi will be killed and he will not get to investigate.
In case Satou was poisoned with APTX from Gin, and Satou arrests Gin. Satou will successfully arrest Gin and not die from APTX, because arresting is the only method to hinder APTX.
- Watch protection > Protect > Heal > First Aid: If a player is healed, protected and First Aided, the Protection takes effect and the target doesn't need to be healed/first aided anymore, because he wasn't injured. The protectors doesn't get healed or First Aided either. The protectors will fly out of japan or get injured.
If Makoto, Ran, the protected person have the watch, the watch takes priority and the protectors didn't have to protect, thus don't have a penalty (don't fly out of japan, don't get injured). Heal and First Aid don't take effect either. The identity of the attacker won't get revealed in this single case.
- Sonokos ability > Yumis ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friends and Yumi happens to choose the same people as Lovers, then Sonokos ability comes first. So the player that got chosen as a Best friend and Lover, will become a best friend and not a lover.

* Mafia
- BO can kill BO if they so wish.
- The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote differently if you wish.
- Mafia members can only kill once until all other mafia members have killed once.  Then they each get a second turn to kill.

* Abilities and Status
- Voting: Everyone can vote during the Day Phase, whether you're a Townspeople or a Mafia member.
Only exceptions are:
You're dead
You're not in Japan
You're arrested
You were hindered by an ability (e.g. Tequilla)
- If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
- When you're arrested, you can still talk freely (PMing or posting in the thread). Also about your clues/investigations etc. Otherwise you're considered dead (can't use abilities, can't vote...)
- Healing characters (Okiya and Araide) CAN heal themselves at Night.
- A wounded player can't vote or use their ability.
Roles:
Spoiler:
MAFIA


Black Organization
The BO has a Leader. Every BO member can kill at night, but only if another BO member didn't kill less often. Every member can also use the APTX4869 during day phase.
The leader (or highest ranked BO member) can decide to give the Black Suitcase to any member during the game. He/she can also choose a replacement for the Suitcase in case the target is killed during the day.
The following roles are sorted according to their rank in descending order.

There is a ranking given with the order of roles. So Anokata>Gin>Vermouth... (need for APTX or for having a Leader)


* Anokata, Mafia Boss
- Status: Leader
- Day action: Black Suitcase
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: no
- Items that can be stolen: gun, car-keys

* Gin, Mafia Slanderer
- Night action: Slander
- Night action: Investigate 5
- Interrogation result: "BO"
- Scent: yes
- Can be disguised as: no
- Items that can be stolen: gun, headgear, car-keys, alcohol

* Vermouth, Mafia Disguiser
- Prep. action: Disguise
- Interrogation result: "not BO", if not disguised: "BO"
- Scent: yes
- Can be disguised as: no
- Items that can be stolen: items from disguise, gun, panties, car-keys, alkohol

* Bourbon, Mafia Detective
- Night action: Detect
- Interrogation result: "BO"
- Scent: yes
- Can be disguised as: no
- Items that can be stolen: gun, headgear, car-keys, alcohol

* Pisco, Mafia Eraser
- Night action: Erasing
- Interrogation result: "BO"
- Scent: yes
- Can be disguised as: no
- Items that can be stolen: gun, car-keys, alcohol

* Irish, Mafia Finder-Outer
- Night action (just 1. Night): Abduct
- Night action (just 1. Night): Spying
- Interrogation result: "BO"
- Scent: yes
- Can be disguised as: no
- Items that can be stolen: gun, car-keys, alcohol

* Vodka, Mafia Intimidator
- Night action: Intimidate
- Interrogation result: "BO"
- Scent: yes
- Can be disguised as: no
- Items that can be stolen: gun, headgear, glasses,

* Chianti,  Mafia Sniper
- Night action: Sniping
- Interrogation result: "BO"
- Scent: yes
- Disguise: no
- Items that can be stolen: gun, car-keys, panties, alcohol

* Korn, Mafia Sniper
- Night action: Sniping
- Interrogation result: "BO"
- Scent: yes
- Disguise: no
- Items that can be stolen: gun, headgear, glasses, car-keys, alcohol

* Calvados, Mafia Sniper
- Night action: Sniping
- Interrogation result: "BO"
- Scent: yes
- Disguise: no
- Items that can be stolen: gun, headgear, glasses, car-keys, alcohol

* Tequila, Mafia Browbeat
- Night action: Frighten
- Interrogation result: "BO"
- Scent: yes
- Can be disguised as: no
- Items that can be stolen: gun, headgear, car-keys, alcohol

* Akemi, Mafia Robber
- Night action: Steal
- Interrogation result: "BO"
- Scent: no
- Can be disguised as: no
- Items that can be stolen: gun, panties, car-keys


TOWN


Police

* Megure, Police Leader
- Night action: Investigate 3
- Night/Day action: Arrest
- Night action: House search
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys, headgear

* Satou, Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys, panties

* Takagi Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys

* Shiratori, Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys, alcohol

* Chiba, Police Officer
- Night action: Investigate 3
- Night/Day action: Arrest
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys

* Yumi, Amor
- Night action: Investigate 2
- Night/Day action: Arrest
- Prep. action: Amor
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: no
- Items that can be stolen: gun, car-keys, headgear, panties, alcohol



FBI/CIA

* James, FBI Boss
- Night action: Special Investigate
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys, glasses, alcohol

* Akai, Hunter
- Day action: Vengeance
- Night action: Investigate 5
- Interrogation result: "not BO"
- Scent: yes
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys, headgear, alcohol

* Jodie, FBI Agents
- Night action: Observe
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys, glasses, panties, alcohol

* Camel, FBI Agents
- Night action: Observe
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: gun, car-keys



Civilian

* Shinichi, Meitantei
- Night action: Investigate 5
- Night action: Interrogate
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: school book

* Heiji, Meitantei from Osaka
- Night action: Investigate 5
- Night action: Interrogate
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: school book, headgear, alcohol

* Conan, Shrunken Meitantei
- Night action: Investigate 5
- Night action: Interrogator
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: no
- Items that can be stolen: school book, glasses

* Hakuba, Foreign Meitantei
- Night/Day action: Traveling
- Night action: Interrogate (can't use it while not in Japan)
- Starts the game outside of Japan. Needs to fly to Japan first to be able to use actions.
- Can either Travel or use Interrogate during night. Can either Travel or Vote during day.
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: school book

* Kogoro, Drunk Meitantei
- Night action: Interrogate
- Status: Drunk
- When drunk, he'll get random results with Interrogate.
- Status: Sober
- Day action: Analyze (when sober)
- Will sober up if Eri, Ran, Conan or Shinichi dies. In case there is no Eri, Ran, Conan or Shinichi in the game, then he'll start the game with being Sober. A disguised Ran etc. doesn't count.
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: alcohol

* Ran, Protector
- Night/Day action: Protect
- If she protects successfully, she'll get Injured (see under Protect)
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: school book, panties

* Makoto, Foreign Protector
- Night/Day action: Traveling
- Night/Day action: Protect (can't use it outside of Japan)
- Starts the game outside of Japan. Needs to fly to Japan first to be able to use actions.
- Can either Travel or use Protect during night. Can either Travel or vote and Protect during day.
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: school book, glasses

* Araide, Doctor
- Night action: Heal
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: car keys, glasses

* Agasa, Inventor
- Day action: Bow-tie
- Day action: Watch
- Can lend both Gadgets to one person or different persons.
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: car-keys, glasses

* Sherry(Ai), Shrunken Scientist
- Day action: Follow
- Interrogation result: "not BO"
- Scent: no (wouldn't follow herself anyway)
- Can be disguised as: no
- Items that can be stolen: school book, panties, alcohol

* 1412, Master Thief
- Prep. Action: Disguise
- Night action: Steal
- If any member of the police force learned his identity, they would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent etc.
- Interrogation result: "not BO"
- Scent: no (no matter what disguise he has)
- Can be disguised as: no
- Items that can be stolen: school book, glasses, headgear, gun + items from disguise

* Sonoko, Best Friend
- Prep. action: Friendship
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: no
- Items that can be stolen: school book, headgear, panties

* Eri, Lawyer
- Night action: Lawsuit
- Day action: Voice of Reason
- Interrogation result: "not BO"
- Scent: no
Can be disguised as: no
- Items that can be stolen: car-keys, headgear, glasses, panties

* Eisuke, Trickster
- Night action: Trick
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: school book, glasses

* Okiya Subaru, Graduate Student
- Night action: Detect
- Night action: First Aid
- Can use either Detect or First Aid during night. Not both.
- Interrogation result: "not BO"
- Scent: yes
- Can be disguised as: yes
- Items that can be stolen: car-keys, glasses, alcohol

* Mitsuhiko/Ayumi/Genta, Detective Boys
- Status: Group
- Day action: Identify
- They use Identify all together. So they can just identify one role of a player, not number of DB's.
- If one of the Detective Boys is prevented from using his day ability (for example by Tequila), the identification could either succeed or fail, depending on the number of undisturbed Detective Boys. For example if 2 other DB are still in the game, the chance to fail is 1/3. If only one more is still active the chance to fail is 1/2. If it is the last DB it will always fail.
- They all can vote separately. Every DB has a right to vote and they don't need to vote for the same person.
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: no
- Items that can be stolen: school book,  headgear (Ayumi only), panties (Ayumi only)

* Kazuha, Charm Maker
- Night activity: "Protection Charm"
- Interrogation result: "not BO"
- Scent: no
- Can be disguised as: yes
- Items that can be stolen: school book, panties, headgear
Keywords
Spoiler:
*Dream
- The GM will give out one dream per night - one player get's the info of the dream (PM) on the next day, since he was dreaming during the night.
- The dream will have 5 facts, 4 false and 1 true fact.
- There can be hints or riddles in the dream too, which point to the real fact or could point towards something else or is a irritating hint (false hint).
- You can't quote the dream and post it or PM it someone else. You need to describe it in your own words.
- Only exception is, when you already have an ally from the beginning. So you may quote and PM your dream to your BO buddies, lover, best friend or the DB's.



Status
Roles with a Status: Anokata or voted BO member, Kogoro, DBs (Ayumi, Genta, Mitsuhiko) and Lover Pair

*Leader
- Role with that status: Anokata or voted player
- The leader has the final say. He can decide which BO member will kill who (whether it's normal killing or sniping). His order has priority over all other members.
- He can't command someone else to use APTX. So he also can't change the APTX target either.
- If Anokata is not present in a game (or was killed) the BO will choose a Leader. They can either go for the ranking according to the role list (Anokata, Gin, Vermouth, Bourbon ...) or they vote for their own ranking. So each player PMs the GM with a ranking.
- Example:
Conia votes:Akonyl (Vodka), Conia (Korn), Pofa (Gin)
Akonyl votes: Conia (Korn), Akonyl (Vodka), Pofa (Gin)
Pofa votes: Pofa (Gin), Conia (Korn), Akonyl (Vodka)
Then the ranking would be: Conia(Korn), Akonyl (Vodka), Pofa(Gin). So Conia would be the new Leader. In case Conia dies then Akonyl will become the new leader etc.
- The leader ranking has nothing to do with the APTX ranking! In case there are not enough APTX, then the ranking of the listed BO roles will be used.

* Drunk and Sober
- Role with that status: Kogoro
- The player starts with the Status Drunk if at least one of the roles Eri, Ran, Conan or Shinichi are in the game. A disguised Ran etc. doesn't count.
- If none of these roles are in the game from the beginning, the player starts as Sober
- While drunk the player get's random results from Interrogate
- The player get's Sober after one of the roles Eri, Ran, Conan or Shinichi dies. Not every role needs to die, one role makes him already sober.
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.

* Group
- Roles that status: Mitsuhiko, Ayumi, Genta
- The player will know the identities of the other Detective Boys except Conan and Haibara
- There are at least 2 DB's in the game.

* Lovers
- Players with that status: Decided by Yumi
- Players will be chosen to be lovers by Yumi during prep. phase.
- Lovers know the identity of each other.
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the lover in any way from suicide.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a Town/BO pair they need to kill Yumi and everyone else to get a stalemate.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.



Prep. actions
There are decisions that a player has to make during the Preparation Phase.
Roles with Prep. Actions: Vermouth, KID, Yumi, Sonoko

* Disguise
- Roles with that action: Vermouth, KID
- The player chooses a number of players to disguise as. (GM tells how many players to choose) The player will then disguise as that role and be able to use their actions, just like being that role.
- Scent won't be taken. So KID disguised as Akai or Okiya etc, won't have a scent.
- You choose player names (Akonyl, Conia etc.) not roles names (Agasa, Heiji etc.) or roles (Detective, Police etc.)
- The player who was that role first will get a different role. He will not know that KID or Vermouth disguised as his previous role. He will not know that he got a different role either.
- Vermouth will stay as a BO member. She can't become a Townspeople..
- They can't disguise as: BO members, Conan, Sherry, Eri, DB's (Ayumi, Genta, Mitsuhiko), Lovers, and prep. Phase roles (Sonoko, Yumi, Vermouth and KID)
- If KID and Vermouth choose the same player, then both will disguise as that player. So KID and Vermouth can both be disguised as Ran. But there will be no true Ran inn the game.

* Amor
- Roles with that action: Yumi
- Chooses 2-4 pairings to be lovers (GM tells how many exactly)
- Yumi can choose a player just once. So he can't choose: AkonylxKleene and AkonylxCallid. He needs to change it into AkonylxKleene and ConiaxCallid for example.
- There can be all pairings that the player chose or just 1 pair or 2 pairs etc. Yumi won't know who really became lovers and who didn't.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.


* Friendship
- Roles with that action: Sonoko
- Sonoko chose a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth.
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townspeople and will not join the BO.
- If Sonoko befriends KID, she will also know the disguised role and not that it's KID disguised as someone. KID has the freedom to tell Sonoko that he's KID or not.
- When Sonokos friend dies because he/she was killed by the BO, she will learn the attacker identity. She will not learn the identity when her friend was sniped or killed with the APTX.
- Sonokos ability > Yumis ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friends and Yumi happens to choose the same people as Lovers, then Sonokos ability comes first. So the player that got chosen as a Best friend and Lover, will become a best friend and not a lover.



Night actions:
Roles with Night actions: Gin, Vodka, Pisco, Tequilla, Irish, Chianti, Korn, Calvados, Bourbon, Akemi, Okiya, Eisuke, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Jodie, James, Camel, Shinichi, Heiji, Conan, KID, Hakuba, Kogoro, Araide, Eri, Kazuha

* Investigate #
- Role with that action: Gin, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Shinichi, Heiji, Conan
- The player can Investigate a certain number of actions "#". He can just investigate the actions that are happening in the same night he's investigating. He can't investigate actions from past nights.
- He can't investigate day actions.
- He can investigate if someone is disguised.
- Investigate can't be slandered in any way.
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM
- If a tricked action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- Healing and First Aid is considered as one action. Whether you investigate "pofa healing xpon" or "pofa uses first aid on xpon" doesn't matter. You won't know if it's Araide or Okiya in the end. Same with investigating tricking and intimidating. You won't know it its Eisuke or Vodka etc.in case you get a "true" (see examples)
- Examples: Conia(Vermouth) is disguised as Ran. Akonyl slanders Conia. Conia kills Ctu. Pofa(araide) heals xpon.
Investigate:
"Akonyl slanders Conia" - true
"Akonyl kills Ctu" - false
"Conia is disguised as Ran" - true, but you don't know if Conia is Vermouth or KID
"Conia is disguised as Vermouth" - invalid investigation, since you need to ask for the disguise
"Conia disguised" - invalid investigation, you need to ask for a disguise
"Pofa heals xpon" - true
"Pofa uses first aid on xpon" - true

* Special Investigate
- Roles with that action: James
- Same as Investigate # but can just Investigate one action
- The investigated action could have happened in the past. So if James investigates something on night 3, he can investigate "Akonyl protected conia on night 1" (needs to give the info on what night it happened. Can be the same night he's investigating too)

* Interrogate
- Roles with that action: Shinichi, Heiji, Conan, Hakuba, Kogoro
- The player can choose to interrogate one player.
- He'll get the result "BO" or "not BO"
- If that player was also slandered, he'll get the reverse answer:
"BO" will be "not BO"
"not BO" will be "BO"
- If Kogoro is drunk, he'll get a random result. When he get's sober, his interrogations can still be slandered. But Kogoro can check any past interrogations for the true result (So he'll get the right answer if he was drunk and got the wrong result or if it was slandered and got the wrong result
- All BO member have "BO" besides Anokata and the disguised Vermouth. If Vermouth is not disguised, then she'll have "BO"
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM

* Slander
- Role with that action: Gin
- Can slander any player at night, whether it's someone from Town or BO
- When that slandered player is interrogated, his "alignment" will change to the opposite during the night it was used
- Slander just last for one night. But it can be used on the same target over and over
- The player doesn't get a PM, whether his slandered target was interrogated or not. Thus he doesn't know if his slandering was effective.
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM
- Slander doesn't affect Investigate, just Interrogate
- Example:
Gin slanders Akonyl, who is Ran. Conia interrogates Akonyl and get's a "BO" result because Akonyl was slandered. If Akonyl wasn't slandered then Conia would get a "not BO" as a result

* Erasing
- Roles with that action: Pisco
- The player can erase a body once (one-time use) if someone else besides him is killing the victim. If he successfully erased the victim, then he can't do this again. If the killing was hindered in any way, then he can erase again and the one-time use wasn't wasted.
- The player can always choose to erase a body or not when he is killing the victim himself. It's not a one-time action and can be repeated as long as Pisco is the one killing the victim.
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.

* Sniping
- Roles with that action: Chianti, Korn, Calvados
- Sniping will bypass any protection (Ran, Makoto and Agasas Watch).
- In case Ran or Makoto protected the target, the target will die and the protectors wasted their ability and have to do their penalty. (Makoto flies away, get's injured etc.)
- This doesn't bypass healing (Heal and First Aid) in any way. So a healed/first aided target will survive.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector etc.)
- If the sniper get's tricked, nothing will happen. The target doesn't die and the protectors fly back or get injured either.

* Detect
- Role with that action: Bourbon, Okiya
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth or KID are in the game, he will get a "true". If he asks for his/her disguise, then he'll get a false.
- Example:
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: true
Detect: Ran is in the game
Answer from GM: false
Detect: Conan is in the game
Answer from GM: false
Detect: Shinichi is in the game
Answer from GM: true

* Abduct
- Role with that action: Irish
- Irish will abduct one character that is not played in the game by any player during night 1. The GM will send him the name of one random town-sided character not in the game
- When Irish is killed his abducted character will be discovered and the name becomes known to the town

* Spying
- Role with that action: Irish
- Irish chooses a list of players not in the BO equal to 1/3 of the number of town players (= number of APTX). Of these, the GM picks a random one and sends the name of the role to Irish. Irish will not know from which of the players he just learned the role
- He will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi
- This does not reveal if someone is Kid, just who he's disguised as

* House search
- Role with that action: Megure
- Can order a house search during night. This will reveal everything about the target, all actions since the start of the game, disguise and role etc.
- If the target did not commit a crime, then the player has to leave the police, his identity will be revealed and will become a commoner (doesn't have any abilities, but can still vote)
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening. Being in the BO isn't a crime. So for example, you can't blame Conia for being Gin.
- This action can't be tricked/intimidated. But it can be hindered when the police officer get's killed.

* First Aid
- Role with that action: Okiya
- May alternatively choose one player to give First Aid at night instead of Detect.
- Can use First Aid on himself.
- The player who received First Aid will not die immediately if attacked (by killing or sniping), but will instead be severely wounded.
- A severely wounded character can not vote for lynching and can't use his day actions, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies).
- Watch protection > Protect > Heal > First Aid: see under Rules

* Heal
- Role with that action: Araide
- Can use Heal on any player, including himself.
- The healed player doesn't die because of killing or sniping. Can't heal APTX or a wounded person or an injured Ran.
- If there is a attack that was successfully healed, everyone involved (also protectors (Ran, Makoto) and Okiya) will know the attackers identity (if it wasn't a Sniper)
- The attacker will also know that the target was healed/first aided, but not from whom and if there were any protectors involved.
- Watch protection > Protect > Heal > First Aid: see under rules

* Lawsuit
- Role with that action: Eri
- Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone tho.

* Frighten
- Roles with that action: Tequila
- The frightened player can't use his ability the next day. He also can't vote the next day.
- The frightened player won't know that he got frightened. So he'll pm his day action and his voting. Then (on the next night) his vote will show as if he didn't vote. He doesn't get a notice that his voting didn't work. So in case he didn't vote and doesn't have a day action, the player won't notice that he was frightened.
If he used a day action, then the GM will PM him that his actions failed. He won't get a notice if he has a day action but didn't use it. He will just notice that he got frightened after he used his day action and got a PM that it didn't work.

* Trick and Intimidate
- Roles with that action: Eisuke(Trick), Vodka(Intimidate)
- People that were tricked/intimidated will fail with their night action on the same night.
- This doesn't affect Day actions.
- The people intimidated/tricked will get a PM from the GM that their night action failed. They will just get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were tricked/intimidated via PM.
- The Night action Arrest can't be tricked/intimidated in any way. All other night actions can be tricked/intimidated. You can also trick the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the watch can be tricked too. You can also trick the "fake investigations" that are possible through the Suit Case.
- Tricking/Intimidating can prevent the BO from killing or sniping someone.
- If this night action is investigated, it doesn't matter if you investigate "Akonyl tricked conia" or "Akonyl intimidated conia". Both action are counted as the same ability.  So the investigator won't know of it's Vodka or Eisuke who tricked someone.
- If a tricked action is investigated, then the action will be shown as "false", because the action wasn't done in the end.

*Steal
- Roles with that action: KID, Akemi
- Can steal one item from one person per night. Can steal from that person again on the next night.
- Items that can be stolen from a role:
Gun: Everyone from the BO (Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequilla, Akemi), Police (Megure, Satou, Takagi, Shiratori, Chiba, Yumi), FBI (James, Akai, Jodie, Camel) and KID

(Sun)glasses: Vodka, Korn, Calvados, James, Jodie, Conan, Makoto, Araide, Agasa, KID, Eri, Okiya

Headgear(hat, cap...): Gin, Bourbon, Vodka, Korn, Calvados, Tequila, Megure, Yumi, Akai, Heiji, KID, Sonoko, Eri, Ayumi, Kazuha

Panties: All females: Vermouth, Chianti, Akemi, Satou, Yumi, Jodie, Ran, Sherry, Sonoko, Eri, Ayumi, Kazuha

Car-keys: Every adult besides Kogoro: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequilla, Akemi, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, James, Akai, Jodie, Camel, Araide, Agasa, Eri, Okiya

School book: every teenager: Shinichi, Heiji, Conan, Hakuba, Ran, Makoto, Sherry, KID, Sonoko, Eisuke, Mitsuhiko, Ayumi, Genta, Kazuha

Alcohol: All from BO except  Anokata and Akemi (Gin, Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequila), Shiratori, Yumi, James, Akai, Jodie,  Heiji, Kogoro, Sherry, Okiya

- If the player steals from a disguised player, he can steal from the disguise or from the original role (KID, Vermouth). The player won't know it it's from the disguise or not.
- The player who was robbed will get a notification on the item that he lost. But he won't know who was the thief.

* Observe
- Role with that action: Jodie, Camel
- May choose a player to observe during the night. When the night is over the player will learn if that player is a child, female teenager, male teenager, female adult or male adult. If the target is disguised then the player will learn it for the disguise, not the true identity.

* Protection Charm
- Role with that action: Kazuha
- Can give one person the Protection Charm. The person with that charm will have reduced his/her lynching votes by half and thus could be saved from being lynched.
- Can't give it to herself.
- Works like agasas gadgets: Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.

Day Action
Roles with Day actions: BO(APTX), Agasa, Sherry, Akai, Ayumi, Mitsuhiko, Genta, Kogoro(Sober), Eri, Anokata/BO leader

*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased). His action also counts, thus the arresting won't be prevented.
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Nothing else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.

* Bow-tie and Watch
- Role with that action: Agasa
- Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5. (not both)
- Watch: He can also lend the watch to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
- If Ran or Makoto get's the watch, they protect themselves and the protected target with the watch. So they don't fly away or get injured after that.
- If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, he can't use both that interrogate/investigate and the normal one.
- Example:
If Heiji get's the Bow-tie, he can just use either Interrogation or Investigation 5. Not both although he got the tie.
If Araide get's the Bow-tie, he can Heal and use either Investigate 5 or Interrogate
If Ran or Makoto get the Watch, and protect a target successfully, then they will protect themselves and the protected target with the watch. So they won't get the penalty and fly out of Japan or be injured.
- Watch protection > Protect > Heal > First Aid: see under rules

* Vengeance
- Role with that action: Akai
- If Akai get's lynched, he'll kill the person he voted for too.
- If frightened, he can't vote and can't use this action.

* Follow
- Role with that action: Sherry
- She may accompany anyone during the day and the accompanied will learn that Ai accompanied them.
- As a result she will get either: "Has a scent" or "Has no scent"
- Roles with scent:
BO side - everyone from the BO besides Anokata, can't be tricked by disguise
Town side - Akai and Okiya

* Identify
- Role with that action: DB's: Ayumi, Mitsuhiko, Genta
- Decide together to identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- Can just use it on one player, not number of DB's alive in the game. So even if there are all 3 DB's in the game, they can just identify one player.
- If the person is disguised, they can't identify the disguise but have to identify if it's KID or Vermouth.

* Analyze
- Roles with that: Kogoro
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.
- Example: Kogoro got sober on day 3:
Needs to PM: "I want to analyze my interrogation from night 1"

* Voice of Reason
- Roles with that action: Eri
- Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful none will be killed by lynching during that day. And neither it will be shown who voted for whom.

* Black Suitcase
- Role with that action: Anokata or BO leader
- During each day the leader/highest-ranked BO can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed.
- During the next night the receiver can pretend to use any night-ability he/she wants. However, the player will not get a result for his/her action, it will fail all the time.
- Example: Anokata (Kleene) can give the Suitcase to himself during day 1. During night 2, he can (for example) interrogate another player (Akonyl). Anyone investigating "Kleene interrogating Akonyl" will receive a "true" result. However, Anokata (Kleene) will not gain a result on his interrogation.



Night and Day:
Roles with Night and Day actions: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Hakuba, Makoto, Ran

* Arrest
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Can arrest any player at night or day.
- Needs to accuse a player for a crime: "Arresting Akonyl for killing conia" or "Arresting conia for slandering pofa"
- The crime can be done on any night or day. It doesn't have to be in the same phase that the arresting is happening
- Can't arrest someone for helping with a crime: "Akonyl helped conia in killing pofa"
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening. You can't arrest someone for being in the BO. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by tricking or killing the police officer. (Arresting > APTX > Tricking/Intimidating > Killing > All other actions)
- The police officer can't arrest for the next 2 phases if he accuses someone falsely, because he'll get suspended.
- There will be info on the arresting:
1) If successful, then there will be info that a police officer (don't know who) arrested player xyz successfully (identity won't get revealed)
2) If there is a false arrest attempt, then there will be info that a police officer (don't know who) was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
- An arrested person may still talk freely and it's identity remains secret, but is otherwise considered dead (and can therefore not get killed, vote or use any actions).


* Traveling
- Role with that action: Hakuba, Makoto
- Player does not reside in Japan from the start of the game
- Can decide to travel to Japan starting from Night 1.
- As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. (can't be killed in any way, can't use actions besides Travel and can't vote)
- He may also leave Japan at any time, to the same conditions as above.
- While traveling, he can't use his abilities/vote or be killed/lynched.
- He can't use his abilities and decide to travel in the same phase. Can just do one action.
- While traveling, that player can't be killed or lynched. In case he is targeted with the APTX, he'll still die whether he's traveling or not.
Hakuba decides to travel on night 1. Then he's in the plane on day 1 (can't vote and can't be killed either (by lynching in this case)) Will arrive at night 2.

* Protect
- Role with that action: Makoto, Ran
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protects the individual. The protected also learns if he was protected . The protected individual and the protector then learns the identity of the attacker (!)
- Penaltys:
Makoto: If Makoto successfully protects someone, he'll automatically fly out of Japan the next phase (phase 1), stay one phase (phase 2) for a Karate championship, can decide to fly back and travel during Phase 3 and arrive at Japan again on Phase 4 
Ran: If Ran successfully protects someone, she'll get injured and can't protect anybody anymore. But she can still talk freely and vote.
An injured Ran can't be healed and lose her injured status this way.
- If tricked while protecting, the protection will fail and it's like they never protected the person. So they don't fly away or get injured. They also don't learn the attackers identity.
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX

Changes:
- FBI (ability)
- Gin
- arrest, protection, lover/friends clarified
- KID's abilities
- Sherry don't get frightened after having a "scent" result
- Hakuba and Makoto aren't prep.phase (travel isn't prep phase action)
- Pisco will know identity of erased players
- Ran, Makoto, protection

Added:
- Akemi
- Kazuha
- Black Suitcase, steal, Observe
- stolen items list with the roles

Considering:
- Adding Kir, Azusa, Kobayashi, more police or that bombing dude from the hospital whos name I've forgot again....
- spot
- removing stealing?

I did take some of Schilloks suggestions :) And I did some things I wanted it to be that way too :3 (hakuba for example)
I'm open for suggestions or changes :D even if I added it or didn't add it yet. traveling can be considered too. But please also tell why you want a certain change, and not just: "I like it that way better" But "because it's unbalanced that way because etc etc."

@Kobayashi: I like the spot idea. But dunno if it fits Kobayashi D: Sounds more like a police/detective ability (maybe for the other police officers?) More feedback? XD
@Azusa: Imo detect is a strong ability. So giving it to her seems strange D: More feedback needed

Edit:
Changed:
- "Can steal one item from one person per night. Can steal from that person again on the next night". (instead not being able to steal from the same person again)
- Updated stealing list.
- Police has less Investigations.
Last edited by Kleene Onigiri on June 17th, 2010, 2:36 am, edited 1 time in total.
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

...more SCIENCE!

anyway, at least for stealing, either remove the list of things you can steal from the ability description, or update it to match the list of things everyone holds. Also, make sure that there aren't any items that only BO members hold, or that'll be a 100% fact that someone's BO, and thus overpowered (just like sherry's old "strong scent" result).
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

I'm double posting this to bump up the topic as well,

but anyway, I just noticed the whole thing of "when a BO member is lynched, it's revealed who they have killed via poison and night-killings" is missing from the list, is that going to be done this game?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Just wondering... "If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role."

So let's say Vermouth and Kid disguised as Shinichi. Just an example.
If someone actions say Investigate Detective Tommy as Shinichi and Investigate Kleene as Shinichi.
Will both be a true result? o.o

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

that's not how investigations work. Investigations check on actions, not roles. :P
The only players with the ability to say "Akonyl is Shinichi" and receive a true/false response are the detective boys, and they can only do that once a day. Also, detective boys can't say "Akonyl is Shinichi" and get a "true" if I'm Kid disguised as Shinichi, they have to say "Akonyl is Kid".
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pofa
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by pofa »

Yeah, if you try and identify someone by a disguise it won't work.

Investigators can check disguises, though. If you investigated "Detective Tommy disguised as Shinichi" and "Kleene disguised as Shinichi," they would both come out "True." So you'd know one was Kid and one was Vermouth. But you wouldn't know which was which.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

pofa wrote: Yeah, if you try and identify someone by a disguise it won't work.

Investigators can check disguises, though. If you investigated "Detective Tommy disguised as Shinichi" and "Kleene disguised as Shinichi," they would both come out "True." So you'd know one was Kid and one was Vermouth. But you wouldn't know which was which.
Ahh, I want to be a detective boy next game. Just for fun.
But they only get one guess per night?

Like.. some investigators get 5.

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Detective Tommy wrote:
pofa wrote: Yeah, if you try and identify someone by a disguise it won't work.

Investigators can check disguises, though. If you investigated "Detective Tommy disguised as Shinichi" and "Kleene disguised as Shinichi," they would both come out "True." So you'd know one was Kid and one was Vermouth. But you wouldn't know which was which.
Ahh, I want to be a detective boy next game. Just for fun.
But they only get one guess per night?

Like.. some investigators get 5.
detective boys do their investigation thing during the day, not night.
And yes, they only get 1 instead of 5 because their ability is a bit more useful than just a single investigation.
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