Also, is the black suitcase in play during Night 1, or does it wait until day1+night 2 (like agasa's gadgets) to come into effect?
Mafia! Mafia! Mafia! Character Role Discussions
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I like that idea a lot actually. It also fits with the idea of the individual BOs getting stronger as their numbers dwindle, which is something I've always thought should happen. 
Also, is the black suitcase in play during Night 1, or does it wait until day1+night 2 (like agasa's gadgets) to come into effect?
Also, is the black suitcase in play during Night 1, or does it wait until day1+night 2 (like agasa's gadgets) to come into effect?
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
It would be like Agasas gadgets. So during night 1 it is not in play yet.Akonyl wrote: I like that idea a lot actually. It also fits with the idea of the individual BOs getting stronger as their numbers dwindle, which is something I've always thought should happen.
Also, is the black suitcase in play during Night 1, or does it wait until day1+night 2 (like agasa's gadgets) to come into effect?

- Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Oh, I like that suitcase too 
But it would go like agasas gadget, so in case that one dies, the next in the list (that was PMed to the gm) will receive it?
Maybe to make it more risky for the BO, in case that person dies through lynching, then the case will not go on (so lost for that one night) but will be able to give to another one during the next day?
This would make it harder for the BO. And you can't just give the one who will be lynched the case. And if that one dies another BO get's the case anyway.
But this way they have to bet, whether the town gives that person a chance to prove himself (so giving him the suit case) or to be certain he'll die anyway (and giving it to someone else instead)
What do you think? Better giving it to the next one if the BO dies or not?
But it would go like agasas gadget, so in case that one dies, the next in the list (that was PMed to the gm) will receive it?
Maybe to make it more risky for the BO, in case that person dies through lynching, then the case will not go on (so lost for that one night) but will be able to give to another one during the next day?
This would make it harder for the BO. And you can't just give the one who will be lynched the case. And if that one dies another BO get's the case anyway.
But this way they have to bet, whether the town gives that person a chance to prove himself (so giving him the suit case) or to be certain he'll die anyway (and giving it to someone else instead)
What do you think? Better giving it to the next one if the BO dies or not?

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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I think you should be able to have a priority list in case the person gets lynched. I mean, it's enough of a gamble as it is now imo, as someone may not reveal who they want to prove themselves until after the day's over and the suitcase has already been handed off.
- Schillok
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Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Yeah, I wanted the same rules for the suitcase as for Agasas gadgets (an other possible items in the future).
Making it an item already requires some thinking ahead from the BO since they have to decide beforehand who should get it. A suspected player could already be in such a bad position - especially with fewer BO that could for example slander him to protect him from interrogations - that it might be wasted anyway to give the Suitcase.
Glad to see the positive responses so far.
So coming back to some of the earlier issues...
Should we replace the investigation of the FBI with the "accompany" ability of the suggested Kobayashi-sensei? Calling it "observation" instead (or something similar) of course.
We could leave the old investigation for Akai and just change the other three "normal" agents. Or would it be better if all the FBI were the same?
I guess we could leave the old investigation the way it is now. Maybe reduce the number of investigations for police to 3. Talking about police... wasn't there a suggestion to change how arresting works?
I just realized I made a mistake for my second suggestion of Kobayashi-sensei, I described "spot" incorrectly. Although I am not sure if I really like that ability anymore if it can investigated as well...
Kobayashi Sumiko, Elementary Teacher
So, what should we do about Kazuha? Or Azusa?
So far Akemi is not in the game I guess.
I am also not sure about the stealing. Especially in combination with dreams it could turn out very dangerous.
Making it an item already requires some thinking ahead from the BO since they have to decide beforehand who should get it. A suspected player could already be in such a bad position - especially with fewer BO that could for example slander him to protect him from interrogations - that it might be wasted anyway to give the Suitcase.
Glad to see the positive responses so far.
So coming back to some of the earlier issues...
Should we replace the investigation of the FBI with the "accompany" ability of the suggested Kobayashi-sensei? Calling it "observation" instead (or something similar) of course.
We could leave the old investigation for Akai and just change the other three "normal" agents. Or would it be better if all the FBI were the same?
I guess we could leave the old investigation the way it is now. Maybe reduce the number of investigations for police to 3. Talking about police... wasn't there a suggestion to change how arresting works?
I just realized I made a mistake for my second suggestion of Kobayashi-sensei, I described "spot" incorrectly. Although I am not sure if I really like that ability anymore if it can investigated as well...
Kobayashi Sumiko, Elementary Teacher
- Spot: Can choose to spot another player during the night. After the night the player will know if that player performed a night action or not.
- Voice of Reason: Can stop the lynching once per game. Doing so will not expose her role or identity. The lynching must be stopped before the results are known, and if successful none will be killed by lynching during that day. And neither it will be shown who voted for whom.
So, what should we do about Kazuha? Or Azusa?
So far Akemi is not in the game I guess.
I am also not sure about the stealing. Especially in combination with dreams it could turn out very dangerous.

- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
I think the suitcase is a good idea, to help the BO.
But I think it's hard enough for the townies to figure out who is BO.
I found this unclear. How do cops/investigators actions work exactly?
Do they have to say... "Investigate Detective Tommy is Gin" or do they just say "Investigate Detective Tommy"
Because in the original Mafia game, they can just investigate people like "Investigate Detective Tommy" and get a real answer..
And I was looking at round 8, actions.
One said:
Does this mean, Commi-Ninja (Conan) can do 5 investigations in one night?
But I think it's hard enough for the townies to figure out who is BO.
I found this unclear. How do cops/investigators actions work exactly?
Do they have to say... "Investigate Detective Tommy is Gin" or do they just say "Investigate Detective Tommy"
Because in the original Mafia game, they can just investigate people like "Investigate Detective Tommy" and get a real answer..
And I was looking at round 8, actions.
One said:
Spoiler:
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
- Kleene Onigiri
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Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
@suit case: guess the "agasa system" is good then 
Why no akemi? D:
Guess I go for the protection item for kazuha. Even tho she can "prove" her ability to someone, it doesn't mean she know who she gave it to (so in case she reveals it to a BO, she'll die. Same with agasa or sherry)
Not sure about azusa. Could give her detect. But she doesn't know a lot of people, or more like, I doubt she knows the BO? xD
But we could give more abilities to new characters or instead change the roles with investigation. And if we use a lot of detect people, it will be the same case like the investigation (too many chars with the same ability)
Oh, and I thought about a Kir role. She's not a real role but more like an NPC. (GM pming people) Since she's a spy, she will contact one of the town-players: Conan, Shinichi or Akai. She'll tell one of them randomly 1 BO role that is in the game.
And since she's being suspected to be a spy by the BO, she has to prove her trustworthiness to one of the following BO's(randomly): Anokata, Gin (one less than the townies, since there are less BO roles)
She'll tell him/her one random Townrole that is in the game.
If there is no Anokata/gin or Conan/shinichi/akai in the game, she won't give those sides any info.
Why no akemi? D:
Guess I go for the protection item for kazuha. Even tho she can "prove" her ability to someone, it doesn't mean she know who she gave it to (so in case she reveals it to a BO, she'll die. Same with agasa or sherry)
Not sure about azusa. Could give her detect. But she doesn't know a lot of people, or more like, I doubt she knows the BO? xD
But we could give more abilities to new characters or instead change the roles with investigation. And if we use a lot of detect people, it will be the same case like the investigation (too many chars with the same ability)
Oh, and I thought about a Kir role. She's not a real role but more like an NPC. (GM pming people) Since she's a spy, she will contact one of the town-players: Conan, Shinichi or Akai. She'll tell one of them randomly 1 BO role that is in the game.
And since she's being suspected to be a spy by the BO, she has to prove her trustworthiness to one of the following BO's(randomly): Anokata, Gin (one less than the townies, since there are less BO roles)
She'll tell him/her one random Townrole that is in the game.
If there is no Anokata/gin or Conan/shinichi/akai in the game, she won't give those sides any info.

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- Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions
You can investigate a certain number of actions (5 or 3 etc. depending on your role)Detective Tommy wrote: I think the suitcase is a good idea, to help the BO.
But I think it's hard enough for the townies to figure out who is BO.
I found this unclear. How do cops/investigators actions work exactly?
Do they have to say... "Investigate Detective Tommy is Gin" or do they just say "Investigate Detective Tommy"
Because in the original Mafia game, they can just investigate people like "Investigate Detective Tommy" and get a real answer..
And I was looking at round 8, actions.
One said:Does this mean, Commi-Ninja (Conan) can do 5 investigations in one night?Spoiler:
SO if you can investigate 5:
Schillok killed Kleene
Kleene protected Akonyl
Akonyl heals tommy
Kleene is disguised as Akai
But you can just investigate stuff that happens in the same night. SO in case you investigate at night 2, you can't investigate something that was done during night 1. (besides disguise)
You can just investigate night actions because of that too.
If that person did the action, you get a true. If you got tricked, you don't get any results back but will get a PM "you were tricked/intimidated (no difference here, so you dunno if you were tricked by Eisuke or intimidated by Vodka)

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I think certain roles should just be able to investigate without needing to specify.Kleene Onigiri wrote:You can investigate a certain number of actions (5 or 3 etc. depending on your role)Detective Tommy wrote: I think the suitcase is a good idea, to help the BO.
But I think it's hard enough for the townies to figure out who is BO.
I found this unclear. How do cops/investigators actions work exactly?
Do they have to say... "Investigate Detective Tommy is Gin" or do they just say "Investigate Detective Tommy"
Because in the original Mafia game, they can just investigate people like "Investigate Detective Tommy" and get a real answer..
And I was looking at round 8, actions.
One said:Does this mean, Commi-Ninja (Conan) can do 5 investigations in one night?Spoiler:
SO if you can investigate 5:
Schillok killed Kleene
Kleene protected Akonyl
Akonyl heals tommy
Kleene is disguised as Akai
But you can just investigate stuff that happens in the same night. SO in case you investigate at night 2, you can't investigate something that was done during night 1. (besides disguise)
You can just investigate night actions because of that too.
If that person did the action, you get a true. If you got tricked, you don't get any results back but will get a PM "you were tricked/intimidated (no difference here, so you dunno if you were tricked by Eisuke or intimidated by Vodka)
Like.. Shinichi/Conan/Heji. Because having to specify actions would take awhile.
You don't even know the person's role, so how can you get the action right?
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
- Kleene Onigiri
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Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
You guess at first. There was a nice round where Akonyl and me were lovers. Together we had 8 investigations and choose 1 victim that would probably die. Then there were 10 people left to investigate "Ctu kills Callid" etc..Detective Tommy wrote:I think certain roles should just be able to investigate without needing to specify.Kleene Onigiri wrote:You can investigate a certain number of actions (5 or 3 etc. depending on your role)Detective Tommy wrote: I think the suitcase is a good idea, to help the BO.
But I think it's hard enough for the townies to figure out who is BO.
I found this unclear. How do cops/investigators actions work exactly?
Do they have to say... "Investigate Detective Tommy is Gin" or do they just say "Investigate Detective Tommy"
Because in the original Mafia game, they can just investigate people like "Investigate Detective Tommy" and get a real answer..
And I was looking at round 8, actions.
One said:Does this mean, Commi-Ninja (Conan) can do 5 investigations in one night?Spoiler:
SO if you can investigate 5:
Schillok killed Kleene
Kleene protected Akonyl
Akonyl heals tommy
Kleene is disguised as Akai
But you can just investigate stuff that happens in the same night. SO in case you investigate at night 2, you can't investigate something that was done during night 1. (besides disguise)
You can just investigate night actions because of that too.
If that person did the action, you get a true. If you got tricked, you don't get any results back but will get a PM "you were tricked/intimidated (no difference here, so you dunno if you were tricked by Eisuke or intimidated by Vodka)
Like.. Shinichi/Conan/Heji. Because having to specify actions would take awhile.
You don't even know the person's role, so how can you get the action right?
Then Callid really died (afaik it was callid) and everything turned out as false. So we knew that one of the remaining two killed callid. And in the end we managed to arrest Anokata and the other one was a BO too XD
And you can check people if they do a certain action, like healing. So that person can prove his role/ability. And people can check investigators too that way (giving 2 options, and if he/she got both right, then you'll know that he/she is a investigator (in case he didn't get a lucky guess) I did that with Ctu last round :3

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- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
I think, in the pre-phase or start phase or whatever it's called,Kleene Onigiri wrote: You guess at first. There was a nice round where Akonyl and me were lovers. Together we had 8 investigations and choose 1 victim that would probably die. Then there were 10 people left to investigate "Ctu kills Callid" etc..
Then Callid really died (afaik it was callid) and everything turned out as false. So we knew that one of the remaining two killed callid. And in the end we managed to arrest Anokata and the other one was a BO too XD
And you can check people if they do a certain action, like healing. So that person can prove his role/ability. And people can check investigators too that way (giving 2 options, and if he/she got both right, then you'll know that he/she is a investigator (in case he didn't get a lucky guess) I did that with Ctu last round :3
Conan/Shinichi/Heji should be able to investigate like 1 or 5 roles or something. And get only 1 "correct" town.
The other 4 might be true too, but he can only be told one true.
So he can find someone to trust and alliance with...
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
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Akonyl
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Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
I doubt that's gonna happen, because there can't be too many phases active in the prep phase, as part of the purpose of the prep phase is to allow vermouth/kid to disguise as a role. And because vermouth/kid can't disguise as any players active in the prep phase, if we made even more characters active in it, they'd have less people to disguise as.Detective Tommy wrote:I think, in the pre-phase or start phase or whatever it's called,Kleene Onigiri wrote: You guess at first. There was a nice round where Akonyl and me were lovers. Together we had 8 investigations and choose 1 victim that would probably die. Then there were 10 people left to investigate "Ctu kills Callid" etc..
Then Callid really died (afaik it was callid) and everything turned out as false. So we knew that one of the remaining two killed callid. And in the end we managed to arrest Anokata and the other one was a BO too XD
And you can check people if they do a certain action, like healing. So that person can prove his role/ability. And people can check investigators too that way (giving 2 options, and if he/she got both right, then you'll know that he/she is a investigator (in case he didn't get a lucky guess) I did that with Ctu last round :3
Conan/Shinichi/Heji should be able to investigate like 1 or 5 roles or something. And get only 1 "correct" town.
The other 4 might be true too, but he can only be told one true.
So he can find someone to trust and alliance with...
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
I think that is contra-productive towards the intention of delaying the formation of alliances to allow the games last longer.Detective Tommy wrote: I think, in the pre-phase or start phase or whatever it's called,
Conan/Shinichi/Heji should be able to investigate like 1 or 5 roles or something. And get only 1 "correct" town.
The other 4 might be true too, but he can only be told one true.
So he can find someone to trust and alliance with...
Especially the Meitanteis which are already among the strongest characters in the game. I mean, if they need an ally they can "interrogate" or "investigate" to prove the claims of another player. Of course with the new Suitcase this will get harder....
Well, I think I will write a summary for the next round tomorrow.
So if anyone has to add anything (or suggest something), better do it now or it will not be in time for the next round.
Edit: Almost forgot: Didn't we want a change in how arresting is supposed to work? Please tell me those suggestions again.
I think it was something about "abetting to murder" and if a failed arrest will expose (and expel) the officer or just suspend him for a while...
Last edited by Schillok on June 15th, 2010, 2:51 pm, edited 1 time in total.

- Kleene Onigiri
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- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
Thanks for writing a summary 
But I'm not sure if I put everything into it. And I also have some own ideas too
So I could change some stuff anyway D:
@arrest: I think I'll remove the abetting a murder. Since it would be too easy to arrest someone once the police knows who killed someone.
But I'm not sure if I put everything into it. And I also have some own ideas too
@arrest: I think I'll remove the abetting a murder. Since it would be too easy to arrest someone once the police knows who killed someone.

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- pofa
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Re: Mafia! Mafia! Mafia! Character Role Discussions
They're not changes, but I suggest that we state explicitly in the rules that APTX poisoning does not nullify the poisoned character's lynch vote, and that it works even if the one who did the poisoning gets lynched. Also that a player's night actions occur even if the player dies. :)
I also thought we used to have a list of BO roles by rank. Maybe it was in this thread? Now that we have APTX, it would be helpful to be able to look at the rules and know the exact rank of each BO member so the GM knows whose APTX vote counts the most.
I'm sure this question has an answer already, but: if a player who has no night action (or decides not to use his/her night action) gets Tricked or Intimidated, will that player recieve a notice that he/she was Tricked or Intimidated, or will it be treated as a failed action? For example, if xpon (Vodka) intimidates Commi-Ninja (Satou), but Satou didn't use her night action, will she get an intimidation notice anyway? And will Vodka get a PM saying his intimidation succeeded, and will investigators get a "True" result for "xpon intimidated Commi-Ninja?" Or will it all fail?
It came up last round, so...
I also thought we used to have a list of BO roles by rank. Maybe it was in this thread? Now that we have APTX, it would be helpful to be able to look at the rules and know the exact rank of each BO member so the GM knows whose APTX vote counts the most.
I'm sure this question has an answer already, but: if a player who has no night action (or decides not to use his/her night action) gets Tricked or Intimidated, will that player recieve a notice that he/she was Tricked or Intimidated, or will it be treated as a failed action? For example, if xpon (Vodka) intimidates Commi-Ninja (Satou), but Satou didn't use her night action, will she get an intimidation notice anyway? And will Vodka get a PM saying his intimidation succeeded, and will investigators get a "True" result for "xpon intimidated Commi-Ninja?" Or will it all fail?
It came up last round, so...



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