I agree that the main problem for BO in this game is that they have problems hiding themselves. This is basically the purpose of vanilla townies in regular mafia (as you can easily claim to be a townsperson without an ability if you can't prove anything), but people get bored with that.Schillok wrote: Well, I agree that 1/3 of all players being BO is too much. Just like last game. If it weren't for that lover's thing and an unexpected ruling concerning the APTX the game would pretty much have ended after day 2, since we knew the names of 3 players at that time already.
On the other hand, now that I played on the BO side I noticed how quick things develop for the worse for them. Lots of players, all with dangerous abilities and most BO don't even have good ways to deceive anybody. In that particular game it might have been possible to win with one BO less. But it would have been a lot harder...
The APTX was too little. With a few more we could have killed more townies...
1/3 BO should be the absolute maximum for the number of BO.
Concerning suggestion 1): Eri has that ability (She could even use it during another day instead if she wanted) - well, except for the "BOs get killed!" - part. Until now she was never in the game though. I would prefer option 2, less BO - but in that case the town might be too strong again so there might be a few more things that needs to be worked on. I am mainly talking about the number of investigators each game and about town roles that can not be investigated (or who can't prove themselves easily in another way).
Because if I noticed something then that the ability of having actions that can be investigated can create groups too quickly. Last game making groups was pretty much done after night 3 again - if the BO wouldn't be in a winning position at that time they hardly have a chance anymore.
So what I suggest is: Less investigators each game. So they have to be a bit more careful not to get noticed immediately.
Of course that means we need other roles. We already had a game with many healers/protectors and that game went quite bad for the BO as well.
Too keep things short: I like the "random lynching" during day 1 very much. It is much more fun and exciting than the later ones where the victim is pretty much decided beforehand.
And we need more roles for the town, preferably some which have a harder time to prove themselves. Both for the (fewer) BO members to have an easier time to hide their identities, as well to dilute the number of investigators which work as the starting point of alliances but are way too fast once two or more of them aggregate.

As for aptx, another ruling that I thought of regarding that is perhaps the BO has an unlimited number of aptx, but they're restricted by:
1) Can only use 1 capsule every day
or
2) Can only have a certain number of failed attempts (2 or so), and then they're not allowed to try to poison any more people (because their supplier deems them incompetent).
Also, Eri does have that ability, however that wouldn't be guaranteed to balance the game (as she may not be in it).
And I agree that by lessening the number of BO, the town may become too strong. However, that's why I'm suggesting the change to Pisco, and perhaps other Mafia members, to make them stronger individually. Basically, I would rather have a game where the BO wins 95% of the time on Day 6 than one where they win 75% of the time by day 3, although those numbers are exaggerated. So I have no problem with how strong the BO is right now, the only problem is how little time the town has to find everything out.
As for less investigators, yeah their ability needs to be shot down a little bit, and yeah we can't exactly fill the spots with healers and protectors, because that's bad as well. Instead, I think we may want to just flesh out the rest of the BO roles. We already have:
-Vodka can intimidate, which (as long as intimidating=tricking) allows him to pretend to be Eisuke
-Vermouth can use her action, whatever it is
-Bourbon can deduce things like Okiya
So, the ones I think should be added are:
-Gin can use Investigator 5 because he's so smart (however, he has to choose between this or slandering)
-Snipers, maybe they can "protect" people? They'd do this by standing outside peoples' houses with guns or something, which people would think is completely normal.
-Tequila: dunno :V
-Irish: has the ability to interrogate?
-Pisco: dunno either. Investigator, maybe.
So, by giving the BO these abilities, they would all have abilities they can use with which to trick investigators.