Mafia! Mafia! Mafia! Character Role Discussions

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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Schillok wrote: Well, I agree that 1/3 of all players being BO is too much. Just like last game. If it weren't for that lover's thing and an unexpected ruling concerning the APTX the game would pretty much have ended after day 2, since we knew the names of 3 players at that time already.
On the other hand, now that I played on the BO side I noticed how quick things develop for the worse for them. Lots of players, all with dangerous abilities and most BO don't even have good ways to deceive anybody. In that particular game it might have been possible to win with one BO less. But it would have been a lot harder...

The APTX was too little. With a few more we could have killed more townies...

1/3 BO should be the absolute maximum for the number of BO.

Concerning suggestion 1): Eri has that ability (She could even use it during another day instead  if she wanted) - well, except for the "BOs get killed!" - part. Until now she was never in the game though.  I would prefer option 2, less BO - but in that case the town might be too strong again so there might be a few more things that needs to be worked on. I am mainly talking about the number of investigators each game and about town roles that can not be investigated (or who can't prove themselves easily in another way).
Because if I noticed something then that the ability of having actions that can be investigated can create groups too quickly. Last game making groups was pretty much done after night 3 again - if the BO wouldn't be in a winning position at that time they hardly have a chance anymore.
So what I suggest is: Less investigators each game. So they have to be a bit more careful not to get noticed immediately.
Of course that means we need other roles. We already had a game with many healers/protectors and that game went quite bad for the BO as well.

Too keep things short: I like the "random lynching" during day 1 very much. It is much more fun and exciting than the later ones where the victim is pretty much decided beforehand.
And we need more roles for the town, preferably some which have a harder time to prove themselves. Both for the (fewer) BO members to have an easier time to hide their identities, as well to dilute the number of investigators which work as the starting point of alliances but are way too fast once two or more of them aggregate.
I agree that the main problem for BO in this game is that they have problems hiding themselves. This is basically the purpose of vanilla townies in regular mafia (as you can easily claim to be a townsperson without an ability if you can't prove anything), but people get bored with that. :P

As for aptx, another ruling that I thought of regarding that is perhaps the BO has an unlimited number of aptx, but they're restricted by:
1) Can only use 1 capsule every day
or
2) Can only have a certain number of failed attempts (2 or so), and then they're not allowed to try to poison any more people (because their supplier deems them incompetent).

Also, Eri does have that ability, however that wouldn't be guaranteed to balance the game (as she may not be in it).

And I agree that by lessening the number of BO, the town may become too strong. However, that's why I'm suggesting the change to Pisco, and perhaps other Mafia members, to make them stronger individually. Basically, I would rather have a game where the BO wins 95% of the time on Day 6 than one where they win 75% of the time by day 3, although those numbers are exaggerated. So I have no problem with how strong the BO is right now, the only problem is how little time the town has to find everything out.

As for less investigators, yeah their ability needs to be shot down a little bit, and yeah we can't exactly fill the spots with healers and protectors, because that's bad as well. Instead, I think we may want to just flesh out the rest of the BO roles. We already have:

-Vodka can intimidate, which (as long as intimidating=tricking) allows him to pretend to be Eisuke
-Vermouth can use her action, whatever it is
-Bourbon can deduce things like Okiya
So, the ones I think should be added are:
-Gin can use Investigator 5 because he's so smart (however, he has to choose between this or slandering)
-Snipers, maybe they can "protect" people? They'd do this by standing outside peoples' houses with guns or something, which people would think is completely normal.
-Tequila: dunno :V
-Irish: has the ability to interrogate?
-Pisco: dunno either. Investigator, maybe.

So, by giving the BO these abilities, they would all have abilities they can use with which to trick investigators.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

I think giving each BO member an ability that can be investigated is too much... or there should at least be a restriction how many of them can use such an ability each night. Which might help the BO later when they are down to one member which would normally be game over but who might be able to deceive the town a while longer now.
Maybe some kind of "invention-like thing" that is given out by the (current) leader during each day (can be given to himself).

Of course then the invention of "pick-pocket"/"steal"/"take possession" makes more sense for Kaito Kid (and maybe one or two additional townies. I am thinking about Sonokos uncle for example...)


I think just less investigators per game is a good start.  
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Less investigators also works, but then there's the whole problem of making up the new roles with their abilities and such, and having them not be overpowered/worthless.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Akonyl wrote: Less investigators also works, but then there's the whole problem of making up the new roles with their abilities and such, and having them not be overpowered/worthless.
Well, we could start with giving the FBI another ability than they already have. Though, I have no good idea yet...
Furthermore we could be thinking about reducing the number of investigations the police gets to 3. Or remove their investigations completely and work on the arresting part of them a bit more.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

So... I thought a bit more about new roles (especially some not being interrogation-able during the night).


Kazuha, Osakan girl
  • Spot: Can choose to spot another player during the night. After the night the player will know if that player performed a night action or not. Spotting can not be investigated
  • Support: Can choose any player (even herself) to support during the night. That player will be treated as if he/she received one less lynching vote.
Note: Feels a bit un-Kazuha like... I know she should be closer to Ran in what she does, but the supporting during the lynch vote could be explained by her Akido...



Enomoto Azusa, Waitress
  • Detect: Can detect if one certain role is in the game per night. She needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
Note: As a waitress she is able to see many different people and can look for a specific person if she wants. Quite similar to Okina, but without a scent. In return she can't use any first-aid. Of course detecting can't be found out by investigations.



Kobayashi Sumiko, Elementary Teacher
  • Accompany: May choose a player to accompany during the day. When the day is over she will learn if that player is a child, female teeenager, male teenager, female adult or male adult. If the target is disguised then she will learn it for the disguise, not the true identity.
  • If she accompanied a teenager or child, she will be too busy to follow anyone the next day. [Might be removed if the ability does not turn out to be too strong.]
Note: Accompanying would be too strong for the detective boys I think. So I gave it to Kobayashi-sensei. Since child or teenager is guaranteed to find a townie she will not be able to accompany again the next day in order to slow down the formation of alliances. She would be too busy preparing some schoolwork for that child/teenager - or trying to persuade him/her the next day to leave the detective work to the adults, because she is worried.


Most of the roles left (for town) are police officers from outside of Beika. They might be good to make roles... but it would be hard to find a reason to not make them "investigate" like the other police members do...
Since I still like my idea of the "mafia pawns" here is another try...



Kusuda Rikumichi, Mafia Pawn (male)
  • The normal rules for all mafia apply to him. He has a scent and investigations will show him as "BO".
  • Assume Identity: Once per game the player can choose any role (e.g. "Shinichi, Megure, Calvados") of the same gender as the original role. Can't choose children. Afterwards that player will have assumed that identity.
  • Assuming an identity will work different to a disguise. That player can not use the abilities of his/her assumed role. Interrogations will still show him/her as BO. Investigations looking for a disguise will return a negative result.
  • If the player dies (by assassination or lynching) the true identity of that player is not revealed. Instead only the assumed identity will be told the town. If they took the identity of one of the persons important to Kogoro, he will become sobber.
Note: Who is this? Well, since Pisco already has a role I had to find another (male) BO member that disguised as a normal civilian. He appears during file 596-604 (read it again, the chapters are awesome.  ;)).
Of course the pawn can choose a role a role that is played by another player already - in that case there could be the same role dying twice...



Akemi Miyano, Mafia Pawn (female)
  • The normal rules for all mafia apply to her. She has no scent and investigations will show her as "BO".
  • Assume Identity: Once per game the player can choose any role (e.g. "Ran, Satô, Chianti") of the same gender as the original role. Can't choose children. Afterwards that player will have assumed that identity.
  • Assuming an identity will work different to a disguise. That player can not use the abilities of his/her assumed role. Interrogations will still show him/her as BO. Investigations looking for a disguise will return a negative result.
  • If the player dies (by assassination or lynching) the true identity of that player is not revealed. Instead only the assumed identity will be told the town. If they took the identity of one of the persons important to Kogoro, he will become sobber.
Note: Yes, Akemi again. Since she has less roles to choose from than her male counterpart, she has no scent as a compensation (I doubt Sherry was afraid from her own sister.).
Again, the pawns are not disguised, they have just assumed another identity. Unless they die they will play like a BO without an ability.



I think I will update the first page soon, before the next mafia round starts, and combine it with the design Kleene suggested a few pages ago. So if you have anything to add... please do so.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote: So... I thought a bit more about new roles (especially some not being interrogation-able during the night).


Kazuha, Osakan girl
  • Spot: Can choose to spot another player during the night. After the night the player will know if that player performed a night action or not. Spotting can not be investigated
  • Support: Can choose any player (even herself) to support during the night. That player will be treated as if he/she received one less lynching vote.
Note: Feels a bit un-Kazuha like... I know she should be closer to Ran in what she does, but the supporting during the lynch vote could be explained by her Akido...



Enomoto Azusa, Waitress
  • Detect: Can detect if one certain role is in the game per night. She needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
Note: As a waitress she is able to see many different people and can look for a specific person if she wants. Quite similar to Okina, but without a scent. In return she can't use any first-aid. Of course detecting can't be found out by investigations.



Kobayashi Sumiko, Elementary Teacher
  • Accompany: May choose a player to accompany during the day. When the day is over she will learn if that player is a child, female teeenager, male teenager, female adult or male adult. If the target is disguised then she will learn it for the disguise, not the true identity.
  • If she accompanied a teenager or child, she will be too busy to follow anyone the next day. [Might be removed if the ability does not turn out to be too strong.]
Note: Accompanying would be too strong for the detective boys I think. So I gave it to Kobayashi-sensei. Since child or teenager is guaranteed to find a townie she will not be able to accompany again the next day in order to slow down the formation of alliances. She would be too busy preparing some schoolwork for that child/teenager - or trying to persuade him/her the next day to leave the detective work to the adults, because she is worried.


Most of the roles left (for town) are police officers from outside of Beika. They might be good to make roles... but it would be hard to find a reason to not make them "investigate" like the other police members do...
Since I still like my idea of the "mafia pawns" here is another try...



Kusuda Rikumichi, Mafia Pawn (male)
  • The normal rules for all mafia apply to him. He has a scent and investigations will show him as "BO".
  • Assume Identity: Once per game the player can choose any role (e.g. "Shinichi, Megure, Calvados") of the same gender as the original role. Can't choose children. Afterwards that player will have assumed that identity.
  • Assuming an identity will work different to a disguise. That player can not use the abilities of his/her assumed role. Interrogations will still show him/her as BO. Investigations looking for a disguise will return a negative result.
  • If the player dies (by assassination or lynching) the true identity of that player is not revealed. Instead only the assumed identity will be told the town. If they took the identity of one of the persons important to Kogoro, he will become sobber.
Note: Who is this? Well, since Pisco already has a role I had to find another (male) BO member that disguised as a normal civilian. He appears during file 596-604 (read it again, the chapters are awesome.  ;)).
Of course the pawn can choose a role a role that is played by another player already - in that case there could be the same role dying twice...



Akemi Miyano, Mafia Pawn (female)
  • The normal rules for all mafia apply to her. She has no scent and investigations will show her as "BO".
  • Assume Identity: Once per game the player can choose any role (e.g. "Ran, Satô, Chianti") of the same gender as the original role. Can't choose children. Afterwards that player will have assumed that identity.
  • Assuming an identity will work different to a disguise. That player can not use the abilities of his/her assumed role. Interrogations will still show him/her as BO. Investigations looking for a disguise will return a negative result.
  • If the player dies (by assassination or lynching) the true identity of that player is not revealed. Instead only the assumed identity will be told the town. If they took the identity of one of the persons important to Kogoro, he will become sobber.
Note: Yes, Akemi again. Since she has less roles to choose from than her male counterpart, she has no scent as a compensation (I doubt Sherry was afraid from her own sister.).
Again, the pawns are not disguised, they have just assumed another identity. Unless they die they will play like a BO without an ability.



I think I will update the first page soon, before the next mafia round starts, and combine it with the design Kleene suggested a few pages ago. So if you have anything to add... please do so.
I like the spot and support idea. But I wouldn't give that kazuha. I'd like to give kazuha the "charm protevtion item" instead.
Accompany sound nice too, but why giving it to a teacher? D:

I'd like to give KID and Akemi a stealing/robbing ability. With that they steal and item from the target and uses it to identify them (a hat, glasses etc.) I choose akemi here, because she was ordered to rob a bank. So she is desperate to get money and even robs people now XD

And I don't think the "Assume identity" is a good idea, because it manipulated the death, which was the only indicator if someone told the truth or not. And there is also pisco already, who can hide bodies.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Kleene Onigiri wrote: I like the spot and support idea. But I wouldn't give that kazuha. I'd like to give kazuha the "charm protevtion item" instead.
Accompany sound nice too, but why giving it to a teacher? D:
One problem I see with the "charm protection item" is again, that its receiver will be notified about getting the charm and that it can be used by Kazuha to prove herself. But I wanted some roles that have a harder time in doing so, giving the BO a chance to claim that role and to make the game a bit longer.

Who would you rather give the "accompany" to? We could swap some abilities around if we find a better fit for it. But I think only one character should gain this ability.
There aren't much non-police characters left. At least none I can think of...

I'd like to give KID and Akemi a stealing/robbing ability. With that they steal and item from the target and uses it to identify them (a hat, glasses etc.) I choose akemi here, because she was ordered to rob a bank. So she is desperate to get money and even robs people now XD
Well, there isn't much that can be stolen, is there? I wouldn't like that stealing can be used to completely identify some roles. E.g. Chianti getting her sniper rifle stolen would not only make her an ordinary BO, it would also be immediately obvious that she is a sniper and will probably become a lynching target at the next chance.
We have already interrogate and "smell" that work that role.
And I don't think the "Assume identity" is a good idea, because it manipulated the death, which was the only indicator if someone told the truth or not. And there is also pisco already, who can hide bodies.
This is exactly why I like the role so much.  ;D
Even if Pisco is able to hide bodys, it is very very unlikely that he will use the ability to remove another BO member. So the town can still be 99% sure that the missing body belonged to a townie.
I think assuming identities will allow some nice strategies for the BO. Which they need when we reduce the number of BO players per game and still make it possible for them to win. If the town can not know for sure if all information from all dead players can be trusted it could certainly help to keep the game undecided a bit longer. Or if the player who claimed he/she was sure that the last lynching target was BO (but turned out to be a townie) was wrong/lying.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote:
Kleene Onigiri wrote: I like the spot and support idea. But I wouldn't give that kazuha. I'd like to give kazuha the "charm protevtion item" instead.
Accompany sound nice too, but why giving it to a teacher? D:
One problem I see with the "charm protection item" is again, that its receiver will be notified about getting the charm and that it can be used by Kazuha to prove herself. But I wanted some roles that have a harder time in doing so, giving the BO a chance to claim that role and to make the game a bit longer.

Who would you rather give the "accompany" to? We could swap some abilities around if we find a better fit for it. But I think only one character should gain this ability.
There aren't much non-police characters left. At least none I can think of...
well, I thought giving it to a teacher would make her a "stalker" XD And haibara has a reason to follow people.
I dunno either. But maybe giving it to one of the FBI instead? Like Camel or Jodi? (or both?) Since they have a reason to accompany people.
And the problem with that much investigators would be solved a bit too (some people less with investigation)

And we could give out already existing abilities to more roles. Like giving tricking to Yamamura. He has no investigation (because he's to stupid to get info out of a report XD) and no arresting ability either (because he's not in his district). And with his clumsiness he can trick people.

I'd like to give KID and Akemi a stealing/robbing ability. With that they steal and item from the target and uses it to identify them (a hat, glasses etc.) I choose akemi here, because she was ordered to rob a bank. So she is desperate to get money and even robs people now XD
Well, there isn't much that can be stolen, is there? I wouldn't like that stealing can be used to completely identify some roles. E.g. Chianti getting her sniper rifle stolen would not only make her an ordinary BO, it would also be immediately obvious that she is a sniper and will probably become a lynching target at the next chance.
We have already interrogate and "smell" that work that role.
I though about it more in that way:
Items:
(sun)glasses: Vodka, araide, jodie, conan, etc.
Hat: Megure, KID, certain BOs, Heiji, Akai (and maybe other I can't remember)
Gun: All FBI, Police and BO.
Suit: Police(male), Some BOs, Kogoro, etc.
panties: females XD
Car-keys: almost every adult besides Kogoro XD
And so on. So that you can't tell for certain if it's BO or another townie. And if disguised, the person also has that stuff.
And I don't think the "Assume identity" is a good idea, because it manipulated the death, which was the only indicator if someone told the truth or not. And there is also pisco already, who can hide bodies.
This is exactly why I like the role so much.  ;D
Even if Pisco is able to hide bodys, it is very very unlikely that he will use the ability to remove another BO member. So the town can still be 99% sure that the missing body belonged to a townie.
I think assuming identities will allow some nice strategies for the BO. Which they need when we reduce the number of BO players per game and still make it possible for them to win. If the town can not know for sure if all information from all dead players can be trusted it could certainly help to keep the game undecided a bit longer. Or if the player who claimed he/she was sure that the last lynching target was BO (but turned out to be a townie) was wrong/lying.
[/quote]

It's a good idea, but I think i will make all people even more suspicious of each other XD And the death was the only indicator of a 100%true fact XD
Well, if it will be added, then there should be at least a hint in the GM text imo :3

And imo, Sherry shouldn't be restricted anymore. I noticed that I as sherry couldn't tell my result freely. I told tommy but still a lot of people suspected that result. So with the APTX it's not needed anymore. (maybe adding more people with scent instead)
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

The new roles you suggested are decent schillok, however the part I don't like is the explicit "no investigation" clauses. Especially in Azusa's case, her ability is the exact same as Okiya's except for that clause, and that may confuse some people, especially newer players. Putting random exceptions into the rules to balance them rather than just balancing the overall scheme itself isn't a very good way to fix things imo.

And I agree that lynching deaths should stay 100% guaranteed information, though I have nothing against the BO having the ability to manipulate the identities of night killings (because in the original game of mafia, you only learn roles during lynchings and not killings anyway).
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Kleene Onigiri wrote: well, I thought giving it to a teacher would make her a "stalker" XD And haibara has a reason to follow people.
I dunno either. But maybe giving it to one of the FBI instead? Like Camel or Jodi? (or both?) Since they have a reason to accompany people.
And the problem with that much investigators would be solved a bit too (some people less with investigation)
Sounds like a good idea. I mean the FBI thing (I would add James to the list as well though.). We might make it a night ability then.
Only strange effect is that they would then rather trust children and teenagers, but considering Akais reaction and trust towards Conan in the manga it is not unreasonable.
I like Kobayashi-sensei. I still wonder what we should do with her...
Ohh, I know!

Kobayashi Sumiko, Elementary Teacher
  • Spot: May choose a player to accompany during the day. When the day is over she will learn if that player is a child, female teeenager, male teenager, female adult or male adult. If the target is disguised then she will learn it for the disguise, not the true identity.
  • Voice of Reason: Can stop the lynching once per game. Doing so will not expose her role or identity. The lynching must be stopped before the results are known, and if successful none will be killed by lynching during that day. And neither it will be shown who voted for whom.
Yep, I gave her Eris ability. She can't get Kid out of jail or motivate Kogoro upon her death, but gets the "spot" as a compensation. I mean, as a teacher she must be reasonable, right.  ;)

And we could give out already existing abilities to more roles. Like giving tricking to Yamamura. He has no investigation (because he's to stupid to get info out of a report XD) and no arresting ability either (because he's not in his district). And with his clumsiness he can trick people.
Sounds good. Maybe he can have him change between investigate (investigate 2 in his case, I would consider him to not be completely incompetent) and tricking each night. That would seem like fun to me.  ;D

I'd like to give KID and Akemi a stealing/robbing ability. With that they steal and item from the target and uses it to identify them (a hat, glasses etc.) I choose akemi here, because she was ordered to rob a bank. So she is desperate to get money and even robs people now. XD
Really? Akemi? While giving stealing to the BO as well sounds reasonable I don't know whom of them should get it. I would rather not give it to the pawns...
Maybe to the snippers instead? I think they are one most left out of the BO roles at the moment.

I though about it more in that way:
Items:
(sun)glasses: Vodka, araide, jodie, conan, etc.
Hat: Megure, KID, certain BOs, Heiji, Akai (and maybe other I can't remember)
Gun: All FBI, Police and BO.
Suit: Police(male), Some BOs, Kogoro, etc.
panties: females XD
Car-keys: almost every adult besides Kogoro XD
And so on. So that you can't tell for certain if it's BO or another townie. And if disguised, the person also has that stuff.
Well, maybe it might work. After all the GM can adjust how "precise" this hints can be. Finding a "book" could mean pretty much anyone from Ayumi to Okina or Bourbon. A "video game" is a bit narrower for one of the DBs, Agasa or Jodie. On the other hand a "Video featuring Yokô Okino" is a pretty accurate give-way for its owner...

It's a good idea, but I think i will make all people even more suspicious of each other XD And the death was the only indicator of a 100%true fact XD
Well, if it will be added, then there should be at least a hint in the GM text imo :3
Again, it is up to the GM what he wants to do. Giving hints or none, or completely ignoring the pawns on the list (e.g. not assigning them to any player in the first place)
And imo, Sherry shouldn't be restricted anymore. I noticed that I as sherry couldn't tell my result freely. I told tommy but still a lot of people suspected that result. So with the APTX it's not needed anymore. (maybe adding more people with scent instead).
I don't think she need a restriction as well.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Akonyl wrote: The new roles you suggested are decent schillok, however the part I don't like is the explicit "no investigation" clauses. Especially in Azusa's case, her ability is the exact same as Okiya's except for that clause, and that may confuse some people, especially newer players. Putting random exceptions into the rules to balance them rather than just balancing the overall scheme itself isn't a very good way to fix things imo.
Okiyas "Detect" ability can not be investigated either, right? Or can it? I assumed it was not possible...
Of course it should be the same for both Azusa and Okina.

And I agree that lynching deaths should stay 100% guaranteed information, though I have nothing against the BO having the ability to manipulate the identities of night killings (because in the original game of mafia, you only learn roles during lynchings and not killings anyway).
Looks like I am alone with my view then... well, it was just a suggestion.
I can wait... and if it turns out that 100% guaranteed information from the lynching victims is too much for the (fewer) BO to handle I will suggest it again.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Schillok wrote:
Akonyl wrote: The new roles you suggested are decent schillok, however the part I don't like is the explicit "no investigation" clauses. Especially in Azusa's case, her ability is the exact same as Okiya's except for that clause, and that may confuse some people, especially newer players. Putting random exceptions into the rules to balance them rather than just balancing the overall scheme itself isn't a very good way to fix things imo.
Okiyas "Detect" ability can not be investigated either, right? Or can it? I assumed it was not possible...
Of course it should be the same for both Azusa and Okina.
I could be wrong, but I think you can investigate Okiya's detecting (as I think you can investigate every ability in the game that's a night ability, unless I'm forgetting one)

As for the whole stealing thing, if it's implemented, the one thing I would say to make sure of is that you clarify what it's hinting towards, so that there's no confusion/arguing later on.
So, instead of the GM saying "you stole a pair of panties!", the GM would say "you stole a pair of panties! You deduce that they must have come from Ran, Sonoko, Jodie, Sato, Vermouth, Haibara, Gin, Vodka, etc."
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

I think that assume identity is a heavy ability that affects the game. So for now I wouldn't put it in since we want to balance the other abilities. So after we balance more and tested it out, we could try to put in that ability then.
Otherwise it could be too confusing as to what ability made it more balanced and what didn't work out good XD

And you can investigate every night ability actually D:

I also wanted to give akemi the robbing. Because she would have "no scent", but a "BO" interrogation. Kid would have "no BO" and "no scent". That would be the difference between them then.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Akonyl wrote:
Schillok wrote:
Akonyl wrote: The new roles you suggested are decent schillok, however the part I don't like is the explicit "no investigation" clauses. Especially in Azusa's case, her ability is the exact same as Okiya's except for that clause, and that may confuse some people, especially newer players. Putting random exceptions into the rules to balance them rather than just balancing the overall scheme itself isn't a very good way to fix things imo.
Okiyas "Detect" ability can not be investigated either, right? Or can it? I assumed it was not possible...
Of course it should be the same for both Azusa and Okina.
I could be wrong, but I think you can investigate Okiya's detecting (as I think you can investigate every ability in the game that's a night ability, unless I'm forgetting one)

As for the whole stealing thing, if it's implemented, the one thing I would say to make sure of is that you clarify what it's hinting towards, so that there's no confusion/arguing later on.
So, instead of the GM saying "you stole a pair of panties!", the GM would say "you stole a pair of panties! You deduce that they must have come from Ran, Sonoko, Jodie, Sato, Vermouth, Haibara, Gin, Vodka, etc."
I would put it into the rules then. Also adding it to every character description like the "Interrogation: BO" it would be "Items to steal: Hat, suite..." so there would be no confusion.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Well, because of all the new character suggestions I forgot the main idea I had to allow the BO some play despite having less players and more townies against them.
I called it the "Black Suitcase", but I guess any other name could work as well...


Black Suitcase
  • During each day the highest-ranked Bo can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is lynched.
  • During the next night the receiver can pretend to use any night-ability he/she wants. However, the player will not get a result for his/her action, it will fail all the time.
  • Example: Anokata (Kleene) can give the Suitcase to himself during day 1. During night 2, he can (for example) interrogate another player (Akonyl). Anyone investigating "Kleene interrogating Akonyl" will receive a "true" result. However, Anokata (Kleene) will not gain a result on his interrogation.

As I said, the name can be changed. But it will give the BO one "fake action to prove themselves".
The biggest advantage is that this item gets more useful the fewer BO are left. With 5 BO it is impossible for all of them to pretend an action during the same night. However if only a single BO is left he will be able to use the fake ability every night, making it much harder for the town to find the last BO by investigating.
The target of the suitcase must be decided during the day, so the BO has to decide beforehand who they should give the suitcase for the next night.
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