Mafia! Mafia! Mafia! Character Role Discussions
- xpon
- Community Sepll Chkecer
- Spreading the cuteness, all over DCTP
Posts: 5848- Contact:
Re: Mafia! Mafia! Mafia! Character Role Discussions
maybe because if all police must wait till night to arrest.. then the bo can kill and make the games unbalanced.. ( APTX is one of the reason right?)
- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
Rules
Roles:
Keywords
Spoiler:
Spoiler:
Spoiler:
Last edited by Kleene Onigiri on June 4th, 2010, 8:40 am, edited 1 time in total.

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
I redid the rules/roles/keywords. It should be mostly like pofas posted one in the new round. I decided to use Keywords and describe the abilities there, because you can attach example there more easily. And it won't look like a wall of text (tho it still looks like one)
I also added some special cases and described the actions more.
The roles also have the keyword and what scent/interrogation they have and if they can be used as a disguise.
Feel free to use it that was or not D: You can also change everything according to what you want it to be XD It's just a suggestion anyway.
I changed some stuff (arrest, Kogoro ans some special cases). They are my versions D: maybe change them according to what you want it to be if you use that
It's possible that there are still some mistakes in it or that I forgot something etc. D: And my english isn't the best :x so there can be some errors too :x
I also added some special cases and described the actions more.
The roles also have the keyword and what scent/interrogation they have and if they can be used as a disguise.
Feel free to use it that was or not D: You can also change everything according to what you want it to be XD It's just a suggestion anyway.
I changed some stuff (arrest, Kogoro ans some special cases). They are my versions D: maybe change them according to what you want it to be if you use that

It's possible that there are still some mistakes in it or that I forgot something etc. D: And my english isn't the best :x so there can be some errors too :x
Last edited by Kleene Onigiri on June 4th, 2010, 8:40 am, edited 1 time in total.

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Kleene, there are a few issues I noticed with your updated roles and rules.
- Arresting > Killing > All other actions
Actually it is: Arresting > Tricking/Intimidating > Killing > all other actions
Only this way the killing can be stopped by Eisuke.
- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...
The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.
Vermouth
[...]
Disguise: no
Slightly misleading. The correct description would be something like: Can be disguised as?
Hakuba, Foreign Meitantei; Makoto, Foreign Protector
I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.
1412, Master Thief
Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.
Eri, Lawyer
Uhh, the most useless character. You even removed her "calming / voice of reason" that would have allowed her to stop the lynching for one night.
Suggestion:
Voice of Reason:
Day-ability
Roles with that status: Eri
Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful noone will be killed by lynching during that day. And neither it will be shown who voted for whom.
Additionally, I would prefer if neither Vermouth nor Lid would be able to disguise as Eri. I mean... the only use (almost) of her lawsuit is to get Kid out of prison....
Drunk and Sober
I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).
Slander
[...]
- Gin get's a PM from the GM whether the slander was effective (that player was interrogated) or uneffective (that player wasn't interrogated) or failed(when Gin was tricked)
I think this is not necessary. Only if he was tricked Gin should be notified. But not if his target was really interrogated.
Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.
No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
Another suggestion - some kind of compromise - is that he will only get to know a general idea of his victim. Which would be: Child (Conan, Haibara, DB), female teenager (Ran, Kazuha, Sonoko), male teenager (Kid, Shinichi, Heiji, Hakuba, Makoto), female adult (Yumi, Satou, Jodie, Eri) and male adult (most of the other roles).
Which gives me another idea... I mean the same ability could be extended and used for another role which could be similar to the DB and tries to find out if a player matches one of these criteria. Or maybe give the DB this ability (as well or instead) - I have no idea how strong they are the way they are now...
[to be continued]
- Arresting > Killing > All other actions
Actually it is: Arresting > Tricking/Intimidating > Killing > all other actions
Only this way the killing can be stopped by Eisuke.
- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...
The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.
Vermouth
[...]
Disguise: no
Slightly misleading. The correct description would be something like: Can be disguised as?
Hakuba, Foreign Meitantei; Makoto, Foreign Protector
I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.
1412, Master Thief
Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.
Eri, Lawyer
Uhh, the most useless character. You even removed her "calming / voice of reason" that would have allowed her to stop the lynching for one night.
Suggestion:
Voice of Reason:
Day-ability
Roles with that status: Eri
Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful noone will be killed by lynching during that day. And neither it will be shown who voted for whom.
Additionally, I would prefer if neither Vermouth nor Lid would be able to disguise as Eri. I mean... the only use (almost) of her lawsuit is to get Kid out of prison....
Drunk and Sober
I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).
Slander
[...]
- Gin get's a PM from the GM whether the slander was effective (that player was interrogated) or uneffective (that player wasn't interrogated) or failed(when Gin was tricked)
I think this is not necessary. Only if he was tricked Gin should be notified. But not if his target was really interrogated.
Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.
No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
Another suggestion - some kind of compromise - is that he will only get to know a general idea of his victim. Which would be: Child (Conan, Haibara, DB), female teenager (Ran, Kazuha, Sonoko), male teenager (Kid, Shinichi, Heiji, Hakuba, Makoto), female adult (Yumi, Satou, Jodie, Eri) and male adult (most of the other roles).
Which gives me another idea... I mean the same ability could be extended and used for another role which could be similar to the DB and tries to find out if a player matches one of these criteria. Or maybe give the DB this ability (as well or instead) - I have no idea how strong they are the way they are now...
[to be continued]

- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
So, continuing...
* Sniping
- In case Ran protected the target, both Ran and the target will die as a result. If Makoto protect the victim, the victim will die and Makoto will fly out of Japan.
I am against that ruling. I would say the protection simply fails. Ran will not save the victim, even if she followed him during that night. But on the other hand she will not be killed either. The victim was just hit before she noticed the sniper and had time to save the target from the bullet.
Ran is weak enough already. Ran's ability basically just trades her own life for that of a player. No need to make protecting even more useless by endangering a double more often than it is already possible was tricking and intimidating...
* Bow-tie
If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, she can't use both that interrogate/investigate and the normal one. For example Takagi with a bow-tie could would have to chose between Investigate 3, Investigate 5 or Interrogate when he gets the bowtie.
* Follow
Can't we just remove the "can't follow again" clause completely?
Yeah, I think that was all I had to say so far.
* Sniping
- In case Ran protected the target, both Ran and the target will die as a result. If Makoto protect the victim, the victim will die and Makoto will fly out of Japan.
I am against that ruling. I would say the protection simply fails. Ran will not save the victim, even if she followed him during that night. But on the other hand she will not be killed either. The victim was just hit before she noticed the sniper and had time to save the target from the bullet.
Ran is weak enough already. Ran's ability basically just trades her own life for that of a player. No need to make protecting even more useless by endangering a double more often than it is already possible was tricking and intimidating...
* Bow-tie
If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, she can't use both that interrogate/investigate and the normal one. For example Takagi with a bow-tie could would have to chose between Investigate 3, Investigate 5 or Interrogate when he gets the bowtie.
* Follow
Can't we just remove the "can't follow again" clause completely?
Yeah, I think that was all I had to say so far.


- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
It's not perfect. And since I read it over and over, I just miss some stuff or forget some stuff etc. XD So thanks for finding stuffSchillok wrote: Kleene, there are a few issues I noticed with your updated roles and rules.

It's described in the tricking/intimidate section. But I'll add that ofc. (it was like that in the other rules anyway).- Arresting > Killing > All other actions
Actually it is: Arresting > Tricking/Intimidating > Killing > all other actions
Only this way the killing can be stopped by Eisuke.
Somewhere it said that when a healer is there, then ran will be healed too (so she protected, but didn't die). But somewhere else there was "Ran will die and can't be healed (when ran was the one healed)". Since it was contradicting, that ran can't be healed when she's the one healed but will survive if her protected target gets healed, I changed it like that D:- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...
So you want it like that, "Heal>First Aid > protect"? or what do you suggest? Because if Ran will protect while her target gets also healed, then the question is, whether Ran will be also healed. And if ran get's healed, then her self-sacrifice would need to be able to be healed too (so she doesn't die while protecting someone)
Yeah that's right. Wasn't cleared yet. But if the BO tells someone to use APTX, and it's a lover, the same issue will happen. So dunno how to handle that.The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.
I thought about that too XD But then I was already done with the roles :x And didn't want to change it all again. Well, Vermouth has "Action: Disguise" and Disguise: no. Either I change everything completely or I add a little explanation at the beginning.Vermouth
[...]
Disguise: no
Slightly misleading. The correct description would be something like: Can be disguised as?
But Vermouth can't kill when she's out of japan. And she can't vote either. And if she's the last left of the BO, she has to go back to japan anyway. We could add a rule, that vermouth has to return to japan when she's the last BO left and can't use travel anymore.Hakuba, Foreign Meitantei; Makoto, Foreign Protector
I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.
And I thought it's better when the "foreigners" are out of japan at the beginning. Because they can't use their abilities. So they can't protect someone from the beginning either, where it's possible to lynch a townie because of pure randomness. And Makoto could prevent that when he protects everyone during day 1 and then he'll just have to leave japan.
That's one of the issues that poped up. Wasn't discussed yet and never happened before D: Change it to "no scent"?1412, Master Thief
Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.
I forgot that ability D: sry. Didn't remove it on purposeEri, Lawyer
Uhh, the most useless character. You even removed her "calming / voice of reason" that would have allowed her to stop the lynching for one night.
Suggestion:
Voice of Reason:
Day-ability
Roles with that status: Eri
Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful noone will be killed by lynching during that day. And neither it will be shown who voted for whom.
Additionally, I would prefer if neither Vermouth nor Lid would be able to disguise as Eri. I mean... the only use (almost) of her lawsuit is to get Kid out of prison....

I'll add that. And guess I do that for KID too.
Why just vermouth? He can analyze all his past interrogations. So he'll know what's true from his drunken state and he would see through past slandering?Drunk and Sober
I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).
Seeing through a disguse would be too powerful for a single role then imo.
Maybe we add that to Hakuba instead? Since Hakuba is looking for KID, he can see through disguises?
I got notified that my slandering was uneffective the last round. that's why I added that.Slander
[...]
- Gin get's a PM from the GM whether the slander was effective (that player was interrogated) or uneffective (that player wasn't interrogated) or failed(when Gin was tricked)
I think this is not necessary. Only if he was tricked Gin should be notified. But not if his target was really interrogated.
We could make it that the one-time erasing will reveal the role and the ones he kills himself will be a general info on the role (like you said child etc.)Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.
No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
Another suggestion - some kind of compromise - is that he will only get to know a general idea of his victim. Which would be: Child (Conan, Haibara, DB), female teenager (Ran, Kazuha, Sonoko), male teenager (Kid, Shinichi, Heiji, Hakuba, Makoto), female adult (Yumi, Satou, Jodie, Eri) and male adult (most of the other roles).

The DB can get a hint on the role? Sounds good too. But they should be able to use just either one of the actions per day. (or one at day one at night)Which gives me another idea... I mean the same ability could be extended and used for another role which could be similar to the DB and tries to find out if a player matches one of these criteria. Or maybe give the DB this ability (as well or instead) - I have no idea how strong they are the way they are now...
yay[to be continued]

[/quote]

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
- pofa
- Community Savior
- Armchair sorcerey
Posts: 1183
Re: Mafia! Mafia! Mafia! Character Role Discussions
This should probably be stated in the rules because of the trouble with "protection order" we had a few games ago. I agree that it makes sense for protection to have priority over healing, and I also agree that a sniper shouldn't kill both Ran and the victim. In that case, Araide/Okiya would heal the victim and not have to worry about Ran. And in the rules, it already says that Araide/Okiya can heal the victim's protector even if he's not the one they followed. So there should always be only one person to heal--unless Ran is tricked, in which case she and the victim both die...in that case, should Araide/Okiya heal both, or only the one they explicitly followed?Schillok wrote:
- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...
Another question: Must Araide/Okiya tell the GM that they want to heal themselves for it to work? Or do they just heal themselves by default if they get attacked?
I agree. I think I'm going to keep this like conia had it, so that the BO members can all use APTX, but if there are more poisoning attempts than there are APTX, the higher ranked members have priority.The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.
Vermouth/Kid can't disguise as prep phase roles, right? Because then the person disguised as would get a new role and know they'd been disguised as...so Hakuba and Makoto should be out of the question anyway. Unless I'm missing something.Hakuba, Foreign Meitantei; Makoto, Foreign Protector
I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.
This makes sense, too.1412, Master Thief
Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.
That's already in (my) rules. "He can see through any slandering or disguises."Drunk and Sober
I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).
I understand what you're saying, but how does it make logical sense that Pisco removes the body but doesn't know its identity? Unless the method he used was a bomb or something that he detonated from far away.Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.
No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
As for the day arresting: I really just wanted to get rid of the "abetting" rule, because it feels unfair to have the whole BO on one crime. I wanted to give the police officers something back (more chances to arrest) for taking that rule away from them. There have been a few objections, though, so I may not end up trying to do it this round.
Kleene, that's a really good list, but I don't think I'm going to use it this round just because I think it would confuse me to change the format of the rules this close to the start of the round. I'll keep looking at it for things about my list that I need to change. :)



Superman = Captain America > Aquaman = Hal Jordan > Wonder Woman > Barry Allen > Thor > Martian Manhunter > The Hulk > Wasp > Hawkeye > [power gap] > Iron Man = Batman > [power gap] > Hank Pym
- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
Yeah, ran is a weak role. Especially if you disguise as her being vermouthSchillok wrote: So, continuing...
* Sniping
- In case Ran protected the target, both Ran and the target will die as a result. If Makoto protect the victim, the victim will die and Makoto will fly out of Japan.
I am against that ruling. I would say the protection simply fails. Ran will not save the victim, even if she followed him during that night. But on the other hand she will not be killed either. The victim was just hit before she noticed the sniper and had time to save the target from the bullet.
Ran is weak enough already. Ran's ability basically just trades her own life for that of a player. No need to make protecting even more useless by endangering a double more often than it is already possible was tricking and intimidating...

Maybe we change it completely instead? So ran can just protect once successfully. And then she can't protect anymore because she's "hurt" but doesn't die. She can still vote tho and be killed. She's just a "one-time" protector and Makoto can protect again after he flies back to japan?
Yeah I know what you mean. I'll add that. But that example on choosing between investigate 3 or 5 is a bit strange tho* Bow-tie
If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, she can't use both that interrogate/investigate and the normal one. For example Takagi with a bow-tie could would have to chose between Investigate 3, Investigate 5 or Interrogate when he gets the bowtie.

I guess that's better, since there is tequila now. But her following is still strong. So I'd suggest to add more town-roles with a scent? liek all FBI/CIA people (since they probably did shoot at people etc. so she would react to their "killing insinct/reflex" or something)* Follow
Can't we just remove the "can't follow again" clause completely?
Because there are just 2 town-sided roles with a scent and almost everyone from the BO besides Anokata has a scent.

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
I think it's better to PM the GM if he wants to heal himself. Because so the GM doesn't forget to add that order. And if he/she doesn't give an order, he/she won't do anything. Since other roles can't do things on default either.pofa wrote:This should probably be stated in the rules because of the trouble with "protection order" we had a few games ago. I agree that it makes sense for protection to have priority over healing, and I also agree that a sniper shouldn't kill both Ran and the victim. In that case, Araide/Okiya would heal the victim and not have to worry about Ran. And in the rules, it already says that Araide/Okiya can heal the victim's protector even if he's not the one they followed. So there should always be only one person to heal--unless Ran is tricked, in which case she and the victim both die...in that case, should Araide/Okiya heal both, or only the one they explicitly followed?Schillok wrote:
- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...
Another question: Must Araide/Okiya tell the GM that they want to heal themselves for it to work? Or do they just heal themselves by default if they get attacked?
Well, I suggested to change Ran (so she doesn't die, just get's hurt). Would solve some issues with healing too imo.
Ok, I'll remove that "leader can overwrite APTX orders"I agree. I think I'm going to keep this like conia had it, so that the BO members can all use APTX, but if there are more poisoning attempts than there are APTX, the higher ranked members have priority.The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.
Yeah they can't. But I didn't add thise as prep.phase characters (because they weren't when I was Hakuba, but that was due to other GMs etc.). Want to change that? ;pVermouth/Kid can't disguise as prep phase roles, right? Because then the person disguised as would get a new role and know they'd been disguised as...so Hakuba and Makoto should be out of the question anyway. Unless I'm missing something.Hakuba, Foreign Meitantei; Makoto, Foreign Protector
I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.
Gonna change. But replies are poping up faster than I can edit stuff XDThis makes sense, too.1412, Master Thief
Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.
That's in "my rules" too actually D:That's already in (my) rules. "He can see through any slandering or disguises."Drunk and Sober
I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).
Yeah, that's why I added it like that. But I like Schilloks idea too.I understand what you're saying, but how does it make logical sense that Pisco removes the body but doesn't know its identity? Unless the method he used was a bomb or something that he detonated from far away.Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.
No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
Sure XD I did that mostly to clear thing up. Some stuff also poped up and will be discussed now I guess.Kleene, that's a really good list, but I don't think I'm going to use it this round just because I think it would confuse me to change the format of the rules this close to the start of the round. I'll keep looking at it for things about my list that I need to change.![]()
Wanted to post it earlier, but I didn't manage to because I didn't have the time D:

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
Red: Changed/added
Blue: In discussion, Alternate versions
Rules
Roles:
Keywords
Additional Roles, actions etc.:
* Indicator
- Role with that action: DB's or another role
- night or day action
- The player get's info on the role. E.g. "It's a child, adult, young woman etc." or "He's wearing a hat, glasses, suit, dress etc.)
- If DB gets that action, the it can't be used together with Identify
* Stealing
- Role with that action: KID or another role
- Can steal one item per person.
- Stolen items indicate what role it is: e.g. "(Sun)Glasses, suit, hat, dress etc."
or
- Stolen items are things, that the victim can't use anymore: "Sniping rifle, Glasses/Watch, APTX, Handcuffs, First Aid Kit etc."
- Role with that action:
Blue: In discussion, Alternate versions
Rules
Spoiler:
Spoiler:
Spoiler:
* Indicator
- Role with that action: DB's or another role
- night or day action
- The player get's info on the role. E.g. "It's a child, adult, young woman etc." or "He's wearing a hat, glasses, suit, dress etc.)
- If DB gets that action, the it can't be used together with Identify
* Stealing
- Role with that action: KID or another role
- Can steal one item per person.
- Stolen items indicate what role it is: e.g. "(Sun)Glasses, suit, hat, dress etc."
or
- Stolen items are things, that the victim can't use anymore: "Sniping rifle, Glasses/Watch, APTX, Handcuffs, First Aid Kit etc."
- Role with that action:

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
- pofa
- Community Savior
- Armchair sorcerey
Posts: 1183
Re: Mafia! Mafia! Mafia! Character Role Discussions
Should Tricking>arrest? I assumed it did, but according to Schillock it doesn't.
Edit: Nvm. I found where it says arresting>tricking. I'm going to make that clearer in the rules. ^^
Edit: Nvm. I found where it says arresting>tricking. I'm going to make that clearer in the rules. ^^



Superman = Captain America > Aquaman = Hal Jordan > Wonder Woman > Barry Allen > Thor > Martian Manhunter > The Hulk > Wasp > Hawkeye > [power gap] > Iron Man = Batman > [power gap] > Hank Pym
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Well, looks like most of the things are fine now. 
I think I told my possition on the issues still open in my previous post already...
But I still think that Pisco shouldn't get the identity of the victim, even with his once per game ability. Yes, t likely means he is using explosives, fire something similar to get rid of the body without being able to take his time to find out the victims identity first. Just what a single glance is able to tell him (child; female teenager; female adult; male teenager; male adult).
When thinking about it again I came to the conclusion that a similar ability (you called it "Indicator") would be too dangerous for the Detective Boys. Because the way the roles are now then "child or teenager" is 100% a town role. This could do exactly what we wanted to prevent with not allowing them as Sonokos friends or lovers: Forming alliances quickly - and with 100% precision.
So this ability needs some balancing first before we add it to the town... and if we do it should be a new character.

I think I told my possition on the issues still open in my previous post already...
But I still think that Pisco shouldn't get the identity of the victim, even with his once per game ability. Yes, t likely means he is using explosives, fire something similar to get rid of the body without being able to take his time to find out the victims identity first. Just what a single glance is able to tell him (child; female teenager; female adult; male teenager; male adult).
When thinking about it again I came to the conclusion that a similar ability (you called it "Indicator") would be too dangerous for the Detective Boys. Because the way the roles are now then "child or teenager" is 100% a town role. This could do exactly what we wanted to prevent with not allowing them as Sonokos friends or lovers: Forming alliances quickly - and with 100% precision.
So this ability needs some balancing first before we add it to the town... and if we do it should be a new character.

-
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
Even though the round's started, so it wouldn't be an addition to this round, something which I thought of regarding arrests:
rather than changing the actual arresting rules to allow for multiple arrest attempts etc, just add another night action ability to police, "Accuse", which effectively is the same as arresting, except that instead of actually arresting the person, you just get back a result of "the person is guilty of this crime" or "the person is not guilty of this crime". This way, you can either arrest someone right away if you're confident, or you can accuse them, wait for the result to come back and then arrest them in a later phase. The player would also have to choose between Accusing and using their Investigator ability during the night, they couldn't do both during one phase (like the detectives).
rather than changing the actual arresting rules to allow for multiple arrest attempts etc, just add another night action ability to police, "Accuse", which effectively is the same as arresting, except that instead of actually arresting the person, you just get back a result of "the person is guilty of this crime" or "the person is not guilty of this crime". This way, you can either arrest someone right away if you're confident, or you can accuse them, wait for the result to come back and then arrest them in a later phase. The player would also have to choose between Accusing and using their Investigator ability during the night, they couldn't do both during one phase (like the detectives).
-
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
Now that the round is over, time to bump this topic again!
Anyway, although the previous game was a bit closer, this game was pretty one-sided, as the town was only able to get one incorrect lynching before the game ended. With larger groups of people, 1/3 may be a good ratio, but at this point, the 1/3 of the town that needs to die before the BO wins is usually only 3 or 4 people.
So, I propose one of these changes (but not both):
1) On day 1, if the town's about to lynch a townie, instead it's stated that the town came to its senses before the lynching (and the votes are not revealed, so you don't know for sure who was the townie that was saved). However, if you're going to kill a BO,
2) Instead of 1/3 of the players being BO, make it 1/3 minus 1. This would probably be the better solution to things rather than the above.
In effect, both of those changes will increase the duration of the game by a day or so in favor of the town. As for the APTX, it was used well this round and I don't think any changes need to be made to it.
Also, I was thinking about it and I think Pisco's ability should be changed slightly (in accordance with a reduced BO population if one of the above suggestions is implemented). Rather than his once-a-game special just being that he learns the identity of the body, I think he should have the option of:
a) Learning the person's identity, and having them appear as an unknown to everyone else (the current ability)
or
b) He doesn't learn the person's identity, but he chooses any role (in the game or not) and the person's body will appear as that role. This would be used in order to discredit people in the thread, and also as a basis for BO members to blend in.
Anyway, although the previous game was a bit closer, this game was pretty one-sided, as the town was only able to get one incorrect lynching before the game ended. With larger groups of people, 1/3 may be a good ratio, but at this point, the 1/3 of the town that needs to die before the BO wins is usually only 3 or 4 people.
So, I propose one of these changes (but not both):
1) On day 1, if the town's about to lynch a townie, instead it's stated that the town came to its senses before the lynching (and the votes are not revealed, so you don't know for sure who was the townie that was saved). However, if you're going to kill a BO,
2) Instead of 1/3 of the players being BO, make it 1/3 minus 1. This would probably be the better solution to things rather than the above.
In effect, both of those changes will increase the duration of the game by a day or so in favor of the town. As for the APTX, it was used well this round and I don't think any changes need to be made to it.
Also, I was thinking about it and I think Pisco's ability should be changed slightly (in accordance with a reduced BO population if one of the above suggestions is implemented). Rather than his once-a-game special just being that he learns the identity of the body, I think he should have the option of:
a) Learning the person's identity, and having them appear as an unknown to everyone else (the current ability)
or
b) He doesn't learn the person's identity, but he chooses any role (in the game or not) and the person's body will appear as that role. This would be used in order to discredit people in the thread, and also as a basis for BO members to blend in.
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Well, I agree that 1/3 of all players being BO is too much. Just like last game. If it weren't for that lover's thing and an unexpected ruling concerning the APTX the game would pretty much have ended after day 2, since we knew the names of 3 players at that time already.
On the other hand, now that I played on the BO side I noticed how quick things develop for the worse for them. Lots of players, all with dangerous abilities and most BO don't even have good ways to deceive anybody. In that particular game it might have been possible to win with one BO less. But it would have been a lot harder...
The APTX was too little. With a few more we could have killed more townies...
1/3 BO should be the absolute maximum for the number of BO.
Concerning suggestion 1): Eri has that ability (She could even use it during another day instead if she wanted) - well, except for the "BOs get killed!" - part. Until now she was never in the game though. I would prefer option 2, less BO - but in that case the town might be too strong again so there might be a few more things that needs to be worked on. I am mainly talking about the number of investigators each game and about town roles that can not be investigated (or who can't prove themselves easily in another way).
Because if I noticed something then that the ability of having actions that can be investigated can create groups too quickly. Last game making groups was pretty much done after night 3 again - if the BO wouldn't be in a winning position at that time they hardly have a chance anymore.
So what I suggest is: Less investigators each game. So they have to be a bit more careful not to get noticed immediately.
Of course that means we need other roles. We already had a game with many healers/protectors and that game went quite bad for the BO as well.
Too keep things short: I like the "random lynching" during day 1 very much. It is much more fun and exciting than the later ones where the victim is pretty much decided beforehand.
And we need more roles for the town, preferably some which have a harder time to prove themselves. Both for the (fewer) BO members to have an easier time to hide their identities, as well to dilute the number of investigators which work as the starting point of alliances but are way too fast once two or more of them aggregate.
On the other hand, now that I played on the BO side I noticed how quick things develop for the worse for them. Lots of players, all with dangerous abilities and most BO don't even have good ways to deceive anybody. In that particular game it might have been possible to win with one BO less. But it would have been a lot harder...
The APTX was too little. With a few more we could have killed more townies...
1/3 BO should be the absolute maximum for the number of BO.
Concerning suggestion 1): Eri has that ability (She could even use it during another day instead if she wanted) - well, except for the "BOs get killed!" - part. Until now she was never in the game though. I would prefer option 2, less BO - but in that case the town might be too strong again so there might be a few more things that needs to be worked on. I am mainly talking about the number of investigators each game and about town roles that can not be investigated (or who can't prove themselves easily in another way).
Because if I noticed something then that the ability of having actions that can be investigated can create groups too quickly. Last game making groups was pretty much done after night 3 again - if the BO wouldn't be in a winning position at that time they hardly have a chance anymore.
So what I suggest is: Less investigators each game. So they have to be a bit more careful not to get noticed immediately.
Of course that means we need other roles. We already had a game with many healers/protectors and that game went quite bad for the BO as well.
Too keep things short: I like the "random lynching" during day 1 very much. It is much more fun and exciting than the later ones where the victim is pretty much decided beforehand.
And we need more roles for the town, preferably some which have a harder time to prove themselves. Both for the (fewer) BO members to have an easier time to hide their identities, as well to dilute the number of investigators which work as the starting point of alliances but are way too fast once two or more of them aggregate.
