Mafia! Mafia! Mafia! Character Role Discussions

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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

maybe because if all police must wait till night to arrest.. then the bo can kill and make the games unbalanced.. ( APTX is one of the reason right?)
xpon is so cute...
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Even Ayumi~chan and Sera~chan love to hug him.....
Thanks to sonoci & Yuri
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Rules
Spoiler:

* General
- Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams).  It is frowned upon.
- You may not copy/screenshot etc. the PM from the GM to proof your role to someone else. But you can claim to be a role, whether it's your real role or not.
- You can PM people and post without restrictions (except the GM stuff, see above) when you're alive. You may not talk about your investigations/suspicions/clues when you're dead (PM or not). But you may still talk about other stuff not concerning the gameplay. (You may complain to the BO for being killed for example. But you may not complain to a specific player and "hint" that he could be a BO member)
- You have to PM the GM to vote/use your ability. Posting in the thread doesn't count. Everybody may vote for the lynching (BO too) and the votes will be posted in public.
- If you don't have time or you'll travel somewhere and can't play for some days or you want to quit the game completely, at least notify the GM.

* Order of actions
During the game, several actions may be taken.  In order to avoid confusion, some actions have been given precedence over others.  This is most easily written as...
- You can overwrite your order.
So if you voted for conia and after that send another PM to vote for Kleene Onigiri, the last give order will be used.
The BO has a leader. It's Anokata. If Anokata is not in the game, another leader will be decided by the BO.
The leader has the ultimate right to choose a target and will give the order. No one can overwrite the leaders order. But other members can give out an order too, if the leader didn't. But the leader can overwrite that order.
- Arresting > Killing > All other actions
So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such.  Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in.  If Takagi does not or fails to arrest Vodka then Takagi will be killed and he will not get to investigate.
- Heal > First Aid > Protect
So if someone is healed, first aided and protected. Only healing takes effect.
If just first aid and protected, then First Aid takes effect and the Protectors dind't have to protect the victim, thus they don't die or fly out of japan.

* Mafia
- Bo can kill BO if they so wish.
- The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote differently if you wish.
- Mafia members can only kill once until all other mafia members have killed once.  Then they each get a second turn to kill.
- The leader can order his BO members to use APTX on a certain target.

* Abilities and Status
- Voting: Everyone can vote during the Day Phase, whether you're a Townspeople or a Mafia member.
Only exceptions are:
You're dead
You're not in Japan
You're arrested
You were hindered by an ability (e.g. Tequilla)
- If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
- When you're arrested, you can still talk freely (PMing or posting in the thread). Also about your clues/investigations etc. Otherwise you're considered dead (can't use abilities, can't vote...)
- Healing characters (Okiya and Araide) CAN heal themselves at Night.
- A wounded player can't vote or use their ability.
Roles:
Spoiler:

MAFIA


Black Organization
The BO has a Leader. Every BO member can kill at night, but only if another BO member didn't kill less often. Every member can also use the APTX4869 during day phase.


* Anokata, Mafia Boss
- Status: Leader
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Gin, Mafia Slanderer
- Night action: Slander
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Vermouth, Mafia Disguiser
- Prep. action: Disguise
- Interrogation result: "not BO", if not disguised: "BO"
- Scent: yes
- Disguise: no

* Bourbon, Mafia Detective
- Night action: Detect
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Pisco, Mafia Eraser
- Night action: Erasing
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Irish, Mafia Finder-Outer
- Night action (just 1. Night): Abduct
- Night action (just 1. Night): Spying
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Vodka, Mafia Intimidator
- Night action: Intimidate
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Korn/Chianti/Calvados, Mafia Sniper
- Night action: Sniping
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Tequila, Mafia Browbeat
- Night action: Frighten
- Interrogation result: "BO"
- Scent: yes
- Disguise: no



TOWN


Police

* Megure, Police Leader
- Night action: Investigate 4
- Night/Day action: Arrest
- Night action: House search
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Satou/Takagi/Shiratori/Chiba, Police Officer
- Night action: Investigate 4
- Night/Day action: Arrest
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Yumi, Amor
- Night action: Investigate 2
- Night/Day action: Arrest
- Prep. action: Amor
- Interrogation result: "not BO"
- Scent: no
- Disguise: no



FBI/CIA

* Akai, Hunter
- Day action: Vengeance
- Night action: Investigate 5
- Interrogation result: "not BO"
- Scent: yes
- Disguise: yes

* Jodie/James/Camel, FBI Agents
- Night action: Investigate 5
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes



Civilian

* Shinichi/Heiji, Meitantei
- Night action: Investigate 5
- Night action: Interrogate
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Conan, Shrunken Meitantei
- Night action: Investigate 5
- Night action: Interrogator
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Hakuba, Foreign Meitantei
- Night/Day action: Traveling
- Night action: Interrogate (can't use it while not in Japan)
- Can either Travel or use Interrogate during night. Can either Travel or Vote during day.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Kogoro, Drunk Meitantei
- Night action: Interrogate
- Status: Drunk
- When drunk, he'll get random results with Interrogate.
- Status: Sober
- Day action: Analyze (when sober)
- Will sober up if Eri, Ran, Conan or Shinichi dies. In case there is no Eri, Ran, Conan or Shinichi in the game, then he'll start the game with being Sober. A disguised Ran etc. doesn't count.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Ran, Protector
- Night/Day action: Sacrifice
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Makoto, Foreign Protector
- Night/Day action: Traveling
- Night/Day action: Protect
- Can either Travel or use Protect during night. Can either Travel or vote and Protect during day.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Araide, Doctor
- Night action: Heal
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Agasa, Inventor
- Day action: Bow-tie
- Day action: Watch
- Can lend both Gadgets to one person or different persons.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Sherry(Ai), Shrunken Scientist
- Day action: Follow
- Interrogation result: "not BO"
- Scent: no (wouldn't follow herself anyway)
- Disguise: no

* 1412, Master Thief
- Prep. Action: Disguise
- Night action: Investigate 3 or Investigate 5 from his Disguse
- If any member of the police force learned his identity, they would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
- Investigate can't be more than 5. So in case he disguises as someone with the Action Investigate 5, he'll have Investigate 5 then.
- Interrogation result: "not BO"
- Scent: same as his disguise; If not disguised: no
- Disguise: no

* Sonoko, Best Friend
- Prep. action: Friendship
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Eri, Lawyer
- Night action: Lawsuit
- Interrogation result: "not BO"
- Scent: no
- Disguise: Vermouth - no; KID - yes

* Eisuke, Trickster
- Night action: Trick
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Okiya Subaru, Graduate Student
- Night action: Detect
- Night action: First Aid
- Can use either Detect or First Aid during night. Not both.
- Interrogation result: "not BO"
- Scent: yes
- Disguise: yes

* Mitsuhiko/Ayumi/Genta, Detective Boys
- Status: Group
- Day action: Identify
- They use Identify all together. So they can just identify one role of a player, not number of DB's.
- They all can vote separately. Every DB has a right to vote and they don't need to vote for the same person.
- Interrogation result: "not BO"
- Scent: no
- Disguise: no



Neutral


NPC

* Matsuda, sort of ghost
- Matsuda is an NPC, controlled by the GM. Every night, 1 person will be given a dream containing 5 facts, 4 false facts and 1 true fact. If the BO get's a dream it could be necessary to attach a riddle to the dream so that the BO can't kill a person for 100% with the APTX because of a dream. Just one dream per night will be given.
Keywords
Spoiler:

Status
Roles with a Status: Anokata or voted BO member, Kogoro, DBs (Ayumi, Genta, Mitsuhiko) and Lover Pair

*Leader
- Role with that status: Anokata or voted player
- The leader has the final say. He can decide which BO member will kill who (whether it's normal killing, sniping or with APTX). His order has priority over all other members.
- If Anokata is not present in a game (or was killed) the BO will choose a Leader. They can either go for the ranking according to the role list (Anokata, Gin, Vermouth, Bourbon ...) or they vote for their own ranking. So each player PMs the GM with a ranking.
- Example:
Conia votes:Akonyl (Vodka), Conia (Korn), Pofa (Gin)
Akonyl votes: Conia (Korn), Akonyl (Vodka), Pofa (Gin)
Pofa votes: Pofa (Gin), Conia (Korn), Akonyl (Vodka)
Then the ranking would be: Conia(Korn), Akonyl (Vodka), Pofa(Gin). So Conia would be the new Leader. In case Conia dies then Akonyl will become the new leader etc.

* Drunk and Sober
- Roles with that status: Kogoro
- The roles starts with the Status Drunk if at least one of the roles Eri, Ran, Conan or Shinichi are in the game. A disguised Ran etc. doesn't count.
- If none of these roles are in the game from the beginning, the player starts as Sober
- While drunk the player get's random results from Interrogate
- The player get's Sober after one of the roles Eri, Ran, Conan or Shinichi dies. Not every role needs to die, one role makes him already sober.
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.

* Group
- Roles who have that: Mitsuhiko, Ayumi, Genta
- The player will know the identities of the other Detective Boys except Conan and Haibara

* Lovers
- Players with that status: Decided by Yumi
- Player will be chosen to be lovers by the player who is Yumi during prep. phase.
- Lovers know the identity of each other.
- When one lover dies, the other dies too by suicide. No one can heal, protect or prevent the lover in any way from suicide.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a Town/BO pair they need to kill everyone else and with with a stalemate.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.



Prep. actions
There are decisions that a player has to make during the Preparation Phase.
Roles with Prep. Actions: Vermouth, KID, Yumi, Sonoko

* Disguise
- Roles with that action: Vermouth, KID
- The player chooses a number of players to disguise as. (GM tells how many players to choose) The player will then disguise as that role and have their actions, scent etc., just like being that role.
- You choose player names (Akonyl, Conia etc.) not roles names (Agasa, Heiji etc.) or roles (Detective, Police etc.)
- The player who was that role first will get a different role. He will not know that KID or Vermouth disguised as his previous role. He will not know that he got a different role either.
- Vermouth will stay as a BO member. She can't become a Townspeople.
- KID has Investigate 3. He can use that and the abilities from his disguised role too. He can use both in the same phase. In case he get's a role with Investigate 5 he'll just have Investigate 5 and not Investigate 8.
- Example:
KID disguises as Heiji. So he will have Investigate 5 and Interrogate. But he can just use one of these actions, so either Investigate or Interrogate (like the real Heiji)
KID disguises as Kogoro. He will be drunk or sober, like the real role. He can use Investigate 3 and Interrogate. He can use both at night because the real role doesn't have Investigate. During day he can use Analyze when he's Sober.
KID disguises as Agasa. He can use Investigate 3 during night and give out the Bow-tie and Watch during day.
- They can't disguise as: BO members, Conan, Sherry, DB's, Lovers, and prep. Phase roles (Sonoko, Yumi, Vermouth and KID)
Additionally, Vermouth can't disguise as Eri, but KID can.
- If KID and Vermouth choose the same player, then both will disguise as that player. So KID and Vermouth can both be disguised as Ran. But there will be no true Ran.

* Amor
- Roles with that action: Yumi
- Chooses 2-4 pairings to be lovers (GM tells how many exactly)
- Yumi can choose a player just once. So he can't choose: AkonylxKleene and AkonylxCallid. He needs to change it into AkonylxKleene and ConiaxCallid for example.
- There can be all pairings that the player chose or just 1 pair or 2 pairs etc. Yumi won't know who really became lovers and who didn't.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.

* Friendship
- Roles with that action: Sonoko
- Sonoko chose a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth.
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townspeople and will not join the BO.
- If Sonoko befriends KID, she will also know the disguised role and not that it's KID disguised as someone. KID has the freedom to tell Sonoko that he's KID or not.
- When Sonokos friend dies because he/she was killed by the BO, she will learn the attacker identity. She will not learn the identity when her friend was sniped or killed with the APTX.



In general, players will be informed if their action was effective(slandering, tricking etc.) or their results or a PM that their were tricked/intimidated.

Night actions:
Roles with Night actions: Gin, Vodka, Pisco, Tequilla, Irish, Chianti, Korn, Calvados, Bourbon, Okiya, Eisuke, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Jodie, James, Camel, Shinichi, Heiji, Conan, KID, Hakuba, Kogoro, Araide, Eri

* Investigate #
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Jodie, James, Camel, Shinichi, Heiji, Conan, KID
- The player can Investigate a certain number of actions. He can just investigate the actions that are happening in the same night he's investigating. He can't investigate actions from past nights.
- He can't investigate day actions.
- He can investigate if someone is disguised.
-  Healing and First Aid is considered as one action. Whether you investigate "pofa healing xpon" or "pofa uses first aid on xpon" doesn't matter. Same with investigating tricking and intimidating or protecting and sacrificing.
Examples: Conia(Vermouth) is disguised as Ran. Akonyl slanders Conia. Conia kills Ctu. Pofa(araide) heals xpon.
Investigate:
"Akonyl slanders Conia" - true
"Akonyl kills Ctu" - false
"Conia disguised as Ran" - true, but you don't know if Conia is Vermouth or KID
"Conia disguised as Vermouth" - invalid investigation, since you need to ask for the disguise
"Conia disguised" - invalid investigation, you need to ask for a disguise
"Pofa heals xpon" - true
"Pofa uses first aid on xpon" - true

* Interrogate
- Roles with that action: Shinichi, Heiji, Conan, Hakuba, Kogoro
- The player can choose to interrogate one player.
- He'll get the result "BO" or "not BO"
- If that player was also slandered, he'll get the reverse answer:
"BO" will be "not BO"
"not BO" will be "BO"
- If Kogoro is drunk, he'll get a random result. When he get's sober, his interrogations can still be slandered. But Kogoro can check any past interrogations for the true result (So he'll get the right answer if he was drunk and got the wrong result or if it was slandered and got the wrong result
- All BO member have "BO" besides Anokata and the disguised Vermouth. If Vermouth is not disguised, then she'll have "BO"

* Slander
- Role with that action: Gin
- Can slander any player at night, whether it's someone from Town or BO
- When that slandered player is interrogated, his "alignment" will change to the opposite during the night it was used
- Slander just last for one night. But it can be used on the same target over and over
- Gin get's a PM from the GM whether the slander was effective (that player was interrogated) or uneffective (that player wasn't interrogated) or failed(when Gin was tricked)
- Slander doesn't affect Investigate, just Interrogate
- Example:
Gin slanders Akonyl, who is Ran. Conia interrogates Akonyl and get's a "BO" result because Akonyl was slandered. If Akonyl wasn't slandered then Conia would get a "not BO" as a result


* Erasing
- Roles with that action: Pisco
- The player can erase a body once (one-time use) if someone else besides him is killing the victim. If he successfully erased the victim, then he can't do this again. If the killing was hindered in any way, then he can erase again and the one-time use wasn't wasted.
- The player can always choose to erase a body or not when he is killing the victim himself. It's not a one-time action and can be repeated as long as Pisco is the one killing the victim.
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.

* Frighten
- Roles with that action: Tequila
- The frightened player can't use his ability the next day. He also can't vote the next day.
- The frightened player won't know that he got frightened. So he'll pm his day action and his voting. Then (on the next night) his vote will show as if he didn't vote. If he used a day action, then the GM will PM him that his actions failed. He won't get a notice that his vote didn't work.

* Sniping
- Roles with that action: Chianti, Korn, Calvados
- Sniping will bypass any protection (Ran, Makoto and Agasas Watch).
- In case Ran protected the target, both Ran and the target will die as a result. If Makoto protect the victim, the victim will die and Makoto will fly out of Japan.
- This doesn't bypass healing (Heal and First Aid) in any way.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector etc.)
- If tricked, nothing will happen. The target doesn't die and the protectors don't die or fly back either.

* Detect
- Role with that action: Bourbon, Okiya
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth or KID are in the game, he will get a "true". If he asks for his/her disguise, then he'll get a false.
- Example:
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: true
Detect: Ran is in the game
Answer from GM: false
Detect: Conan is in the game
Answer from GM: false
Detect: Shinichi is in the game
Answer from GM: true

* Abduct
- Role with that action: Irish
- Irish will abduct one character that is not played in the game by any player during night 1. The GM will send him the name of one random town-sided character not in the game
- When Irish is killed his abducted character will be discovered and the name becomes known to the town

* Spying
- Role with that action: Irish
- Irish chooses a list of players not in the BO equal to 1/3 of the number of town players (= number of APTX). Of these, the GM picks a random one and sends the name of the role to Irish. Irish will not know from which of the players he just learned the role
- He will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi
- This does not reveal if someone is Kid, just who he's disguised as

* House search
- Role with that action: Megure
- Can order a house search during night. This will reveal everything about the target, all actions since the start of the game, disguise and role etc.
- If the target did not commit a crime, then the player has to leave the police, his identity will be revealed and will become a commoner (doesn't have any abilities, but can still vote)
- This action can't be tricked/intimidated. But it can be hindered when the police officer get's killed.

* First Aid
- Role with that action: Okiya
- May alternatively choose one player to give First Aid at night instead of Detect.
- The player who received First Aid will not die immediately if attacked (by killing or sniping), but will instead be severely wounded.
- A severely wounded character can not vote for lynching and can't use his day actions, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies).

* Heal
- Role with that action: Araide
- Can use Heal on any player, including himself.
- The healed player doesn't die because of killing or sniping. Can't heal APTX or a wounded person.
- If a player is healed, protected and First Aided, the Protection and First Aid doesn't take effect. Heal > First Aid > Protect
- If Ran protects someone successfully and she is healed, she won't be saved and will still die.
- If there is a attack that was successfully healed, everyone involved (also protectors (Ran, Makoto) and Okiya) will know the attackers identity (if it wasn't a Sniper)
- The attacker will also know that the target was healed/first aided, but not from whom and if there were any protectors involved.

* Lawsuit
- Role with that action: Eri
- Can bring back anyone who has been arrested with a lawsuit

* Trick and Intimidate
- Roles with that action: Eisuke(Trick), Vodka(Intimidate)
- People that were tricked/intimidated will fail with their night action on the same night.
- The player will get a PM whether his tricking/intimidating was effective or not. But he will not know what night action was tricked(intimidated.
- The people intimidated will get a PM from the GM that their night action failed.
- This doesn't affect Day actions.
- The Night action Arrest can't be tricked/intimidated in any way. All other night actions can be tricked/intimidated.
- In case Ran get's tricked/intimidated and she's protecting a target, both Ran and the protected target will die.
- Tricking/Intimidating can prevent the BO from killing or sniping someone.
- If this night action is investigated, it doesn't matter if you investigate "Akonyl tricked conia" or "Akonyl intimidated conia". Both action are counted as the same ability.



Day Action
Roles with Day actions: BO(APTX), Agasa, Sherry, Akai, Ayumi, Mitsuhiko, Genta, Kogoro(Sober)

*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased)
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Noting else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.


* Bow-tie and Watch
- Role with that action: Agasa
- Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5. (not both)
- Watch: He can also lend the watch to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.

* Vengeance
- Role with that action: Akai
- If Akai get's lynched, he'll kill the person he voted for too.

* Follow
- Role with that action: Sherry
- She may accompany anyone during the day and the accompanied will learn that Ai accompanied them.
- As a result she will get either: "Has a scent" or "Has no scent"
- Roles with scent:
BO side - everyone from the BO besides Anokata, Can't be tricked by disguise
Town side - Akai and Okiya
- If she gets a 'Has a Scent' response, there is a 50% chance that she'll get frightened. A frightened Sherry won't be able to use her ability the next day.

* Identify
- Role with that action: DB's: Ayumi, Mitsuhiko, Genta
- Decide together to identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- Can just use it on one player, not number of DB's alive in the game. So even if there are all DB's in the game, they can just identify one player.
- If the person is disguised, they can't identify the disguise but have to identify if it's KID or Vermouth.

* Analyze
- Roles with that: Kogoro
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.



Night and Day:
Roles with Night and Day actions: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Hakuba, Makoto, Ran

* Arrest
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Can arrest any player at night or day.
- Needs to accuse a player for a crime: "Arresting Akonyl for killing conia" or "Arresting conia for slandering pofa"
- The crime can be done on any night or day. It doesn't have to be in the same phase that the arresting is happening
- Can't arrest someone for helping with a crime: "Akonyl helped conia in killing pofa"
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening. You can't arrest someone for being in the BO. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by tricking or killing the police officer. (arresting>killing>other actions)
- The police officer can't arrest for the next 2 phases if he accuses someone of killing falsely, because he'll get suspended.
- If the police accuses someone falsely of doing another crime than killing, then that police officer has to leave the police, his identity (for example being Megure) will be revealed and he will become a commoner (doesn't have any abilities, but can still vote)
- An arrested person may still talk freely and its identity remains secret, but is otherwise considered dead (and can therefore not get killed, vote or use any actions).


* Traveling
- Role with that action: Hakuba, Makoto
- Player does not reside in Japan from the start of the game
- Can decide to travel to japan starting from Night 1.
- As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. (can't be killed in any way, can't use actions besides Travel and can't vote)
- He may also leave Japan at any time, to the same conditions as above.
- While traveling, he can't use his abilities/vote or be killed/lynched.
- He can't use his abilities and decide to travel in the same phase. Can just do one action.


* Sacrifice
- Role with that action: Ran
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). He also learns if he was protected. If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so. So Ran doesn't die (Heal>Protect)
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX
- Can not be protected from the self-sacrifice (when Ran get's healed, First Aided or protected)
- If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die.
- Sacrifice and Protect counts as the same during investigations.

* Protect
- Role with that action: Makoto
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret), but he'll fly out of Japan.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protects the individual. The protected also learns if he was protected . The protected individual and Makoto then learn the identity of the attacker (!)
- If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity, but fly out of Japan.
- After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and will respawn for 3 phases. So if he successfully protects during Night 1, he will automatically fly during Day 1, stay for the karate championship during Night 2 and can fly back during Day 2, arriving again at Japan during Night 3
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX
- Sacrifice and Protect counts as the same during investigations.
Last edited by Kleene Onigiri on June 4th, 2010, 8:40 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

I redid the rules/roles/keywords. It should be mostly like pofas posted one in the new round. I decided to use Keywords and describe the abilities there, because you can attach example there more easily. And it won't look like a wall of text (tho it still looks like one)
I also added some special cases and described the actions more.
The roles also have the keyword and what scent/interrogation they have and if they can be used as a disguise.

Feel free to use it that was or not D: You can also change everything according to what you want it to be XD It's just a suggestion anyway.

I changed some stuff (arrest, Kogoro ans some special cases). They are my versions D: maybe change them according to what you want it to be if you use that ;D

It's possible that there are still some mistakes in it or that I forgot something etc. D: And my english isn't the best :x so there can be some errors too :x
Last edited by Kleene Onigiri on June 4th, 2010, 8:40 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Kleene, there are a few issues I noticed with your updated roles and rules.

- Arresting > Killing > All other actions
Actually it is: Arresting > Tricking/Intimidating > Killing > all other actions
Only this way the killing can be stopped by Eisuke.


- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...


The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.


Vermouth   
[...]
Disguise: no


Slightly misleading. The correct description would be something like: Can be disguised as?


Hakuba, Foreign Meitantei; Makoto, Foreign Protector

I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.


1412, Master Thief

Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.


Eri, Lawyer

Uhh, the most useless character. You even removed her "calming / voice of reason" that would have allowed her to stop the lynching for one night.
Suggestion:

Voice of Reason:
Day-ability
Roles with that status: Eri
Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful noone will be killed by lynching during that day. And neither it will be shown who voted for whom.

Additionally, I would prefer if neither Vermouth nor Lid would be able to disguise as Eri. I mean... the only use (almost) of her lawsuit is to get Kid out of prison....


Drunk and Sober

I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).


Slander
[...]
- Gin get's a PM from the GM whether the slander was effective (that player was interrogated) or uneffective (that player wasn't interrogated) or failed(when Gin was tricked)


I think this is not necessary. Only if he was tricked Gin should be notified. But not if his target was really interrogated.


Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.


No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
Another suggestion - some kind of compromise - is that he will only get to know a general idea of his victim. Which would be: Child (Conan, Haibara, DB), female teenager (Ran, Kazuha, Sonoko), male teenager (Kid, Shinichi, Heiji, Hakuba, Makoto), female adult (Yumi, Satou, Jodie, Eri) and male adult (most of the other roles).

Which gives me another idea... I mean the same ability could be extended and used for another role which could be similar to the DB and tries to find out if a player matches one of these criteria. Or maybe give the DB this ability (as well or instead) - I have no idea how strong they are the way they are now...



[to be continued] 
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

So, continuing...

* Sniping
- In case Ran protected the target, both Ran and the target will die as a result. If Makoto protect the victim, the victim will die and Makoto will fly out of Japan.


I am against that ruling. I would say the protection simply fails. Ran will not save the victim, even if she followed him during that night. But on the other hand she will not be killed either. The victim was just hit before she noticed the sniper and had time to save the target from the bullet.

Ran is weak enough already. Ran's ability basically just trades her own life for that of a player. No need to make protecting even more useless by endangering a double more often than it is already possible was tricking and intimidating...


* Bow-tie

If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, she can't use both that interrogate/investigate and the normal one. For example Takagi with a bow-tie could would have to chose between Investigate 3, Investigate 5 or Interrogate when he gets the bowtie. 


* Follow

Can't we just remove the "can't follow again" clause completely?




Yeah, I think that was all I had to say so far.  :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote: Kleene, there are a few issues I noticed with your updated roles and rules.
It's not perfect. And since I read it over and over, I just miss some stuff or forget some stuff etc. XD So thanks for finding stuff :) And some issues poped up too that weren't discussed yet. So I put it in like I thought it could be. Of course it can be changed and/or discussed.
- Arresting > Killing > All other actions
Actually it is: Arresting > Tricking/Intimidating > Killing > all other actions
Only this way the killing can be stopped by Eisuke.
It's described in the tricking/intimidate section. But I'll add that ofc. (it was like that in the other rules anyway).

- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...
Somewhere it said that when a healer is there, then ran will be healed too (so she protected, but didn't die). But somewhere else there was "Ran will die and can't be healed (when ran was the one healed)". Since it was contradicting, that ran can't be healed when she's the one healed but will survive if her protected target gets healed, I changed it like that D:
So you want it like that, "Heal>First Aid > protect"? or what do you suggest? Because if Ran will protect while her target gets also healed, then the question is, whether Ran will be also healed. And if ran get's healed, then her self-sacrifice would need to be able to be healed too (so she doesn't die while protecting someone)
The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.
Yeah that's right. Wasn't cleared yet. But if the BO tells someone to use APTX, and it's a lover, the same issue will happen. So dunno how to handle that.

Vermouth   
[...]
Disguise: no


Slightly misleading. The correct description would be something like: Can be disguised as?
I thought about that too XD But then I was already done with the roles :x And didn't want to change it all again. Well, Vermouth has "Action: Disguise" and Disguise: no. Either I change everything completely or I add a little explanation at the beginning.

Hakuba, Foreign Meitantei; Makoto, Foreign Protector

I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.
But Vermouth can't kill when she's out of japan. And she can't vote either. And if she's the last left of the BO, she has to go back to japan anyway. We could add a rule, that vermouth has to return to japan when she's the last BO left and can't use travel anymore.

And I thought it's better when the "foreigners" are out of japan at the beginning. Because they can't use their abilities. So they can't protect someone from the beginning either, where it's possible to lynch a townie because of pure randomness. And Makoto could prevent that when he protects everyone during day 1 and then he'll just have to leave japan.
1412, Master Thief

Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.
That's one of the issues that poped up. Wasn't discussed yet and never happened before D: Change it to "no scent"?
Eri, Lawyer

Uhh, the most useless character. You even removed her "calming / voice of reason" that would have allowed her to stop the lynching for one night.
Suggestion:

Voice of Reason:
Day-ability
Roles with that status: Eri
Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful noone will be killed by lynching during that day. And neither it will be shown who voted for whom.

Additionally, I would prefer if neither Vermouth nor Lid would be able to disguise as Eri. I mean... the only use (almost) of her lawsuit is to get Kid out of prison....
I forgot that ability D: sry. Didn't remove it on purpose ;D
I'll add that. And guess I do that for KID too.
Drunk and Sober

I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).
Why just vermouth? He can analyze all his past interrogations. So he'll know what's true from his drunken state and he would see through past slandering?
Seeing through a disguse would be too powerful for a single role then imo.
Maybe we add that to Hakuba instead? Since Hakuba is looking for KID, he can see through disguises?
Slander
[...]
- Gin get's a PM from the GM whether the slander was effective (that player was interrogated) or uneffective (that player wasn't interrogated) or failed(when Gin was tricked)


I think this is not necessary. Only if he was tricked Gin should be notified. But not if his target was really interrogated.
I got notified that my slandering was uneffective the last round. that's why I added that.

Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.


No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
Another suggestion - some kind of compromise - is that he will only get to know a general idea of his victim. Which would be: Child (Conan, Haibara, DB), female teenager (Ran, Kazuha, Sonoko), male teenager (Kid, Shinichi, Heiji, Hakuba, Makoto), female adult (Yumi, Satou, Jodie, Eri) and male adult (most of the other roles).
We could make it that the one-time erasing will reveal the role and the ones he kills himself will be a general info on the role (like you said child etc.) :)
Which gives me another idea... I mean the same ability could be extended and used for another role which could be similar to the DB and tries to find out if a player matches one of these criteria. Or maybe give the DB this ability (as well or instead) - I have no idea how strong they are the way they are now...
The DB can get a hint on the role? Sounds good too. But they should be able to use just either one of the actions per day. (or one at day one at night)
[to be continued] 
yay :)


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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by pofa »

Schillok wrote:
- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...
This should probably be stated in the rules because of the trouble with "protection order" we had a few games ago. I agree that it makes sense for protection to have priority over healing, and I also agree that a sniper shouldn't kill both Ran and the victim. In that case, Araide/Okiya would heal the victim and not have to worry about Ran. And in the rules, it already says that Araide/Okiya can heal the victim's protector even if he's not the one they followed. So there should always be only one person to heal--unless Ran is tricked, in which case she and the victim both die...in that case, should Araide/Okiya heal both, or only the one they explicitly followed?

Another question: Must Araide/Okiya tell the GM that they want to heal themselves for it to work? Or do they just heal themselves by default if they get attacked?

The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.
I agree. I think I'm going to keep this like conia had it, so that the BO members can all use APTX, but if there are more poisoning attempts than there are APTX, the higher ranked members have priority.

Hakuba, Foreign Meitantei; Makoto, Foreign Protector

I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.
Vermouth/Kid can't disguise as prep phase roles, right? Because then the person disguised as would get a new role and know they'd been disguised as...so Hakuba and Makoto should be out of the question anyway. Unless I'm missing something.

1412, Master Thief

Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.
This makes sense, too.
Drunk and Sober

I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).
That's already in (my) rules. "He can see through any slandering or disguises."

Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.


No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
I understand what you're saying, but how does it make logical sense that Pisco removes the body but doesn't know its identity? Unless the method he used was a bomb or something that he detonated from far away.

As for the day arresting: I really just wanted to get rid of the "abetting" rule, because it feels unfair to have the whole BO on one crime. I wanted to give the police officers something back (more chances to arrest) for taking that rule away from them. There have been a few objections, though, so I may not end up trying to do it this round.

Kleene, that's a really good list, but I don't think I'm going to use it this round just because I think it would confuse me to change the format of the rules this close to the start of the round. I'll keep looking at it for things about my list that I need to change.  :)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote: So, continuing...

* Sniping
- In case Ran protected the target, both Ran and the target will die as a result. If Makoto protect the victim, the victim will die and Makoto will fly out of Japan.


I am against that ruling. I would say the protection simply fails. Ran will not save the victim, even if she followed him during that night. But on the other hand she will not be killed either. The victim was just hit before she noticed the sniper and had time to save the target from the bullet.

Ran is weak enough already. Ran's ability basically just trades her own life for that of a player. No need to make protecting even more useless by endangering a double more often than it is already possible was tricking and intimidating...
Yeah, ran is a weak role. Especially if you disguise as her being vermouth  ::)
Maybe we change it completely instead? So ran can just protect once successfully. And then she can't protect anymore because she's "hurt" but doesn't die. She can still vote tho and be killed. She's just a "one-time" protector and Makoto can protect again after he flies back to japan?

* Bow-tie

If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, she can't use both that interrogate/investigate and the normal one. For example Takagi with a bow-tie could would have to chose between Investigate 3, Investigate 5 or Interrogate when he gets the bowtie. 
Yeah I know what you mean. I'll add that. But that example on choosing between investigate 3 or 5 is a bit strange tho ;D
* Follow

Can't we just remove the "can't follow again" clause completely?
I guess that's better, since there is tequila now. But her following is still strong. So I'd suggest to add more town-roles with a scent? liek all FBI/CIA people (since they probably did shoot at people etc. so she would react to their "killing insinct/reflex" or something)
Because there are just 2 town-sided roles with a scent and almost everyone from the BO besides Anokata has a scent.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

pofa wrote:
Schillok wrote:
- Heal > First Aid > Protect
While it makes sense game-play wise I think protecting should be the first thing that happens. Then, if Araide or Okina are near they can treat the wounded if the protecting failed or if the protector got killed. (But only if Ariade/Okina followed either the target of the killing or the protector). Yes Ran & Araide make a good team that way. Until a sniper is involved...
This should probably be stated in the rules because of the trouble with "protection order" we had a few games ago. I agree that it makes sense for protection to have priority over healing, and I also agree that a sniper shouldn't kill both Ran and the victim. In that case, Araide/Okiya would heal the victim and not have to worry about Ran. And in the rules, it already says that Araide/Okiya can heal the victim's protector even if he's not the one they followed. So there should always be only one person to heal--unless Ran is tricked, in which case she and the victim both die...in that case, should Araide/Okiya heal both, or only the one they explicitly followed?

Another question: Must Araide/Okiya tell the GM that they want to heal themselves for it to work? Or do they just heal themselves by default if they get attacked?
I think it's better to PM the GM if he wants to heal himself. Because so the GM doesn't forget to add that order. And if he/she doesn't give an order, he/she won't do anything. Since other roles can't do things on default either.

Well, I suggested to change Ran (so she doesn't die, just get's hurt). Would solve some issues with healing too imo.

The leader can order his BO members to use APTX on a certain target.
I think it should be used individually. APTX is one of the few way to get rid of Anokata (or another leader of the BO) in love with a townie. Giving him control over APTX as well would make the BO depend completely on the town for lynching.
I agree. I think I'm going to keep this like conia had it, so that the BO members can all use APTX, but if there are more poisoning attempts than there are APTX, the higher ranked members have priority.
Ok, I'll remove that "leader can overwrite APTX orders"
Hakuba, Foreign Meitantei; Makoto, Foreign Protector

I strongly oppose that it should be possible to disguise as one of these two. A game would end in a strange draw if Vermouth disguises as one of them and decides to leave the land forever. Or make her absolutely untouchable during the times her colleges are killing.
Also, after playing Hakuba twice I was glad that I was active during the preparation phase both times and was able to arrive in Japan during the first day already, so I could join the lynching vote.
Vermouth/Kid can't disguise as prep phase roles, right? Because then the person disguised as would get a new role and know they'd been disguised as...so Hakuba and Makoto should be out of the question anyway. Unless I'm missing something.
Yeah they can't. But I didn't add thise as prep.phase characters (because they weren't when I was Hakuba, but that was due to other GMs etc.). Want to change that? ;p
1412, Master Thief

Why does Kid disguised as Okina have a "scent"? It is not the disguise that gives or removes a scent, otherwise Vermouth would be different. I would say Kid has no scent, no matter whom he disguises as.
This makes sense, too.
Gonna change. But replies are poping up faster than I can edit stuff XD
Drunk and Sober

I would say Kogoro should also be able to see through Vermouths disguises when he is sobber. I mean, in his (few) moments of awesomeness he was able to see beyond the other characters were able to see. Like during movie 9 when he was able to recognize the disguised woman...
I would say not being able to investigate and being "slowed down" because analyzing is a day ability are enough disadvantages to allow him that small addition to his powers (which would only allow him to find Vermouth anyway...).
That's already in (my) rules. "He can see through any slandering or disguises."
That's in "my rules" too actually D:
Erasing
[...]
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.


No. Pisco should not be able to find the identity that easy. I guess with the new APTX rule getting a definite identity is not that important anymore, but erasing should not be all-positive for the BO.
Pisco will not learn the identity. At least not with his regular "erasing by killing". Maybe with the once-per-game power.
I understand what you're saying, but how does it make logical sense that Pisco removes the body but doesn't know its identity? Unless the method he used was a bomb or something that he detonated from far away.
Yeah, that's why I added it like that. But I like Schilloks idea too.
Kleene, that's a really good list, but I don't think I'm going to use it this round just because I think it would confuse me to change the format of the rules this close to the start of the round. I'll keep looking at it for things about my list that I need to change.  :)
Sure XD I did that mostly to clear thing up. Some stuff also poped up and will be discussed now I guess.
Wanted to post it earlier, but I didn't manage to because I didn't have the time D:
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Red: Changed/added
Blue: In discussion, Alternate versions

Rules
Spoiler:
* General
- Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams).  It is frowned upon.
- You may not copy/screenshot etc. the PM from the GM to proof your role to someone else. But you can claim to be a role, whether it's your real role or not.
- You can PM people and post without restrictions (except the GM stuff, see above) when you're alive. You may not talk about your investigations/suspicions/clues when you're dead (PM or not). But you may still talk about other stuff not concerning the gameplay. (You may complain to the BO for being killed for example. But you may not complain to a specific player and "hint" that he could be a BO member)
- You have to PM the GM to vote/use your ability. Posting in the thread doesn't count. Everybody may vote for the lynching (BO too) and the votes will be posted in public.
- If you don't have time or you'll travel somewhere and can't play for some days or you want to quit the game completely, at least notify the GM.

* Order of actions
During the game, several actions may be taken.  In order to avoid confusion, some actions have been given precedence over others.  This is most easily written as...
- You can overwrite your order.
So if you voted for conia and after that send another PM to vote for Kleene Onigiri, the last give order will be used.
The BO has a leader. It's Anokata. If Anokata is not in the game, another leader will be decided by the BO.
The leader has the ultimate right to choose a target and will give the order. No one can overwrite the leaders order. But other members can give out an order too, if the leader didn't. But the leader can overwrite that order.
- Arresting > Tricking/Intimidating > Killing > All other actions
So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such.  Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in.  If Takagi does not or fails to arrest Vodka then Takagi will be killed and he will not get to investigate.
- Heal > First Aid > Protect
So if someone is healed, first aided and protected. Only healing takes effect. [or: protection takes effect but Ran does/doesn't die]
If just first aid and protected, then First Aid takes effect and the Protectors didn't have to protect the victim, thus they don't die or fly out of japan.


* Mafia
- Bo can kill BO if they so wish.
- The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote differently if you wish.
- Mafia members can only kill once until all other mafia members have killed once.  Then they each get a second turn to kill.
- The leader can order his BO members to use APTX on a certain target.

* Abilities and Status
- Voting: Everyone can vote during the Day Phase, whether you're a Townspeople or a Mafia member.
Only exceptions are:
You're dead
You're not in Japan
You're arrested
You were hindered by an ability (e.g. Tequilla)
- If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
- When you're arrested, you can still talk freely (PMing or posting in the thread). Also about your clues/investigations etc. Otherwise you're considered dead (can't use abilities, can't vote...)
- Healing characters (Okiya and Araide) CAN heal themselves at Night.
- A wounded player can't vote or use their ability.
Roles:
Spoiler:
MAFIA

Small explanation:
* Role name
- Status/actions: ...
- Results when interrogated: ...
- Results when followed, has a Scent or not: ...
- If KID or Vermouth can disguise as this role: ...


Black Organization
The BO has a Leader. Every BO member can kill at night, but only if another BO member didn't kill less often. Every member can also use the APTX4869 during day phase.


* Anokata, Mafia Boss
- Status: Leader
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Gin, Mafia Slanderer
- Night action: Slander
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Vermouth, Mafia Disguiser
- Prep. action: Disguise
- Interrogation result: "not BO", if not disguised: "BO"
- Scent: yes
- Disguise: no

* Bourbon, Mafia Detective
- Night action: Detect
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Pisco, Mafia Eraser
- Night action: Erasing
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Irish, Mafia Finder-Outer
- Night action (just 1. Night): Abduct
- Night action (just 1. Night): Spying
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Vodka, Mafia Intimidator
- Night action: Intimidate
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Korn/Chianti/Calvados, Mafia Sniper
- Night action: Sniping
- Interrogation result: "BO"
- Scent: yes
- Disguise: no

* Tequila, Mafia Browbeat
- Night action: Frighten
- Interrogation result: "BO"
- Scent: yes
- Disguise: no



TOWN


Police

* Megure, Police Leader
- Night action: Investigate 4
- Night/Day action: Arrest
- Night action: House search
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Satou/Takagi/Shiratori/Chiba, Police Officer
- Night action: Investigate 4
- Night/Day action: Arrest
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Yumi, Amor
- Night action: Investigate 2
- Night/Day action: Arrest
- Prep. action: Amor
- Interrogation result: "not BO"
- Scent: no
- Disguise: no



FBI/CIA

* Akai, Hunter
- Day action: Vengeance
- Night action: Investigate 5
- Interrogation result: "not BO"
- Scent: yes
- Disguise: yes

* Jodie/James/Camel, FBI Agents
- Night action: Investigate 5
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes



Civilian

* Shinichi/Heiji, Meitantei
- Night action: Investigate 5
- Night action: Interrogate
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Conan, Shrunken Meitantei
- Night action: Investigate 5
- Night action: Interrogator
- Can use either Investigate 5 or Interrogate. Not both in one Night.
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Hakuba, Foreign Meitantei
- Night/Day action: Traveling (prep. phase?)
- Night action: Interrogate (can't use it while not in Japan)
- Can either Travel or use Interrogate during night. Can either Travel or Vote during day.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes/no? (prep.phase role or not?)

* Kogoro, Drunk Meitantei
- Night action: Interrogate
- Status: Drunk
- When drunk, he'll get random results with Interrogate.
- Status: Sober
- Day action: Analyze (when sober)
- Will sober up if Eri, Ran, Conan or Shinichi dies. In case there is no Eri, Ran, Conan or Shinichi in the game, then he'll start the game with being Sober. A disguised Ran etc. doesn't count.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Ran, Protector
- Night/Day action: Sacrifice
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Makoto, Foreign Protector
- Night/Day action: Traveling (prep. Phase?)
- Night/Day action: Protect
- Can either Travel or use Protect during night. Can either Travel or vote and Protect during day.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes/no? (prep.phase role or not?)

* Araide, Doctor
- Night action: Heal
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Agasa, Inventor
- Day action: Bow-tie
- Day action: Watch
- Can lend both Gadgets to one person or different persons.
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Sherry(Ai), Shrunken Scientist
- Day action: Follow
- Interrogation result: "not BO"
- Scent: no (wouldn't follow herself anyway)
- Disguise: no

* 1412, Master Thief
- Prep. Action: Disguise
- Night action: Investigate 3 or Investigate 5 from his Disguse
- If any member of the police force learned his identity, they would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
- Investigate can't be more than 5. So in case he disguises as someone with the Action Investigate 5, he'll have Investigate 5 then.
- Interrogation result: "not BO"
- Scent: same as his disguise; If not disguised: no no
- Disguise: no

* Sonoko, Best Friend
- Prep. action: Friendship
- Interrogation result: "not BO"
- Scent: no
- Disguise: no

* Eri, Lawyer
- Night action: Lawsuit
- Day action: Voice of Reason
- Interrogation result: "not BO"
- Scent: no
- Disguise:Vermouth - no; KID - yes no

* Eisuke, Trickster
- Night action: Trick
- Interrogation result: "not BO"
- Scent: no
- Disguise: yes

* Okiya Subaru, Graduate Student
- Night action: Detect
- Night action: First Aid
- Can use either Detect or First Aid during night. Not both.
- Interrogation result: "not BO"
- Scent: yes
- Disguise: yes

* Mitsuhiko/Ayumi/Genta, Detective Boys
- Status: Group
- Day action: Identify
- They use Identify all together. So they can just identify one role of a player, not number of DB's.
- They all can vote separately. Every DB has a right to vote and they don't need to vote for the same person.
- Interrogation result: "not BO"
- Scent: no
- Disguise: no



Neutral


NPC

* Matsuda, sort of ghost
- Matsuda is an NPC, controlled by the GM. Every night, 1 person will be given a dream containing 5 facts, 4 false facts and 1 true fact. If the BO get's a dream it could be necessary to attach a riddle to the dream so that the BO can't kill a person for 100% with the APTX because of a dream. Just one dream per night will be given.
Keywords
Spoiler:
Status
Roles with a Status: Anokata or voted BO member, Kogoro, DBs (Ayumi, Genta, Mitsuhiko) and Lover Pair

*Leader
- Role with that status: Anokata or voted player
- The leader has the final say. He can decide which BO member will kill who (whether it's normal killing or sniping or with APTX). His order has priority over all other members.
- If Anokata is not present in a game (or was killed) the BO will choose a Leader. They can either go for the ranking according to the role list (Anokata, Gin, Vermouth, Bourbon ...) or they vote for their own ranking. So each player PMs the GM with a ranking.
- Example:
Conia votes:Akonyl (Vodka), Conia (Korn), Pofa (Gin)
Akonyl votes: Conia (Korn), Akonyl (Vodka), Pofa (Gin)
Pofa votes: Pofa (Gin), Conia (Korn), Akonyl (Vodka)
Then the ranking would be: Conia(Korn), Akonyl (Vodka), Pofa(Gin). So Conia would be the new Leader. In case Conia dies then Akonyl will become the new leader etc.

* Drunk and Sober
- Roles with that status: Kogoro
- The roles starts with the Status Drunk if at least one of the roles Eri, Ran, Conan or Shinichi are in the game. A disguised Ran etc. doesn't count.
- If none of these roles are in the game from the beginning, the player starts as Sober
- While drunk the player get's random results from Interrogate
- The player get's Sober after one of the roles Eri, Ran, Conan or Shinichi dies. Not every role needs to die, one role makes him already sober.
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.

* Group
- Roles who have that: Mitsuhiko, Ayumi, Genta
- The player will know the identities of the other Detective Boys except Conan and Haibara

* Lovers
- Players with that status: Decided by Yumi
- Player will be chosen to be lovers by the player who is Yumi during prep. phase.
- Lovers know the identity of each other.
- When one lover dies, the other dies too by suicide. No one can heal, protect or prevent the lover in any way from suicide.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a Town/BO pair they need to kill everyone else and with with a stalemate.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.



Prep. actions
There are decisions that a player has to make during the Preparation Phase.
Roles with Prep. Actions: Vermouth, KID, Yumi, Sonoko

* Disguise
- Roles with that action: Vermouth, KID
- The player chooses a number of players to disguise as. (GM tells how many players to choose) The player will then disguise as that role and have their actions, scent etc., just like being that role.
- You choose player names (Akonyl, Conia etc.) not roles names (Agasa, Heiji etc.) or roles (Detective, Police etc.)
- The player who was that role first will get a different role. He will not know that KID or Vermouth disguised as his previous role. He will not know that he got a different role either.
- Vermouth will stay as a BO member. She can't become a Townspeople.
- KID has Investigate 3. He can use that and the abilities from his disguised role too. He can use both in the same phase. In case he get's a role with Investigate 5 he'll just have Investigate 5 and not Investigate 8.
- Example:
KID disguises as Heiji. So he will have Investigate 5 and Interrogate. But he can just use one of these actions, so either Investigate or Interrogate (like the real Heiji)
KID disguises as Kogoro. He will be drunk or sober, like the real role. He can use Investigate 3 and Interrogate. He can use both at night because the real role doesn't have Investigate. During day he can use Analyze when he's Sober.
KID disguises as Agasa. He can use Investigate 3 during night and give out the Bow-tie and Watch during day.
- They can't disguise as: BO members, Conan, Sherry, DB's, Lovers, and prep. Phase roles (Sonoko, Yumi, Vermouth and KID)
Additionally, Vermouth can't disguise as Eri, but KID can.
- If KID and Vermouth choose the same player, then both will disguise as that player. So KID and Vermouth can both be disguised as Ran. But there will be no true Ran.

* Amor
- Roles with that action: Yumi
- Chooses 2-4 pairings to be lovers (GM tells how many exactly)
- Yumi can choose a player just once. So he can't choose: AkonylxKleene and AkonylxCallid. He needs to change it into AkonylxKleene and ConiaxCallid for example.
- There can be all pairings that the player chose or just 1 pair or 2 pairs etc. Yumi won't know who really became lovers and who didn't.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.

* Friendship
- Roles with that action: Sonoko
- Sonoko chose a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth.
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townspeople and will not join the BO.
- If Sonoko befriends KID, she will also know the disguised role and not that it's KID disguised as someone. KID has the freedom to tell Sonoko that he's KID or not.
- When Sonokos friend dies because he/she was killed by the BO, she will learn the attacker identity. She will not learn the identity when her friend was sniped or killed with the APTX.



In general, players will be informed if their action was effective(slandering, tricking etc.) or their results or a PM that their were tricked/intimidated.

Night actions:
Roles with Night actions: Gin, Vodka, Pisco, Tequilla, Irish, Chianti, Korn, Calvados, Bourbon, Okiya, Eisuke, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Jodie, James, Camel, Shinichi, Heiji, Conan, KID, Hakuba, Kogoro, Araide, Eri

* Investigate #
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Jodie, James, Camel, Shinichi, Heiji, Conan, KID
- The player can Investigate a certain number of actions. He can just investigate the actions that are happening in the same night he's investigating. He can't investigate actions from past nights.
- He can't investigate day actions.
- He can investigate if someone is disguised.
-  Healing and First Aid is considered as one action. Whether you investigate "pofa healing xpon" or "pofa uses first aid on xpon" doesn't matter. Same with investigating tricking and intimidating or protecting and sacrificing.
Examples: Conia(Vermouth) is disguised as Ran. Akonyl slanders Conia. Conia kills Ctu. Pofa(araide) heals xpon.
Investigate:
"Akonyl slanders Conia" - true
"Akonyl kills Ctu" - false
"Conia disguised as Ran" - true, but you don't know if Conia is Vermouth or KID
"Conia disguised as Vermouth" - invalid investigation, since you need to ask for the disguise
"Conia disguised" - invalid investigation, you need to ask for a disguise
"Pofa heals xpon" - true
"Pofa uses first aid on xpon" - true

* Interrogate
- Roles with that action: Shinichi, Heiji, Conan, Hakuba, Kogoro
- The player can choose to interrogate one player.
- He'll get the result "BO" or "not BO"
- If that player was also slandered, he'll get the reverse answer:
"BO" will be "not BO"
"not BO" will be "BO"
- If Kogoro is drunk, he'll get a random result. When he get's sober, his interrogations can still be slandered. But Kogoro can check any past interrogations for the true result (So he'll get the right answer if he was drunk and got the wrong result or if it was slandered and got the wrong result
- All BO member have "BO" besides Anokata and the disguised Vermouth. If Vermouth is not disguised, then she'll have "BO"

* Slander
- Role with that action: Gin
- Can slander any player at night, whether it's someone from Town or BO
- When that slandered player is interrogated, his "alignment" will change to the opposite during the night it was used
- Slander just last for one night. But it can be used on the same target over and over
- Gin get's a PM from the GM whether the slander was effective (that player was interrogated) or uneffective (that player wasn't interrogated) or failed(when Gin was tricked)
- Slander doesn't affect Investigate, just Interrogate
- Example:
Gin slanders Akonyl, who is Ran. Conia interrogates Akonyl and get's a "BO" result because Akonyl was slandered. If Akonyl wasn't slandered then Conia would get a "not BO" as a result


* Erasing
- Roles with that action: Pisco
- The player can erase a body once (one-time use) if someone else besides him is killing the victim. If he successfully erased the victim, then he can't do this again. If the killing was hindered in any way, then he can erase again and the one-time use wasn't wasted.
- The player can always choose to erase a body or not when he is killing the victim himself. It's not a one-time action and can be repeated as long as Pisco is the one killing the victim.
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.
Possible Changes:
- Pisco doesn't get to know the identity. Just on his one-time erasing. Other erasing will just have hints on the body (Which would be: Child (Conan, Haibara, DB), female teenager (Ran, Kazuha, Sonoko), male teenager (Kid, Shinichi, Heiji, Hakuba, Makoto), female adult (Yumi, Satou, Jodie, Eri) and male adult (most of the other roles)...)



* Frighten
- Roles with that action: Tequila
- The frightened player can't use his ability the next day. He also can't vote the next day.
- The frightened player won't know that he got frightened. So he'll pm his day action and his voting. Then (on the next night) his vote will show as if he didn't vote. If he used a day action, then the GM will PM him that his actions failed. He won't get a notice that his vote didn't work.

* Sniping
- Roles with that action: Chianti, Korn, Calvados
- Sniping will bypass any protection (Ran, Makoto and Agasas Watch).
- In case Ran protected the target, both Ran and the target will die as a result. If Makoto protect the victim, the victim will die and Makoto will fly out of Japan.
- This doesn't bypass healing (Heal and First Aid) in any way.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector etc.)
- If tricked, nothing will happen. The target doesn't die and the protectors don't die or fly back either.

* Detect
- Role with that action: Bourbon, Okiya
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth or KID are in the game, he will get a "true". If he asks for his/her disguise, then he'll get a false.
- Example:
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: true
Detect: Ran is in the game
Answer from GM: false
Detect: Conan is in the game
Answer from GM: false
Detect: Shinichi is in the game
Answer from GM: true

* Abduct
- Role with that action: Irish
- Irish will abduct one character that is not played in the game by any player during night 1. The GM will send him the name of one random town-sided character not in the game
- When Irish is killed his abducted character will be discovered and the name becomes known to the town

* Spying
- Role with that action: Irish
- Irish chooses a list of players not in the BO equal to 1/3 of the number of town players (= number of APTX). Of these, the GM picks a random one and sends the name of the role to Irish. Irish will not know from which of the players he just learned the role
- He will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi
- This does not reveal if someone is Kid, just who he's disguised as

* House search
- Role with that action: Megure
- Can order a house search during night. This will reveal everything about the target, all actions since the start of the game, disguise and role etc.
- If the target did not commit a crime, then the player has to leave the police, his identity will be revealed and will become a commoner (doesn't have any abilities, but can still vote)
- This action can't be tricked/intimidated. But it can be hindered when the police officer get's killed.

* First Aid
- Role with that action: Okiya
- May alternatively choose one player to give First Aid at night instead of Detect.
- The player who received First Aid will not die immediately if attacked (by killing or sniping), but will instead be severely wounded.
- A severely wounded character can not vote for lynching and can't use his day actions, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies).

* Heal
- Role with that action: Araide
- Can use Heal on any player, including himself.
- The healed player doesn't die because of killing or sniping. Can't heal APTX or a wounded person.
- If a player is healed, protected and First Aided, the Protection and First Aid doesn't take effect. Heal > First Aid > Protect
- If Ran protects someone successfully and she is healed, she won't be saved and will still die.
- If there is a attack that was successfully healed, everyone involved (also protectors (Ran, Makoto) and Okiya) will know the attackers identity (if it wasn't a Sniper)
- The attacker will also know that the target was healed/first aided, but not from whom and if there were any protectors involved.

* Lawsuit
- Role with that action: Eri
- Can bring back anyone who has been arrested with a lawsuit

* Trick and Intimidate
- Roles with that action: Eisuke(Trick), Vodka(Intimidate)
- People that were tricked/intimidated will fail with their night action on the same night.
- The player will get a PM whether his tricking/intimidating was effective or not. But he will not know what night action was tricked(intimidated.
- The people intimidated will get a PM from the GM that their night action failed.
- This doesn't affect Day actions.
- The Night action Arrest can't be tricked/intimidated in any way. All other night actions can be tricked/intimidated.
- In case Ran get's tricked/intimidated and she's protecting a target, both Ran and the protected target will die.
- Tricking/Intimidating can prevent the BO from killing or sniping someone.
- If this night action is investigated, it doesn't matter if you investigate "Akonyl tricked conia" or "Akonyl intimidated conia". Both action are counted as the same ability.



Day Action
Roles with Day actions: BO(APTX), Agasa, Sherry, Akai, Ayumi, Mitsuhiko, Genta, Kogoro(Sober)

*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased)
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Nothing else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.


* Bow-tie and Watch
- Role with that action: Agasa
- Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5. (not both)
- Watch: He can also lend the watch to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
- If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, she can't use both that interrogate/investigate and the normal one. For example Takagi with a bow-tie could would have to chose between Investigate 3, Investigate 5 or Interrogate when he gets the bowtie.
Another Example:
If Heiji get's the Bow-tie, he can just use either Interrogation or Investigation 5. Not both although he got the tie.
If Araide get's the Bow-tie, he can Heal and use either Investigate 5 or Interrogate


* Vengeance
- Role with that action: Akai
- If Akai get's lynched, he'll kill the person he voted for too.

* Follow
- Role with that action: Sherry
- She may accompany anyone during the day and the accompanied will learn that Ai accompanied them.
- As a result she will get either: "Has a scent" or "Has no scent"
- Roles with scent:
BO side - everyone from the BO besides Anokata, Can't be tricked by disguise
Town side - Akai and Okiya
- If she gets a 'Has a Scent' response, there is a 50% chance that she'll get frightened. A frightened Sherry won't be able to use her ability the next day. [Maybe remove the restriction]
- Maybe adding more people with scents [all in the FBI/CIA]


* Identify
- Role with that action: DB's: Ayumi, Mitsuhiko, Genta
- Decide together to identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- Can just use it on one player, not number of DB's alive in the game. So even if there are all DB's in the game, they can just identify one player.
- If the person is disguised, they can't identify the disguise but have to identify if it's KID or Vermouth.

* Analyze
- Roles with that: Kogoro
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.

* Voice of Reason
- Roles with that action: Eri
- Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful none will be killed by lynching during that day. And neither it will be shown who voted for whom.




Night and Day:
Roles with Night and Day actions: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Hakuba, Makoto, Ran

* Arrest
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Can arrest any player at night or day.
- Needs to accuse a player for a crime: "Arresting Akonyl for killing conia" or "Arresting conia for slandering pofa"
- The crime can be done on any night or day. It doesn't have to be in the same phase that the arresting is happening
- Can't arrest someone for helping with a crime: "Akonyl helped conia in killing pofa"
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening. You can't arrest someone for being in the BO. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by tricking or killing the police officer. (arresting>killing>other actions)
- The police officer can't arrest for the next 2 phases if he accuses someone of killing falsely, because he'll get suspended.
- If the police accuses someone falsely of doing another crime than killing, then that police officer has to leave the police, his identity (for example being Megure) will be revealed and he will become a commoner (doesn't have any abilities, but can still vote)
- An arrested person may still talk freely and its identity remains secret, but is otherwise considered dead (and can therefore not get killed, vote or use any actions).


* Traveling
- Role with that action: Hakuba, Makoto
- Player does not reside in Japan from the start of the game
- Can decide to travel to japan starting from Night 1.
- As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. (can't be killed in any way, can't use actions besides Travel and can't vote)
- He may also leave Japan at any time, to the same conditions as above.
- While traveling, he can't use his abilities/vote or be killed/lynched.
- He can't use his abilities and decide to travel in the same phase. Can just do one action.


* Sacrifice
- Role with that action: Ran
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). He also learns if he was protected. If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so. So Ran doesn't die (Heal>Protect)
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX
- Can not be protected from the self-sacrifice (when Ran get's healed, First Aided or protected)
- If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die.
- Sacrifice and Protect counts as the same during investigations.
Possible changes: Doens't die, but get's hurt. Can just protect once but identity doesn't get revealed and can still vote.


* Protect
- Role with that action: Makoto
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret), but he'll fly out of Japan.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protects the individual. The protected also learns if he was protected . The protected individual and Makoto then learn the identity of the attacker (!)
- If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity, but fly out of Japan.
- After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and will respawn for 3 phases. So if he successfully protects during Night 1, he will automatically fly during Day 1, stay for the karate championship during Night 2 and can fly back during Day 2, arriving again at Japan during Night 3
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX
- Sacrifice and Protect counts as the same during investigations.
Additional Roles, actions etc.:

* Indicator
- Role with that action: DB's or another role
- night or day action
- The player get's info on the role. E.g. "It's a child, adult, young woman etc." or "He's wearing a hat, glasses, suit, dress etc.)
- If DB gets that action, the it can't be used together with Identify

* Stealing
- Role with that action: KID or another role
- Can steal one item per person.
- Stolen items indicate what role it is: e.g. "(Sun)Glasses, suit, hat, dress etc."
or
- Stolen items are things, that the victim can't use anymore: "Sniping rifle, Glasses/Watch, APTX, Handcuffs, First Aid Kit etc."
- Role with that action:
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pofa
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by pofa »

Should Tricking>arrest? I assumed it did, but according to Schillock it doesn't.

Edit: Nvm. I found where it says arresting>tricking. I'm going to make that clearer in the rules. ^^
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Well, looks like most of the things are fine now.  ;D
I think I told my possition on the issues still open in my previous post already...

But I still think that Pisco shouldn't get the identity of the victim, even with his once per game ability. Yes, t likely means he is using explosives, fire something similar to get rid of the body without being able to take his time to find out the victims identity first. Just what a single glance is able to tell him (child; female teenager; female adult; male teenager; male adult).

When thinking about it again I came to the conclusion that a similar ability (you called it "Indicator") would be too dangerous for the Detective Boys. Because the way the roles are now then "child or teenager" is 100% a town role. This could do exactly what we wanted to prevent with not allowing them as Sonokos friends or lovers: Forming alliances quickly - and with 100% precision.
So this ability needs some balancing first before we add it to the town... and if we do it should be a new character.
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Even though the round's started, so it wouldn't be an addition to this round, something which I thought of regarding arrests:

rather than changing the actual arresting rules to allow for multiple arrest attempts etc, just add another night action ability to police, "Accuse", which effectively is the same as arresting, except that instead of actually arresting the person, you just get back a result of "the person is guilty of this crime" or "the person is not guilty of this crime". This way, you can either arrest someone right away if you're confident, or you can accuse them, wait for the result to come back and then arrest them in a later phase. The player would also have to choose between Accusing and using their Investigator ability during the night, they couldn't do both during one phase (like the detectives).
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Now that the round is over, time to bump this topic again!

Anyway, although the previous game was a bit closer, this game was pretty one-sided, as the town was only able to get one incorrect lynching before the game ended. With larger groups of people, 1/3 may be a good ratio, but at this point, the 1/3 of the town that needs to die before the BO wins is usually only 3 or 4 people.

So, I propose one of these changes (but not both):
1) On day 1, if the town's about to lynch a townie, instead it's stated that the town came to its senses before the lynching (and the votes are not revealed, so you don't know for sure who was the townie that was saved). However, if you're going to kill a BO,
2) Instead of 1/3 of the players being BO, make it 1/3 minus 1. This would probably be the better solution to things rather than the above.

In effect, both of those changes will increase the duration of the game by a day or so in favor of the town. As for the APTX, it was used well this round and I don't think any changes need to be made to it.

Also, I was thinking about it and I think Pisco's ability should be changed slightly (in accordance with a reduced BO population if one of the above suggestions is implemented). Rather than his once-a-game special just being that he learns the identity of the body, I think he should have the option of:
a) Learning the person's identity, and having them appear as an unknown to everyone else (the current ability)
or
b) He doesn't learn the person's identity, but he chooses any role (in the game or not) and the person's body will appear as that role. This would be used in order to discredit people in the thread, and also as a basis for BO members to blend in.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Well, I agree that 1/3 of all players being BO is too much. Just like last game. If it weren't for that lover's thing and an unexpected ruling concerning the APTX the game would pretty much have ended after day 2, since we knew the names of 3 players at that time already.
On the other hand, now that I played on the BO side I noticed how quick things develop for the worse for them. Lots of players, all with dangerous abilities and most BO don't even have good ways to deceive anybody. In that particular game it might have been possible to win with one BO less. But it would have been a lot harder...

The APTX was too little. With a few more we could have killed more townies...

1/3 BO should be the absolute maximum for the number of BO.

Concerning suggestion 1): Eri has that ability (She could even use it during another day instead  if she wanted) - well, except for the "BOs get killed!" - part. Until now she was never in the game though.  I would prefer option 2, less BO - but in that case the town might be too strong again so there might be a few more things that needs to be worked on. I am mainly talking about the number of investigators each game and about town roles that can not be investigated (or who can't prove themselves easily in another way).
Because if I noticed something then that the ability of having actions that can be investigated can create groups too quickly. Last game making groups was pretty much done after night 3 again - if the BO wouldn't be in a winning position at that time they hardly have a chance anymore.
So what I suggest is: Less investigators each game. So they have to be a bit more careful not to get noticed immediately.
Of course that means we need other roles. We already had a game with many healers/protectors and that game went quite bad for the BO as well.

Too keep things short: I like the "random lynching" during day 1 very much. It is much more fun and exciting than the later ones where the victim is pretty much decided beforehand.
And we need more roles for the town, preferably some which have a harder time to prove themselves. Both for the (fewer) BO members to have an easier time to hide their identities, as well to dilute the number of investigators which work as the starting point of alliances but are way too fast once two or more of them aggregate.
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