Mafia! Mafia! Mafia! Character Role Discussions

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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

pofa wrote: And I'm still for reducing Nakamori's investigations to 2 (and Yumi's so there will be two roles with 2), especially since Jirokichi's back in. (Though if there's going to be mutiny over it, then :P) Otherwise, conia's rules look good. But if there are other issues, bring them up now. :)
honestly, I'm still gonna say "nakamori and jirokichi should be broken up and nakamori should be put at 3", because making one character weaker due to the presence of another character is somewhat unfair in the event that the other character isn't in the game at all. If this is done, I think there should be a stipulation that both should be in the game, or something. It's somewhat akin to making Ayumi the only DB with the ability to Identify, and if the DBs happen to get a Mitsuhiko/Genta pair they're out of luck. :P


As for Yamamura, unless you want to still give him the confusion target-swapping ability, you could also do:

Inspector Yamamura, Policeman
Status: Addled
Night Ability: Investigate 3
Night/Day Ability: Arrest

Addled Status: Due to being accustomed to a constant state of confusion, Yamamura is immune to discombobulation. The discombobulator will still be notified that their discombobulation was a success, but Yamamura will still get his results.

:P
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pofa
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by pofa »

Akonyl wrote:
pofa wrote: And I'm still for reducing Nakamori's investigations to 2 (and Yumi's so there will be two roles with 2), especially since Jirokichi's back in. (Though if there's going to be mutiny over it, then :P) Otherwise, conia's rules look good. But if there are other issues, bring them up now. :)
honestly, I'm still gonna say "nakamori and jirokichi should be broken up and nakamori should be put at 3", because making one character weaker due to the presence of another character is somewhat unfair in the event that the other character isn't in the game at all. If this is done, I think there should be a stipulation that both should be in the game, or something. It's somewhat akin to making Ayumi the only DB with the ability to Identify, and if the DBs happen to get a Mitsuhiko/Genta pair they're out of luck. :P
Are you suggesting that Jirokichi still contact a random officer after his gems are stolen, just not always Nakamori first? Since otherwise Jirokichi would be sort of bad...if not, maybe I could add a clause saying that Jirokichi gets notified when one of the gems he's given out gets stolen (though not from which player)?

As for Yamamura, unless you want to still give him the confusion target-swapping ability, you could also do:

Inspector Yamamura, Policeman
Status: Addled
Night Ability: Investigate 3
Night/Day Ability: Arrest

Addled Status: Due to being accustomed to a constant state of confusion, Yamamura is immune to discombobulation. The discombobulator will still be notified that their discombobulation was a success, but Yamamura will still get his results.
Interesting...with Yamamura, I was thinking of giving him a set of three or four random items at the start of each round, so that he'd be hard to detect by theft. Since he could have panties, a schoolbook, etc. With this, I don't know if that would be needed, though.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Yamamura: Can't touch this! DUN DUN DUN

I like the idea XD Afaik Abs. also had an idea for a anti-disco./anti-frighten player/ability.

Well, I still want to give him the confusion-swapping-ability :3 Just forgot how I planed it and can't find my notes :V
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

pofa wrote: Are you suggesting that Jirokichi still contact a random officer after his gems are stolen, just not always Nakamori first? Since otherwise Jirokichi would be sort of bad...if not, maybe I could add a clause saying that Jirokichi gets notified when one of the gems he's given out gets stolen (though not from which player)?
I'm suggesting that jirokichi gets decoupled with the police force and that he should probably get something of his own to tide him over, though I'm not sure exactly what.


Interesting...with Yamamura, I was thinking of giving him a set of three or four random items at the start of each round, so that he'd be hard to detect by theft. Since he could have panties, a schoolbook, etc. With this, I don't know if that would be needed, though.
well, with that you'd have to make sure you don't give him any impossible combinations of items, I think to make him hard to detect via theft you should just give him car keys / gun like all the other police have.

And keep in mind this is just a suggestion, so I'm just throwing possible ideas out there. :P
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pofa
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by pofa »

Yeah, I'm having enough trouble calibrating the criminals, so I don't know if I'll try to put Yamamura in yet.

For Jirokichi, I think coupling with a police officer is a neat idea (especially since neither could be sure the other wasn't disguised, barring Nakamori). And since Jirokichi has no way of proving himself without saying "I'm Jirokichi." :V

Maybe in the future, if we wanted to take it out, we could instead let him set traps for thieves in addition to giving out gems. Like, he can set a trap on any one player that he's given a gem to, and if a thief steals from that player, the thief gets "trapped" and can't steal for x phases until he escapes.
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Kobayashi: School Teacher
Night Ability: First Aid
Day Ability: Teach spelling

Teach spelling: Choose a player and a number of letters. You'll be told whether their name is that many letters or less or if it's more than that many.


Discuss. :P
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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

no VOR?
xpon is so cute...
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Akonyl wrote: Kobayashi: School Teacher
Night Ability: First Aid
Day Ability: Teach spelling

Teach spelling: Choose a player and a number of letters. You'll be told whether their name is that many letters or less or if it's more than that many.


Discuss. :P
Does it count the surname? The family name? Both?
Poor Gin, having only 3 letters. And Mitsuhiko Tsuburaya has 18. Well, in general the BO names are way shorter (and we don't know their real names).
BO names have lengths of 3-8. So saying "8" would give you a certain result for a player not being BO when you get the result "higher". And there would be no way for the BO to avoid or exploit that.
(9 or more letters are in: Mitsuhiko, Shiratori, Nakamori, Jirokichi - and that is ignoring character like "Yukiko Kud^o", whose combined names would be longer as well.) 


I mean... it sounds nice, and it even could work (after figuring out what should be counted). However I would say that having this ability AND first aid would be too much.
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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

(isn't the surname the family name anyway? :V)

I was thinking it's just their name and not the family name (So, Gin, Shinichi, Mitsuhiko, Ran, etc)

and it's just part of the series of "Akonyl throws out ideas" so I hadn't thought much about the BO's names all being relatively short. :P
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Akonyl wrote: Kobayashi: School Teacher
Night Ability: First Aid
Day Ability: Teach spelling

Teach spelling: Choose a player and a number of letters. You'll be told whether their name is that many letters or less or if it's more than that many.


Discuss. :P
For town, do you take the full name? Like Ran Mouri?

Because the BO just have "one" name (like Gin, Vodka...)
If you take the full name for town, town will have more letters. So you'd need to take just 1 name. Would that be first or last name?
If you take last name, then you will have them more often (Kudo, Mouri etc.) But I think here is no last name with just 3 letters (since Gin just has 3).
But there is a First name, like Ran, that has just 3 letters.
So taking the First name would be better I guess :V

But then again, Megure is known as Megure. I wouldn't even know his other name without looking it up :V
So deciding on one or the other? ???

Like for Megure we use Megure and for Ran Mouri just Ran? :V

Got RMed :V Basically what Schillok said XD Just that I would count either First name for some town and last name for other roles (the more "common" used ones)
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Yeah, as Kleene said: One of the main problems with the suggestion is that we were not consequent if we used the family or the given name of the characters. (Yes, surname means family name, I got confused by the sur- syllable).
It is okay for most characters, especially the younger ones, we are using their first names already. But others like Megure, Shiratori, etc. - who knows the lenghts of their (first) names? Who even know their first names, without having to look them up?

Well, we have "Kir" with 3 letters, so Gin is not alone with that. Still, the main issue is that Kobayashi could find and prove some townies for sure with her ability (those with 9 or more letters), which in addition to her first aid might be too much. 
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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

just make sure the VOR is not eri only ability!

some other townie should able to use VOR
xpon is so cute...
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Even Ayumi~chan and Sera~chan love to hug him.....
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

it's not investigatable so it's not really that big a deal tbh

not to mention that now that it can't be used on day 1 it's not nearly as good
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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

but then if vor is used, then eri is in the game... taht is silly...
xpon is so cute...
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Even Ayumi~chan and Sera~chan love to hug him.....
Thanks to sonoci & Yuri
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PT
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

xpon wrote: but then if vor is used, then eri is in the game... taht is silly...
That's how it was before Kobayashi... I don't see a problem with it?
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